ORC failed

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Re: ORC failed

Postby bertritude » Wed Jul 20, 2016 5:47 am

bertritude Wed Jul 20, 2016 5:47 am
ok, from my side I will test without TFD container and tell you informed.

thanks.
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Re: ORC failed

Postby fuzzybro » Wed Jul 20, 2016 7:35 pm

fuzzybro Wed Jul 20, 2016 7:35 pm
Rikk The Gaijin wrote:
Goldorak wrote:If this issue is happening with SE->ORC, but works from an ORBX, then it probably narrows things to the delta updating from Octane core->ORC. Hopefully Vlad can reproduce and fix quickly.

That's correct, Standalone -> ORC fails, but ORBX -> ORC (through web interface) works.


Hi Rikk,

We've finally found the issue and working on a fix. No new build of Octane if required on your side. I'll let you know when it's out.
Sorry for the inconvenience.
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Re: ORC failed

Postby bertritude » Wed Jul 20, 2016 9:18 pm

bertritude Wed Jul 20, 2016 9:18 pm
So,
My scene without TFD container was well exported toa .orbx file.
I can donwload it to ORC and render is running now.

Thanks !

Just one question : will it be possible to include TFD during .orbx compilation for the near future ?
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Re: ORC failed

Postby aoktar » Wed Jul 20, 2016 9:29 pm

aoktar Wed Jul 20, 2016 9:29 pm
bertritude wrote:So,
My scene without TFD container was well exported toa .orbx file.
I can donwload it to ORC and render is running now.

Thanks !

Just one question : will it be possible to include TFD during .orbx compilation for the near future ?


It's most likely about Octane sdk. I've reported that. We can expect an improvement for this part.
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Re: ORC failed

Postby Rikk The Gaijin » Thu Jul 21, 2016 4:12 am

Rikk The Gaijin Thu Jul 21, 2016 4:12 am
fuzzybro wrote:Hi Rikk,

We've finally found the issue and working on a fix. No new build of Octane if required on your side. I'll let you know when it's out.
Sorry for the inconvenience.

Cool! Look forward to it! 8-)
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Re: ORC failed

Postby bertritude » Thu Jul 21, 2016 5:49 am

bertritude Thu Jul 21, 2016 5:49 am
Another thing, what is the sub frame % option asked for rendering ?

Thanks.

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Re: ORC failed

Postby bepeg4d » Thu Jul 21, 2016 7:46 am

bepeg4d Thu Jul 21, 2016 7:46 am
Hi bertritude,
it's relative to the new Animation Settings node and Motion Blur.
Standalone:
https://docs.otoy.com/manuals/products/ ... tion-blur/
c4dOctane:
https://docs.otoy.com/manuals/products/ ... ur-native/
ciao beppe
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Re: ORC failed

Postby bertritude » Thu Jul 21, 2016 9:38 am

bertritude Thu Jul 21, 2016 9:38 am
Thanks Beppe, I'll have a look.

and for ORC, will it be possible to include TFD during .orbx compilation for the near future ?

Bertrand
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Re: ORC failed

Postby Rikk The Gaijin » Fri Jul 22, 2016 1:51 pm

Rikk The Gaijin Fri Jul 22, 2016 1:51 pm
fuzzybro wrote:We've finally found the issue and working on a fix. No new build of Octane if required on your side. I'll let you know when it's out.
Sorry for the inconvenience.


The issue seems to be fixed now, I was successfully able to upload the snapshot from the standalone. Apparently the problem was that some old assets were causing conflicts with the new ones.

I have a couple of other suggestions for ORC to be improved.
1) I wrote it before, a put a popup confirmation window should appear when you delete a project.
2) When you stop a render before it's finished, you should be able to download what was rendered so far. At the moment, if you stop a render, it's all gone.
3) Currently, every time a snapshot is uploaded, it's creating a new subversion inside the scene on ORC, and that's pretty neat, but it would be useful to be able to add a comment, otherwise you don't know what you did in that particular version. For example, when you click on Upload Scene Snapshot, a popup appears, asking you to write a comment. You can skip it of course, but it would be useful to have.

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Re: ORC failed

Postby renderingz » Tue Aug 09, 2016 9:06 am

renderingz Tue Aug 09, 2016 9:06 am
When is this coming out? It's been almost three months. You must have an idea of a date by now?
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