Any news about cost of ORC

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Any news about cost of ORC

Postby Ron » Mon Jun 15, 2015 7:56 pm

Ron Mon Jun 15, 2015 7:56 pm
I wonder if someone of Otoy could provide some news about the cost of ORC and when they will start charging.

Ron
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Re: Any news about cost of ORC

Postby Goldorak » Sun Jun 28, 2015 2:27 am

Goldorak Sun Jun 28, 2015 2:27 am
Ron wrote:I wonder if someone of Otoy could provide some news about the cost of ORC and when they will start charging.

Ron


We're still in the data gathering phase right now. The goal of ORC is to make offline rendering cheaper, easier and more tractable than using a local render farm.
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Re: Any news about cost of ORC

Postby rappet » Sun Jun 28, 2015 7:31 pm

rappet Sun Jun 28, 2015 7:31 pm
Goldorak wrote:
Ron wrote:I wonder if someone of Otoy could provide some news about the cost of ORC and when they will start charging.

Ron


We're still in the data gathering phase right now. The goal of ORC is to make offline rendering cheaper, easier and more tractable than using a local render farm.


And then the 12 gpu limit will be changed to unlimited?
Or am I missing the point?
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Re: Any news about cost of ORC

Postby Rikk The Gaijin » Thu Aug 27, 2015 3:44 am

Rikk The Gaijin Thu Aug 27, 2015 3:44 am
Any update? I was hoping to see something after SIGGRAPH, but still nothing. Are you guys waiting for Octane 3? I hope not, because it would means many more months of waiting before being able to use ORC.
The service was working well during the Metaverse competition, but now the access is locked, so... what's next?
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Re: Any news about cost of ORC

Postby Goldorak » Thu Aug 27, 2015 6:05 am

Goldorak Thu Aug 27, 2015 6:05 am
Rikk The Gaijin wrote:Any update? I was hoping to see something after SIGGRAPH, but still nothing. Are you guys waiting for Octane 3? I hope not, because it would means many more months of waiting before being able to use ORC.
The service was working well during the Metaverse competition, but now the access is locked, so... what's next?


The beta did go well, and we think we're in good shape for a full commercial release. We are adding billing, job estimation and direct app/plug-in integration. We are not waiting on 3. ORC will be in 2.x as soon as the aforementioned is done.
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Re: Any news about cost of ORC

Postby Rikk The Gaijin » Thu Aug 27, 2015 6:15 am

Rikk The Gaijin Thu Aug 27, 2015 6:15 am
That's a good news. Hopefully the service will be available very soon then...
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Re: Any news about cost of ORC

Postby emihich » Wed Sep 16, 2015 6:26 am

emihich Wed Sep 16, 2015 6:26 am
Good News !Congratulations !
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Re: Any news about cost of ORC

Postby Rikk The Gaijin » Thu Sep 17, 2015 1:23 am

Rikk The Gaijin Thu Sep 17, 2015 1:23 am
Can we expect to see ORC up and running publicly within September? Or is it unlikely?
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Re: Any news about cost of ORC

Postby Goldorak » Thu Sep 17, 2015 2:03 am

Goldorak Thu Sep 17, 2015 2:03 am
We are aiming to have it integrated in 2.25. There will be a monthly fee to cover transfer and storage, with a baseline number of render minutes included. Beyond that you will be able to buy more GPU minutes in buckets as you need them. We added a cost estimator that gives you a GPU time/cost estimate before you choose to launch a render job.

We have added support for passes/layers, cube map videos and light fields.
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Re: Any news about cost of ORC

Postby glimpse » Thu Sep 17, 2015 7:34 am

glimpse Thu Sep 17, 2015 7:34 am
Goldorak wrote:We are aiming to have it integrated in 2.25. There will be a monthly fee to cover transfer and storage, with a baseline number of render minutes included. Beyond that you will be able to buy more GPU minutes in buckets as you need them. We added a cost estimator that gives you a GPU time/cost estimate before you choose to launch a render job.

We have added support for passes/layers, cube map videos and light fields.


wow, that's Great news, Guys! =) looking forward!
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