-open tyFlow_sandCastle_001.max
-set Octane as renderer
-in tyFlow001 : Interfaces: Enable Particle interface
-in TyFlow Editor:
 -for 'Castle', 'Event_003'  'Balls', after Display:
 -add a Shape, set to 3D, geosphere low poly
 -add a Mesh
 

Optionnaly, for different colors per shape:
-Create a multi material with 3 materials
-in TyFlow Editor, add a 'Material ID' for each shape, set with IDs 1,2,3
-Assign the multi material to tyFlow001



Alternatively:
-open tyFlow_sandCastle_001.max
-set Octane as renderer
-in render setup, tab Support, enable 'Use only standard particle'
-in tyFlow001 : Interfaces: Enable Particle interface (and keep Incl. legacy interface)
-optionally, in tyFlow001 graph, add a Shape in 'Castle', after 'Display'  [or else, a OctDefaultParticle object will be used]

[+ in Birth Voxels of Castle, set the Voxel size to 8.0, for faster testing..]

Render by Right click in max viewport, 'Open Octane Viewport'

or see particle count by Right click in max viewport, 'Octane properties', select tyFlow001, right click, 'External plugin object info':
will show standard particle count
[or particle count from tyParticleInterface, if 'Use only standard particle' is unchecked : will be 0]


Note that with only a Shape, nothing was rendered with Scanline, Vray, Corona or Arnold
Adding a Mesh render ok with Scanline, Arnold, Corona, but not Vray
