LIGHTWAVE OCTANE EXPORTER
-------------------------

!Please make sure you read the offical Octane manual on Plugin <-> Octane workflow before using this plugin.

!Please make sure you read this guide before using this plugin. :)



INSTALLATION
------------

On Windows:
/LaunchOctane.lsc
/OctaneExporter.lsc
/OctaneExport.p
Copy these files into your Lightwave plugins folder and add them in Layout

On Mac:
/LaunchOctane.lsc
/OctaneExporter.lsc
Copy these files into your Lightwave plugins folder and add them in Layout





GETTING STARTED
---------------

Exporter can be accessed from Layout master plugins (ctrl q)   "Octane Exporter"
Double click to bring up the interface. It's nonmodal so you can leave it open while working in your scene.


Octane uses a point of interest (POI) for its camera. You can either set a fixed range for this or select a Null from the POI dropdown menu.




OBJ EXPORTERS
-------------

Lightwave HC OBJ Exporter:
	+ Fast
	+ Mac
	- Not 100% Octane friendly
	- LW Harcore only (build 2013 or later)
	- A lot of tweaks to make it work for a whole scene...
	
Octane OBJ Export:
	- Slow
	- Windows only
	+ More Octane friendly

	
The settings under "Lightwave Exporter Settings" for writing UV and Normal is only for "Octane OBJ Export".

	

OCTANE OBJ EXPORT GUIDELINE
---------------------------

Only use 3 or 4 point polygons.
Do not use subpatches.

If you're not using UV coordinates, please uncheck this under "Lightwave Exporter Settings" to improve export speed.

Do not use spaces in filepaths.



POINT NORMALS
-------------

The point normals written are pulled directly from the Lightwave SDK.





RENDERING ANIMATION
-------------------

First we need to create our base .ocs
Export the scene with the regular "Render" button. Do all the changes you need inside Octane, save and exit when you're done.

Back in Layout set start and endframe. Set render output path, samples limit and press "Render Animation".