Render "Takes" on RNDR

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Render "Takes" on RNDR

Postby pablomgil » Tue Feb 21, 2023 5:47 pm

pablomgil Tue Feb 21, 2023 5:47 pm
Hello,
How can I do to render Takes in a single ORBX?
Is there any way?

Many Thanks!
Pablo
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Re: Render "Takes" on RNDR

Postby bepeg4d » Tue Feb 28, 2023 7:34 am

bepeg4d Tue Feb 28, 2023 7:34 am
Hi Pablo,
it depends on what is changing in the Takes.

If only related to different Cameras/Imager/Environment and or Render Settings, you can export each Take as a different .orbx file, then copy only the Render-Target node and all connected nodes, with the exception of the nodes connected to Geometry pin, and paste it in the master .orbx file, connected to the shared geometry pin.
RNDR allows to create different jobs from the same scene, only by selecting a different Render-Target node.

If also geometry and or materials are changing in the Takes, you need to copy the whole .orbx scene into the master .orbx, but the size of the .orbx file to load can be pretty high, depending from scene complexity.

If you are used to work in Standalone, it is possible to use the Lua Switch node to fine tune the master .orbx scene, by creating variants of specific nodes, avoiding to copy the whole .orbx take:
viewtopic.php?f=73&t=74018

ciao,
Beppe
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