Search found 868 matches
- Mon Oct 07, 2024 3:33 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur + Cloner (weird lines)
- Replies: 2
- Views: 891
Re: Motion Blur + Cloner (weird lines)
Looks to me like it's actually correct, because your clones are looping from the end and back to the beginning of the spline. Because of this, a clone with any given ID may be at both the beginning and the end of the spline during the frame exposure. You might be better off using a true particle ...
- Thu Sep 26, 2024 6:35 pm
- Forum: Autodesk 3Ds Max
- Topic: Crashes on landscape animated scenes
- Replies: 10
- Views: 13256
Re: Crashes on landscape animated scenes
It sounds like a cumulative memory use issue to me. I'm not a Max user, but you should be able to see the Octane Logs from your Octane Preferences. If so, it should be pretty clear in the log. You can also look at Octane Settings>Devices>Octane Device Settings to see how much memory is being ...
- Wed Sep 25, 2024 12:51 pm
- Forum: Maxon Cinema 4D
- Topic: How to Bake Octane Displacement Maps into Geometry?
- Replies: 3
- Views: 1543
Re: How to Bake Octane Displacement Maps into Geometry?
For some context, Octane does its geometry generation and displacement on the GPU, after C4D has let go of the scene data. As far as C4D's export is concerned, Octane displacement doesn't exist. By switching to C4D's native displacement the export function can see the final form and save it ...
- Mon Sep 16, 2024 3:52 pm
- Forum: General Discussion
- Topic: Feature Request: Proxies (just like a Redshift Proxy)
- Replies: 3
- Views: 1634
Re: Feature Request: Proxies (just like a Redshift Proxy)
Have you tried using Octane ORBX object or use built-in C4D Xref object?
I was about to bring up XRefs, too. They only work within C4D, but if you are not bouncing back and forth from Octane Render to C4D Plugin, they work pretty well. It takes some practice to get used to the loading/unloading ...
I was about to bring up XRefs, too. They only work within C4D, but if you are not bouncing back and forth from Octane Render to C4D Plugin, they work pretty well. It takes some practice to get used to the loading/unloading ...
- Thu Sep 12, 2024 2:29 pm
- Forum: Maxon Cinema 4D
- Topic: Request: Proxys
- Replies: 35
- Views: 12430
Re: Request: Proxys
*BUMP*
Still no proxies right? Would be so amazing to have something like the Red Shift Proxies. Especially when working in a team. If a product shader or model needs changes, export and overwrite the proxy, and it is changed in every scene which has a link to the proxy.
Since this is ...
Still no proxies right? Would be so amazing to have something like the Red Shift Proxies. Especially when working in a team. If a product shader or model needs changes, export and overwrite the proxy, and it is changed in every scene which has a link to the proxy.
Since this is ...
- Thu Aug 22, 2024 3:19 pm
- Forum: Hydra Solaris
- Topic: Checking VRAM usage and texture optimization
- Replies: 2
- Views: 8360
Re: Checking VRAM usage and texture optimization
The Solaris implementation of Octane seems a bit wonky to me, and I haven't messed with it in a long time. If you can't find the Octane>Settings>Devices>Device Settings, you can try exporting to ORBX and opening your scene/texture object in Octane Render Studio. You should be able to export ORBX ...
- Wed Aug 14, 2024 8:59 pm
- Forum: Bug Reports
- Topic: Missing OSL scripts
- Replies: 3
- Views: 1218
Re: Missing OSL scripts
All the OSL scripts are still there, and can be found in the OSL node UI under Script Category/Script Presets, it's just that they are not auto-populated into the node as one would expect from the menu.
I'm aware that those scripts are available elsewhere and that doesn't have to mean that the ...
- Wed Aug 07, 2024 3:11 pm
- Forum: Bug Reports
- Topic: Missing OSL scripts
- Replies: 3
- Views: 1218
Re: Missing OSL scripts
The OSL scripts that are added from Create menu in Node Editor are empty.
I see the same behavior in Octane 2023.1.3_R4, C4D 2023.2.1
All the OSL scripts are still there, and can be found in the OSL node UI under Script Category/Script Presets, it's just that they are not auto-populated into the ...
I see the same behavior in Octane 2023.1.3_R4, C4D 2023.2.1
All the OSL scripts are still there, and can be found in the OSL node UI under Script Category/Script Presets, it's just that they are not auto-populated into the ...
- Wed Jul 24, 2024 1:28 pm
- Forum: Maxon Cinema 4D
- Topic: Vram management
- Replies: 15
- Views: 3322
Re: Vram management
I have also been trying changing the texture 'import type' from auto to 16>8, my question is, as this doesn't seem to effect the texture noticeably so far, are there considerations i need to make, like don't do that if its a hero texture or something? It does seem to reduce memory usage abit, so ...
- Mon Jul 22, 2024 8:08 pm
- Forum: Maxon Cinema 4D
- Topic: Vram management
- Replies: 15
- Views: 3322
Re: Vram management
One thing I didn't see mentioned in this thread is that you can reduce the "Engine Runtime Data" portion of your VRAM requirements by reducing the Parallel Samples/Max Tile Samples from their default 16/32 in the kernel settings. The relatively modest scene I'm working on right now goes from using ...