Search found 793 matches
- Wed Nov 26, 2025 10:31 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Beta 2 [current 2026]
- Replies: 8
- Views: 1633
Re: OctaneRender® 2026.1 Beta 2 [current 2026]
Hi,
thanks for the new build.
I've tried new displacement and there are few issues:
- there is no old texture displacement
- viewport performance very bad eg. a mesh with displacement renders with 3 fps and without 40fps
- rendering performance is 4 times slower with displacement enabled
- when ...
- Wed Nov 19, 2025 5:54 pm
- Forum: Demo Version Questions & Discussion
- Topic: Smooth test for soft shadows: [email protected] size vs micro-dot sphere light
- Replies: 2
- Views: 893
Re: Smooth test for soft shadows: [email protected] size vs micro-dot sphere light
@roeland or @mojave:
Hello. Can you find the issue at the daylight env.?
Best regards.
Hello. Can you find the issue at the daylight env.?
Best regards.
- Fri Nov 14, 2025 9:49 pm
- Forum: General Discussion
- Topic: Smooth test for soft shadows: [email protected] size vs micro-dot sphere light
- Replies: 1
- Views: 511
- Fri Nov 14, 2025 9:46 pm
- Forum: Demo Version Questions & Discussion
- Topic: Smooth test for soft shadows: [email protected] size vs micro-dot sphere light
- Replies: 2
- Views: 893
Smooth test for soft shadows: [email protected] size vs micro-dot sphere light
Hello. :)
[email protected] size: soft shadows are unsmooth - BUG
[email protected] size - unsmooth.jpg
Artificial micro-dot sphere light: soft shadows are perfectly smooth - CORRECT
Artificial micro-dot light - smooth.jpg
- Download - free ORBX project -
test - smooth shadows between [email protected] size ...
[email protected] size: soft shadows are unsmooth - BUG
[email protected] size - unsmooth.jpg
Artificial micro-dot sphere light: soft shadows are perfectly smooth - CORRECT
Artificial micro-dot light - smooth.jpg
- Download - free ORBX project -
test - smooth shadows between [email protected] size ...
- Sun Sep 07, 2025 4:08 pm
- Forum: M is for Metaverse Gallery
- Topic: [Sell] Volumetric fog - scenes
- Replies: 0
- Views: 1010
[Sell] Volumetric fog - scenes
Hello, guys. :)
-- Fog@density 0.05 not inside 3 glass' balls on glossy ground@roughness 0.0632 --
This image at our sun source is rendered by RTX 4090 GPU on OctaneRender Studio+ standalone 2025.2.1 release:
-This image is limited by enlarger left middle side of blur then right side of focus ...
-- Fog@density 0.05 not inside 3 glass' balls on glossy ground@roughness 0.0632 --
This image at our sun source is rendered by RTX 4090 GPU on OctaneRender Studio+ standalone 2025.2.1 release:
-This image is limited by enlarger left middle side of blur then right side of focus ...
- Thu Aug 28, 2025 3:01 pm
- Forum: Demo Version Questions & Discussion
- Topic: Variable caustics (new): Path Tracing vs Photon Tracing
- Replies: 4
- Views: 4641
Re: Variable caustics (new): Path Tracing vs Photon Tracing
Hello. :)
New rendered images:
different caustics for camera moving despite fixed light source.png
--When the camera is moving--:
-On Photon Tracing, caustics aren't changing due to MISSED "variable" caustics;
-On Path Tracing, caustics are changing despite fixed light source.
Happy Rendering ...
New rendered images:
different caustics for camera moving despite fixed light source.png
--When the camera is moving--:
-On Photon Tracing, caustics aren't changing due to MISSED "variable" caustics;
-On Path Tracing, caustics are changing despite fixed light source.
Happy Rendering ...
- Mon Aug 11, 2025 3:46 pm
- Forum: Demo Version Questions & Discussion
- Topic: Variable caustics (new): Path Tracing vs Photon Tracing
- Replies: 4
- Views: 4641
Re: Variable caustics (new): Path Tracing vs Photon Tracing
Hello. :)
New rendered images:
Floor - non-roughness and little roughness.png
This is easier and better understand about the variable caustics. :)
--> Download - ORBX project <--:
Learn variable caustics from PSOR cube - PHT vs PT kernels.orbx
Don't forget to change kernel to Photon ...
New rendered images:
Floor - non-roughness and little roughness.png
This is easier and better understand about the variable caustics. :)
--> Download - ORBX project <--:
Learn variable caustics from PSOR cube - PHT vs PT kernels.orbx
Don't forget to change kernel to Photon ...
- Sun Jun 15, 2025 11:01 pm
- Forum: Tutorials
- Topic: Caustics test at PT kernel: sun sizes, exposure levels and resolution screens at same noises
- Replies: 1
- Views: 1107
Re: Caustics test at PT kernel: sun sizes, exposure levels and resolution screens at same noises
Hello, guys.
At 0.1 sun size on OctaneRender and on GIMP v3.x: Amazing caustics is MAGIC for downscaled to 500x500 [email protected]% zoom* from 8k-pixel@100% zoom.
* - should use GIMP to open EXR FP32 image.
Best regards.
At 0.1 sun size on OctaneRender and on GIMP v3.x: Amazing caustics is MAGIC for downscaled to 500x500 [email protected]% zoom* from 8k-pixel@100% zoom.
* - should use GIMP to open EXR FP32 image.
Best regards.
- Sat Jun 14, 2025 6:55 pm
- Forum: Tutorials
- Topic: Caustics test at PT kernel: sun sizes, exposure levels and resolution screens at same noises
- Replies: 1
- Views: 1107
Caustics test at PT kernel: sun sizes, exposure levels and resolution screens at same noises
Hello, guys! :)
VERY IMPORTANT for avoid any confusion due to weak precision of noises+colors of JPEG or of PNG image type:
-after completed rendering, should choose "EXR" image type with uncompressed, and with FP32 for insane color depth (this competes perfect true color at in the real life ...
VERY IMPORTANT for avoid any confusion due to weak precision of noises+colors of JPEG or of PNG image type:
-after completed rendering, should choose "EXR" image type with uncompressed, and with FP32 for insane color depth (this competes perfect true color at in the real life ...
- Fri May 30, 2025 6:29 pm
- Forum: M is for Metaverse Gallery
- Topic: [Sell] Wall@specular on glossy floor (oldest OR benchmark)
- Replies: 0
- Views: 995
[Sell] Wall@specular on glossy floor (oldest OR benchmark)
Hello, guys. :)
Can you remember oldest "Octane Render" benchmark (April 2010 :lol: ) - here ? :)
But this original "Wall" scene is edited (changed material from "glossy" to "specular") by me in 2014. ;)
-------------
// Out of wall @ior 1.509 and @dispersion coeff 0.006 on glossy floor@d ...
Can you remember oldest "Octane Render" benchmark (April 2010 :lol: ) - here ? :)
But this original "Wall" scene is edited (changed material from "glossy" to "specular") by me in 2014. ;)
-------------
// Out of wall @ior 1.509 and @dispersion coeff 0.006 on glossy floor@d ...