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Re: Triplanar Texture Sliding
Posted:
Fri May 14, 2021 10:09 am
by DoubleTwistedCoil
juanjgon wrote:Have you tried to add an arbitrary UV map to the object? Octane could use it as a reference in animated meshes.
Thanks,
-Juanjo
I've tried and it doesn't work. What are my options? Correctlly unwrapping my geo is impossible i think. I was counting on Triplanar and now I'm in trouble.
Re: Triplanar Texture Sliding
Posted:
Sat May 15, 2021 6:21 pm
by juanjgon
Sorry, I'm afraid that there is no solution for this limitation yet. That's a common issue with all projections other than UV. Right now the only solution would be to bake the Triplanar Mapping to the UV, then use the result with a UV projection.
Triplanar projection is definitely dedicated to static or animated/non deformed meshes.
Thanks,
-Juanjo
Re: Triplanar Texture Sliding
Posted:
Mon May 02, 2022 3:02 pm
by andrevieira
Hi guys,
Still no solution to this? It would be super useful to stick the triplanar projection result to the mesh / UVs without the need to bake!
If there's no solution, a follow up question: Is it possible to bake the texture to UDIMs?
Thanks,
André
Re: Triplanar Texture Sliding
Posted:
Mon May 02, 2022 4:04 pm
by juanjgon
Nope, not yet, sorry. The support of the "rest" attribute is planned for Octane 2022.x, so hopefully, this could help with this issue.
Thanks,
-Juanjo
Re: Triplanar Texture Sliding
Posted:
Sun Jul 24, 2022 9:07 pm
by jamnique
Looks like the OSL solution proposed in this thread is working:
https://render.otoy.com/forum/viewtopic.php?f=101&t=79837
Re: Triplanar Texture Sliding
Posted:
Tue Jan 24, 2023 8:46 pm
by EyasArraf
I agree with FakePilot on this one. While Redshift can have a Triplanar projection on deforming objects using a @rest attribute, Octane still misses this feature.
I think this feature should be suggested to Octane core devs again.