- Rephrased the topic title
- removed parts that became obsolete
I think there is a little misunderstanding of how ORC actually works, so let me explain.[...]
ORC doesn't allocate multiple nodes to render one frame, instead it assigns many nodes to animation jobs. That means if you're rendering a still image you'll get only one render node which is a 4GPU node. Multiple nodes per still frame is a feature for the future and won't happen anytime soon.
Source: viewtopic.php?f=100&t=53458&start=40#p281068
Freelancers and small Studios also have interest in rendering images with ORC not just animations.
The main challenges are
- In advertising rendering is competing with other design solutions that do not require rendering at all
- clients expect images to be rendered and finished within a few hours
- clients expect to make some last minute changes
- especially for print and VR images require very high resolutions that can still take more than a day to render
- if the render fails for some reason there is not enough time to restart and finish on deadline
OctaneRender cloud was supposed to be the solution to all those challenges.
That means if you're rendering a still image you'll get only one render node which is a 4GPU node.
Multiple nodes per still frame is a feature for the future and won't happen anytime soon
How exactly will rendering images over the cloud work if it is limited to only a 4GPU node?
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