Any news on 3.1?

Forums: Any news on 3.1?
Houdini Integrated Plugin

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Any news on 3.1?

Postby Janmansilver » Tue Aug 30, 2016 9:52 am

Janmansilver Tue Aug 30, 2016 9:52 am
Hi I was just wondering what the prospect is of seeing v3.1 within a couple of months?
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Re: Any news on 3.1?

Postby Goldorak » Fri Sep 02, 2016 4:22 pm

Goldorak Fri Sep 02, 2016 4:22 pm
No ETA yet, but the timeframe you mentioned is in line with our expectations.
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Re: Any news on 3.1?

Postby Rik » Mon Oct 24, 2016 1:51 pm

Rik Mon Oct 24, 2016 1:51 pm
Would really appreciate some news on the 3.1 update ETA. So many of us have been waiting for this but can't find when we're getting it.

Please keep us in the loop...
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Re: Any news on 3.1?

Postby Evgen » Wed Oct 26, 2016 12:08 pm

Evgen Wed Oct 26, 2016 12:08 pm
Any news about OSL, point\curves rendering in coming release?
If to be honest, Octane in Houdini looks like alpha version with minimum functionality right now. Only for simple tests.
Besides, with longest development cycles.
I am a disappointed by that. I really expect to see native attribute implementation at least, but it seems it it will not be available earlier than next year.
I switched back to mantra render in production because Octane functionality grows very slow.
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Re: Any news on 3.1?

Postby juanjgon » Wed Oct 26, 2016 2:28 pm

juanjgon Wed Oct 26, 2016 2:28 pm
I hope to see in Octane some is these features soon, but anyway, can I ask what problems do you have to render points and curves with the current plugin? For example the plugin can render massive amount of particles from the Houdini points data using the Octane sphere primitive:
https://docs.otoy.com/manuals/products/ ... particles/

Thanks,
-Juanjo
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Re: Any news on 3.1?

Postby ptunstall » Sat Oct 29, 2016 11:53 pm

ptunstall Sat Oct 29, 2016 11:53 pm
While these features would be AMAZING they're by no means a necessity to run a show through houdini-octane. I am currently running several commercials through it and the workflow is amazing just as is the support from both the core octane team and Juanjo. Id also like to lend my assistsnce in workflow to help you alleviate whatever issues you're having.
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