Material Standard Surface | Extra Roughness issue

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Material Standard Surface | Extra Roughness issue

Postby hoang_anh_ » Mon Jun 05, 2023 4:19 am

hoang_anh_ Mon Jun 05, 2023 4:19 am
Hi,

I'm using Macbook Pro 16 M2 Max with macOS 13.4, Houdini 19.5.569 (ARM) and the latest Octane Solaris build.
I'm having problem with Extra Roughness setting for transmission section in Standard Surface.
I also tried Octane Standalone and Octane X on iPad, nothing gonna happen when I changed that setting up and down.

Screenshot 2023-06-05 at 10.34.37.png


Is this a core problem with Octane on macOS and will it gonna be fixed soon ?
I want to archive the simple cloudy look inside object like this image below with standard surface extra roughness that works normally in Redshift.

Screenshot 2023-06-05 at 10.37.02.png


Regard,
hoang_anh_
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Re: Material Standard Surface | Extra Roughness issue

Postby elsksa » Mon Jun 05, 2023 4:13 pm

elsksa Mon Jun 05, 2023 4:13 pm
Testing a rudimentary scene (essentially one central asset, a plane, a light, PT kernel) in Standalone could tell if it's a core issue.
I can personally confirm that it does work as expected on Windows (Core/Standalone).
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Re: Material Standard Surface | Extra Roughness issue

Postby toby_a » Mon Jun 05, 2023 11:58 pm

toby_a Mon Jun 05, 2023 11:58 pm
As far as I can tell it works fine on Windows, so this might be a Mac-specific issue. If you have a simple standalone scene that shows the issue I recommend you post in the General Support forum (viewforum.php?f=23).
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