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Re: Triplanar Texture Sliding

Posted: Fri May 14, 2021 10:09 am
by DoubleTwistedCoil
juanjgon wrote:Have you tried to add an arbitrary UV map to the object? Octane could use it as a reference in animated meshes.

Thanks,
-Juanjo

I've tried and it doesn't work. What are my options? Correctlly unwrapping my geo is impossible i think. I was counting on Triplanar and now I'm in trouble.

Re: Triplanar Texture Sliding

Posted: Sat May 15, 2021 6:21 pm
by juanjgon
Sorry, I'm afraid that there is no solution for this limitation yet. That's a common issue with all projections other than UV. Right now the only solution would be to bake the Triplanar Mapping to the UV, then use the result with a UV projection.
Triplanar projection is definitely dedicated to static or animated/non deformed meshes.

Thanks,
-Juanjo

Re: Triplanar Texture Sliding

Posted: Mon May 02, 2022 3:02 pm
by andrevieira
Hi guys,

Still no solution to this? It would be super useful to stick the triplanar projection result to the mesh / UVs without the need to bake!
If there's no solution, a follow up question: Is it possible to bake the texture to UDIMs?

Thanks,
André

Re: Triplanar Texture Sliding

Posted: Mon May 02, 2022 4:04 pm
by juanjgon
Nope, not yet, sorry. The support of the "rest" attribute is planned for Octane 2022.x, so hopefully, this could help with this issue.

Thanks,
-Juanjo

Re: Triplanar Texture Sliding

Posted: Sun Jul 24, 2022 9:07 pm
by jamnique
Looks like the OSL solution proposed in this thread is working:
viewtopic.php?f=101&t=79837

Re: Triplanar Texture Sliding

Posted: Tue Jan 24, 2023 8:46 pm
by EyasArraf
I agree with FakePilot on this one. While Redshift can have a Triplanar projection on deforming objects using a @rest attribute, Octane still misses this feature.
I think this feature should be suggested to Octane core devs again.

Re: Triplanar Texture Sliding

Posted: Sun Jul 13, 2025 1:05 pm
by Drone
Hi, wondering if this feature has been implemented properly by now in Octane for Houdini?

It still doesn't seem to work in Octane 2025.1 based on the rest attribute and triplanar with rest checked.

Re: Triplanar Texture Sliding

Posted: Tue Jul 15, 2025 2:39 am
by dom_otoy
Drone wrote: Sun Jul 13, 2025 1:05 pm Hi, wondering if this feature has been implemented properly by now in Octane for Houdini?

It still doesn't seem to work in Octane 2025.1 based on the rest attribute and triplanar with rest checked.
Hey there!
Sorry for the delayed reply.
For rest to work, you have to enable it in the projection/triplanar node, but also set your rest attribute in the sop context on your geometry (for example using a rest sop node), and enable it in the object parameters.
Hope that helps!