﻿<?xml version="1.0"?>
<ErrorReport xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <ReportDateTime>2015-06-26T19:51:15.5994343+02:00</ReportDateTime>
  <SlaveMachineName>Fcc-980x3-01</SlaveMachineName>
  <ChunkIndex>4</ChunkIndex>
  <ReportMessageData><![CDATA[Exception during render: An error occurred in RenderTasks(): Monitored managed process "MayaBatch" has exited or been terminated.
   à Deadline.Plugins.ScriptPlugin.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage)]]></ReportMessageData>
  <_SlaveVersionString>v5.2.0.49424 R</_SlaveVersionString>
  <JobName>PL0010_RENDER_WIP_0009</JobName>
  <JobSubmitUserName>fred</JobSubmitUserName>
  <JobSubmitMachineName>Ffc-980x3-02</JobSubmitMachineName>
  <JobSubmitDateTime>2015-06-26T19:17:19</JobSubmitDateTime>
  <PluginName>MayaBatch</PluginName>
  <FramesList>104-104</FramesList>
  <TaskSecondsElapsed>531</TaskSecondsElapsed>
  <ErrorType>RenderPluginException</ErrorType>
  <ErrorStackTraceData><![CDATA[   à Deadline.Plugins.Plugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)
   à Deadline.Slaves.SlaveRenderThread.RenderCurrentTask(TaskLogWriter tlw)]]></ErrorStackTraceData>
  <SlaveLogData><![CDATA[0: Task timeout is 1800 seconds (Regular Task Timeout)
0: Loaded job: PL0010_RENDER_WIP_0009 (003_050_999_1030136c)
0: INFO: StartJob: initializing script plugin MayaBatch
0: INFO: About: Maya Batch Plugin for Deadline
0: INFO: Rendering with Maya version 2014.0
0: INFO: Starting monitored managed process MayaBatch
0: INFO: Any stdout that matches the regular expression "READY FOR INPUT" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "FLEXlm error: .*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*3DL ERROR .*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "\[\d+\.?\d* \d+\.?\d* \d+\.?\d*\]" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "Finished Rendering.*\.([0-9]+)\.[^\.]+" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*Finished Rendering.*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "Constructing shading groups|Rendering current frame" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*Error: .*|.*Warning: .*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "progr: +([0-9]+\.[0-9]+)% +rendered" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "progr: +([0-9]+\.[0-9]+)% +computing final gather points" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "progr: writing image file .* \(frame ([0-9]+)\)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "progr: +rendering finished" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "\| render done" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "\[PROGRESS\] Completed frame*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*\[PROGRESS\] TURTLE rendering frame 100\.00.*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*Render complete.*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "\[PROGRESS\] Percentage of rendering done: (.*)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*\[PROGRESS\] TURTLE rendering frame ([0-9]+\.[0-9]+).*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*RIMG : +([0-9]+)%" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Building light cache*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Prepass ([0-9]+) of ([0-9]+)*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Rendering image*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: +([0-9]+)%" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: +([0-9]+) %" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "([0-9]+) % completed" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Total frame time" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Updating frame at time ([0-9]+)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Render complete" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "rfm Notice: Rendering .* at ([0-9]+)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "\[PROGRESS\] ([0-9]+) percent" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "([0-9]+)%" will be handled as appropriate
0: INFO: Any popup windows with titles matching the regular expression ".*entry point.*" will be ignored
0: INFO: Any popup windows with titles matching the regular expression ".*Entry Point.*" will be ignored
0: INFO: Any popup windows with titles matching the regular expression ".*Render history settings.*" will be ignored
0: INFO: Any popup windows with titles matching the regular expression ".*Render history note.*" will be ignored
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Enforcing 64 bit build of Maya
0: INFO: Render Executable: "C:\Program Files\Autodesk\Maya2014\bin\MayaBatch.exe"
0: INFO: Render Argument: -prompt -file "X:/WORK/2015_06_FIAT500/02_SEQ/SEQ01/PL0010/components/RENDER/WIP/PL0010_RENDER_WIP_0009.ma" -proj "X:/WORK/2015_06_FIAT500"
0: INFO: Startup Directory: "C:\Program Files\Autodesk\Maya2014\bin"
0: INFO: Process Priority: BelowNormal
0: INFO: Process Affinity: default
0: INFO: Process is now running
0: Plugin rendering frame(s): 104
0: INFO: Waiting until maya is ready to go
0: STDOUT: file -f -options "v=0;"  -ignoreVersion  -typ "mayaAscii" -o "X:/WORK/2015_06_FIAT500/02_SEQ/SEQ01/PL0010/components/RENDER/WIP/PL0010_RENDER_WIP_0009.ma";addRecentFile("X:/WORK/2015_06_FIAT500/02_SEQ/SEQ01/PL0010/components/RENDER/WIP/PL0010_RENDER_WIP_0009.ma", "mayaAscii");
0: STDOUT: mental ray for Maya 2014 
0: STDOUT: // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc.
0: STDOUT: mental ray for Maya: setup
0: STDOUT: mental ray for Maya: initialize
0: STDOUT: mental ray: version 3.11.1.4, Jan 25 2013, revision 189569
0: STDOUT: mental ray for Maya: register extensions
0: STDOUT: // mental ray Node Factory: loaded
0: STDOUT: mental ray for Maya: successfully registered
0: STDOUT: mental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/abcimport.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/abcimport.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/AdskShaderSDKWrappers.mi
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/architectural.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/architectural.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/base.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/base.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/builtin_bsdf.mi
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/contour.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/contour.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/paint.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/paint.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/physics.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/physics.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/production.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/production.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/ptex.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/ptex.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/realflowShaders.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/realflowShaders.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/subsurface.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/subsurface.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/surfaceSampler.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/surfaceSampler.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/userdata.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/userdata.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/useribl.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/useribl.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: OctaneRender v. 2.23.2 - 7.6
0: STDOUT: Octane data types are registered...
0: STDOUT: Octane nodes are registered...
0: STDOUT: Octane settings store is registered...
0: STDOUT: Octane settings instance is created...
0: STDOUT: Octane camera is registered...
0: STDOUT: Octane tool shelf commands are registered...
0: STDOUT: Starting Octane engine...
0: STDOUT: Octane UI is registered...
0: STDOUT: ...done in 0 min. 4 sec.
0: INFO: Deadline is ignoring error: "Warning: file: X:/WORK/2015_06_FIAT500/02_SEQ/SEQ01/PL0010/components/RENDER/WIP/PL0010_RENDER_WIP_0009.ma line 5723: 'miDefaultOptions.message' is already connected to 'mentalrayItemsList.options'." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: file: X:/WORK/2015_06_FIAT500/02_SEQ/SEQ01/PL0010/components/RENDER/WIP/PL0010_RENDER_WIP_0009.ma line 5723: 'miDefaultOptions.message' is already connected to 'mentalrayItemsList.options'.
0: INFO: Deadline is ignoring error: "Warning: file: X:/WORK/2015_06_FIAT500/02_SEQ/SEQ01/PL0010/components/RENDER/WIP/PL0010_RENDER_WIP_0009.ma line 5724: 'miDefaultFramebuffer.message' is already connected to 'mentalrayItemsList.framebuffers'." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: file: X:/WORK/2015_06_FIAT500/02_SEQ/SEQ01/PL0010/components/RENDER/WIP/PL0010_RENDER_WIP_0009.ma line 5724: 'miDefaultFramebuffer.message' is already connected to 'mentalrayItemsList.framebuffers'.
0: STDOUT: File read in 8 seconds.
0: STDOUT: File read in 0 seconds.
0: STDOUT: File read in 0 seconds.
0: STDOUT: File read in 0 seconds.
0: STDOUT: File read in 0 seconds.
0: STDOUT: File read in 0 seconds.
0: STDOUT: File read in 0 seconds.
0: STDOUT: File read in 0 seconds.
0: STDOUT: Result: 3
0: STDOUT: Result: 1
0: STDOUT: Result: 3
0: STDOUT: Result: 1
0: INFO: Deadline is ignoring error: "Warning: line 0: Node 'POT_MOD:GEO_pot02ShapeDeformed.instObjGroups[0]': cannot make assignment to 'POT_MOD:potTMP:blinn1SG' shader." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: line 0: Node 'POT_MOD:GEO_pot02ShapeDeformed.instObjGroups[0]': cannot make assignment to 'POT_MOD:potTMP:blinn1SG' shader.
0: INFO: Deadline is ignoring error: "Warning: line 0: Node 'POT_MOD:GEO_yahourt02ShapeDeformed.instObjGroups[0]': cannot make assignment to 'POT_MOD:potTMP:blinn1SG' shader." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: line 0: Node 'POT_MOD:GEO_yahourt02ShapeDeformed.instObjGroups[0]': cannot make assignment to 'POT_MOD:potTMP:blinn1SG' shader.
0: STDOUT: mel: READY FOR INPUT
0: INFO: Rendering with octanerender
0: INFO: Rendering to network drive
0: INFO: Creating melscript to execute
0: WARNING: Renderer octanerender is currently unsupported, so falling back to generic render arguments
0: INFO: Script contents:
0: INFO: 
////////////////////////////////////////////////////////////////////////////
// Starting Mel program

proc renderIt(string $name) {

string $rl=""; string $rp="";select defaultRenderGlobals; setAttr .renderAll 1; float $resize=-1.;
removeRenderLayerAdjustmentAndUnlock .animation; setAttr .animation 1; removeRenderLayerAdjustmentAndUnlock .startFrame; setAttr .startFrame 104;
removeRenderLayerAdjustmentAndUnlock .animation; setAttr .animation 1; removeRenderLayerAdjustmentAndUnlock .endFrame; setAttr .endFrame 104;
removeRenderLayerAdjustmentAndUnlock .byFrameStep; catch(`setAttr .byFrameStep 1`);

removeRenderLayerAdjustmentAndUnlock .imageFilePrefix; catch(`setAttr -type "string" .imageFilePrefix "<Scene>/<Scene>"`);
workspace -rt "images" "X:/WORK/2015_06_FIAT500/03_RENDER_3D/RENDER"; workspace -rt "depth" "X:/WORK/2015_06_FIAT500/03_RENDER_3D/RENDER";
makeCameraRenderable("PL0010_CAM:CAM_PL0010Shape"); if (`attributeExists batchCamera vraySettings` != 0) setAttr -type "string" "vraySettings.batchCamera" "PL0010_CAM:CAM_PL0010Shape";
removeRenderLayerAdjustmentAndUnlock defaultResolution.width; catch(`setAttr defaultResolution.width 2048`);
removeRenderLayerAdjustmentAndUnlock defaultResolution.height; catch(`setAttr defaultResolution.height 1080`);









setMayaSoftwareLayers($rl, $rp); setImageSizePercent($resize); mayaBatchRenderProcedure(0, "", "", "", "");

}

//
// Main part
//

string $sceneName = "X:/WORK/2015_06_FIAT500/02_SEQ/SEQ01/PL0010/components/RENDER/WIP/PL0010_RENDER_WIP_0009.ma";

string $checkScene = `file -q -sn`;
if ($checkScene=="") {
error ("Cannot load scene. Please check the scene name.\n");
} else if (catch(`renderIt($sceneName)`)) {
error ("Render failed.\n");
} else {
print ("Render completed.\n");
}

// Ending Mel program


0: INFO: Executing script: C:\Users\FCC-01\AppData\Local\Temp\tmp3CA2.tmp
0: INFO: Waiting for script to finish
0: INFO: Deadline is ignoring error: "mel: Warning: file: C:/Users/FCC-01/AppData/Local/Temp/tmp3CA2.tmp line 13: The flag "-renderType" is obsolete and has been replaced by the "-fileRule" flag.  Please use the new flag." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: mel: Warning: file: C:/Users/FCC-01/AppData/Local/Temp/tmp3CA2.tmp line 13: The flag "-renderType" is obsolete and has been replaced by the "-fileRule" flag.  Please use the new flag.
0: INFO: Deadline is ignoring error: "Warning: file: C:/Users/FCC-01/AppData/Local/Temp/tmp3CA2.tmp line 13: The flag "-renderType" is obsolete and has been replaced by the "-fileRule" flag.  Please use the new flag." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: file: C:/Users/FCC-01/AppData/Local/Temp/tmp3CA2.tmp line 13: The flag "-renderType" is obsolete and has been replaced by the "-fileRule" flag.  Please use the new flag.
0: INFO: Deadline is ignoring error: "Warning: file: C:/Program Files/Autodesk/Maya2014/scripts/others/makeCameraRenderable.mel line 60: Found camera PL0010_CAM:CAM_PL0010Shape." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: file: C:/Program Files/Autodesk/Maya2014/scripts/others/makeCameraRenderable.mel line 60: Found camera PL0010_CAM:CAM_PL0010Shape.
0: STDOUT: Octane: Starting in batch mode...
0: STDOUT: Octane: starting animation of frame 104...
0: STDOUT: ****************************** THIN LENS CAMERA *********************************
0: STDOUT: Name: PL0010_CAM:CAM_PL0010Shape
0: STDOUT: Orthographic: 0
0: STDOUT: Film width: 23.979988, Focal length: 24.486, calculated FOV: 52.178963
0: STDOUT: Aperture: 0
0: STDOUT: Aperture edge: 1
0: STDOUT: Distortion: 0
0: STDOUT: Auto-focus: 1
0: STDOUT: Focal depth: 5.022206
0: STDOUT: Persp. correction: 0
0: STDOUT: Stereo mode: 1
0: STDOUT: Stereo output: 0
0: STDOUT: Stereo distance: 0.02
0: STDOUT: Near clip depth: 0.0001
0: STDOUT: Pixel aspect ratio: 1
0: STDOUT: Aperture aspect ratio: 1
0: INFO: Deadline is ignoring error: "Warning: Octane: No "sizeX" attribute in imagePlane." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Octane: No "sizeX" attribute in imagePlane.
0: STDOUT: Camera: X: -0.136422, Y: 1.818952, Z: -5.341398
0: STDOUT: Target: X: -0.246413, Y: 1.402579, Z: -2.603047
0: STDOUT: Up: X: -0.0101258, Y: 0.988646, Z: 0.149919
0: STDOUT:     IMAGER:
0: STDOUT: Exposure: 1
0: STDOUT: Highlight compression: 0
0: STDOUT: Gamma: 1
0: STDOUT: Response: 105
0: STDOUT: Vignetting: 0
0: STDOUT: Saturation: 1
0: STDOUT: Hot pixel removal: 1
0: STDOUT: Premultiplied alpha: 1
0: STDOUT: Min display samples: 1
0: STDOUT: Dithering: 0
0: STDOUT: White saturation: 0
0: STDOUT:     POSTPROCESSOR:
0: STDOUT: Enabled: 0
0: STDOUT: Bloom power: 1
0: STDOUT: Glare power: 0.1
0: STDOUT: Glare ray count: 3
0: STDOUT: Glare angle: 15
0: STDOUT: Glare blur: 0
0: STDOUT: Spectral intensity: 0
0: STDOUT: Spectral shift: 2
0: STDOUT: 0:00 Octane kernel set: Path Tracing
0: STDOUT: Octane: Scene scale factor: 0.01
0: STDOUT: 0:01 Device "1:  GeForce GTX 980 (compute model 5.2)" is ENABLED
0: STDOUT: 0:01 Device "2:  GeForce GTX 980 (compute model 5.2)" is ENABLED
0: STDOUT: 0:01 Device "3:  GeForce GTX 980 (compute model 5.2)" is ENABLED
0: STDOUT: Network rendering is DISABLED
0: STDOUT: 0:01 Octane engine: creating meshes...
0: STDOUT: 0:01 Gathering Mesh objects data...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:pPlaneShape1Orig" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:CYCLO_CYCLO01:CUBE_REF_WOLRDShape" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_couvercleShape" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_pot01Shape" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_pot01ShapeOrig" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_pot02Shape" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_pot03Shape" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_pot03|PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:polySurfaceShape1" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_yahourt01Shape" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_yahourt01|PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:polySurfaceShape1" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_yahourt01ShapeOrig" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_yahourt02Shape" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_yahourt02|PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:polySurfaceShape1" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_yahourt03Shape" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_yahourt03|PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:polySurfaceShape1" is not visible, skipping...
0: STDOUT: Octane: Object "PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:polySurfaceShape2" is not visible, skipping...
0: STDOUT: Octane: Object "BALLS:Rfx_ballShape" is not visible, skipping...
0: STDOUT: Octane: Object "BALLS:White_ballShape" is not visible, skipping...
0: STDOUT: Octane: Object "BALLS:Grey_ballShape" is not visible, skipping...
0: STDOUT: Octane: Object "BALLS:Black_ballShape" is not visible, skipping...
0: STDOUT: 0:01 Setting Mesh data of mesh: PL0010_BUFFER:PL0010_ANIM:pPlaneShape1
0: STDOUT: ****************************** MESH DATA ******************************
0: STDOUT: Number of vertices: 121
0: STDOUT: Number of normals: 121
0: STDOUT: Number of UVs: 121
0: STDOUT: Number of polygons: 100
0: STDOUT: Number of vertex indices: 400
0: STDOUT: Number of normal indices: 400
0: STDOUT: Number of UV indices: 400
0: STDOUT: Number of material indices: 100
0: STDOUT: 0:01 ...done setting Mesh data in 0:00
0: STDOUT: 0:01 Voxelizing...
0: STDOUT: 0:01 ...voxelized in 0:00
0: STDOUT: 0:01 Setting Mesh data of mesh: PL0010_BUFFER:PL0010_ANIM:CYCLO_CYCLO01:CYCLOShape
0: STDOUT: ****************************** MESH DATA ******************************
0: STDOUT: Number of vertices: 176
0: STDOUT: Number of normals: 227
0: STDOUT: Number of UVs: 321
0: STDOUT: Number of polygons: 150
0: STDOUT: Number of vertex indices: 600
0: STDOUT: Number of normal indices: 600
0: STDOUT: Number of UV indices: 600
0: STDOUT: Number of material indices: 150
0: STDOUT: 0:01 ...done setting Mesh data in 0:00
0: STDOUT: 0:01 Voxelizing...
0: STDOUT: 0:01 ...voxelized in 0:00
0: INFO: Deadline is ignoring error: "Warning: Octane: Material "lambert1" is not Octane material, changing to "Gray"..." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Octane: Material "lambert1" is not Octane material, changing to "Gray"...
0: STDOUT: 0:01 Setting Mesh data of mesh: PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_operculeShape
0: STDOUT: ****************************** MESH DATA ******************************
0: STDOUT: Number of vertices: 8785
0: STDOUT: Number of normals: 8825
0: STDOUT: Number of UVs: 8785
0: STDOUT: Number of polygons: 8704
0: STDOUT: Number of vertex indices: 34816
0: STDOUT: Number of normal indices: 34816
0: STDOUT: Number of UV indices: 34816
0: STDOUT: Number of material indices: 8704
0: STDOUT: 0:01 ...done setting Mesh data in 0:00
0: STDOUT: 0:01 Voxelizing...
0: STDOUT: 0:01 ...voxelized in 0:00
0: STDOUT: 0:02 Setting Mesh data of mesh: PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_pot02ShapeDeformed
0: STDOUT: ****************************** MESH DATA ******************************
0: STDOUT: Number of vertices: 902
0: STDOUT: Number of normals: 905
0: STDOUT: Number of UVs: 998
0: STDOUT: Number of polygons: 900
0: STDOUT: Number of vertex indices: 3600
0: STDOUT: Number of normal indices: 3600
0: STDOUT: Number of UV indices: 3600
0: STDOUT: Number of material indices: 900
0: STDOUT: 0:02 ...done setting Mesh data in 0:00
0: STDOUT: 0:02 Voxelizing...
0: STDOUT: 0:02 ...voxelized in 0:00
0: STDOUT: 0:02 Setting Mesh data of mesh: PL0010_BUFFER:PL0010_ANIM:POT_STP:POT_MOD:GEO_yahourt02ShapeDeformed
0: STDOUT: ****************************** MESH DATA ******************************
0: STDOUT: Number of vertices: 415
0: STDOUT: Number of normals: 634
0: STDOUT: Number of UVs: 465
0: STDOUT: Number of polygons: 406
0: STDOUT: Number of vertex indices: 1638
0: STDOUT: Number of normal indices: 1638
0: STDOUT: Number of UV indices: 1638
0: STDOUT: Number of material indices: 406
0: STDOUT: 0:02 ...done setting Mesh data in 0:00
0: STDOUT: 0:02 Voxelizing...
0: STDOUT: 0:02 ...voxelized in 0:00
0: STDOUT: 0:02 ...done, 
0: STDOUT: 0:02 Gathering Subdiv objects data...
0: STDOUT: 0:02 ...done, 
0: STDOUT: 0:02 Gathering Octane Light objects data...
0: STDOUT: 0:02 ...done, 
0: STDOUT: 0:02 Gathering Instancer objects data...
0: STDOUT: 0:02 ...done, 
0: STDOUT: 0:02 Gathering Hair objects data...
0: STDOUT: 0:02 ...done, 
0: STDOUT: Octane: no mesh data for general mesh
0: STDOUT: 0:02 ...done creating meshes
0: STDOUT: 0:02 Octane mesh data is set to render engine.
0: STDOUT: 0:03 Octane engine: Target node is set...
0: STDOUT: 0:03 Octane: Scene export complete.
0: STDOUT: 0:03 ...done
0: STDOUT: Octane: Refreshed image, 10 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 22 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 37 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 49 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 61 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 70 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 88 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 100 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 113 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 127 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 143 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 143 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 161 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 182 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 182 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 204 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 204 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 227 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 250 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 250 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 272 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 272 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 295 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 317 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 317 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 340 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 340 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 361 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 385 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 385 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 406 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 406 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 430 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 451 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 451 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 473 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 473 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 497 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 518 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 518 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 542 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 542 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 563 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 587 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 587 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 608 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 608 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 631 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 653 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 653 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 676 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 676 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 698 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 721 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 721 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 743 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 743 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 766 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 788 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 788 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 811 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 811 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 833 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 855 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 855 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 878 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 878 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 900 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 923 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 923 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 944 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 944 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 968 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 989 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 989 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1013 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1013 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1034 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1057 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1057 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1079 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1079 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1102 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1125 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1125 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1147 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1147 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1170 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1192 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1192 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1214 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1214 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1236 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1259 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1259 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1281 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1281 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1304 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1326 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1326 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1349 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1349 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1371 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1394 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1394 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1416 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1416 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1439 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1461 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1461 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1483 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1483 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1506 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1528 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1528 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1551 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1551 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1573 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1596 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1596 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1617 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1617 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1640 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1663 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1663 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1685 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1685 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1708 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1730 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1730 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1752 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1752 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1775 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1797 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1797 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1820 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1820 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1842 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1865 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1865 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1887 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1887 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1910 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1932 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1932 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1954 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1954 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 1977 samples per pixel of 2000
0: STDOUT: Octane: Refreshed image, 2000 samples per pixel of 2000
0: STDOUT: Octane: Frame 104 is rendered, saved tonemapped "OpenEXR" image to "X:/WORK/2015_06_FIAT500/03_RENDER_3D/RENDER/PL0010_RENDER_WIP_0009/PL0010_RENDER_WIP_0009_0104.exr"
0: STDOUT: Octane: Frame 104 is rendered, saved tonemapped "OpenEXR" image to "X:/WORK/2015_06_FIAT500/03_RENDER_3D/RENDER/PL0010_RENDER_WIP_0009/PL0010_RENDER_WIP_0009_0104_emit.exr"
0: STDOUT: Octane: Frame 104 is rendered, saved tonemapped "OpenEXR" image to "X:/WORK/2015_06_FIAT500/03_RENDER_3D/RENDER/PL0010_RENDER_WIP_0009/PL0010_RENDER_WIP_0009_0104_difdir.exr"
0: STDOUT: Octane: Frame 104 is rendered, saved tonemapped "OpenEXR" image to "X:/WORK/2015_06_FIAT500/03_RENDER_3D/RENDER/PL0010_RENDER_WIP_0009/PL0010_RENDER_WIP_0009_0104_difindir.exr"
0: STDOUT: Octane: Frame 104 is rendered, saved tonemapped "OpenEXR" image to "X:/WORK/2015_06_FIAT500/03_RENDER_3D/RENDER/PL0010_RENDER_WIP_0009/PL0010_RENDER_WIP_0009_0104_refldir.exr"
0: STDOUT: Octane: Frame 104 is rendered, saved tonemapped "OpenEXR" image to "X:/WORK/2015_06_FIAT500/03_RENDER_3D/RENDER/PL0010_RENDER_WIP_0009/PL0010_RENDER_WIP_0009_0104_reflindir.exr"
0: STDOUT: Octane: Frame 104 is rendered, saved tonemapped "OpenEXR" image to "X:/WORK/2015_06_FIAT500/03_RENDER_3D/RENDER/PL0010_RENDER_WIP_0009/PL0010_RENDER_WIP_0009_0104_refr.exr"
0: STDOUT: Octane: Frame 104 is rendered, saved tonemapped "OpenEXR" image to "X:/WORK/2015_06_FIAT500/03_RENDER_3D/RENDER/PL0010_RENDER_WIP_0009/PL0010_RENDER_WIP_0009_0104_transm.exr"
0: STDOUT: Octane: Frame 104 is rendered, saved tonemapped "OpenEXR" image to "X:/WORK/2015_06_FIAT500/03_RENDER_3D/RENDER/PL0010_RENDER_WIP_0009/PL0010_RENDER_WIP_0009_0104_sss.exr"
0: STDOUT: Result: X:/WORK/2015_06_FIAT500/02_SEQ/SEQ01/PL0010/components/RENDER/WIP/PL0010_RENDER_WIP_0009.ma
0: STDOUT: Fatal Error. Attempting to save in C:/Users/FCC-01/AppData/Local/Temp/FCC-01.20150626.1950.ma
0: WARNING: Monitored managed process MayaBatch is no longer running
]]></SlaveLogData>
  <PeakRamUsage>5153599488</PeakRamUsage>
  <PeakRamPercentage>16</PeakRamPercentage>
  <AverageRam>4415696896</AverageRam>
  <AverageRamPercentage>13</AverageRamPercentage>
  <PeakCpuUsage>18</PeakCpuUsage>
  <UsedCpuClocks>222664</UsedCpuClocks>
  <CpuUtilisation>1</CpuUtilisation>
</ErrorReport>