Hey Everyone,
ran into an issue and can't really figure out what's going on. I have a scene originally set up for Mantra (Principled Shader) and I'm trying to reference base color texture paths from the Principled Shader using 'chs("texture")'.
Works fine for OGL preview in viewport, textures show up correctly, works as expected. However when rendering textures don't show up at all, replaced by black base color.
What did I miss? Any ideas welcome, thanks guys!
Chris.