by Ferdinand13 » Tue Jan 18, 2022 10:17 pm
Ferdinand13
Tue Jan 18, 2022 10:17 pm
juanjgon wrote:Ferdinand13 wrote:Here's a link to download the project and the ORBX proxies on Dropbox:
Hope you can find something in there. Thanks!
I've been investigating this issue and I think that the problem comes from the .orbx files themselves. They have a weird node graph, as you could see if you open them in Standalone. Perhaps the problem comes from exporting them after updating the scene from the previous one or something like that. Have you tried to export the .orbx files one by one after closing/opening Houdini for each one? I need to improve the .orbx export function for proxy files. The current scene tree is not the best one for this kind of objects, because in the end it had been designed to render the .orbx scenes, not use them as proxies.
Thanks,
-Juanjo
Hi Juanjo,
I finally found some time to check the ORBX exports from Houdini. However, I quickly ran into a couple of roadblocks, since I don't quite understand the logic behind the exporter of the Octane Render plugin for Houdini. So I've got a scene that's empty apart from one pighead geometry object, which doesn't have a material applied. When I load this into the IPR and right click to export an ORBX, this is what I see when opening up the resulting ORBX file inside Standalone:
The pighead geo is present around 6 or 7 times and there is a crazy amount of other nodes in there that I didn't even want/need to export. Can you explain what's going on there? What I'd expect to see would be one geometry node for the pighead with a Default Material and the Render Target present. What's all this other stuff?
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