Ease up guys, they're people too.... never stretched a deadline?
Forcing adherence to a deadline only compromises the result. As noted before; we shouldn't be planning production work based on something we haven't actually received or tested...
Rikk The Gaijin wrote:prehabitat wrote:If ORC is coming to v2.x does that mean the v2 stream will get save/resume as an ordinary function? Or will it be limited to save to Orc/resume from Orc?
To me it's pretty clear that that's no longer the case.
I doubt v2 will get any update, as they are fully focusing on releasing v3.
prehabitat wrote:Ease up guys, they're people too.... never stretched a deadline?
Forcing adherence to a deadline only compromises the result. As noted before; we shouldn't be planning production work based on something we haven't actually received or tested...
renderingz wrote:Dunno where you got the impression that anyone here was asking unreasonable questions. Still haven't received a straight answer to any questions asked, not exactly too demanding is it?
renderingz wrote:I feel like everyone is brimming with gratitude that we even get to test v3 at Alpha as if doing QA for a for profit company is a gift
prehabitat wrote:renderingz wrote:Dunno where you got the impression that anyone here was asking unreasonable questions. Still haven't received a straight answer to any questions asked, not exactly too demanding is it?
I was mainly referring to the smoke and mirrors bit - your question was reasonable and I was surprised by Goldorak's inference that ORC will never see 2.x for current 2.x licenced customers - seems like it makes sense to sell the (ORC) service to anyone & everyone...
Goldorak, can you confirm that the V2 OctaneRender SE cannot directly connect to the ORC service (which now runs V3 Alpha 2)?
Also seems relevant if the answer to the above is 'No it cannot' ; can an ORBX exported from 2.x be rendered on ORC V3 Alpha 2 + ?renderingz wrote:I feel like everyone is brimming with gratitude that we even get to test v3 at Alpha as if doing QA for a for profit company is a gift
Access to an open V3 alpha wasn't advertised part of the product purchase when I bought my 2.x upgrade... so it kinda seems like that for me
Plus if you use V3 you expose yourself to bugs. I'm not using it for production work personally, just tried a few new things on a single occasion then haven't touched it since... (sorry Otoy, I'm not much use to you... too busy
You can always use it for free (since they offered) and choose not to tell them about bugs you find - if you feel that strongly about giving your time away
renderingz wrote:Open Alpha of V3 and testing by this community is massively benefical to OTOY - but you've basically proved my point. I was talking about a culture of gratitude that seems to be maintained by breadcrumming customers with bitty releases. Next everyone will be flailing with joy when v3 gets released a year late with half the promised features. Sorry - but I think as consumers we should be more demanding, OTOY aren't your buddies!
Goldorak, can you confirm that the V2 OctaneRender SE cannot directly connect to the ORC service (which now runs V3 Alpha 2)?
Seems like, the more I think about it, that the cloud works far more low level that just a remote package dump farm. ie. your V2 cant talk low level to the V3 cloud due to some language/structure barrier... if that's the case it might mean that you could get live scene feedback from the cloud from within V3...
Also seems relevant if the answer to the above is 'No it cannot' ; can an ORBX exported from 2.x be rendered on ORC V3 Alpha 2 + ?
Goldorak wrote:....delta syncing....
Goldorak wrote:you will need an ORC subscription (on top of Octane license) to access the service, even before you buy render credits for cloud workloads.
Thank for the info, interesting. So is there any way we can get involved in testing ORC on upcoming alpha/beta releases - Will this pre-release ORC be limited to standalone use only or will it work on plugins like C4D?
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