


2/21/2013

Starting "C:\Program Files\Autodesk\Maya2013\bin\mayabatch.exe"
c:\users\mark\appdata\local\temp\SundayInstallPipelinePublicPy.py:22: RuntimeWarning: Parent module 'module' not found while handling absolute import
  import maya.cmds as cmds
c:\users\mark\appdata\local\temp\SundayInstallPipelinePublicPy.py:23: RuntimeWarning: Parent module 'module' not found while handling absolute import
  import maya.mel as mel
c:\users\mark\appdata\local\temp\SundayInstallPipelinePublicPy.py:25: RuntimeWarning: Parent module 'module' not found while handling absolute import
  import os
c:\users\mark\appdata\local\temp\SundayInstallPipelinePublicPy.py:26: RuntimeWarning: Parent module 'module' not found while handling absolute import
  import time
c:\users\mark\appdata\local\temp\SundayInstallPipelinePublicPy.py:28: RuntimeWarning: Parent module 'module' not found while handling absolute import
  import urllib2, zipfile, shutil, tempfile, imp
Sunday Pipeline Is Up To Date. Current Version: 0.6
mental ray for Maya 2013 
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc.
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.10.1.4, Jan 31 2012, revision 165283
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/abcimport.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/abcimport.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/base.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/CarbonScatter.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/CarbonScatter.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/contour.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/MultiToolShaders.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/MultiToolShaders.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/paint.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/physics.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/production.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/ptex.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/ptex.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/userdata.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/userdata.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/useribl.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/useribl.dll
// generating Maya nodes...
Octane data types are registered...
Octane nodes are registered...
Octane settings store is registered...
Octane settings instance is created...
Octane camera is registered...
Octane tool shelf commands are registered...
Starting Octane engine...
Octane plugin is activated.
Octane UI is registered...
...done in 0 min. 7 sec.
[2013/Feb/21|14:02:03] V-Ray: V-Ray for Maya version 2.30.01 EDU from May 11 2012, 02:37:27
[2013/Feb/21|14:02:03] V-Ray: V-Ray core version is 2.00.01
Initializing V-Ray for Maya

File read in 8 seconds.
Result: C:/Users/Mark/Documents/maya/projects/default/scenes/SealOctaneTry__2688.mb
Octane: Starting in batch mode...

Octane: starting animation of frame 3...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:01 Octane kernel set: Path Tracing
0:01 Octane engine: creating meshes...
0:01 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:04 ...done, 
0:04 Gathering Subdiv objects data...
0:04 ...done, 
0:04 Gathering Octane Light objects data...
0:04 ...done, 
0:04 Gathering Instancer objects data...
0:04 ...done, 

0:04 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:04 ...done setting Mesh data in 0:00
0:04 Voxelizing...
0:19 ...voxelized in 0:15
0:19 ...done creating meshes
0:19 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.187454, Y: 0.427348, Z: 0.247415
Target: X: -0.138828, Y: 0.271405, Z: 0.163958
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.58
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:19 Octane engine: Target node is set...
0:19 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 26 samples per pixel of 1500
Octane: Refreshed image, 55 samples per pixel of 1500
Octane: Refreshed image, 85 samples per pixel of 1500
Octane: Refreshed image, 116 samples per pixel of 1500
Octane: Refreshed image, 134 samples per pixel of 1500
Octane: Refreshed image, 179 samples per pixel of 1500
Octane: Refreshed image, 206 samples per pixel of 1500
Octane: Refreshed image, 237 samples per pixel of 1500
Octane: Refreshed image, 270 samples per pixel of 1500
Octane: Refreshed image, 310 samples per pixel of 1500
Octane: Refreshed image, 353 samples per pixel of 1500
Octane: Refreshed image, 403 samples per pixel of 1500
Octane: Refreshed image, 457 samples per pixel of 1500
Octane: Refreshed image, 511 samples per pixel of 1500
Octane: Refreshed image, 566 samples per pixel of 1500
Octane: Refreshed image, 621 samples per pixel of 1500
Octane: Refreshed image, 675 samples per pixel of 1500
Octane: Refreshed image, 730 samples per pixel of 1500
Octane: Refreshed image, 784 samples per pixel of 1500
Octane: Refreshed image, 839 samples per pixel of 1500
Octane: Refreshed image, 895 samples per pixel of 1500
Octane: Refreshed image, 948 samples per pixel of 1500
Octane: Refreshed image, 998 samples per pixel of 1500
Octane: Refreshed image, 1050 samples per pixel of 1500
Octane: Refreshed image, 1101 samples per pixel of 1500
Octane: Refreshed image, 1153 samples per pixel of 1500
Octane: Refreshed image, 1205 samples per pixel of 1500
Octane: Refreshed image, 1256 samples per pixel of 1500
Octane: Refreshed image, 1307 samples per pixel of 1500
Octane: Refreshed image, 1358 samples per pixel of 1500
Octane: Refreshed image, 1409 samples per pixel of 1500
Octane: Refreshed image, 1461 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
WARNING: local IMF plug-in `C:/Program Files/Autodesk/Maya2013/mentalray/bin/image/IMFmentalrayCT.dll' overrides `C:/Program Files/Autodesk/Maya2013/mentalray/bin/image/IMFmentalrayCT.dll
WARNING: local IMF plug-in `C:/Program Files/Autodesk/Maya2013/mentalray/bin/image/IMFmentalrayMAP.dll' overrides `C:/Program Files/Autodesk/Maya2013/mentalray/bin/image/IMFmentalrayMAP.dll
WARNING: local IMF plug-in `C:/Program Files/Autodesk/Maya2013/mentalray/bin/image/IMFmentalrayST.dll' overrides `C:/Program Files/Autodesk/Maya2013/mentalray/bin/image/IMFmentalrayST.dll
Octane: Frame 3 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_003.png"


Octane: starting animation of frame 4...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:14 Octane kernel set: Path Tracing
0:14 Octane engine: creating meshes...
0:14 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:17 ...done, 
0:17 Gathering Subdiv objects data...
0:17 ...done, 
0:17 Gathering Octane Light objects data...
0:17 ...done, 
0:17 Gathering Instancer objects data...
0:17 ...done, 

0:17 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:17 ...done setting Mesh data in 0:00
0:17 Voxelizing...
0:32 ...voxelized in 0:15
0:32 ...done creating meshes
0:32 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.187554, Y: 0.427615, Z: 0.247551
Target: X: -0.138928, Y: 0.271672, Z: 0.164094
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.580104
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:32 Octane engine: Target node is set...
0:32 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 6 samples per pixel of 1500
Octane: Refreshed image, 29 samples per pixel of 1500
Octane: Refreshed image, 54 samples per pixel of 1500
Octane: Refreshed image, 84 samples per pixel of 1500
Octane: Refreshed image, 113 samples per pixel of 1500
Octane: Refreshed image, 131 samples per pixel of 1500
Octane: Refreshed image, 172 samples per pixel of 1500
Octane: Refreshed image, 197 samples per pixel of 1500
Octane: Refreshed image, 225 samples per pixel of 1500
Octane: Refreshed image, 258 samples per pixel of 1500
Octane: Refreshed image, 294 samples per pixel of 1500
Octane: Refreshed image, 336 samples per pixel of 1500
Octane: Refreshed image, 383 samples per pixel of 1500
Octane: Refreshed image, 433 samples per pixel of 1500
Octane: Refreshed image, 486 samples per pixel of 1500
Octane: Refreshed image, 537 samples per pixel of 1500
Octane: Refreshed image, 588 samples per pixel of 1500
Octane: Refreshed image, 639 samples per pixel of 1500
Octane: Refreshed image, 690 samples per pixel of 1500
Octane: Refreshed image, 742 samples per pixel of 1500
Octane: Refreshed image, 792 samples per pixel of 1500
Octane: Refreshed image, 844 samples per pixel of 1500
Octane: Refreshed image, 895 samples per pixel of 1500
Octane: Refreshed image, 946 samples per pixel of 1500
Octane: Refreshed image, 997 samples per pixel of 1500
Octane: Refreshed image, 1048 samples per pixel of 1500
Octane: Refreshed image, 1100 samples per pixel of 1500
Octane: Refreshed image, 1150 samples per pixel of 1500
Octane: Refreshed image, 1202 samples per pixel of 1500
Octane: Refreshed image, 1253 samples per pixel of 1500
Octane: Refreshed image, 1306 samples per pixel of 1500
Octane: Refreshed image, 1357 samples per pixel of 1500
Octane: Refreshed image, 1408 samples per pixel of 1500
Octane: Refreshed image, 1459 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 4 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_004.png"


Octane: starting animation of frame 5...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:19 Octane kernel set: Path Tracing
0:19 Octane engine: creating meshes...
0:19 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:22 ...done, 
0:22 Gathering Subdiv objects data...
0:22 ...done, 
0:22 Gathering Octane Light objects data...
0:22 ...done, 
0:22 Gathering Instancer objects data...
0:22 ...done, 

0:22 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:22 ...done setting Mesh data in 0:00
0:22 Voxelizing...
0:37 ...voxelized in 0:15
0:37 ...done creating meshes
0:37 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.187693, Y: 0.427986, Z: 0.247739
Target: X: -0.139067, Y: 0.272044, Z: 0.164282
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.580409
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:37 Octane engine: Target node is set...
0:37 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 2 samples per pixel of 1500
Octane: Refreshed image, 26 samples per pixel of 1500
Octane: Refreshed image, 50 samples per pixel of 1500
Octane: Refreshed image, 80 samples per pixel of 1500
Octane: Refreshed image, 110 samples per pixel of 1500
Octane: Refreshed image, 127 samples per pixel of 1500
Octane: Refreshed image, 168 samples per pixel of 1500
Octane: Refreshed image, 193 samples per pixel of 1500
Octane: Refreshed image, 222 samples per pixel of 1500
Octane: Refreshed image, 254 samples per pixel of 1500
Octane: Refreshed image, 290 samples per pixel of 1500
Octane: Refreshed image, 332 samples per pixel of 1500
Octane: Refreshed image, 379 samples per pixel of 1500
Octane: Refreshed image, 428 samples per pixel of 1500
Octane: Refreshed image, 481 samples per pixel of 1500
Octane: Refreshed image, 530 samples per pixel of 1500
Octane: Refreshed image, 583 samples per pixel of 1500
Octane: Refreshed image, 632 samples per pixel of 1500
Octane: Refreshed image, 685 samples per pixel of 1500
Octane: Refreshed image, 734 samples per pixel of 1500
Octane: Refreshed image, 787 samples per pixel of 1500
Octane: Refreshed image, 836 samples per pixel of 1500
Octane: Refreshed image, 889 samples per pixel of 1500
Octane: Refreshed image, 940 samples per pixel of 1500
Octane: Refreshed image, 991 samples per pixel of 1500
Octane: Refreshed image, 1044 samples per pixel of 1500
Octane: Refreshed image, 1093 samples per pixel of 1500
Octane: Refreshed image, 1146 samples per pixel of 1500
Octane: Refreshed image, 1195 samples per pixel of 1500
Octane: Refreshed image, 1249 samples per pixel of 1500
Octane: Refreshed image, 1297 samples per pixel of 1500
Octane: Refreshed image, 1351 samples per pixel of 1500
Octane: Refreshed image, 1399 samples per pixel of 1500
Octane: Refreshed image, 1453 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 5 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_005.png"


Octane: starting animation of frame 6...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:18 Octane kernel set: Path Tracing
0:18 Octane engine: creating meshes...
0:18 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:20 ...done, 
0:20 Gathering Subdiv objects data...
0:20 ...done, 
0:20 Gathering Octane Light objects data...
0:20 ...done, 
0:20 Gathering Instancer objects data...
0:20 ...done, 

0:20 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:20 ...done setting Mesh data in 0:00
0:20 Voxelizing...
0:36 ...voxelized in 0:16
0:36 ...done creating meshes
0:36 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.18787, Y: 0.428461, Z: 0.247979
Target: X: -0.139244, Y: 0.272518, Z: 0.164522
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.580905
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:36 Octane engine: Target node is set...
0:36 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 3 samples per pixel of 1500
Octane: Refreshed image, 20 samples per pixel of 1500
Octane: Refreshed image, 40 samples per pixel of 1500
Octane: Refreshed image, 70 samples per pixel of 1500
Octane: Refreshed image, 98 samples per pixel of 1500
Octane: Refreshed image, 116 samples per pixel of 1500
Octane: Refreshed image, 157 samples per pixel of 1500
Octane: Refreshed image, 182 samples per pixel of 1500
Octane: Refreshed image, 210 samples per pixel of 1500
Octane: Refreshed image, 242 samples per pixel of 1500
Octane: Refreshed image, 278 samples per pixel of 1500
Octane: Refreshed image, 320 samples per pixel of 1500
Octane: Refreshed image, 366 samples per pixel of 1500
Octane: Refreshed image, 416 samples per pixel of 1500
Octane: Refreshed image, 468 samples per pixel of 1500
Octane: Refreshed image, 518 samples per pixel of 1500
Octane: Refreshed image, 570 samples per pixel of 1500
Octane: Refreshed image, 620 samples per pixel of 1500
Octane: Refreshed image, 672 samples per pixel of 1500
Octane: Refreshed image, 722 samples per pixel of 1500
Octane: Refreshed image, 775 samples per pixel of 1500
Octane: Refreshed image, 824 samples per pixel of 1500
Octane: Refreshed image, 877 samples per pixel of 1500
Octane: Refreshed image, 926 samples per pixel of 1500
Octane: Refreshed image, 979 samples per pixel of 1500
Octane: Refreshed image, 1030 samples per pixel of 1500
Octane: Refreshed image, 1081 samples per pixel of 1500
Octane: Refreshed image, 1132 samples per pixel of 1500
Octane: Refreshed image, 1183 samples per pixel of 1500
Octane: Refreshed image, 1234 samples per pixel of 1500
Octane: Refreshed image, 1285 samples per pixel of 1500
Octane: Refreshed image, 1336 samples per pixel of 1500
Octane: Refreshed image, 1387 samples per pixel of 1500
Octane: Refreshed image, 1438 samples per pixel of 1500
Octane: Refreshed image, 1489 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 6 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_006.png"


Octane: starting animation of frame 7...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:13 Octane kernel set: Path Tracing
0:13 Octane engine: creating meshes...
0:13 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:16 ...done, 
0:16 Gathering Subdiv objects data...
0:16 ...done, 
0:16 Gathering Octane Light objects data...
0:16 ...done, 
0:16 Gathering Instancer objects data...
0:16 ...done, 

0:16 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:16 ...done setting Mesh data in 0:00
0:16 Voxelizing...
0:31 ...voxelized in 0:15
0:31 ...done creating meshes
0:31 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.188086, Y: 0.429037, Z: 0.248271
Target: X: -0.13946, Y: 0.273094, Z: 0.164814
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.581581
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:31 Octane engine: Target node is set...
0:31 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 25 samples per pixel of 1500
Octane: Refreshed image, 50 samples per pixel of 1500
Octane: Refreshed image, 80 samples per pixel of 1500
Octane: Refreshed image, 109 samples per pixel of 1500
Octane: Refreshed image, 126 samples per pixel of 1500
Octane: Refreshed image, 168 samples per pixel of 1500
Octane: Refreshed image, 192 samples per pixel of 1500
Octane: Refreshed image, 222 samples per pixel of 1500
Octane: Refreshed image, 253 samples per pixel of 1500
Octane: Refreshed image, 289 samples per pixel of 1500
Octane: Refreshed image, 330 samples per pixel of 1500
Octane: Refreshed image, 378 samples per pixel of 1500
Octane: Refreshed image, 427 samples per pixel of 1500
Octane: Refreshed image, 480 samples per pixel of 1500
Octane: Refreshed image, 528 samples per pixel of 1500
Octane: Refreshed image, 582 samples per pixel of 1500
Octane: Refreshed image, 630 samples per pixel of 1500
Octane: Refreshed image, 684 samples per pixel of 1500
Octane: Refreshed image, 732 samples per pixel of 1500
Octane: Refreshed image, 786 samples per pixel of 1500
Octane: Refreshed image, 834 samples per pixel of 1500
Octane: Refreshed image, 888 samples per pixel of 1500
Octane: Refreshed image, 936 samples per pixel of 1500
Octane: Refreshed image, 989 samples per pixel of 1500
Octane: Refreshed image, 1038 samples per pixel of 1500
Octane: Refreshed image, 1091 samples per pixel of 1500
Octane: Refreshed image, 1140 samples per pixel of 1500
Octane: Refreshed image, 1193 samples per pixel of 1500
Octane: Refreshed image, 1243 samples per pixel of 1500
Octane: Refreshed image, 1295 samples per pixel of 1500
Octane: Refreshed image, 1346 samples per pixel of 1500
Octane: Refreshed image, 1397 samples per pixel of 1500
Octane: Refreshed image, 1448 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 7 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_007.png"


Octane: starting animation of frame 8...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:16 Octane kernel set: Path Tracing
0:16 Octane engine: creating meshes...
0:16 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:19 ...done, 
0:19 Gathering Subdiv objects data...
0:19 ...done, 
0:19 Gathering Octane Light objects data...
0:19 ...done, 
0:19 Gathering Instancer objects data...
0:19 ...done, 

0:19 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:19 ...done setting Mesh data in 0:00
0:19 Voxelizing...
0:34 ...voxelized in 0:15
0:34 ...done creating meshes
0:34 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.188339, Y: 0.429713, Z: 0.248614
Target: X: -0.139713, Y: 0.27377, Z: 0.165157
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.582427
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:34 Octane engine: Target node is set...
0:34 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 4 samples per pixel of 1500
Octane: Refreshed image, 31 samples per pixel of 1500
Octane: Refreshed image, 56 samples per pixel of 1500
Octane: Refreshed image, 86 samples per pixel of 1500
Octane: Refreshed image, 115 samples per pixel of 1500
Octane: Refreshed image, 130 samples per pixel of 1500
Octane: Refreshed image, 172 samples per pixel of 1500
Octane: Refreshed image, 197 samples per pixel of 1500
Octane: Refreshed image, 224 samples per pixel of 1500
Octane: Refreshed image, 257 samples per pixel of 1500
Octane: Refreshed image, 295 samples per pixel of 1500
Octane: Refreshed image, 335 samples per pixel of 1500
Octane: Refreshed image, 381 samples per pixel of 1500
Octane: Refreshed image, 433 samples per pixel of 1500
Octane: Refreshed image, 483 samples per pixel of 1500
Octane: Refreshed image, 535 samples per pixel of 1500
Octane: Refreshed image, 585 samples per pixel of 1500
Octane: Refreshed image, 637 samples per pixel of 1500
Octane: Refreshed image, 686 samples per pixel of 1500
Octane: Refreshed image, 738 samples per pixel of 1500
Octane: Refreshed image, 788 samples per pixel of 1500
Octane: Refreshed image, 840 samples per pixel of 1500
Octane: Refreshed image, 890 samples per pixel of 1500
Octane: Refreshed image, 942 samples per pixel of 1500
Octane: Refreshed image, 992 samples per pixel of 1500
Octane: Refreshed image, 1044 samples per pixel of 1500
Octane: Refreshed image, 1094 samples per pixel of 1500
Octane: Refreshed image, 1146 samples per pixel of 1500
Octane: Refreshed image, 1196 samples per pixel of 1500
Octane: Refreshed image, 1248 samples per pixel of 1500
Octane: Refreshed image, 1297 samples per pixel of 1500
Octane: Refreshed image, 1350 samples per pixel of 1500
Octane: Refreshed image, 1399 samples per pixel of 1500
Octane: Refreshed image, 1452 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 8 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_008.png"


Octane: starting animation of frame 9...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:14 Octane kernel set: Path Tracing
0:14 Octane engine: creating meshes...
0:14 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:17 ...done, 
0:17 Gathering Subdiv objects data...
0:17 ...done, 
0:17 Gathering Octane Light objects data...
0:17 ...done, 
0:17 Gathering Instancer objects data...
0:17 ...done, 

0:17 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:17 ...done setting Mesh data in 0:00
0:17 Voxelizing...
0:32 ...voxelized in 0:15
0:32 ...done creating meshes
0:32 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.188629, Y: 0.430488, Z: 0.249007
Target: X: -0.140003, Y: 0.274546, Z: 0.16555
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.583433
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:32 Octane engine: Target node is set...
0:32 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 16 samples per pixel of 1500
Octane: Refreshed image, 40 samples per pixel of 1500
Octane: Refreshed image, 70 samples per pixel of 1500
Octane: Refreshed image, 99 samples per pixel of 1500
Octane: Refreshed image, 116 samples per pixel of 1500
Octane: Refreshed image, 156 samples per pixel of 1500
Octane: Refreshed image, 182 samples per pixel of 1500
Octane: Refreshed image, 209 samples per pixel of 1500
Octane: Refreshed image, 242 samples per pixel of 1500
Octane: Refreshed image, 279 samples per pixel of 1500
Octane: Refreshed image, 320 samples per pixel of 1500
Octane: Refreshed image, 365 samples per pixel of 1500
Octane: Refreshed image, 417 samples per pixel of 1500
Octane: Refreshed image, 467 samples per pixel of 1500
Octane: Refreshed image, 518 samples per pixel of 1500
Octane: Refreshed image, 569 samples per pixel of 1500
Octane: Refreshed image, 620 samples per pixel of 1500
Octane: Refreshed image, 670 samples per pixel of 1500
Octane: Refreshed image, 721 samples per pixel of 1500
Octane: Refreshed image, 771 samples per pixel of 1500
Octane: Refreshed image, 823 samples per pixel of 1500
Octane: Refreshed image, 873 samples per pixel of 1500
Octane: Refreshed image, 925 samples per pixel of 1500
Octane: Refreshed image, 975 samples per pixel of 1500
Octane: Refreshed image, 1026 samples per pixel of 1500
Octane: Refreshed image, 1077 samples per pixel of 1500
Octane: Refreshed image, 1128 samples per pixel of 1500
Octane: Refreshed image, 1178 samples per pixel of 1500
Octane: Refreshed image, 1230 samples per pixel of 1500
Octane: Refreshed image, 1280 samples per pixel of 1500
Octane: Refreshed image, 1331 samples per pixel of 1500
Octane: Refreshed image, 1382 samples per pixel of 1500
Octane: Refreshed image, 1431 samples per pixel of 1500
Octane: Refreshed image, 1484 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 9 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_009.png"


Octane: starting animation of frame 10...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:13 Octane kernel set: Path Tracing
0:13 Octane engine: creating meshes...
0:13 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:15 ...done, 
0:15 Gathering Subdiv objects data...
0:15 ...done, 
0:15 Gathering Octane Light objects data...
0:15 ...done, 
0:15 Gathering Instancer objects data...
0:15 ...done, 

0:15 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:15 ...done setting Mesh data in 0:00
0:15 Voxelizing...
0:30 ...voxelized in 0:15
0:30 ...done creating meshes
0:30 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.188956, Y: 0.431361, Z: 0.249449
Target: X: -0.14033, Y: 0.275418, Z: 0.165993
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.584588
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:30 Octane engine: Target node is set...
0:30 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 5 samples per pixel of 1500
Octane: Refreshed image, 27 samples per pixel of 1500
Octane: Refreshed image, 57 samples per pixel of 1500
Octane: Refreshed image, 85 samples per pixel of 1500
Octane: Refreshed image, 101 samples per pixel of 1500
Octane: Refreshed image, 142 samples per pixel of 1500
Octane: Refreshed image, 167 samples per pixel of 1500
Octane: Refreshed image, 195 samples per pixel of 1500
Octane: Refreshed image, 228 samples per pixel of 1500
Octane: Refreshed image, 264 samples per pixel of 1500
Octane: Refreshed image, 304 samples per pixel of 1500
Octane: Refreshed image, 351 samples per pixel of 1500
Octane: Refreshed image, 402 samples per pixel of 1500
Octane: Refreshed image, 453 samples per pixel of 1500
Octane: Refreshed image, 500 samples per pixel of 1500
Octane: Refreshed image, 552 samples per pixel of 1500
Octane: Refreshed image, 602 samples per pixel of 1500
Octane: Refreshed image, 653 samples per pixel of 1500
Octane: Refreshed image, 704 samples per pixel of 1500
Octane: Refreshed image, 754 samples per pixel of 1500
Octane: Refreshed image, 806 samples per pixel of 1500
Octane: Refreshed image, 856 samples per pixel of 1500
Octane: Refreshed image, 907 samples per pixel of 1500
Octane: Refreshed image, 956 samples per pixel of 1500
Octane: Refreshed image, 1008 samples per pixel of 1500
Octane: Refreshed image, 1058 samples per pixel of 1500
Octane: Refreshed image, 1109 samples per pixel of 1500
Octane: Refreshed image, 1159 samples per pixel of 1500
Octane: Refreshed image, 1210 samples per pixel of 1500
Octane: Refreshed image, 1260 samples per pixel of 1500
Octane: Refreshed image, 1310 samples per pixel of 1500
Octane: Refreshed image, 1353 samples per pixel of 1500
Octane: Refreshed image, 1410 samples per pixel of 1500
Octane: Refreshed image, 1462 samples per pixel of 1500
Octane: Refreshed image, 1493 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 10 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_010.png"


Octane: starting animation of frame 11...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:28 Octane kernel set: Path Tracing
0:28 Octane engine: creating meshes...
0:28 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:31 ...done, 
0:31 Gathering Subdiv objects data...
0:31 ...done, 
0:31 Gathering Octane Light objects data...
0:31 ...done, 
0:31 Gathering Instancer objects data...
0:31 ...done, 

0:31 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:31 ...done setting Mesh data in 0:00
0:31 Voxelizing...
0:46 ...voxelized in 0:15
0:46 ...done creating meshes
0:46 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.189318, Y: 0.43233, Z: 0.249941
Target: X: -0.140692, Y: 0.276387, Z: 0.166484
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.585882
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:46 Octane engine: Target node is set...
0:46 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 2 samples per pixel of 1500
Octane: Refreshed image, 16 samples per pixel of 1500
Octane: Refreshed image, 38 samples per pixel of 1500
Octane: Refreshed image, 63 samples per pixel of 1500
Octane: Refreshed image, 88 samples per pixel of 1500
Octane: Refreshed image, 101 samples per pixel of 1500
Octane: Refreshed image, 133 samples per pixel of 1500
Octane: Refreshed image, 155 samples per pixel of 1500
Octane: Refreshed image, 178 samples per pixel of 1500
Octane: Refreshed image, 205 samples per pixel of 1500
Octane: Refreshed image, 235 samples per pixel of 1500
Octane: Refreshed image, 268 samples per pixel of 1500
Octane: Refreshed image, 307 samples per pixel of 1500
Octane: Refreshed image, 348 samples per pixel of 1500
Octane: Refreshed image, 392 samples per pixel of 1500
Octane: Refreshed image, 432 samples per pixel of 1500
Octane: Refreshed image, 475 samples per pixel of 1500
Octane: Refreshed image, 517 samples per pixel of 1500
Octane: Refreshed image, 558 samples per pixel of 1500
Octane: Refreshed image, 601 samples per pixel of 1500
Octane: Refreshed image, 642 samples per pixel of 1500
Octane: Refreshed image, 683 samples per pixel of 1500
Octane: Refreshed image, 727 samples per pixel of 1500
Octane: Refreshed image, 767 samples per pixel of 1500
Octane: Refreshed image, 810 samples per pixel of 1500
Octane: Refreshed image, 852 samples per pixel of 1500
Octane: Refreshed image, 892 samples per pixel of 1500
Octane: Refreshed image, 936 samples per pixel of 1500
Octane: Refreshed image, 977 samples per pixel of 1500
Octane: Refreshed image, 1020 samples per pixel of 1500
Octane: Refreshed image, 1062 samples per pixel of 1500
Octane: Refreshed image, 1102 samples per pixel of 1500
Octane: Refreshed image, 1146 samples per pixel of 1500
Octane: Refreshed image, 1187 samples per pixel of 1500
Octane: Refreshed image, 1229 samples per pixel of 1500
Octane: Refreshed image, 1271 samples per pixel of 1500
Octane: Refreshed image, 1312 samples per pixel of 1500
Octane: Refreshed image, 1355 samples per pixel of 1500
Octane: Refreshed image, 1397 samples per pixel of 1500
Octane: Refreshed image, 1437 samples per pixel of 1500
Octane: Refreshed image, 1481 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 11 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_011.png"


Octane: starting animation of frame 12...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:20 Octane kernel set: Path Tracing
0:20 Octane engine: creating meshes...
0:20 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:38 ...voxelized in 0:15
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.189717, Y: 0.433394, Z: 0.25048
Target: X: -0.141091, Y: 0.277451, Z: 0.167023
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.587305
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 2 samples per pixel of 1500
Octane: Refreshed image, 28 samples per pixel of 1500
Octane: Refreshed image, 44 samples per pixel of 1500
Octane: Refreshed image, 68 samples per pixel of 1500
Octane: Refreshed image, 93 samples per pixel of 1500
Octane: Refreshed image, 106 samples per pixel of 1500
Octane: Refreshed image, 139 samples per pixel of 1500
Octane: Refreshed image, 159 samples per pixel of 1500
Octane: Refreshed image, 183 samples per pixel of 1500
Octane: Refreshed image, 209 samples per pixel of 1500
Octane: Refreshed image, 239 samples per pixel of 1500
Octane: Refreshed image, 273 samples per pixel of 1500
Octane: Refreshed image, 312 samples per pixel of 1500
Octane: Refreshed image, 353 samples per pixel of 1500
Octane: Refreshed image, 394 samples per pixel of 1500
Octane: Refreshed image, 437 samples per pixel of 1500
Octane: Refreshed image, 478 samples per pixel of 1500
Octane: Refreshed image, 519 samples per pixel of 1500
Octane: Refreshed image, 562 samples per pixel of 1500
Octane: Refreshed image, 603 samples per pixel of 1500
Octane: Refreshed image, 644 samples per pixel of 1500
Octane: Refreshed image, 686 samples per pixel of 1500
Octane: Refreshed image, 728 samples per pixel of 1500
Octane: Refreshed image, 769 samples per pixel of 1500
Octane: Refreshed image, 811 samples per pixel of 1500
Octane: Refreshed image, 853 samples per pixel of 1500
Octane: Refreshed image, 894 samples per pixel of 1500
Octane: Refreshed image, 936 samples per pixel of 1500
Octane: Refreshed image, 978 samples per pixel of 1500
Octane: Refreshed image, 1019 samples per pixel of 1500
Octane: Refreshed image, 1061 samples per pixel of 1500
Octane: Refreshed image, 1103 samples per pixel of 1500
Octane: Refreshed image, 1144 samples per pixel of 1500
Octane: Refreshed image, 1186 samples per pixel of 1500
Octane: Refreshed image, 1228 samples per pixel of 1500
Octane: Refreshed image, 1269 samples per pixel of 1500
Octane: Refreshed image, 1311 samples per pixel of 1500
Octane: Refreshed image, 1353 samples per pixel of 1500
Octane: Refreshed image, 1394 samples per pixel of 1500
Octane: Refreshed image, 1436 samples per pixel of 1500
Octane: Refreshed image, 1478 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 12 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_012.png"


Octane: starting animation of frame 13...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:20 Octane kernel set: Path Tracing
0:20 Octane engine: creating meshes...
0:20 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:38 ...voxelized in 0:15
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.19015, Y: 0.434551, Z: 0.251067
Target: X: -0.141524, Y: 0.278609, Z: 0.16761
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.588847
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 6 samples per pixel of 1500
Octane: Refreshed image, 28 samples per pixel of 1500
Octane: Refreshed image, 43 samples per pixel of 1500
Octane: Refreshed image, 68 samples per pixel of 1500
Octane: Refreshed image, 91 samples per pixel of 1500
Octane: Refreshed image, 104 samples per pixel of 1500
Octane: Refreshed image, 138 samples per pixel of 1500
Octane: Refreshed image, 158 samples per pixel of 1500
Octane: Refreshed image, 182 samples per pixel of 1500
Octane: Refreshed image, 208 samples per pixel of 1500
Octane: Refreshed image, 238 samples per pixel of 1500
Octane: Refreshed image, 270 samples per pixel of 1500
Octane: Refreshed image, 308 samples per pixel of 1500
Octane: Refreshed image, 349 samples per pixel of 1500
Octane: Refreshed image, 392 samples per pixel of 1500
Octane: Refreshed image, 433 samples per pixel of 1500
Octane: Refreshed image, 473 samples per pixel of 1500
Octane: Refreshed image, 514 samples per pixel of 1500
Octane: Refreshed image, 557 samples per pixel of 1500
Octane: Refreshed image, 598 samples per pixel of 1500
Octane: Refreshed image, 639 samples per pixel of 1500
Octane: Refreshed image, 682 samples per pixel of 1500
Octane: Refreshed image, 722 samples per pixel of 1500
Octane: Refreshed image, 763 samples per pixel of 1500
Octane: Refreshed image, 804 samples per pixel of 1500
Octane: Refreshed image, 839 samples per pixel of 1500
Octane: Refreshed image, 886 samples per pixel of 1500
Octane: Refreshed image, 927 samples per pixel of 1500
Octane: Refreshed image, 969 samples per pixel of 1500
Octane: Refreshed image, 1010 samples per pixel of 1500
Octane: Refreshed image, 1051 samples per pixel of 1500
Octane: Refreshed image, 1092 samples per pixel of 1500
Octane: Refreshed image, 1135 samples per pixel of 1500
Octane: Refreshed image, 1176 samples per pixel of 1500
Octane: Refreshed image, 1216 samples per pixel of 1500
Octane: Refreshed image, 1257 samples per pixel of 1500
Octane: Refreshed image, 1300 samples per pixel of 1500
Octane: Refreshed image, 1341 samples per pixel of 1500
Octane: Refreshed image, 1382 samples per pixel of 1500
Octane: Refreshed image, 1425 samples per pixel of 1500
Octane: Refreshed image, 1465 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 13 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_013.png"


Octane: starting animation of frame 14...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:20 Octane kernel set: Path Tracing
0:20 Octane engine: creating meshes...
0:20 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:38 ...voxelized in 0:15
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.190617, Y: 0.435801, Z: 0.2517
Target: X: -0.141991, Y: 0.279858, Z: 0.168243
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.590496
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 6 samples per pixel of 1500
Octane: Refreshed image, 24 samples per pixel of 1500
Octane: Refreshed image, 44 samples per pixel of 1500
Octane: Refreshed image, 69 samples per pixel of 1500
Octane: Refreshed image, 89 samples per pixel of 1500
Octane: Refreshed image, 104 samples per pixel of 1500
Octane: Refreshed image, 119 samples per pixel of 1500
Octane: Refreshed image, 159 samples per pixel of 1500
Octane: Refreshed image, 179 samples per pixel of 1500
Octane: Refreshed image, 208 samples per pixel of 1500
Octane: Refreshed image, 235 samples per pixel of 1500
Octane: Refreshed image, 269 samples per pixel of 1500
Octane: Refreshed image, 308 samples per pixel of 1500
Octane: Refreshed image, 349 samples per pixel of 1500
Octane: Refreshed image, 389 samples per pixel of 1500
Octane: Refreshed image, 429 samples per pixel of 1500
Octane: Refreshed image, 469 samples per pixel of 1500
Octane: Refreshed image, 512 samples per pixel of 1500
Octane: Refreshed image, 554 samples per pixel of 1500
Octane: Refreshed image, 594 samples per pixel of 1500
Octane: Refreshed image, 634 samples per pixel of 1500
Octane: Refreshed image, 675 samples per pixel of 1500
Octane: Refreshed image, 717 samples per pixel of 1500
Octane: Refreshed image, 759 samples per pixel of 1500
Octane: Refreshed image, 799 samples per pixel of 1500
Octane: Refreshed image, 839 samples per pixel of 1500
Octane: Refreshed image, 881 samples per pixel of 1500
Octane: Refreshed image, 922 samples per pixel of 1500
Octane: Refreshed image, 964 samples per pixel of 1500
Octane: Refreshed image, 1004 samples per pixel of 1500
Octane: Refreshed image, 1044 samples per pixel of 1500
Octane: Refreshed image, 1087 samples per pixel of 1500
Octane: Refreshed image, 1127 samples per pixel of 1500
Octane: Refreshed image, 1169 samples per pixel of 1500
Octane: Refreshed image, 1209 samples per pixel of 1500
Octane: Refreshed image, 1249 samples per pixel of 1500
Octane: Refreshed image, 1292 samples per pixel of 1500
Octane: Refreshed image, 1333 samples per pixel of 1500
Octane: Refreshed image, 1374 samples per pixel of 1500
Octane: Refreshed image, 1414 samples per pixel of 1500
Octane: Refreshed image, 1454 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 14 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_014.png"


Octane: starting animation of frame 15...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:21 Octane kernel set: Path Tracing
0:21 Octane engine: creating meshes...
0:21 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:38 ...voxelized in 0:15
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.191119, Y: 0.437141, Z: 0.252379
Target: X: -0.142493, Y: 0.281198, Z: 0.168922
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.592243
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 2 samples per pixel of 1500
Octane: Refreshed image, 15 samples per pixel of 1500
Octane: Refreshed image, 44 samples per pixel of 1500
Octane: Refreshed image, 67 samples per pixel of 1500
Octane: Refreshed image, 90 samples per pixel of 1500
Octane: Refreshed image, 104 samples per pixel of 1500
Octane: Refreshed image, 135 samples per pixel of 1500
Octane: Refreshed image, 155 samples per pixel of 1500
Octane: Refreshed image, 180 samples per pixel of 1500
Octane: Refreshed image, 205 samples per pixel of 1500
Octane: Refreshed image, 234 samples per pixel of 1500
Octane: Refreshed image, 265 samples per pixel of 1500
Octane: Refreshed image, 304 samples per pixel of 1500
Octane: Refreshed image, 345 samples per pixel of 1500
Octane: Refreshed image, 385 samples per pixel of 1500
Octane: Refreshed image, 425 samples per pixel of 1500
Octane: Refreshed image, 465 samples per pixel of 1500
Octane: Refreshed image, 506 samples per pixel of 1500
Octane: Refreshed image, 546 samples per pixel of 1500
Octane: Refreshed image, 589 samples per pixel of 1500
Octane: Refreshed image, 630 samples per pixel of 1500
Octane: Refreshed image, 670 samples per pixel of 1500
Octane: Refreshed image, 710 samples per pixel of 1500
Octane: Refreshed image, 750 samples per pixel of 1500
Octane: Refreshed image, 791 samples per pixel of 1500
Octane: Refreshed image, 831 samples per pixel of 1500
Octane: Refreshed image, 872 samples per pixel of 1500
Octane: Refreshed image, 913 samples per pixel of 1500
Octane: Refreshed image, 955 samples per pixel of 1500
Octane: Refreshed image, 995 samples per pixel of 1500
Octane: Refreshed image, 1035 samples per pixel of 1500
Octane: Refreshed image, 1076 samples per pixel of 1500
Octane: Refreshed image, 1116 samples per pixel of 1500
Octane: Refreshed image, 1156 samples per pixel of 1500
Octane: Refreshed image, 1198 samples per pixel of 1500
Octane: Refreshed image, 1239 samples per pixel of 1500
Octane: Refreshed image, 1280 samples per pixel of 1500
Octane: Refreshed image, 1320 samples per pixel of 1500
Octane: Refreshed image, 1360 samples per pixel of 1500
Octane: Refreshed image, 1401 samples per pixel of 1500
Octane: Refreshed image, 1441 samples per pixel of 1500
Octane: Refreshed image, 1483 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 15 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_015.png"


Octane: starting animation of frame 16...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:21 Octane kernel set: Path Tracing
0:21 Octane engine: creating meshes...
0:21 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:38 ...voxelized in 0:15
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.191654, Y: 0.438571, Z: 0.253104
Target: X: -0.143028, Y: 0.282628, Z: 0.169647
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.594077
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 5 samples per pixel of 1500
Octane: Refreshed image, 21 samples per pixel of 1500
Octane: Refreshed image, 36 samples per pixel of 1500
Octane: Refreshed image, 61 samples per pixel of 1500
Octane: Refreshed image, 84 samples per pixel of 1500
Octane: Refreshed image, 96 samples per pixel of 1500
Octane: Refreshed image, 131 samples per pixel of 1500
Octane: Refreshed image, 151 samples per pixel of 1500
Octane: Refreshed image, 171 samples per pixel of 1500
Octane: Refreshed image, 197 samples per pixel of 1500
Octane: Refreshed image, 226 samples per pixel of 1500
Octane: Refreshed image, 261 samples per pixel of 1500
Octane: Refreshed image, 296 samples per pixel of 1500
Octane: Refreshed image, 336 samples per pixel of 1500
Octane: Refreshed image, 377 samples per pixel of 1500
Octane: Refreshed image, 418 samples per pixel of 1500
Octane: Refreshed image, 458 samples per pixel of 1500
Octane: Refreshed image, 501 samples per pixel of 1500
Octane: Refreshed image, 541 samples per pixel of 1500
Octane: Refreshed image, 581 samples per pixel of 1500
Octane: Refreshed image, 621 samples per pixel of 1500
Octane: Refreshed image, 661 samples per pixel of 1500
Octane: Refreshed image, 701 samples per pixel of 1500
Octane: Refreshed image, 742 samples per pixel of 1500
Octane: Refreshed image, 783 samples per pixel of 1500
Octane: Refreshed image, 823 samples per pixel of 1500
Octane: Refreshed image, 865 samples per pixel of 1500
Octane: Refreshed image, 905 samples per pixel of 1500
Octane: Refreshed image, 946 samples per pixel of 1500
Octane: Refreshed image, 985 samples per pixel of 1500
Octane: Refreshed image, 1025 samples per pixel of 1500
Octane: Refreshed image, 1066 samples per pixel of 1500
Octane: Refreshed image, 1107 samples per pixel of 1500
Octane: Refreshed image, 1147 samples per pixel of 1500
Octane: Refreshed image, 1189 samples per pixel of 1500
Octane: Refreshed image, 1230 samples per pixel of 1500
Octane: Refreshed image, 1270 samples per pixel of 1500
Octane: Refreshed image, 1310 samples per pixel of 1500
Octane: Refreshed image, 1350 samples per pixel of 1500
Octane: Refreshed image, 1390 samples per pixel of 1500
Octane: Refreshed image, 1430 samples per pixel of 1500
Octane: Refreshed image, 1472 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 16 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_016.png"


Octane: starting animation of frame 17...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:20 Octane kernel set: Path Tracing
0:20 Octane engine: creating meshes...
0:20 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:38 ...voxelized in 0:15
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.192222, Y: 0.440088, Z: 0.253873
Target: X: -0.143596, Y: 0.284146, Z: 0.170416
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.595988
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 7 samples per pixel of 1500
Octane: Refreshed image, 22 samples per pixel of 1500
Octane: Refreshed image, 45 samples per pixel of 1500
Octane: Refreshed image, 69 samples per pixel of 1500
Octane: Refreshed image, 91 samples per pixel of 1500
Octane: Refreshed image, 105 samples per pixel of 1500
Octane: Refreshed image, 137 samples per pixel of 1500
Octane: Refreshed image, 157 samples per pixel of 1500
Octane: Refreshed image, 180 samples per pixel of 1500
Octane: Refreshed image, 205 samples per pixel of 1500
Octane: Refreshed image, 234 samples per pixel of 1500
Octane: Refreshed image, 267 samples per pixel of 1500
Octane: Refreshed image, 303 samples per pixel of 1500
Octane: Refreshed image, 344 samples per pixel of 1500
Octane: Refreshed image, 384 samples per pixel of 1500
Octane: Refreshed image, 424 samples per pixel of 1500
Octane: Refreshed image, 465 samples per pixel of 1500
Octane: Refreshed image, 505 samples per pixel of 1500
Octane: Refreshed image, 545 samples per pixel of 1500
Octane: Refreshed image, 585 samples per pixel of 1500
Octane: Refreshed image, 625 samples per pixel of 1500
Octane: Refreshed image, 665 samples per pixel of 1500
Octane: Refreshed image, 707 samples per pixel of 1500
Octane: Refreshed image, 747 samples per pixel of 1500
Octane: Refreshed image, 788 samples per pixel of 1500
Octane: Refreshed image, 828 samples per pixel of 1500
Octane: Refreshed image, 868 samples per pixel of 1500
Octane: Refreshed image, 908 samples per pixel of 1500
Octane: Refreshed image, 948 samples per pixel of 1500
Octane: Refreshed image, 988 samples per pixel of 1500
Octane: Refreshed image, 1028 samples per pixel of 1500
Octane: Refreshed image, 1068 samples per pixel of 1500
Octane: Refreshed image, 1109 samples per pixel of 1500
Octane: Refreshed image, 1149 samples per pixel of 1500
Octane: Refreshed image, 1189 samples per pixel of 1500
Octane: Refreshed image, 1229 samples per pixel of 1500
Octane: Refreshed image, 1269 samples per pixel of 1500
Octane: Refreshed image, 1310 samples per pixel of 1500
Octane: Refreshed image, 1351 samples per pixel of 1500
Octane: Refreshed image, 1392 samples per pixel of 1500
Octane: Refreshed image, 1432 samples per pixel of 1500
Octane: Refreshed image, 1473 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 17 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_017.png"


Octane: starting animation of frame 18...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:20 Octane kernel set: Path Tracing
0:20 Octane engine: creating meshes...
0:20 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:38 ...voxelized in 0:15
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.192822, Y: 0.441693, Z: 0.254686
Target: X: -0.144196, Y: 0.28575, Z: 0.171229
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.597966
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 4 samples per pixel of 1500
Octane: Refreshed image, 16 samples per pixel of 1500
Octane: Refreshed image, 39 samples per pixel of 1500
Octane: Refreshed image, 64 samples per pixel of 1500
Octane: Refreshed image, 85 samples per pixel of 1500
Octane: Refreshed image, 99 samples per pixel of 1500
Octane: Refreshed image, 114 samples per pixel of 1500
Octane: Refreshed image, 151 samples per pixel of 1500
Octane: Refreshed image, 173 samples per pixel of 1500
Octane: Refreshed image, 199 samples per pixel of 1500
Octane: Refreshed image, 228 samples per pixel of 1500
Octane: Refreshed image, 260 samples per pixel of 1500
Octane: Refreshed image, 297 samples per pixel of 1500
Octane: Refreshed image, 338 samples per pixel of 1500
Octane: Refreshed image, 378 samples per pixel of 1500
Octane: Refreshed image, 418 samples per pixel of 1500
Octane: Refreshed image, 458 samples per pixel of 1500
Octane: Refreshed image, 498 samples per pixel of 1500
Octane: Refreshed image, 538 samples per pixel of 1500
Octane: Refreshed image, 578 samples per pixel of 1500
Octane: Refreshed image, 618 samples per pixel of 1500
Octane: Refreshed image, 658 samples per pixel of 1500
Octane: Refreshed image, 699 samples per pixel of 1500
Octane: Refreshed image, 739 samples per pixel of 1500
Octane: Refreshed image, 779 samples per pixel of 1500
Octane: Refreshed image, 819 samples per pixel of 1500
Octane: Refreshed image, 860 samples per pixel of 1500
Octane: Refreshed image, 900 samples per pixel of 1500
Octane: Refreshed image, 941 samples per pixel of 1500
Octane: Refreshed image, 981 samples per pixel of 1500
Octane: Refreshed image, 1022 samples per pixel of 1500
Octane: Refreshed image, 1062 samples per pixel of 1500
Octane: Refreshed image, 1102 samples per pixel of 1500
Octane: Refreshed image, 1143 samples per pixel of 1500
Octane: Refreshed image, 1183 samples per pixel of 1500
Octane: Refreshed image, 1223 samples per pixel of 1500
Octane: Refreshed image, 1263 samples per pixel of 1500
Octane: Refreshed image, 1303 samples per pixel of 1500
Octane: Refreshed image, 1343 samples per pixel of 1500
Octane: Refreshed image, 1383 samples per pixel of 1500
Octane: Refreshed image, 1423 samples per pixel of 1500
Octane: Refreshed image, 1463 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 18 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_018.png"


Octane: starting animation of frame 19...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:24 Octane kernel set: Path Tracing
0:24 Octane engine: creating meshes...
0:24 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:27 ...done, 
0:27 Gathering Subdiv objects data...
0:27 ...done, 
0:27 Gathering Octane Light objects data...
0:27 ...done, 
0:27 Gathering Instancer objects data...
0:27 ...done, 

0:27 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:27 ...done setting Mesh data in 0:00
0:27 Voxelizing...
0:43 ...voxelized in 0:16
0:43 ...done creating meshes
0:43 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.193455, Y: 0.443382, Z: 0.255543
Target: X: -0.144829, Y: 0.28744, Z: 0.172086
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.6
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:43 Octane engine: Target node is set...
0:43 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 8 samples per pixel of 1500
Octane: Refreshed image, 34 samples per pixel of 1500
Octane: Refreshed image, 57 samples per pixel of 1500
Octane: Refreshed image, 79 samples per pixel of 1500
Octane: Refreshed image, 92 samples per pixel of 1500
Octane: Refreshed image, 107 samples per pixel of 1500
Octane: Refreshed image, 143 samples per pixel of 1500
Octane: Refreshed image, 164 samples per pixel of 1500
Octane: Refreshed image, 189 samples per pixel of 1500
Octane: Refreshed image, 219 samples per pixel of 1500
Octane: Refreshed image, 249 samples per pixel of 1500
Octane: Refreshed image, 287 samples per pixel of 1500
Octane: Refreshed image, 325 samples per pixel of 1500
Octane: Refreshed image, 364 samples per pixel of 1500
Octane: Refreshed image, 404 samples per pixel of 1500
Octane: Refreshed image, 444 samples per pixel of 1500
Octane: Refreshed image, 484 samples per pixel of 1500
Octane: Refreshed image, 524 samples per pixel of 1500
Octane: Refreshed image, 564 samples per pixel of 1500
Octane: Refreshed image, 604 samples per pixel of 1500
Octane: Refreshed image, 643 samples per pixel of 1500
Octane: Refreshed image, 683 samples per pixel of 1500
Octane: Refreshed image, 722 samples per pixel of 1500
Octane: Refreshed image, 761 samples per pixel of 1500
Octane: Refreshed image, 801 samples per pixel of 1500
Octane: Refreshed image, 841 samples per pixel of 1500
Octane: Refreshed image, 879 samples per pixel of 1500
Octane: Refreshed image, 919 samples per pixel of 1500
Octane: Refreshed image, 959 samples per pixel of 1500
Octane: Refreshed image, 999 samples per pixel of 1500
Octane: Refreshed image, 1039 samples per pixel of 1500
Octane: Refreshed image, 1079 samples per pixel of 1500
Octane: Refreshed image, 1119 samples per pixel of 1500
Octane: Refreshed image, 1158 samples per pixel of 1500
Octane: Refreshed image, 1197 samples per pixel of 1500
Octane: Refreshed image, 1237 samples per pixel of 1500
Octane: Refreshed image, 1276 samples per pixel of 1500
Octane: Refreshed image, 1316 samples per pixel of 1500
Octane: Refreshed image, 1356 samples per pixel of 1500
Octane: Refreshed image, 1394 samples per pixel of 1500
Octane: Refreshed image, 1434 samples per pixel of 1500
Octane: Refreshed image, 1474 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 19 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_019.png"


Octane: starting animation of frame 20...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:20 Octane kernel set: Path Tracing
0:20 Octane engine: creating meshes...
0:20 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:39 ...voxelized in 0:16
0:39 ...done creating meshes
0:39 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.194118, Y: 0.445156, Z: 0.256442
Target: X: -0.145492, Y: 0.289213, Z: 0.172985
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.602094
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:39 Octane engine: Target node is set...
0:39 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 20 samples per pixel of 1500
Octane: Refreshed image, 45 samples per pixel of 1500
Octane: Refreshed image, 69 samples per pixel of 1500
Octane: Refreshed image, 90 samples per pixel of 1500
Octane: Refreshed image, 102 samples per pixel of 1500
Octane: Refreshed image, 117 samples per pixel of 1500
Octane: Refreshed image, 154 samples per pixel of 1500
Octane: Refreshed image, 176 samples per pixel of 1500
Octane: Refreshed image, 200 samples per pixel of 1500
Octane: Refreshed image, 229 samples per pixel of 1500
Octane: Refreshed image, 260 samples per pixel of 1500
Octane: Refreshed image, 296 samples per pixel of 1500
Octane: Refreshed image, 336 samples per pixel of 1500
Octane: Refreshed image, 374 samples per pixel of 1500
Octane: Refreshed image, 414 samples per pixel of 1500
Octane: Refreshed image, 454 samples per pixel of 1500
Octane: Refreshed image, 494 samples per pixel of 1500
Octane: Refreshed image, 532 samples per pixel of 1500
Octane: Refreshed image, 571 samples per pixel of 1500
Octane: Refreshed image, 611 samples per pixel of 1500
Octane: Refreshed image, 650 samples per pixel of 1500
Octane: Refreshed image, 689 samples per pixel of 1500
Octane: Refreshed image, 729 samples per pixel of 1500
Octane: Refreshed image, 769 samples per pixel of 1500
Octane: Refreshed image, 808 samples per pixel of 1500
Octane: Refreshed image, 847 samples per pixel of 1500
Octane: Refreshed image, 885 samples per pixel of 1500
Octane: Refreshed image, 925 samples per pixel of 1500
Octane: Refreshed image, 964 samples per pixel of 1500
Octane: Refreshed image, 1004 samples per pixel of 1500
Octane: Refreshed image, 1044 samples per pixel of 1500
Octane: Refreshed image, 1084 samples per pixel of 1500
Octane: Refreshed image, 1123 samples per pixel of 1500
Octane: Refreshed image, 1161 samples per pixel of 1500
Octane: Refreshed image, 1200 samples per pixel of 1500
Octane: Refreshed image, 1240 samples per pixel of 1500
Octane: Refreshed image, 1279 samples per pixel of 1500
Octane: Refreshed image, 1319 samples per pixel of 1500
Octane: Refreshed image, 1359 samples per pixel of 1500
Octane: Refreshed image, 1398 samples per pixel of 1500
Octane: Refreshed image, 1437 samples per pixel of 1500
Octane: Refreshed image, 1485 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 20 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_020.png"


Octane: starting animation of frame 21...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:22 Octane kernel set: Path Tracing
0:22 Octane engine: creating meshes...
0:22 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:25 ...done, 
0:25 Gathering Subdiv objects data...
0:25 ...done, 
0:25 Gathering Octane Light objects data...
0:25 ...done, 
0:25 Gathering Instancer objects data...
0:25 ...done, 

0:25 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:25 ...done setting Mesh data in 0:00
0:25 Voxelizing...
0:39 ...voxelized in 0:14
0:39 ...done creating meshes
0:39 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.194813, Y: 0.447012, Z: 0.257383
Target: X: -0.146187, Y: 0.291069, Z: 0.173926
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.604259
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:39 Octane engine: Target node is set...
0:39 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 3 samples per pixel of 1500
Octane: Refreshed image, 21 samples per pixel of 1500
Octane: Refreshed image, 40 samples per pixel of 1500
Octane: Refreshed image, 60 samples per pixel of 1500
Octane: Refreshed image, 80 samples per pixel of 1500
Octane: Refreshed image, 93 samples per pixel of 1500
Octane: Refreshed image, 105 samples per pixel of 1500
Octane: Refreshed image, 140 samples per pixel of 1500
Octane: Refreshed image, 160 samples per pixel of 1500
Octane: Refreshed image, 181 samples per pixel of 1500
Octane: Refreshed image, 207 samples per pixel of 1500
Octane: Refreshed image, 235 samples per pixel of 1500
Octane: Refreshed image, 269 samples per pixel of 1500
Octane: Refreshed image, 305 samples per pixel of 1500
Octane: Refreshed image, 340 samples per pixel of 1500
Octane: Refreshed image, 375 samples per pixel of 1500
Octane: Refreshed image, 413 samples per pixel of 1500
Octane: Refreshed image, 448 samples per pixel of 1500
Octane: Refreshed image, 483 samples per pixel of 1500
Octane: Refreshed image, 519 samples per pixel of 1500
Octane: Refreshed image, 555 samples per pixel of 1500
Octane: Refreshed image, 590 samples per pixel of 1500
Octane: Refreshed image, 626 samples per pixel of 1500
Octane: Refreshed image, 663 samples per pixel of 1500
Octane: Refreshed image, 698 samples per pixel of 1500
Octane: Refreshed image, 734 samples per pixel of 1500
Octane: Refreshed image, 769 samples per pixel of 1500
Octane: Refreshed image, 804 samples per pixel of 1500
Octane: Refreshed image, 839 samples per pixel of 1500
Octane: Refreshed image, 878 samples per pixel of 1500
Octane: Refreshed image, 913 samples per pixel of 1500
Octane: Refreshed image, 949 samples per pixel of 1500
Octane: Refreshed image, 984 samples per pixel of 1500
Octane: Refreshed image, 1019 samples per pixel of 1500
Octane: Refreshed image, 1054 samples per pixel of 1500
Octane: Refreshed image, 1091 samples per pixel of 1500
Octane: Refreshed image, 1128 samples per pixel of 1500
Octane: Refreshed image, 1164 samples per pixel of 1500
Octane: Refreshed image, 1199 samples per pixel of 1500
Octane: Refreshed image, 1234 samples per pixel of 1500
Octane: Refreshed image, 1269 samples per pixel of 1500
Octane: Refreshed image, 1306 samples per pixel of 1500
Octane: Refreshed image, 1342 samples per pixel of 1500
Octane: Refreshed image, 1377 samples per pixel of 1500
Octane: Refreshed image, 1413 samples per pixel of 1500
Octane: Refreshed image, 1449 samples per pixel of 1500
Octane: Refreshed image, 1484 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 21 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_021.png"


Octane: starting animation of frame 22...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:26 Octane kernel set: Path Tracing
0:26 Octane engine: creating meshes...
0:26 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:29 ...done, 
0:29 Gathering Subdiv objects data...
0:29 ...done, 
0:29 Gathering Octane Light objects data...
0:29 ...done, 
0:29 Gathering Instancer objects data...
0:29 ...done, 

0:29 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:29 ...done setting Mesh data in 0:00
0:29 Voxelizing...
0:45 ...voxelized in 0:16
0:45 ...done creating meshes
0:45 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.195538, Y: 0.448949, Z: 0.258365
Target: X: -0.146912, Y: 0.293006, Z: 0.174908
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.606497
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:45 Octane engine: Target node is set...
0:45 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 3 samples per pixel of 1500
Octane: Refreshed image, 17 samples per pixel of 1500
Octane: Refreshed image, 38 samples per pixel of 1500
Octane: Refreshed image, 49 samples per pixel of 1500
Octane: Refreshed image, 65 samples per pixel of 1500
Octane: Refreshed image, 85 samples per pixel of 1500
Octane: Refreshed image, 99 samples per pixel of 1500
Octane: Refreshed image, 129 samples per pixel of 1500
Octane: Refreshed image, 147 samples per pixel of 1500
Octane: Refreshed image, 169 samples per pixel of 1500
Octane: Refreshed image, 192 samples per pixel of 1500
Octane: Refreshed image, 219 samples per pixel of 1500
Octane: Refreshed image, 249 samples per pixel of 1500
Octane: Refreshed image, 282 samples per pixel of 1500
Octane: Refreshed image, 315 samples per pixel of 1500
Octane: Refreshed image, 348 samples per pixel of 1500
Octane: Refreshed image, 380 samples per pixel of 1500
Octane: Refreshed image, 414 samples per pixel of 1500
Octane: Refreshed image, 447 samples per pixel of 1500
Octane: Refreshed image, 480 samples per pixel of 1500
Octane: Refreshed image, 513 samples per pixel of 1500
Octane: Refreshed image, 545 samples per pixel of 1500
Octane: Refreshed image, 579 samples per pixel of 1500
Octane: Refreshed image, 612 samples per pixel of 1500
Octane: Refreshed image, 645 samples per pixel of 1500
Octane: Refreshed image, 678 samples per pixel of 1500
Octane: Refreshed image, 711 samples per pixel of 1500
Octane: Refreshed image, 744 samples per pixel of 1500
Octane: Refreshed image, 778 samples per pixel of 1500
Octane: Refreshed image, 810 samples per pixel of 1500
Octane: Refreshed image, 843 samples per pixel of 1500
Octane: Refreshed image, 877 samples per pixel of 1500
Octane: Refreshed image, 909 samples per pixel of 1500
Octane: Refreshed image, 943 samples per pixel of 1500
Octane: Refreshed image, 974 samples per pixel of 1500
Octane: Refreshed image, 1009 samples per pixel of 1500
Octane: Refreshed image, 1042 samples per pixel of 1500
Octane: Refreshed image, 1074 samples per pixel of 1500
Octane: Refreshed image, 1108 samples per pixel of 1500
Octane: Refreshed image, 1139 samples per pixel of 1500
Octane: Refreshed image, 1174 samples per pixel of 1500
Octane: Refreshed image, 1207 samples per pixel of 1500
Octane: Refreshed image, 1239 samples per pixel of 1500
Octane: Refreshed image, 1273 samples per pixel of 1500
Octane: Refreshed image, 1304 samples per pixel of 1500
Octane: Refreshed image, 1339 samples per pixel of 1500
Octane: Refreshed image, 1372 samples per pixel of 1500
Octane: Refreshed image, 1404 samples per pixel of 1500
Octane: Refreshed image, 1438 samples per pixel of 1500
Octane: Refreshed image, 1470 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 22 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_022.png"


Octane: starting animation of frame 23...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:24 Octane kernel set: Path Tracing
0:24 Octane engine: creating meshes...
0:24 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:27 ...done, 
0:27 Gathering Subdiv objects data...
0:27 ...done, 
0:27 Gathering Octane Light objects data...
0:27 ...done, 
0:27 Gathering Instancer objects data...
0:27 ...done, 

0:27 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:27 ...done setting Mesh data in 0:00
0:27 Voxelizing...
0:42 ...voxelized in 0:15
0:42 ...done creating meshes
0:42 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.196293, Y: 0.450966, Z: 0.259387
Target: X: -0.147667, Y: 0.295024, Z: 0.17593
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.60881
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:42 Octane engine: Target node is set...
0:42 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 15 samples per pixel of 1500
Octane: Refreshed image, 31 samples per pixel of 1500
Octane: Refreshed image, 46 samples per pixel of 1500
Octane: Refreshed image, 71 samples per pixel of 1500
Octane: Refreshed image, 81 samples per pixel of 1500
Octane: Refreshed image, 94 samples per pixel of 1500
Octane: Refreshed image, 123 samples per pixel of 1500
Octane: Refreshed image, 141 samples per pixel of 1500
Octane: Refreshed image, 161 samples per pixel of 1500
Octane: Refreshed image, 183 samples per pixel of 1500
Octane: Refreshed image, 209 samples per pixel of 1500
Octane: Refreshed image, 238 samples per pixel of 1500
Octane: Refreshed image, 271 samples per pixel of 1500
Octane: Refreshed image, 301 samples per pixel of 1500
Octane: Refreshed image, 333 samples per pixel of 1500
Octane: Refreshed image, 365 samples per pixel of 1500
Octane: Refreshed image, 396 samples per pixel of 1500
Octane: Refreshed image, 428 samples per pixel of 1500
Octane: Refreshed image, 460 samples per pixel of 1500
Octane: Refreshed image, 491 samples per pixel of 1500
Octane: Refreshed image, 523 samples per pixel of 1500
Octane: Refreshed image, 555 samples per pixel of 1500
Octane: Refreshed image, 586 samples per pixel of 1500
Octane: Refreshed image, 618 samples per pixel of 1500
Octane: Refreshed image, 650 samples per pixel of 1500
Octane: Refreshed image, 681 samples per pixel of 1500
Octane: Refreshed image, 713 samples per pixel of 1500
Octane: Refreshed image, 745 samples per pixel of 1500
Octane: Refreshed image, 775 samples per pixel of 1500
Octane: Refreshed image, 808 samples per pixel of 1500
Octane: Refreshed image, 840 samples per pixel of 1500
Octane: Refreshed image, 870 samples per pixel of 1500
Octane: Refreshed image, 903 samples per pixel of 1500
Octane: Refreshed image, 935 samples per pixel of 1500
Octane: Refreshed image, 965 samples per pixel of 1500
Octane: Refreshed image, 999 samples per pixel of 1500
Octane: Refreshed image, 1030 samples per pixel of 1500
Octane: Refreshed image, 1061 samples per pixel of 1500
Octane: Refreshed image, 1093 samples per pixel of 1500
Octane: Refreshed image, 1125 samples per pixel of 1500
Octane: Refreshed image, 1156 samples per pixel of 1500
Octane: Refreshed image, 1188 samples per pixel of 1500
Octane: Refreshed image, 1220 samples per pixel of 1500
Octane: Refreshed image, 1251 samples per pixel of 1500
Octane: Refreshed image, 1283 samples per pixel of 1500
Octane: Refreshed image, 1315 samples per pixel of 1500
Octane: Refreshed image, 1346 samples per pixel of 1500
Octane: Refreshed image, 1378 samples per pixel of 1500
Octane: Refreshed image, 1409 samples per pixel of 1500
Octane: Refreshed image, 1441 samples per pixel of 1500
Octane: Refreshed image, 1473 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 23 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_023.png"


Octane: starting animation of frame 24...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:21 Octane kernel set: Path Tracing
0:21 Octane engine: creating meshes...
0:21 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:39 ...voxelized in 0:16
0:39 ...done creating meshes
0:39 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.197077, Y: 0.453062, Z: 0.260449
Target: X: -0.148451, Y: 0.297119, Z: 0.176992
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.611199
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:39 Octane engine: Target node is set...
0:39 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 3 samples per pixel of 1500
Octane: Refreshed image, 21 samples per pixel of 1500
Octane: Refreshed image, 37 samples per pixel of 1500
Octane: Refreshed image, 47 samples per pixel of 1500
Octane: Refreshed image, 66 samples per pixel of 1500
Octane: Refreshed image, 77 samples per pixel of 1500
Octane: Refreshed image, 107 samples per pixel of 1500
Octane: Refreshed image, 125 samples per pixel of 1500
Octane: Refreshed image, 144 samples per pixel of 1500
Octane: Refreshed image, 167 samples per pixel of 1500
Octane: Refreshed image, 192 samples per pixel of 1500
Octane: Refreshed image, 221 samples per pixel of 1500
Octane: Refreshed image, 252 samples per pixel of 1500
Octane: Refreshed image, 284 samples per pixel of 1500
Octane: Refreshed image, 315 samples per pixel of 1500
Octane: Refreshed image, 347 samples per pixel of 1500
Octane: Refreshed image, 377 samples per pixel of 1500
Octane: Refreshed image, 410 samples per pixel of 1500
Octane: Refreshed image, 441 samples per pixel of 1500
Octane: Refreshed image, 472 samples per pixel of 1500
Octane: Refreshed image, 504 samples per pixel of 1500
Octane: Refreshed image, 535 samples per pixel of 1500
Octane: Refreshed image, 566 samples per pixel of 1500
Octane: Refreshed image, 598 samples per pixel of 1500
Octane: Refreshed image, 630 samples per pixel of 1500
Octane: Refreshed image, 661 samples per pixel of 1500
Octane: Refreshed image, 691 samples per pixel of 1500
Octane: Refreshed image, 723 samples per pixel of 1500
Octane: Refreshed image, 754 samples per pixel of 1500
Octane: Refreshed image, 786 samples per pixel of 1500
Octane: Refreshed image, 818 samples per pixel of 1500
Octane: Refreshed image, 849 samples per pixel of 1500
Octane: Refreshed image, 880 samples per pixel of 1500
Octane: Refreshed image, 910 samples per pixel of 1500
Octane: Refreshed image, 942 samples per pixel of 1500
Octane: Refreshed image, 975 samples per pixel of 1500
Octane: Refreshed image, 1005 samples per pixel of 1500
Octane: Refreshed image, 1037 samples per pixel of 1500
Octane: Refreshed image, 1068 samples per pixel of 1500
Octane: Refreshed image, 1100 samples per pixel of 1500
Octane: Refreshed image, 1131 samples per pixel of 1500
Octane: Refreshed image, 1162 samples per pixel of 1500
Octane: Refreshed image, 1194 samples per pixel of 1500
Octane: Refreshed image, 1225 samples per pixel of 1500
Octane: Refreshed image, 1257 samples per pixel of 1500
Octane: Refreshed image, 1288 samples per pixel of 1500
Octane: Refreshed image, 1319 samples per pixel of 1500
Octane: Refreshed image, 1351 samples per pixel of 1500
Octane: Refreshed image, 1382 samples per pixel of 1500
Octane: Refreshed image, 1414 samples per pixel of 1500
Octane: Refreshed image, 1444 samples per pixel of 1500
Octane: Refreshed image, 1477 samples per pixel of 1500
Octane: Refreshed image, 1490 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 24 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_024.png"


Octane: starting animation of frame 25...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:21 Octane kernel set: Path Tracing
0:21 Octane engine: creating meshes...
0:21 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:38 ...voxelized in 0:15
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.19789, Y: 0.455235, Z: 0.261551
Target: X: -0.149264, Y: 0.299292, Z: 0.178094
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.613667
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 4 samples per pixel of 1500
Octane: Refreshed image, 16 samples per pixel of 1500
Octane: Refreshed image, 31 samples per pixel of 1500
Octane: Refreshed image, 47 samples per pixel of 1500
Octane: Refreshed image, 63 samples per pixel of 1500
Octane: Refreshed image, 82 samples per pixel of 1500
Octane: Refreshed image, 94 samples per pixel of 1500
Octane: Refreshed image, 123 samples per pixel of 1500
Octane: Refreshed image, 142 samples per pixel of 1500
Octane: Refreshed image, 161 samples per pixel of 1500
Octane: Refreshed image, 183 samples per pixel of 1500
Octane: Refreshed image, 209 samples per pixel of 1500
Octane: Refreshed image, 238 samples per pixel of 1500
Octane: Refreshed image, 269 samples per pixel of 1500
Octane: Refreshed image, 301 samples per pixel of 1500
Octane: Refreshed image, 333 samples per pixel of 1500
Octane: Refreshed image, 364 samples per pixel of 1500
Octane: Refreshed image, 396 samples per pixel of 1500
Octane: Refreshed image, 428 samples per pixel of 1500
Octane: Refreshed image, 459 samples per pixel of 1500
Octane: Refreshed image, 490 samples per pixel of 1500
Octane: Refreshed image, 522 samples per pixel of 1500
Octane: Refreshed image, 554 samples per pixel of 1500
Octane: Refreshed image, 584 samples per pixel of 1500
Octane: Refreshed image, 617 samples per pixel of 1500
Octane: Refreshed image, 648 samples per pixel of 1500
Octane: Refreshed image, 679 samples per pixel of 1500
Octane: Refreshed image, 711 samples per pixel of 1500
Octane: Refreshed image, 743 samples per pixel of 1500
Octane: Refreshed image, 774 samples per pixel of 1500
Octane: Refreshed image, 806 samples per pixel of 1500
Octane: Refreshed image, 837 samples per pixel of 1500
Octane: Refreshed image, 869 samples per pixel of 1500
Octane: Refreshed image, 900 samples per pixel of 1500
Octane: Refreshed image, 932 samples per pixel of 1500
Octane: Refreshed image, 964 samples per pixel of 1500
Octane: Refreshed image, 995 samples per pixel of 1500
Octane: Refreshed image, 1027 samples per pixel of 1500
Octane: Refreshed image, 1058 samples per pixel of 1500
Octane: Refreshed image, 1090 samples per pixel of 1500
Octane: Refreshed image, 1121 samples per pixel of 1500
Octane: Refreshed image, 1153 samples per pixel of 1500
Octane: Refreshed image, 1184 samples per pixel of 1500
Octane: Refreshed image, 1216 samples per pixel of 1500
Octane: Refreshed image, 1248 samples per pixel of 1500
Octane: Refreshed image, 1279 samples per pixel of 1500
Octane: Refreshed image, 1311 samples per pixel of 1500
Octane: Refreshed image, 1343 samples per pixel of 1500
Octane: Refreshed image, 1371 samples per pixel of 1500
Octane: Refreshed image, 1403 samples per pixel of 1500
Octane: Refreshed image, 1436 samples per pixel of 1500
Octane: Refreshed image, 1466 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 25 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_025.png"


Octane: starting animation of frame 26...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:23 Octane kernel set: Path Tracing
0:23 Octane engine: creating meshes...
0:23 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:26 ...done, 
0:26 Gathering Subdiv objects data...
0:26 ...done, 
0:26 Gathering Octane Light objects data...
0:26 ...done, 
0:26 Gathering Instancer objects data...
0:26 ...done, 

0:26 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:26 ...done setting Mesh data in 0:00
0:26 Voxelizing...
0:40 ...voxelized in 0:14
0:40 ...done creating meshes
0:40 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.198732, Y: 0.457483, Z: 0.26269
Target: X: -0.150106, Y: 0.30154, Z: 0.179233
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.616214
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:40 Octane engine: Target node is set...
0:40 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 2 samples per pixel of 1500
Octane: Refreshed image, 20 samples per pixel of 1500
Octane: Refreshed image, 38 samples per pixel of 1500
Octane: Refreshed image, 49 samples per pixel of 1500
Octane: Refreshed image, 64 samples per pixel of 1500
Octane: Refreshed image, 84 samples per pixel of 1500
Octane: Refreshed image, 95 samples per pixel of 1500
Octane: Refreshed image, 124 samples per pixel of 1500
Octane: Refreshed image, 143 samples per pixel of 1500
Octane: Refreshed image, 162 samples per pixel of 1500
Octane: Refreshed image, 184 samples per pixel of 1500
Octane: Refreshed image, 210 samples per pixel of 1500
Octane: Refreshed image, 238 samples per pixel of 1500
Octane: Refreshed image, 270 samples per pixel of 1500
Octane: Refreshed image, 302 samples per pixel of 1500
Octane: Refreshed image, 333 samples per pixel of 1500
Octane: Refreshed image, 364 samples per pixel of 1500
Octane: Refreshed image, 396 samples per pixel of 1500
Octane: Refreshed image, 428 samples per pixel of 1500
Octane: Refreshed image, 458 samples per pixel of 1500
Octane: Refreshed image, 490 samples per pixel of 1500
Octane: Refreshed image, 523 samples per pixel of 1500
Octane: Refreshed image, 553 samples per pixel of 1500
Octane: Refreshed image, 584 samples per pixel of 1500
Octane: Refreshed image, 617 samples per pixel of 1500
Octane: Refreshed image, 648 samples per pixel of 1500
Octane: Refreshed image, 679 samples per pixel of 1500
Octane: Refreshed image, 711 samples per pixel of 1500
Octane: Refreshed image, 742 samples per pixel of 1500
Octane: Refreshed image, 774 samples per pixel of 1500
Octane: Refreshed image, 805 samples per pixel of 1500
Octane: Refreshed image, 837 samples per pixel of 1500
Octane: Refreshed image, 867 samples per pixel of 1500
Octane: Refreshed image, 900 samples per pixel of 1500
Octane: Refreshed image, 931 samples per pixel of 1500
Octane: Refreshed image, 962 samples per pixel of 1500
Octane: Refreshed image, 993 samples per pixel of 1500
Octane: Refreshed image, 1025 samples per pixel of 1500
Octane: Refreshed image, 1056 samples per pixel of 1500
Octane: Refreshed image, 1087 samples per pixel of 1500
Octane: Refreshed image, 1120 samples per pixel of 1500
Octane: Refreshed image, 1151 samples per pixel of 1500
Octane: Refreshed image, 1182 samples per pixel of 1500
Octane: Refreshed image, 1213 samples per pixel of 1500
Octane: Refreshed image, 1246 samples per pixel of 1500
Octane: Refreshed image, 1276 samples per pixel of 1500
Octane: Refreshed image, 1308 samples per pixel of 1500
Octane: Refreshed image, 1340 samples per pixel of 1500
Octane: Refreshed image, 1371 samples per pixel of 1500
Octane: Refreshed image, 1402 samples per pixel of 1500
Octane: Refreshed image, 1434 samples per pixel of 1500
Octane: Refreshed image, 1465 samples per pixel of 1500
Octane: Refreshed image, 1499 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 26 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_026.png"


Octane: starting animation of frame 27...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:23 Octane kernel set: Path Tracing
0:23 Octane engine: creating meshes...
0:23 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:25 ...done, 
0:25 Gathering Subdiv objects data...
0:25 ...done, 
0:25 Gathering Octane Light objects data...
0:25 ...done, 
0:25 Gathering Instancer objects data...
0:25 ...done, 

0:25 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:25 ...done setting Mesh data in 0:00
0:25 Voxelizing...
0:41 ...voxelized in 0:16
0:41 ...done creating meshes
0:41 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.199601, Y: 0.459806, Z: 0.263868
Target: X: -0.150975, Y: 0.303863, Z: 0.180411
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.618843
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:41 Octane engine: Target node is set...
0:41 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 2 samples per pixel of 1500
Octane: Refreshed image, 8 samples per pixel of 1500
Octane: Refreshed image, 28 samples per pixel of 1500
Octane: Refreshed image, 40 samples per pixel of 1500
Octane: Refreshed image, 55 samples per pixel of 1500
Octane: Refreshed image, 74 samples per pixel of 1500
Octane: Refreshed image, 86 samples per pixel of 1500
Octane: Refreshed image, 115 samples per pixel of 1500
Octane: Refreshed image, 132 samples per pixel of 1500
Octane: Refreshed image, 152 samples per pixel of 1500
Octane: Refreshed image, 174 samples per pixel of 1500
Octane: Refreshed image, 199 samples per pixel of 1500
Octane: Refreshed image, 227 samples per pixel of 1500
Octane: Refreshed image, 259 samples per pixel of 1500
Octane: Refreshed image, 290 samples per pixel of 1500
Octane: Refreshed image, 321 samples per pixel of 1500
Octane: Refreshed image, 351 samples per pixel of 1500
Octane: Refreshed image, 384 samples per pixel of 1500
Octane: Refreshed image, 415 samples per pixel of 1500
Octane: Refreshed image, 446 samples per pixel of 1500
Octane: Refreshed image, 476 samples per pixel of 1500
Octane: Refreshed image, 509 samples per pixel of 1500
Octane: Refreshed image, 540 samples per pixel of 1500
Octane: Refreshed image, 571 samples per pixel of 1500
Octane: Refreshed image, 601 samples per pixel of 1500
Octane: Refreshed image, 633 samples per pixel of 1500
Octane: Refreshed image, 664 samples per pixel of 1500
Octane: Refreshed image, 695 samples per pixel of 1500
Octane: Refreshed image, 726 samples per pixel of 1500
Octane: Refreshed image, 758 samples per pixel of 1500
Octane: Refreshed image, 789 samples per pixel of 1500
Octane: Refreshed image, 820 samples per pixel of 1500
Octane: Refreshed image, 850 samples per pixel of 1500
Octane: Refreshed image, 883 samples per pixel of 1500
Octane: Refreshed image, 914 samples per pixel of 1500
Octane: Refreshed image, 945 samples per pixel of 1500
Octane: Refreshed image, 975 samples per pixel of 1500
Octane: Refreshed image, 1008 samples per pixel of 1500
Octane: Refreshed image, 1039 samples per pixel of 1500
Octane: Refreshed image, 1070 samples per pixel of 1500
Octane: Refreshed image, 1100 samples per pixel of 1500
Octane: Refreshed image, 1132 samples per pixel of 1500
Octane: Refreshed image, 1164 samples per pixel of 1500
Octane: Refreshed image, 1195 samples per pixel of 1500
Octane: Refreshed image, 1225 samples per pixel of 1500
Octane: Refreshed image, 1257 samples per pixel of 1500
Octane: Refreshed image, 1288 samples per pixel of 1500
Octane: Refreshed image, 1320 samples per pixel of 1500
Octane: Refreshed image, 1350 samples per pixel of 1500
Octane: Refreshed image, 1382 samples per pixel of 1500
Octane: Refreshed image, 1413 samples per pixel of 1500
Octane: Refreshed image, 1444 samples per pixel of 1500
Octane: Refreshed image, 1474 samples per pixel of 1500
Octane: Refreshed image, 1484 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 27 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_027.png"


Octane: starting animation of frame 28...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:24 Octane kernel set: Path Tracing
0:24 Octane engine: creating meshes...
0:24 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:27 ...done, 
0:27 Gathering Subdiv objects data...
0:27 ...done, 
0:27 Gathering Octane Light objects data...
0:27 ...done, 
0:27 Gathering Instancer objects data...
0:27 ...done, 

0:27 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:27 ...done setting Mesh data in 0:00
0:27 Voxelizing...
0:42 ...voxelized in 0:15
0:42 ...done creating meshes
0:42 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.200497, Y: 0.462202, Z: 0.265082
Target: X: -0.151871, Y: 0.306259, Z: 0.181625
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.621555
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:42 Octane engine: Target node is set...
0:42 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 4 samples per pixel of 1500
Octane: Refreshed image, 10 samples per pixel of 1500
Octane: Refreshed image, 29 samples per pixel of 1500
Octane: Refreshed image, 39 samples per pixel of 1500
Octane: Refreshed image, 64 samples per pixel of 1500
Octane: Refreshed image, 74 samples per pixel of 1500
Octane: Refreshed image, 85 samples per pixel of 1500
Octane: Refreshed image, 114 samples per pixel of 1500
Octane: Refreshed image, 130 samples per pixel of 1500
Octane: Refreshed image, 149 samples per pixel of 1500
Octane: Refreshed image, 172 samples per pixel of 1500
Octane: Refreshed image, 197 samples per pixel of 1500
Octane: Refreshed image, 224 samples per pixel of 1500
Octane: Refreshed image, 254 samples per pixel of 1500
Octane: Refreshed image, 284 samples per pixel of 1500
Octane: Refreshed image, 315 samples per pixel of 1500
Octane: Refreshed image, 345 samples per pixel of 1500
Octane: Refreshed image, 377 samples per pixel of 1500
Octane: Refreshed image, 407 samples per pixel of 1500
Octane: Refreshed image, 438 samples per pixel of 1500
Octane: Refreshed image, 468 samples per pixel of 1500
Octane: Refreshed image, 497 samples per pixel of 1500
Octane: Refreshed image, 528 samples per pixel of 1500
Octane: Refreshed image, 558 samples per pixel of 1500
Octane: Refreshed image, 588 samples per pixel of 1500
Octane: Refreshed image, 612 samples per pixel of 1500
Octane: Refreshed image, 646 samples per pixel of 1500
Octane: Refreshed image, 677 samples per pixel of 1500
Octane: Refreshed image, 710 samples per pixel of 1500
Octane: Refreshed image, 740 samples per pixel of 1500
Octane: Refreshed image, 771 samples per pixel of 1500
Octane: Refreshed image, 801 samples per pixel of 1500
Octane: Refreshed image, 831 samples per pixel of 1500
Octane: Refreshed image, 861 samples per pixel of 1500
Octane: Refreshed image, 891 samples per pixel of 1500
Octane: Refreshed image, 921 samples per pixel of 1500
Octane: Refreshed image, 951 samples per pixel of 1500
Octane: Refreshed image, 982 samples per pixel of 1500
Octane: Refreshed image, 1012 samples per pixel of 1500
Octane: Refreshed image, 1044 samples per pixel of 1500
Octane: Refreshed image, 1074 samples per pixel of 1500
Octane: Refreshed image, 1105 samples per pixel of 1500
Octane: Refreshed image, 1135 samples per pixel of 1500
Octane: Refreshed image, 1165 samples per pixel of 1500
Octane: Refreshed image, 1195 samples per pixel of 1500
Octane: Refreshed image, 1225 samples per pixel of 1500
Octane: Refreshed image, 1255 samples per pixel of 1500
Octane: Refreshed image, 1285 samples per pixel of 1500
Octane: Refreshed image, 1317 samples per pixel of 1500
Octane: Refreshed image, 1348 samples per pixel of 1500
Octane: Refreshed image, 1379 samples per pixel of 1500
Octane: Refreshed image, 1409 samples per pixel of 1500
Octane: Refreshed image, 1439 samples per pixel of 1500
Octane: Refreshed image, 1470 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 28 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_028.png"


Octane: starting animation of frame 29...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:26 Octane kernel set: Path Tracing
0:26 Octane engine: creating meshes...
0:26 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:28 ...done, 
0:28 Gathering Subdiv objects data...
0:28 ...done, 
0:28 Gathering Octane Light objects data...
0:28 ...done, 
0:28 Gathering Instancer objects data...
0:28 ...done, 

0:28 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:28 ...done setting Mesh data in 0:00
0:28 Voxelizing...
0:44 ...voxelized in 0:16
0:44 ...done creating meshes
0:44 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.201421, Y: 0.464669, Z: 0.266333
Target: X: -0.152795, Y: 0.308726, Z: 0.182876
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.624353
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:44 Octane engine: Target node is set...
0:44 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 5 samples per pixel of 1500
Octane: Refreshed image, 15 samples per pixel of 1500
Octane: Refreshed image, 29 samples per pixel of 1500
Octane: Refreshed image, 50 samples per pixel of 1500
Octane: Refreshed image, 58 samples per pixel of 1500
Octane: Refreshed image, 75 samples per pixel of 1500
Octane: Refreshed image, 87 samples per pixel of 1500
Octane: Refreshed image, 113 samples per pixel of 1500
Octane: Refreshed image, 130 samples per pixel of 1500
Octane: Refreshed image, 147 samples per pixel of 1500
Octane: Refreshed image, 167 samples per pixel of 1500
Octane: Refreshed image, 190 samples per pixel of 1500
Octane: Refreshed image, 217 samples per pixel of 1500
Octane: Refreshed image, 245 samples per pixel of 1500
Octane: Refreshed image, 274 samples per pixel of 1500
Octane: Refreshed image, 303 samples per pixel of 1500
Octane: Refreshed image, 332 samples per pixel of 1500
Octane: Refreshed image, 359 samples per pixel of 1500
Octane: Refreshed image, 389 samples per pixel of 1500
Octane: Refreshed image, 417 samples per pixel of 1500
Octane: Refreshed image, 446 samples per pixel of 1500
Octane: Refreshed image, 474 samples per pixel of 1500
Octane: Refreshed image, 503 samples per pixel of 1500
Octane: Refreshed image, 532 samples per pixel of 1500
Octane: Refreshed image, 560 samples per pixel of 1500
Octane: Refreshed image, 589 samples per pixel of 1500
Octane: Refreshed image, 618 samples per pixel of 1500
Octane: Refreshed image, 646 samples per pixel of 1500
Octane: Refreshed image, 675 samples per pixel of 1500
Octane: Refreshed image, 704 samples per pixel of 1500
Octane: Refreshed image, 732 samples per pixel of 1500
Octane: Refreshed image, 761 samples per pixel of 1500
Octane: Refreshed image, 789 samples per pixel of 1500
Octane: Refreshed image, 818 samples per pixel of 1500
Octane: Refreshed image, 846 samples per pixel of 1500
Octane: Refreshed image, 876 samples per pixel of 1500
Octane: Refreshed image, 904 samples per pixel of 1500
Octane: Refreshed image, 932 samples per pixel of 1500
Octane: Refreshed image, 961 samples per pixel of 1500
Octane: Refreshed image, 991 samples per pixel of 1500
Octane: Refreshed image, 1018 samples per pixel of 1500
Octane: Refreshed image, 1047 samples per pixel of 1500
Octane: Refreshed image, 1076 samples per pixel of 1500
Octane: Refreshed image, 1104 samples per pixel of 1500
Octane: Refreshed image, 1133 samples per pixel of 1500
Octane: Refreshed image, 1162 samples per pixel of 1500
Octane: Refreshed image, 1190 samples per pixel of 1500
Octane: Refreshed image, 1219 samples per pixel of 1500
Octane: Refreshed image, 1248 samples per pixel of 1500
Octane: Refreshed image, 1277 samples per pixel of 1500
Octane: Refreshed image, 1305 samples per pixel of 1500
Octane: Refreshed image, 1333 samples per pixel of 1500
Octane: Refreshed image, 1362 samples per pixel of 1500
Octane: Refreshed image, 1390 samples per pixel of 1500
Octane: Refreshed image, 1420 samples per pixel of 1500
Octane: Refreshed image, 1448 samples per pixel of 1500
Octane: Refreshed image, 1476 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 29 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_029.png"


Octane: starting animation of frame 30...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:21 Octane kernel set: Path Tracing
0:21 Octane engine: creating meshes...
0:21 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:38 ...voxelized in 0:15
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.202371, Y: 0.467207, Z: 0.267619
Target: X: -0.153745, Y: 0.311264, Z: 0.184162
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.627237
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 3 samples per pixel of 1500
Octane: Refreshed image, 13 samples per pixel of 1500
Octane: Refreshed image, 32 samples per pixel of 1500
Octane: Refreshed image, 42 samples per pixel of 1500
Octane: Refreshed image, 56 samples per pixel of 1500
Octane: Refreshed image, 73 samples per pixel of 1500
Octane: Refreshed image, 83 samples per pixel of 1500
Octane: Refreshed image, 111 samples per pixel of 1500
Octane: Refreshed image, 126 samples per pixel of 1500
Octane: Refreshed image, 143 samples per pixel of 1500
Octane: Refreshed image, 163 samples per pixel of 1500
Octane: Refreshed image, 186 samples per pixel of 1500
Octane: Refreshed image, 212 samples per pixel of 1500
Octane: Refreshed image, 241 samples per pixel of 1500
Octane: Refreshed image, 270 samples per pixel of 1500
Octane: Refreshed image, 297 samples per pixel of 1500
Octane: Refreshed image, 326 samples per pixel of 1500
Octane: Refreshed image, 355 samples per pixel of 1500
Octane: Refreshed image, 382 samples per pixel of 1500
Octane: Refreshed image, 411 samples per pixel of 1500
Octane: Refreshed image, 439 samples per pixel of 1500
Octane: Refreshed image, 467 samples per pixel of 1500
Octane: Refreshed image, 496 samples per pixel of 1500
Octane: Refreshed image, 524 samples per pixel of 1500
Octane: Refreshed image, 552 samples per pixel of 1500
Octane: Refreshed image, 581 samples per pixel of 1500
Octane: Refreshed image, 609 samples per pixel of 1500
Octane: Refreshed image, 637 samples per pixel of 1500
Octane: Refreshed image, 665 samples per pixel of 1500
Octane: Refreshed image, 694 samples per pixel of 1500
Octane: Refreshed image, 722 samples per pixel of 1500
Octane: Refreshed image, 750 samples per pixel of 1500
Octane: Refreshed image, 779 samples per pixel of 1500
Octane: Refreshed image, 807 samples per pixel of 1500
Octane: Refreshed image, 835 samples per pixel of 1500
Octane: Refreshed image, 864 samples per pixel of 1500
Octane: Refreshed image, 891 samples per pixel of 1500
Octane: Refreshed image, 920 samples per pixel of 1500
Octane: Refreshed image, 948 samples per pixel of 1500
Octane: Refreshed image, 976 samples per pixel of 1500
Octane: Refreshed image, 1005 samples per pixel of 1500
Octane: Refreshed image, 1033 samples per pixel of 1500
Octane: Refreshed image, 1061 samples per pixel of 1500
Octane: Refreshed image, 1090 samples per pixel of 1500
Octane: Refreshed image, 1117 samples per pixel of 1500
Octane: Refreshed image, 1146 samples per pixel of 1500
Octane: Refreshed image, 1175 samples per pixel of 1500
Octane: Refreshed image, 1202 samples per pixel of 1500
Octane: Refreshed image, 1231 samples per pixel of 1500
Octane: Refreshed image, 1259 samples per pixel of 1500
Octane: Refreshed image, 1287 samples per pixel of 1500
Octane: Refreshed image, 1316 samples per pixel of 1500
Octane: Refreshed image, 1344 samples per pixel of 1500
Octane: Refreshed image, 1372 samples per pixel of 1500
Octane: Refreshed image, 1401 samples per pixel of 1500
Octane: Refreshed image, 1429 samples per pixel of 1500
Octane: Refreshed image, 1457 samples per pixel of 1500
Octane: Refreshed image, 1497 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 30 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_030.png"


Octane: starting animation of frame 31...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:24 Octane kernel set: Path Tracing
0:24 Octane engine: creating meshes...
0:24 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:26 ...done, 
0:26 Gathering Subdiv objects data...
0:26 ...done, 
0:26 Gathering Octane Light objects data...
0:26 ...done, 
0:26 Gathering Instancer objects data...
0:26 ...done, 

0:26 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:26 ...done setting Mesh data in 0:00
0:26 Voxelizing...
0:41 ...voxelized in 0:15
0:41 ...done creating meshes
0:41 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.203346, Y: 0.469814, Z: 0.26894
Target: X: -0.15472, Y: 0.313871, Z: 0.185483
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.63021
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:41 Octane engine: Target node is set...
0:41 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 12 samples per pixel of 1500
Octane: Refreshed image, 27 samples per pixel of 1500
Octane: Refreshed image, 37 samples per pixel of 1500
Octane: Refreshed image, 58 samples per pixel of 1500
Octane: Refreshed image, 68 samples per pixel of 1500
Octane: Refreshed image, 91 samples per pixel of 1500
Octane: Refreshed image, 106 samples per pixel of 1500
Octane: Refreshed image, 121 samples per pixel of 1500
Octane: Refreshed image, 141 samples per pixel of 1500
Octane: Refreshed image, 161 samples per pixel of 1500
Octane: Refreshed image, 182 samples per pixel of 1500
Octane: Refreshed image, 211 samples per pixel of 1500
Octane: Refreshed image, 237 samples per pixel of 1500
Octane: Refreshed image, 267 samples per pixel of 1500
Octane: Refreshed image, 296 samples per pixel of 1500
Octane: Refreshed image, 325 samples per pixel of 1500
Octane: Refreshed image, 352 samples per pixel of 1500
Octane: Refreshed image, 382 samples per pixel of 1500
Octane: Refreshed image, 411 samples per pixel of 1500
Octane: Refreshed image, 440 samples per pixel of 1500
Octane: Refreshed image, 467 samples per pixel of 1500
Octane: Refreshed image, 497 samples per pixel of 1500
Octane: Refreshed image, 525 samples per pixel of 1500
Octane: Refreshed image, 555 samples per pixel of 1500
Octane: Refreshed image, 582 samples per pixel of 1500
Octane: Refreshed image, 611 samples per pixel of 1500
Octane: Refreshed image, 640 samples per pixel of 1500
Octane: Refreshed image, 670 samples per pixel of 1500
Octane: Refreshed image, 696 samples per pixel of 1500
Octane: Refreshed image, 726 samples per pixel of 1500
Octane: Refreshed image, 755 samples per pixel of 1500
Octane: Refreshed image, 785 samples per pixel of 1500
Octane: Refreshed image, 811 samples per pixel of 1500
Octane: Refreshed image, 841 samples per pixel of 1500
Octane: Refreshed image, 870 samples per pixel of 1500
Octane: Refreshed image, 899 samples per pixel of 1500
Octane: Refreshed image, 926 samples per pixel of 1500
Octane: Refreshed image, 956 samples per pixel of 1500
Octane: Refreshed image, 985 samples per pixel of 1500
Octane: Refreshed image, 1014 samples per pixel of 1500
Octane: Refreshed image, 1042 samples per pixel of 1500
Octane: Refreshed image, 1071 samples per pixel of 1500
Octane: Refreshed image, 1099 samples per pixel of 1500
Octane: Refreshed image, 1129 samples per pixel of 1500
Octane: Refreshed image, 1158 samples per pixel of 1500
Octane: Refreshed image, 1186 samples per pixel of 1500
Octane: Refreshed image, 1214 samples per pixel of 1500
Octane: Refreshed image, 1244 samples per pixel of 1500
Octane: Refreshed image, 1273 samples per pixel of 1500
Octane: Refreshed image, 1300 samples per pixel of 1500
Octane: Refreshed image, 1329 samples per pixel of 1500
Octane: Refreshed image, 1359 samples per pixel of 1500
Octane: Refreshed image, 1388 samples per pixel of 1500
Octane: Refreshed image, 1415 samples per pixel of 1500
Octane: Refreshed image, 1444 samples per pixel of 1500
Octane: Refreshed image, 1474 samples per pixel of 1500
Octane: Refreshed image, 1494 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 31 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_031.png"


Octane: starting animation of frame 32...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:23 Octane kernel set: Path Tracing
0:23 Octane engine: creating meshes...
0:23 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:25 ...done, 
0:25 Gathering Subdiv objects data...
0:25 ...done, 
0:25 Gathering Octane Light objects data...
0:25 ...done, 
0:25 Gathering Instancer objects data...
0:25 ...done, 

0:25 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:25 ...done setting Mesh data in 0:00
0:25 Voxelizing...
0:41 ...voxelized in 0:16
0:41 ...done creating meshes
0:41 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.204347, Y: 0.472488, Z: 0.270296
Target: X: -0.155721, Y: 0.316545, Z: 0.186839
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.633272
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:41 Octane engine: Target node is set...
0:41 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 3 samples per pixel of 1500
Octane: Refreshed image, 19 samples per pixel of 1500
Octane: Refreshed image, 42 samples per pixel of 1500
Octane: Refreshed image, 49 samples per pixel of 1500
Octane: Refreshed image, 68 samples per pixel of 1500
Octane: Refreshed image, 78 samples per pixel of 1500
Octane: Refreshed image, 106 samples per pixel of 1500
Octane: Refreshed image, 122 samples per pixel of 1500
Octane: Refreshed image, 141 samples per pixel of 1500
Octane: Refreshed image, 161 samples per pixel of 1500
Octane: Refreshed image, 183 samples per pixel of 1500
Octane: Refreshed image, 211 samples per pixel of 1500
Octane: Refreshed image, 241 samples per pixel of 1500
Octane: Refreshed image, 268 samples per pixel of 1500
Octane: Refreshed image, 297 samples per pixel of 1500
Octane: Refreshed image, 327 samples per pixel of 1500
Octane: Refreshed image, 356 samples per pixel of 1500
Octane: Refreshed image, 385 samples per pixel of 1500
Octane: Refreshed image, 415 samples per pixel of 1500
Octane: Refreshed image, 441 samples per pixel of 1500
Octane: Refreshed image, 471 samples per pixel of 1500
Octane: Refreshed image, 500 samples per pixel of 1500
Octane: Refreshed image, 530 samples per pixel of 1500
Octane: Refreshed image, 559 samples per pixel of 1500
Octane: Refreshed image, 588 samples per pixel of 1500
Octane: Refreshed image, 616 samples per pixel of 1500
Octane: Refreshed image, 646 samples per pixel of 1500
Octane: Refreshed image, 675 samples per pixel of 1500
Octane: Refreshed image, 704 samples per pixel of 1500
Octane: Refreshed image, 734 samples per pixel of 1500
Octane: Refreshed image, 762 samples per pixel of 1500
Octane: Refreshed image, 791 samples per pixel of 1500
Octane: Refreshed image, 819 samples per pixel of 1500
Octane: Refreshed image, 848 samples per pixel of 1500
Octane: Refreshed image, 878 samples per pixel of 1500
Octane: Refreshed image, 907 samples per pixel of 1500
Octane: Refreshed image, 935 samples per pixel of 1500
Octane: Refreshed image, 964 samples per pixel of 1500
Octane: Refreshed image, 994 samples per pixel of 1500
Octane: Refreshed image, 1021 samples per pixel of 1500
Octane: Refreshed image, 1051 samples per pixel of 1500
Octane: Refreshed image, 1081 samples per pixel of 1500
Octane: Refreshed image, 1109 samples per pixel of 1500
Octane: Refreshed image, 1137 samples per pixel of 1500
Octane: Refreshed image, 1166 samples per pixel of 1500
Octane: Refreshed image, 1196 samples per pixel of 1500
Octane: Refreshed image, 1225 samples per pixel of 1500
Octane: Refreshed image, 1254 samples per pixel of 1500
Octane: Refreshed image, 1282 samples per pixel of 1500
Octane: Refreshed image, 1312 samples per pixel of 1500
Octane: Refreshed image, 1340 samples per pixel of 1500
Octane: Refreshed image, 1370 samples per pixel of 1500
Octane: Refreshed image, 1400 samples per pixel of 1500
Octane: Refreshed image, 1427 samples per pixel of 1500
Octane: Refreshed image, 1456 samples per pixel of 1500
Octane: Refreshed image, 1484 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 32 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_032.png"


Octane: starting animation of frame 33...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:29 Octane kernel set: Path Tracing
0:29 Octane engine: creating meshes...
0:29 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:32 ...done, 
0:32 Gathering Subdiv objects data...
0:32 ...done, 
0:32 Gathering Octane Light objects data...
0:32 ...done, 
0:32 Gathering Instancer objects data...
0:32 ...done, 

0:32 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:32 ...done setting Mesh data in 0:00
0:32 Voxelizing...
0:47 ...voxelized in 0:15
0:47 ...done creating meshes
0:47 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.205372, Y: 0.475228, Z: 0.271685
Target: X: -0.156746, Y: 0.319285, Z: 0.188228
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.636427
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:47 Octane engine: Target node is set...
0:47 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 4 samples per pixel of 1500
Octane: Refreshed image, 13 samples per pixel of 1500
Octane: Refreshed image, 33 samples per pixel of 1500
Octane: Refreshed image, 43 samples per pixel of 1500
Octane: Refreshed image, 58 samples per pixel of 1500
Octane: Refreshed image, 75 samples per pixel of 1500
Octane: Refreshed image, 88 samples per pixel of 1500
Octane: Refreshed image, 112 samples per pixel of 1500
Octane: Refreshed image, 130 samples per pixel of 1500
Octane: Refreshed image, 147 samples per pixel of 1500
Octane: Refreshed image, 170 samples per pixel of 1500
Octane: Refreshed image, 192 samples per pixel of 1500
Octane: Refreshed image, 219 samples per pixel of 1500
Octane: Refreshed image, 248 samples per pixel of 1500
Octane: Refreshed image, 277 samples per pixel of 1500
Octane: Refreshed image, 307 samples per pixel of 1500
Octane: Refreshed image, 335 samples per pixel of 1500
Octane: Refreshed image, 365 samples per pixel of 1500
Octane: Refreshed image, 395 samples per pixel of 1500
Octane: Refreshed image, 425 samples per pixel of 1500
Octane: Refreshed image, 455 samples per pixel of 1500
Octane: Refreshed image, 484 samples per pixel of 1500
Octane: Refreshed image, 514 samples per pixel of 1500
Octane: Refreshed image, 544 samples per pixel of 1500
Octane: Refreshed image, 573 samples per pixel of 1500
Octane: Refreshed image, 602 samples per pixel of 1500
Octane: Refreshed image, 632 samples per pixel of 1500
Octane: Refreshed image, 660 samples per pixel of 1500
Octane: Refreshed image, 689 samples per pixel of 1500
Octane: Refreshed image, 719 samples per pixel of 1500
Octane: Refreshed image, 749 samples per pixel of 1500
Octane: Refreshed image, 779 samples per pixel of 1500
Octane: Refreshed image, 809 samples per pixel of 1500
Octane: Refreshed image, 839 samples per pixel of 1500
Octane: Refreshed image, 869 samples per pixel of 1500
Octane: Refreshed image, 897 samples per pixel of 1500
Octane: Refreshed image, 926 samples per pixel of 1500
Octane: Refreshed image, 956 samples per pixel of 1500
Octane: Refreshed image, 984 samples per pixel of 1500
Octane: Refreshed image, 1014 samples per pixel of 1500
Octane: Refreshed image, 1044 samples per pixel of 1500
Octane: Refreshed image, 1074 samples per pixel of 1500
Octane: Refreshed image, 1103 samples per pixel of 1500
Octane: Refreshed image, 1133 samples per pixel of 1500
Octane: Refreshed image, 1163 samples per pixel of 1500
Octane: Refreshed image, 1193 samples per pixel of 1500
Octane: Refreshed image, 1222 samples per pixel of 1500
Octane: Refreshed image, 1251 samples per pixel of 1500
Octane: Refreshed image, 1280 samples per pixel of 1500
Octane: Refreshed image, 1308 samples per pixel of 1500
Octane: Refreshed image, 1338 samples per pixel of 1500
Octane: Refreshed image, 1368 samples per pixel of 1500
Octane: Refreshed image, 1398 samples per pixel of 1500
Octane: Refreshed image, 1428 samples per pixel of 1500
Octane: Refreshed image, 1458 samples per pixel of 1500
Octane: Refreshed image, 1488 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 33 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_033.png"


Octane: starting animation of frame 34...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:22 Octane kernel set: Path Tracing
0:22 Octane engine: creating meshes...
0:22 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:25 ...done, 
0:25 Gathering Subdiv objects data...
0:25 ...done, 
0:25 Gathering Octane Light objects data...
0:25 ...done, 
0:25 Gathering Instancer objects data...
0:25 ...done, 

0:25 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:25 ...done setting Mesh data in 0:00
0:25 Voxelizing...
0:40 ...voxelized in 0:15
0:40 ...done creating meshes
0:40 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.206422, Y: 0.478034, Z: 0.273107
Target: X: -0.157796, Y: 0.322091, Z: 0.18965
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.639675
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:40 Octane engine: Target node is set...
0:40 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 3 samples per pixel of 1500
Octane: Refreshed image, 20 samples per pixel of 1500
Octane: Refreshed image, 35 samples per pixel of 1500
Octane: Refreshed image, 45 samples per pixel of 1500
Octane: Refreshed image, 60 samples per pixel of 1500
Octane: Refreshed image, 79 samples per pixel of 1500
Octane: Refreshed image, 90 samples per pixel of 1500
Octane: Refreshed image, 116 samples per pixel of 1500
Octane: Refreshed image, 134 samples per pixel of 1500
Octane: Refreshed image, 152 samples per pixel of 1500
Octane: Refreshed image, 174 samples per pixel of 1500
Octane: Refreshed image, 199 samples per pixel of 1500
Octane: Refreshed image, 219 samples per pixel of 1500
Octane: Refreshed image, 254 samples per pixel of 1500
Octane: Refreshed image, 284 samples per pixel of 1500
Octane: Refreshed image, 314 samples per pixel of 1500
Octane: Refreshed image, 343 samples per pixel of 1500
Octane: Refreshed image, 373 samples per pixel of 1500
Octane: Refreshed image, 403 samples per pixel of 1500
Octane: Refreshed image, 433 samples per pixel of 1500
Octane: Refreshed image, 463 samples per pixel of 1500
Octane: Refreshed image, 493 samples per pixel of 1500
Octane: Refreshed image, 523 samples per pixel of 1500
Octane: Refreshed image, 553 samples per pixel of 1500
Octane: Refreshed image, 583 samples per pixel of 1500
Octane: Refreshed image, 613 samples per pixel of 1500
Octane: Refreshed image, 643 samples per pixel of 1500
Octane: Refreshed image, 670 samples per pixel of 1500
Octane: Refreshed image, 700 samples per pixel of 1500
Octane: Refreshed image, 730 samples per pixel of 1500
Octane: Refreshed image, 759 samples per pixel of 1500
Octane: Refreshed image, 788 samples per pixel of 1500
Octane: Refreshed image, 818 samples per pixel of 1500
Octane: Refreshed image, 848 samples per pixel of 1500
Octane: Refreshed image, 878 samples per pixel of 1500
Octane: Refreshed image, 908 samples per pixel of 1500
Octane: Refreshed image, 938 samples per pixel of 1500
Octane: Refreshed image, 968 samples per pixel of 1500
Octane: Refreshed image, 997 samples per pixel of 1500
Octane: Refreshed image, 1027 samples per pixel of 1500
Octane: Refreshed image, 1057 samples per pixel of 1500
Octane: Refreshed image, 1087 samples per pixel of 1500
Octane: Refreshed image, 1117 samples per pixel of 1500
Octane: Refreshed image, 1147 samples per pixel of 1500
Octane: Refreshed image, 1177 samples per pixel of 1500
Octane: Refreshed image, 1207 samples per pixel of 1500
Octane: Refreshed image, 1237 samples per pixel of 1500
Octane: Refreshed image, 1267 samples per pixel of 1500
Octane: Refreshed image, 1297 samples per pixel of 1500
Octane: Refreshed image, 1326 samples per pixel of 1500
Octane: Refreshed image, 1356 samples per pixel of 1500
Octane: Refreshed image, 1386 samples per pixel of 1500
Octane: Refreshed image, 1416 samples per pixel of 1500
Octane: Refreshed image, 1446 samples per pixel of 1500
Octane: Refreshed image, 1476 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 34 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_034.png"


Octane: starting animation of frame 35...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:24 Octane kernel set: Path Tracing
0:24 Octane engine: creating meshes...
0:24 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:27 ...done, 
0:27 Gathering Subdiv objects data...
0:27 ...done, 
0:27 Gathering Octane Light objects data...
0:27 ...done, 
0:27 Gathering Instancer objects data...
0:27 ...done, 

0:27 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:27 ...done setting Mesh data in 0:00
0:27 Voxelizing...
0:42 ...voxelized in 0:15
0:42 ...done creating meshes
0:42 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.207496, Y: 0.480902, Z: 0.274561
Target: X: -0.15887, Y: 0.324959, Z: 0.191104
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.643019
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:42 Octane engine: Target node is set...
0:42 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 3 samples per pixel of 1500
Octane: Refreshed image, 19 samples per pixel of 1500
Octane: Refreshed image, 36 samples per pixel of 1500
Octane: Refreshed image, 46 samples per pixel of 1500
Octane: Refreshed image, 61 samples per pixel of 1500
Octane: Refreshed image, 80 samples per pixel of 1500
Octane: Refreshed image, 91 samples per pixel of 1500
Octane: Refreshed image, 119 samples per pixel of 1500
Octane: Refreshed image, 136 samples per pixel of 1500
Octane: Refreshed image, 154 samples per pixel of 1500
Octane: Refreshed image, 176 samples per pixel of 1500
Octane: Refreshed image, 200 samples per pixel of 1500
Octane: Refreshed image, 226 samples per pixel of 1500
Octane: Refreshed image, 256 samples per pixel of 1500
Octane: Refreshed image, 286 samples per pixel of 1500
Octane: Refreshed image, 316 samples per pixel of 1500
Octane: Refreshed image, 346 samples per pixel of 1500
Octane: Refreshed image, 376 samples per pixel of 1500
Octane: Refreshed image, 406 samples per pixel of 1500
Octane: Refreshed image, 436 samples per pixel of 1500
Octane: Refreshed image, 466 samples per pixel of 1500
Octane: Refreshed image, 496 samples per pixel of 1500
Octane: Refreshed image, 526 samples per pixel of 1500
Octane: Refreshed image, 556 samples per pixel of 1500
Octane: Refreshed image, 586 samples per pixel of 1500
Octane: Refreshed image, 616 samples per pixel of 1500
Octane: Refreshed image, 646 samples per pixel of 1500
Octane: Refreshed image, 675 samples per pixel of 1500
Octane: Refreshed image, 705 samples per pixel of 1500
Octane: Refreshed image, 735 samples per pixel of 1500
Octane: Refreshed image, 765 samples per pixel of 1500
Octane: Refreshed image, 795 samples per pixel of 1500
Octane: Refreshed image, 825 samples per pixel of 1500
Octane: Refreshed image, 855 samples per pixel of 1500
Octane: Refreshed image, 886 samples per pixel of 1500
Octane: Refreshed image, 916 samples per pixel of 1500
Octane: Refreshed image, 945 samples per pixel of 1500
Octane: Refreshed image, 976 samples per pixel of 1500
Octane: Refreshed image, 1006 samples per pixel of 1500
Octane: Refreshed image, 1036 samples per pixel of 1500
Octane: Refreshed image, 1066 samples per pixel of 1500
Octane: Refreshed image, 1096 samples per pixel of 1500
Octane: Refreshed image, 1127 samples per pixel of 1500
Octane: Refreshed image, 1157 samples per pixel of 1500
Octane: Refreshed image, 1186 samples per pixel of 1500
Octane: Refreshed image, 1217 samples per pixel of 1500
Octane: Refreshed image, 1247 samples per pixel of 1500
Octane: Refreshed image, 1271 samples per pixel of 1500
Octane: Refreshed image, 1304 samples per pixel of 1500
Octane: Refreshed image, 1331 samples per pixel of 1500
Octane: Refreshed image, 1361 samples per pixel of 1500
Octane: Refreshed image, 1391 samples per pixel of 1500
Octane: Refreshed image, 1421 samples per pixel of 1500
Octane: Refreshed image, 1451 samples per pixel of 1500
Octane: Refreshed image, 1481 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 35 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_035.png"


Octane: starting animation of frame 36...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:25 Octane kernel set: Path Tracing
0:25 Octane engine: creating meshes...
0:25 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:28 ...done, 
0:28 Gathering Subdiv objects data...
0:28 ...done, 
0:28 Gathering Octane Light objects data...
0:28 ...done, 
0:28 Gathering Instancer objects data...
0:28 ...done, 

0:28 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:28 ...done setting Mesh data in 0:00
0:28 Voxelizing...
0:43 ...voxelized in 0:15
0:43 ...done creating meshes
0:43 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.208593, Y: 0.483833, Z: 0.276046
Target: X: -0.159967, Y: 0.32789, Z: 0.19259
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.64646
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:43 Octane engine: Target node is set...
0:43 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 2 samples per pixel of 1500
Octane: Refreshed image, 6 samples per pixel of 1500
Octane: Refreshed image, 28 samples per pixel of 1500
Octane: Refreshed image, 46 samples per pixel of 1500
Octane: Refreshed image, 54 samples per pixel of 1500
Octane: Refreshed image, 72 samples per pixel of 1500
Octane: Refreshed image, 85 samples per pixel of 1500
Octane: Refreshed image, 112 samples per pixel of 1500
Octane: Refreshed image, 130 samples per pixel of 1500
Octane: Refreshed image, 148 samples per pixel of 1500
Octane: Refreshed image, 170 samples per pixel of 1500
Octane: Refreshed image, 195 samples per pixel of 1500
Octane: Refreshed image, 222 samples per pixel of 1500
Octane: Refreshed image, 252 samples per pixel of 1500
Octane: Refreshed image, 282 samples per pixel of 1500
Octane: Refreshed image, 313 samples per pixel of 1500
Octane: Refreshed image, 343 samples per pixel of 1500
Octane: Refreshed image, 374 samples per pixel of 1500
Octane: Refreshed image, 405 samples per pixel of 1500
Octane: Refreshed image, 435 samples per pixel of 1500
Octane: Refreshed image, 465 samples per pixel of 1500
Octane: Refreshed image, 495 samples per pixel of 1500
Octane: Refreshed image, 525 samples per pixel of 1500
Octane: Refreshed image, 555 samples per pixel of 1500
Octane: Refreshed image, 585 samples per pixel of 1500
Octane: Refreshed image, 615 samples per pixel of 1500
Octane: Refreshed image, 645 samples per pixel of 1500
Octane: Refreshed image, 675 samples per pixel of 1500
Octane: Refreshed image, 706 samples per pixel of 1500
Octane: Refreshed image, 736 samples per pixel of 1500
Octane: Refreshed image, 767 samples per pixel of 1500
Octane: Refreshed image, 797 samples per pixel of 1500
Octane: Refreshed image, 828 samples per pixel of 1500
Octane: Refreshed image, 859 samples per pixel of 1500
Octane: Refreshed image, 890 samples per pixel of 1500
Octane: Refreshed image, 920 samples per pixel of 1500
Octane: Refreshed image, 950 samples per pixel of 1500
Octane: Refreshed image, 980 samples per pixel of 1500
Octane: Refreshed image, 1010 samples per pixel of 1500
Octane: Refreshed image, 1040 samples per pixel of 1500
Octane: Refreshed image, 1070 samples per pixel of 1500
Octane: Refreshed image, 1100 samples per pixel of 1500
Octane: Refreshed image, 1130 samples per pixel of 1500
Octane: Refreshed image, 1161 samples per pixel of 1500
Octane: Refreshed image, 1191 samples per pixel of 1500
Octane: Refreshed image, 1222 samples per pixel of 1500
Octane: Refreshed image, 1252 samples per pixel of 1500
Octane: Refreshed image, 1283 samples per pixel of 1500
Octane: Refreshed image, 1314 samples per pixel of 1500
Octane: Refreshed image, 1344 samples per pixel of 1500
Octane: Refreshed image, 1374 samples per pixel of 1500
Octane: Refreshed image, 1404 samples per pixel of 1500
Octane: Refreshed image, 1434 samples per pixel of 1500
Octane: Refreshed image, 1464 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 36 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_036.png"


Octane: starting animation of frame 37...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:22 Octane kernel set: Path Tracing
0:22 Octane engine: creating meshes...
0:22 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:25 ...done, 
0:25 Gathering Subdiv objects data...
0:25 ...done, 
0:25 Gathering Octane Light objects data...
0:25 ...done, 
0:25 Gathering Instancer objects data...
0:25 ...done, 

0:25 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:25 ...done setting Mesh data in 0:00
0:25 Voxelizing...
0:40 ...voxelized in 0:15
0:40 ...done creating meshes
0:40 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.209712, Y: 0.486825, Z: 0.277563
Target: X: -0.161086, Y: 0.330882, Z: 0.194106
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.65
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:40 Octane engine: Target node is set...
0:40 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 1 samples per pixel of 1500
Octane: Refreshed image, 12 samples per pixel of 1500
Octane: Refreshed image, 30 samples per pixel of 1500
Octane: Refreshed image, 40 samples per pixel of 1500
Octane: Refreshed image, 55 samples per pixel of 1500
Octane: Refreshed image, 75 samples per pixel of 1500
Octane: Refreshed image, 85 samples per pixel of 1500
Octane: Refreshed image, 115 samples per pixel of 1500
Octane: Refreshed image, 130 samples per pixel of 1500
Octane: Refreshed image, 150 samples per pixel of 1500
Octane: Refreshed image, 171 samples per pixel of 1500
Octane: Refreshed image, 195 samples per pixel of 1500
Octane: Refreshed image, 225 samples per pixel of 1500
Octane: Refreshed image, 255 samples per pixel of 1500
Octane: Refreshed image, 285 samples per pixel of 1500
Octane: Refreshed image, 315 samples per pixel of 1500
Octane: Refreshed image, 346 samples per pixel of 1500
Octane: Refreshed image, 376 samples per pixel of 1500
Octane: Refreshed image, 407 samples per pixel of 1500
Octane: Refreshed image, 438 samples per pixel of 1500
Octane: Refreshed image, 469 samples per pixel of 1500
Octane: Refreshed image, 499 samples per pixel of 1500
Octane: Refreshed image, 530 samples per pixel of 1500
Octane: Refreshed image, 560 samples per pixel of 1500
Octane: Refreshed image, 590 samples per pixel of 1500
Octane: Refreshed image, 621 samples per pixel of 1500
Octane: Refreshed image, 651 samples per pixel of 1500
Octane: Refreshed image, 682 samples per pixel of 1500
Octane: Refreshed image, 714 samples per pixel of 1500
Octane: Refreshed image, 744 samples per pixel of 1500
Octane: Refreshed image, 774 samples per pixel of 1500
Octane: Refreshed image, 804 samples per pixel of 1500
Octane: Refreshed image, 834 samples per pixel of 1500
Octane: Refreshed image, 864 samples per pixel of 1500
Octane: Refreshed image, 895 samples per pixel of 1500
Octane: Refreshed image, 926 samples per pixel of 1500
Octane: Refreshed image, 958 samples per pixel of 1500
Octane: Refreshed image, 989 samples per pixel of 1500
Octane: Refreshed image, 1019 samples per pixel of 1500
Octane: Refreshed image, 1049 samples per pixel of 1500
Octane: Refreshed image, 1079 samples per pixel of 1500
Octane: Refreshed image, 1109 samples per pixel of 1500
Octane: Refreshed image, 1139 samples per pixel of 1500
Octane: Refreshed image, 1170 samples per pixel of 1500
Octane: Refreshed image, 1201 samples per pixel of 1500
Octane: Refreshed image, 1232 samples per pixel of 1500
Octane: Refreshed image, 1263 samples per pixel of 1500
Octane: Refreshed image, 1293 samples per pixel of 1500
Octane: Refreshed image, 1324 samples per pixel of 1500
Octane: Refreshed image, 1354 samples per pixel of 1500
Octane: Refreshed image, 1378 samples per pixel of 1500
Octane: Refreshed image, 1413 samples per pixel of 1500
Octane: Refreshed image, 1443 samples per pixel of 1500
Octane: Refreshed image, 1475 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 37 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_037.png"


Octane: starting animation of frame 38...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:21 Octane kernel set: Path Tracing
0:21 Octane engine: creating meshes...
0:21 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:39 ...voxelized in 0:16
0:39 ...done creating meshes
0:39 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.210854, Y: 0.489875, Z: 0.279109
Target: X: -0.162228, Y: 0.333933, Z: 0.195652
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.653642
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:39 Octane engine: Target node is set...
0:39 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 2 samples per pixel of 1500
Octane: Refreshed image, 19 samples per pixel of 1500
Octane: Refreshed image, 35 samples per pixel of 1500
Octane: Refreshed image, 48 samples per pixel of 1500
Octane: Refreshed image, 70 samples per pixel of 1500
Octane: Refreshed image, 81 samples per pixel of 1500
Octane: Refreshed image, 94 samples per pixel of 1500
Octane: Refreshed image, 122 samples per pixel of 1500
Octane: Refreshed image, 139 samples per pixel of 1500
Octane: Refreshed image, 159 samples per pixel of 1500
Octane: Refreshed image, 180 samples per pixel of 1500
Octane: Refreshed image, 205 samples per pixel of 1500
Octane: Refreshed image, 234 samples per pixel of 1500
Octane: Refreshed image, 265 samples per pixel of 1500
Octane: Refreshed image, 295 samples per pixel of 1500
Octane: Refreshed image, 327 samples per pixel of 1500
Octane: Refreshed image, 358 samples per pixel of 1500
Octane: Refreshed image, 389 samples per pixel of 1500
Octane: Refreshed image, 420 samples per pixel of 1500
Octane: Refreshed image, 450 samples per pixel of 1500
Octane: Refreshed image, 482 samples per pixel of 1500
Octane: Refreshed image, 513 samples per pixel of 1500
Octane: Refreshed image, 543 samples per pixel of 1500
Octane: Refreshed image, 575 samples per pixel of 1500
Octane: Refreshed image, 605 samples per pixel of 1500
Octane: Refreshed image, 636 samples per pixel of 1500
Octane: Refreshed image, 668 samples per pixel of 1500
Octane: Refreshed image, 698 samples per pixel of 1500
Octane: Refreshed image, 729 samples per pixel of 1500
Octane: Refreshed image, 760 samples per pixel of 1500
Octane: Refreshed image, 791 samples per pixel of 1500
Octane: Refreshed image, 823 samples per pixel of 1500
Octane: Refreshed image, 853 samples per pixel of 1500
Octane: Refreshed image, 884 samples per pixel of 1500
Octane: Refreshed image, 914 samples per pixel of 1500
Octane: Refreshed image, 946 samples per pixel of 1500
Octane: Refreshed image, 977 samples per pixel of 1500
Octane: Refreshed image, 1008 samples per pixel of 1500
Octane: Refreshed image, 1039 samples per pixel of 1500
Octane: Refreshed image, 1069 samples per pixel of 1500
Octane: Refreshed image, 1100 samples per pixel of 1500
Octane: Refreshed image, 1132 samples per pixel of 1500
Octane: Refreshed image, 1163 samples per pixel of 1500
Octane: Refreshed image, 1193 samples per pixel of 1500
Octane: Refreshed image, 1224 samples per pixel of 1500
Octane: Refreshed image, 1255 samples per pixel of 1500
Octane: Refreshed image, 1286 samples per pixel of 1500
Octane: Refreshed image, 1318 samples per pixel of 1500
Octane: Refreshed image, 1348 samples per pixel of 1500
Octane: Refreshed image, 1379 samples per pixel of 1500
Octane: Refreshed image, 1410 samples per pixel of 1500
Octane: Refreshed image, 1440 samples per pixel of 1500
Octane: Refreshed image, 1473 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 38 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_038.png"


Octane: starting animation of frame 39...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:27 Octane kernel set: Path Tracing
0:27 Octane engine: creating meshes...
0:27 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:30 ...done, 
0:30 Gathering Subdiv objects data...
0:30 ...done, 
0:30 Gathering Octane Light objects data...
0:30 ...done, 
0:30 Gathering Instancer objects data...
0:30 ...done, 

0:30 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:30 ...done setting Mesh data in 0:00
0:30 Voxelizing...
0:44 ...voxelized in 0:14
0:44 ...done creating meshes
0:44 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.212017, Y: 0.492984, Z: 0.280685
Target: X: -0.163391, Y: 0.337041, Z: 0.197228
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.657384
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:44 Octane engine: Target node is set...
0:44 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 15 samples per pixel of 1500
Octane: Refreshed image, 31 samples per pixel of 1500
Octane: Refreshed image, 41 samples per pixel of 1500
Octane: Refreshed image, 66 samples per pixel of 1500
Octane: Refreshed image, 76 samples per pixel of 1500
Octane: Refreshed image, 101 samples per pixel of 1500
Octane: Refreshed image, 116 samples per pixel of 1500
Octane: Refreshed image, 135 samples per pixel of 1500
Octane: Refreshed image, 155 samples per pixel of 1500
Octane: Refreshed image, 176 samples per pixel of 1500
Octane: Refreshed image, 201 samples per pixel of 1500
Octane: Refreshed image, 231 samples per pixel of 1500
Octane: Refreshed image, 261 samples per pixel of 1500
Octane: Refreshed image, 292 samples per pixel of 1500
Octane: Refreshed image, 324 samples per pixel of 1500
Octane: Refreshed image, 355 samples per pixel of 1500
Octane: Refreshed image, 386 samples per pixel of 1500
Octane: Refreshed image, 417 samples per pixel of 1500
Octane: Refreshed image, 450 samples per pixel of 1500
Octane: Refreshed image, 480 samples per pixel of 1500
Octane: Refreshed image, 510 samples per pixel of 1500
Octane: Refreshed image, 542 samples per pixel of 1500
Octane: Refreshed image, 575 samples per pixel of 1500
Octane: Refreshed image, 605 samples per pixel of 1500
Octane: Refreshed image, 636 samples per pixel of 1500
Octane: Refreshed image, 668 samples per pixel of 1500
Octane: Refreshed image, 699 samples per pixel of 1500
Octane: Refreshed image, 730 samples per pixel of 1500
Octane: Refreshed image, 761 samples per pixel of 1500
Octane: Refreshed image, 793 samples per pixel of 1500
Octane: Refreshed image, 824 samples per pixel of 1500
Octane: Refreshed image, 854 samples per pixel of 1500
Octane: Refreshed image, 886 samples per pixel of 1500
Octane: Refreshed image, 918 samples per pixel of 1500
Octane: Refreshed image, 949 samples per pixel of 1500
Octane: Refreshed image, 979 samples per pixel of 1500
Octane: Refreshed image, 1009 samples per pixel of 1500
Octane: Refreshed image, 1042 samples per pixel of 1500
Octane: Refreshed image, 1072 samples per pixel of 1500
Octane: Refreshed image, 1104 samples per pixel of 1500
Octane: Refreshed image, 1136 samples per pixel of 1500
Octane: Refreshed image, 1167 samples per pixel of 1500
Octane: Refreshed image, 1197 samples per pixel of 1500
Octane: Refreshed image, 1229 samples per pixel of 1500
Octane: Refreshed image, 1261 samples per pixel of 1500
Octane: Refreshed image, 1292 samples per pixel of 1500
Octane: Refreshed image, 1322 samples per pixel of 1500
Octane: Refreshed image, 1354 samples per pixel of 1500
Octane: Refreshed image, 1386 samples per pixel of 1500
Octane: Refreshed image, 1417 samples per pixel of 1500
Octane: Refreshed image, 1447 samples per pixel of 1500
Octane: Refreshed image, 1479 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 39 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_039.png"


Octane: starting animation of frame 40...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:24 Octane kernel set: Path Tracing
0:24 Octane engine: creating meshes...
0:24 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:27 ...done, 
0:27 Gathering Subdiv objects data...
0:27 ...done, 
0:27 Gathering Octane Light objects data...
0:27 ...done, 
0:27 Gathering Instancer objects data...
0:27 ...done, 

0:27 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:27 ...done setting Mesh data in 0:00
0:27 Voxelizing...
0:42 ...voxelized in 0:15
0:42 ...done creating meshes
0:42 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.213202, Y: 0.49615, Z: 0.28229
Target: X: -0.164576, Y: 0.340207, Z: 0.198833
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.66122
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:42 Octane engine: Target node is set...
0:42 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 13 samples per pixel of 1500
Octane: Refreshed image, 33 samples per pixel of 1500
Octane: Refreshed image, 52 samples per pixel of 1500
Octane: Refreshed image, 61 samples per pixel of 1500
Octane: Refreshed image, 81 samples per pixel of 1500
Octane: Refreshed image, 92 samples per pixel of 1500
Octane: Refreshed image, 122 samples per pixel of 1500
Octane: Refreshed image, 138 samples per pixel of 1500
Octane: Refreshed image, 158 samples per pixel of 1500
Octane: Refreshed image, 182 samples per pixel of 1500
Octane: Refreshed image, 207 samples per pixel of 1500
Octane: Refreshed image, 235 samples per pixel of 1500
Octane: Refreshed image, 267 samples per pixel of 1500
Octane: Refreshed image, 298 samples per pixel of 1500
Octane: Refreshed image, 330 samples per pixel of 1500
Octane: Refreshed image, 362 samples per pixel of 1500
Octane: Refreshed image, 393 samples per pixel of 1500
Octane: Refreshed image, 424 samples per pixel of 1500
Octane: Refreshed image, 456 samples per pixel of 1500
Octane: Refreshed image, 487 samples per pixel of 1500
Octane: Refreshed image, 519 samples per pixel of 1500
Octane: Refreshed image, 551 samples per pixel of 1500
Octane: Refreshed image, 582 samples per pixel of 1500
Octane: Refreshed image, 613 samples per pixel of 1500
Octane: Refreshed image, 645 samples per pixel of 1500
Octane: Refreshed image, 676 samples per pixel of 1500
Octane: Refreshed image, 708 samples per pixel of 1500
Octane: Refreshed image, 740 samples per pixel of 1500
Octane: Refreshed image, 771 samples per pixel of 1500
Octane: Refreshed image, 803 samples per pixel of 1500
Octane: Refreshed image, 835 samples per pixel of 1500
Octane: Refreshed image, 866 samples per pixel of 1500
Octane: Refreshed image, 896 samples per pixel of 1500
Octane: Refreshed image, 928 samples per pixel of 1500
Octane: Refreshed image, 959 samples per pixel of 1500
Octane: Refreshed image, 990 samples per pixel of 1500
Octane: Refreshed image, 1022 samples per pixel of 1500
Octane: Refreshed image, 1053 samples per pixel of 1500
Octane: Refreshed image, 1084 samples per pixel of 1500
Octane: Refreshed image, 1117 samples per pixel of 1500
Octane: Refreshed image, 1148 samples per pixel of 1500
Octane: Refreshed image, 1179 samples per pixel of 1500
Octane: Refreshed image, 1210 samples per pixel of 1500
Octane: Refreshed image, 1243 samples per pixel of 1500
Octane: Refreshed image, 1274 samples per pixel of 1500
Octane: Refreshed image, 1305 samples per pixel of 1500
Octane: Refreshed image, 1337 samples per pixel of 1500
Octane: Refreshed image, 1369 samples per pixel of 1500
Octane: Refreshed image, 1398 samples per pixel of 1500
Octane: Refreshed image, 1431 samples per pixel of 1500
Octane: Refreshed image, 1462 samples per pixel of 1500
Octane: Refreshed image, 1493 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 40 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_040.png"


Octane: starting animation of frame 41...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:22 Octane kernel set: Path Tracing
0:22 Octane engine: creating meshes...
0:22 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:25 ...done, 
0:25 Gathering Subdiv objects data...
0:25 ...done, 
0:25 Gathering Octane Light objects data...
0:25 ...done, 
0:25 Gathering Instancer objects data...
0:25 ...done, 

0:25 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:25 ...done setting Mesh data in 0:00
0:25 Voxelizing...
0:41 ...voxelized in 0:16
0:41 ...done creating meshes
0:41 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.214407, Y: 0.499371, Z: 0.283922
Target: X: -0.165781, Y: 0.343428, Z: 0.200465
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.665146
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:41 Octane engine: Target node is set...
0:41 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 14 samples per pixel of 1500
Octane: Refreshed image, 33 samples per pixel of 1500
Octane: Refreshed image, 52 samples per pixel of 1500
Octane: Refreshed image, 62 samples per pixel of 1500
Octane: Refreshed image, 81 samples per pixel of 1500
Octane: Refreshed image, 92 samples per pixel of 1500
Octane: Refreshed image, 122 samples per pixel of 1500
Octane: Refreshed image, 138 samples per pixel of 1500
Octane: Refreshed image, 158 samples per pixel of 1500
Octane: Refreshed image, 182 samples per pixel of 1500
Octane: Refreshed image, 207 samples per pixel of 1500
Octane: Refreshed image, 236 samples per pixel of 1500
Octane: Refreshed image, 267 samples per pixel of 1500
Octane: Refreshed image, 298 samples per pixel of 1500
Octane: Refreshed image, 331 samples per pixel of 1500
Octane: Refreshed image, 362 samples per pixel of 1500
Octane: Refreshed image, 393 samples per pixel of 1500
Octane: Refreshed image, 426 samples per pixel of 1500
Octane: Refreshed image, 456 samples per pixel of 1500
Octane: Refreshed image, 483 samples per pixel of 1500
Octane: Refreshed image, 516 samples per pixel of 1500
Octane: Refreshed image, 546 samples per pixel of 1500
Octane: Refreshed image, 578 samples per pixel of 1500
Octane: Refreshed image, 610 samples per pixel of 1500
Octane: Refreshed image, 641 samples per pixel of 1500
Octane: Refreshed image, 672 samples per pixel of 1500
Octane: Refreshed image, 705 samples per pixel of 1500
Octane: Refreshed image, 736 samples per pixel of 1500
Octane: Refreshed image, 767 samples per pixel of 1500
Octane: Refreshed image, 800 samples per pixel of 1500
Octane: Refreshed image, 831 samples per pixel of 1500
Octane: Refreshed image, 862 samples per pixel of 1500
Octane: Refreshed image, 893 samples per pixel of 1500
Octane: Refreshed image, 926 samples per pixel of 1500
Octane: Refreshed image, 956 samples per pixel of 1500
Octane: Refreshed image, 988 samples per pixel of 1500
Octane: Refreshed image, 1021 samples per pixel of 1500
Octane: Refreshed image, 1051 samples per pixel of 1500
Octane: Refreshed image, 1083 samples per pixel of 1500
Octane: Refreshed image, 1116 samples per pixel of 1500
Octane: Refreshed image, 1146 samples per pixel of 1500
Octane: Refreshed image, 1177 samples per pixel of 1500
Octane: Refreshed image, 1210 samples per pixel of 1500
Octane: Refreshed image, 1241 samples per pixel of 1500
Octane: Refreshed image, 1272 samples per pixel of 1500
Octane: Refreshed image, 1305 samples per pixel of 1500
Octane: Refreshed image, 1336 samples per pixel of 1500
Octane: Refreshed image, 1367 samples per pixel of 1500
Octane: Refreshed image, 1400 samples per pixel of 1500
Octane: Refreshed image, 1430 samples per pixel of 1500
Octane: Refreshed image, 1462 samples per pixel of 1500
Octane: Refreshed image, 1494 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 41 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_041.png"


Octane: starting animation of frame 42...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:23 Octane kernel set: Path Tracing
0:23 Octane engine: creating meshes...
0:23 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:26 ...done, 
0:26 Gathering Subdiv objects data...
0:26 ...done, 
0:26 Gathering Octane Light objects data...
0:26 ...done, 
0:26 Gathering Instancer objects data...
0:26 ...done, 

0:26 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:26 ...done setting Mesh data in 0:00
0:26 Voxelizing...
0:40 ...voxelized in 0:14
0:40 ...done creating meshes
0:40 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.215633, Y: 0.502645, Z: 0.285582
Target: X: -0.167007, Y: 0.346702, Z: 0.202125
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.669155
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:40 Octane engine: Target node is set...
0:40 Octane: Scene export complete.
0:00 ...done
// Maya exited with status 1



2/21/2013

Starting "C:\Program Files\Autodesk\Maya2013\bin\mayabatch.exe"
c:\users\mark\appdata\local\temp\SundayInstallPipelinePublicPy.py:22: RuntimeWarning: Parent module 'module' not found while handling absolute import
  import maya.cmds as cmds
c:\users\mark\appdata\local\temp\SundayInstallPipelinePublicPy.py:23: RuntimeWarning: Parent module 'module' not found while handling absolute import
  import maya.mel as mel
c:\users\mark\appdata\local\temp\SundayInstallPipelinePublicPy.py:25: RuntimeWarning: Parent module 'module' not found while handling absolute import
  import os
c:\users\mark\appdata\local\temp\SundayInstallPipelinePublicPy.py:26: RuntimeWarning: Parent module 'module' not found while handling absolute import
  import time
c:\users\mark\appdata\local\temp\SundayInstallPipelinePublicPy.py:28: RuntimeWarning: Parent module 'module' not found while handling absolute import
  import urllib2, zipfile, shutil, tempfile, imp
Sunday Pipeline Is Up To Date. Current Version: 0.6
mental ray for Maya 2013 
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc.
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.10.1.4, Jan 31 2012, revision 165283
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/abcimport.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/abcimport.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/base.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/CarbonScatter.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/CarbonScatter.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/contour.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/MultiToolShaders.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/MultiToolShaders.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/paint.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/physics.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/production.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/ptex.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/ptex.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/userdata.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/userdata.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/useribl.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/useribl.dll
// generating Maya nodes...
Octane data types are registered...
Octane nodes are registered...
Octane settings store is registered...
Octane settings instance is created...
Octane camera is registered...
Octane tool shelf commands are registered...
Starting Octane engine...
Octane plugin is activated.
Octane UI is registered...
...done in 0 min. 6 sec.
[2013/Feb/21|16:51:15] V-Ray: V-Ray for Maya version 2.30.01 EDU from May 11 2012, 02:37:27
[2013/Feb/21|16:51:15] V-Ray: V-Ray core version is 2.00.01
Initializing V-Ray for Maya

File read in 8 seconds.
Result: C:/Users/Mark/Documents/maya/projects/default/scenes/SealOctaneTry__2688.mb
Octane: Starting in batch mode...

Octane: starting animation of frame 42...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:01 Octane kernel set: Path Tracing
0:01 Octane engine: creating meshes...
0:01 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:04 ...done, 
0:04 Gathering Subdiv objects data...
0:04 ...done, 
0:04 Gathering Octane Light objects data...
0:04 ...done, 
0:04 Gathering Instancer objects data...
0:04 ...done, 

0:04 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:04 ...done setting Mesh data in 0:00
0:04 Voxelizing...
0:20 ...voxelized in 0:16
0:20 ...done creating meshes
0:20 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.215633, Y: 0.502645, Z: 0.285582
Target: X: -0.167007, Y: 0.346702, Z: 0.202125
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.669155
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:20 Octane engine: Target node is set...
0:21 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 2 samples per pixel of 1500
Octane: Refreshed image, 16 samples per pixel of 1500
Octane: Refreshed image, 39 samples per pixel of 1500
Octane: Refreshed image, 61 samples per pixel of 1500
Octane: Refreshed image, 82 samples per pixel of 1500
Octane: Refreshed image, 94 samples per pixel of 1500
Octane: Refreshed image, 110 samples per pixel of 1500
Octane: Refreshed image, 146 samples per pixel of 1500
Octane: Refreshed image, 167 samples per pixel of 1500
Octane: Refreshed image, 192 samples per pixel of 1500
Octane: Refreshed image, 220 samples per pixel of 1500
Octane: Refreshed image, 251 samples per pixel of 1500
Octane: Refreshed image, 286 samples per pixel of 1500
Octane: Refreshed image, 325 samples per pixel of 1500
Octane: Refreshed image, 363 samples per pixel of 1500
Octane: Refreshed image, 402 samples per pixel of 1500
Octane: Refreshed image, 441 samples per pixel of 1500
Octane: Refreshed image, 479 samples per pixel of 1500
Octane: Refreshed image, 519 samples per pixel of 1500
Octane: Refreshed image, 558 samples per pixel of 1500
Octane: Refreshed image, 596 samples per pixel of 1500
Octane: Refreshed image, 635 samples per pixel of 1500
Octane: Refreshed image, 674 samples per pixel of 1500
Octane: Refreshed image, 712 samples per pixel of 1500
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Octane: Refreshed image, 789 samples per pixel of 1500
Octane: Refreshed image, 828 samples per pixel of 1500
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Octane: Refreshed image, 1023 samples per pixel of 1500
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Octane: Refreshed image, 1101 samples per pixel of 1500
Octane: Refreshed image, 1139 samples per pixel of 1500
Octane: Refreshed image, 1179 samples per pixel of 1500
Octane: Refreshed image, 1217 samples per pixel of 1500
Octane: Refreshed image, 1255 samples per pixel of 1500
Octane: Refreshed image, 1295 samples per pixel of 1500
Octane: Refreshed image, 1333 samples per pixel of 1500
Octane: Refreshed image, 1371 samples per pixel of 1500
Octane: Refreshed image, 1403 samples per pixel of 1500
Octane: Refreshed image, 1450 samples per pixel of 1500
Octane: Refreshed image, 1488 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
WARNING: local IMF plug-in `C:/Program Files/Autodesk/Maya2013/mentalray/bin/image/IMFmentalrayCT.dll' overrides `C:/Program Files/Autodesk/Maya2013/mentalray/bin/image/IMFmentalrayCT.dll
WARNING: local IMF plug-in `C:/Program Files/Autodesk/Maya2013/mentalray/bin/image/IMFmentalrayMAP.dll' overrides `C:/Program Files/Autodesk/Maya2013/mentalray/bin/image/IMFmentalrayMAP.dll
WARNING: local IMF plug-in `C:/Program Files/Autodesk/Maya2013/mentalray/bin/image/IMFmentalrayST.dll' overrides `C:/Program Files/Autodesk/Maya2013/mentalray/bin/image/IMFmentalrayST.dll
Octane: Frame 42 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_042.png"


Octane: starting animation of frame 43...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:19 Octane kernel set: Path Tracing
0:19 Octane engine: creating meshes...
0:19 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:22 ...done, 
0:22 Gathering Subdiv objects data...
0:22 ...done, 
0:22 Gathering Octane Light objects data...
0:22 ...done, 
0:22 Gathering Instancer objects data...
0:22 ...done, 

0:22 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:22 ...done setting Mesh data in 0:00
0:22 Voxelizing...
0:38 ...voxelized in 0:16
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.216878, Y: 0.505972, Z: 0.287269
Target: X: -0.168252, Y: 0.35003, Z: 0.203812
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.673241
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 3 samples per pixel of 1500
Octane: Refreshed image, 15 samples per pixel of 1500
Octane: Refreshed image, 38 samples per pixel of 1500
Octane: Refreshed image, 61 samples per pixel of 1500
Octane: Refreshed image, 72 samples per pixel of 1500
Octane: Refreshed image, 92 samples per pixel of 1500
Octane: Refreshed image, 110 samples per pixel of 1500
Octane: Refreshed image, 147 samples per pixel of 1500
Octane: Refreshed image, 167 samples per pixel of 1500
Octane: Refreshed image, 191 samples per pixel of 1500
Octane: Refreshed image, 220 samples per pixel of 1500
Octane: Refreshed image, 251 samples per pixel of 1500
Octane: Refreshed image, 285 samples per pixel of 1500
Octane: Refreshed image, 324 samples per pixel of 1500
Octane: Refreshed image, 361 samples per pixel of 1500
Octane: Refreshed image, 400 samples per pixel of 1500
Octane: Refreshed image, 439 samples per pixel of 1500
Octane: Refreshed image, 477 samples per pixel of 1500
Octane: Refreshed image, 515 samples per pixel of 1500
Octane: Refreshed image, 554 samples per pixel of 1500
Octane: Refreshed image, 592 samples per pixel of 1500
Octane: Refreshed image, 630 samples per pixel of 1500
Octane: Refreshed image, 663 samples per pixel of 1500
Octane: Refreshed image, 709 samples per pixel of 1500
Octane: Refreshed image, 747 samples per pixel of 1500
Octane: Refreshed image, 786 samples per pixel of 1500
Octane: Refreshed image, 825 samples per pixel of 1500
Octane: Refreshed image, 862 samples per pixel of 1500
Octane: Refreshed image, 901 samples per pixel of 1500
Octane: Refreshed image, 940 samples per pixel of 1500
Octane: Refreshed image, 978 samples per pixel of 1500
Octane: Refreshed image, 1015 samples per pixel of 1500
Octane: Refreshed image, 1055 samples per pixel of 1500
Octane: Refreshed image, 1094 samples per pixel of 1500
Octane: Refreshed image, 1131 samples per pixel of 1500
Octane: Refreshed image, 1171 samples per pixel of 1500
Octane: Refreshed image, 1209 samples per pixel of 1500
Octane: Refreshed image, 1247 samples per pixel of 1500
Octane: Refreshed image, 1285 samples per pixel of 1500
Octane: Refreshed image, 1325 samples per pixel of 1500
Octane: Refreshed image, 1363 samples per pixel of 1500
Octane: Refreshed image, 1400 samples per pixel of 1500
Octane: Refreshed image, 1439 samples per pixel of 1500
Octane: Refreshed image, 1479 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 43 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_043.png"


Octane: starting animation of frame 44...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:19 Octane kernel set: Path Tracing
0:19 Octane engine: creating meshes...
0:19 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:21 ...done, 
0:21 Gathering Subdiv objects data...
0:21 ...done, 
0:21 Gathering Octane Light objects data...
0:21 ...done, 
0:21 Gathering Instancer objects data...
0:21 ...done, 

0:21 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:22 ...done setting Mesh data in 0:01
0:22 Voxelizing...
0:38 ...voxelized in 0:16
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.218142, Y: 0.509351, Z: 0.288981
Target: X: -0.169516, Y: 0.353408, Z: 0.205524
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.6774
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 2 samples per pixel of 1500
Octane: Refreshed image, 20 samples per pixel of 1500
Octane: Refreshed image, 41 samples per pixel of 1500
Octane: Refreshed image, 53 samples per pixel of 1500
Octane: Refreshed image, 81 samples per pixel of 1500
Octane: Refreshed image, 95 samples per pixel of 1500
Octane: Refreshed image, 124 samples per pixel of 1500
Octane: Refreshed image, 143 samples per pixel of 1500
Octane: Refreshed image, 166 samples per pixel of 1500
Octane: Refreshed image, 189 samples per pixel of 1500
Octane: Refreshed image, 216 samples per pixel of 1500
Octane: Refreshed image, 246 samples per pixel of 1500
Octane: Refreshed image, 280 samples per pixel of 1500
Octane: Refreshed image, 317 samples per pixel of 1500
Octane: Refreshed image, 355 samples per pixel of 1500
Octane: Refreshed image, 393 samples per pixel of 1500
Octane: Refreshed image, 430 samples per pixel of 1500
Octane: Refreshed image, 467 samples per pixel of 1500
Octane: Refreshed image, 506 samples per pixel of 1500
Octane: Refreshed image, 543 samples per pixel of 1500
Octane: Refreshed image, 573 samples per pixel of 1500
Octane: Refreshed image, 617 samples per pixel of 1500
Octane: Refreshed image, 655 samples per pixel of 1500
Octane: Refreshed image, 693 samples per pixel of 1500
Octane: Refreshed image, 730 samples per pixel of 1500
Octane: Refreshed image, 767 samples per pixel of 1500
Octane: Refreshed image, 806 samples per pixel of 1500
Octane: Refreshed image, 842 samples per pixel of 1500
Octane: Refreshed image, 880 samples per pixel of 1500
Octane: Refreshed image, 918 samples per pixel of 1500
Octane: Refreshed image, 955 samples per pixel of 1500
Octane: Refreshed image, 992 samples per pixel of 1500
Octane: Refreshed image, 1030 samples per pixel of 1500
Octane: Refreshed image, 1069 samples per pixel of 1500
Octane: Refreshed image, 1105 samples per pixel of 1500
Octane: Refreshed image, 1143 samples per pixel of 1500
Octane: Refreshed image, 1180 samples per pixel of 1500
Octane: Refreshed image, 1218 samples per pixel of 1500
Octane: Refreshed image, 1255 samples per pixel of 1500
Octane: Refreshed image, 1292 samples per pixel of 1500
Octane: Refreshed image, 1330 samples per pixel of 1500
Octane: Refreshed image, 1368 samples per pixel of 1500
Octane: Refreshed image, 1406 samples per pixel of 1500
Octane: Refreshed image, 1443 samples per pixel of 1500
Octane: Refreshed image, 1481 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 44 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_044.png"


Octane: starting animation of frame 45...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:18 Octane kernel set: Path Tracing
0:18 Octane engine: creating meshes...
0:18 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:21 ...done, 
0:21 Gathering Subdiv objects data...
0:21 ...done, 
0:21 Gathering Octane Light objects data...
0:21 ...done, 
0:21 Gathering Instancer objects data...
0:21 ...done, 

0:21 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:21 ...done setting Mesh data in 0:00
0:21 Voxelizing...
0:37 ...voxelized in 0:16
0:37 ...done creating meshes
0:37 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.219425, Y: 0.512779, Z: 0.290719
Target: X: -0.170799, Y: 0.356836, Z: 0.207262
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.681625
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:37 Octane engine: Target node is set...
0:37 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 3 samples per pixel of 1500
Octane: Refreshed image, 14 samples per pixel of 1500
Octane: Refreshed image, 30 samples per pixel of 1500
Octane: Refreshed image, 51 samples per pixel of 1500
Octane: Refreshed image, 68 samples per pixel of 1500
Octane: Refreshed image, 88 samples per pixel of 1500
Octane: Refreshed image, 120 samples per pixel of 1500
Octane: Refreshed image, 138 samples per pixel of 1500
Octane: Refreshed image, 159 samples per pixel of 1500
Octane: Refreshed image, 182 samples per pixel of 1500
Octane: Refreshed image, 208 samples per pixel of 1500
Octane: Refreshed image, 233 samples per pixel of 1500
Octane: Refreshed image, 273 samples per pixel of 1500
Octane: Refreshed image, 309 samples per pixel of 1500
Octane: Refreshed image, 345 samples per pixel of 1500
Octane: Refreshed image, 382 samples per pixel of 1500
Octane: Refreshed image, 418 samples per pixel of 1500
Octane: Refreshed image, 455 samples per pixel of 1500
Octane: Refreshed image, 492 samples per pixel of 1500
Octane: Refreshed image, 529 samples per pixel of 1500
Octane: Refreshed image, 565 samples per pixel of 1500
Octane: Refreshed image, 602 samples per pixel of 1500
Octane: Refreshed image, 639 samples per pixel of 1500
Octane: Refreshed image, 675 samples per pixel of 1500
Octane: Refreshed image, 712 samples per pixel of 1500
Octane: Refreshed image, 749 samples per pixel of 1500
Octane: Refreshed image, 785 samples per pixel of 1500
Octane: Refreshed image, 822 samples per pixel of 1500
Octane: Refreshed image, 859 samples per pixel of 1500
Octane: Refreshed image, 896 samples per pixel of 1500
Octane: Refreshed image, 932 samples per pixel of 1500
Octane: Refreshed image, 969 samples per pixel of 1500
Octane: Refreshed image, 1006 samples per pixel of 1500
Octane: Refreshed image, 1042 samples per pixel of 1500
Octane: Refreshed image, 1079 samples per pixel of 1500
Octane: Refreshed image, 1116 samples per pixel of 1500
Octane: Refreshed image, 1153 samples per pixel of 1500
Octane: Refreshed image, 1189 samples per pixel of 1500
Octane: Refreshed image, 1226 samples per pixel of 1500
Octane: Refreshed image, 1263 samples per pixel of 1500
Octane: Refreshed image, 1299 samples per pixel of 1500
Octane: Refreshed image, 1336 samples per pixel of 1500
Octane: Refreshed image, 1373 samples per pixel of 1500
Octane: Refreshed image, 1409 samples per pixel of 1500
Octane: Refreshed image, 1446 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 45 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_045.png"


Octane: starting animation of frame 46...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:20 Octane kernel set: Path Tracing
0:20 Octane engine: creating meshes...
0:20 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:38 ...voxelized in 0:15
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.220726, Y: 0.516256, Z: 0.292481
Target: X: -0.1721, Y: 0.360313, Z: 0.209024
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.68591
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 4 samples per pixel of 1500
Octane: Refreshed image, 26 samples per pixel of 1500
Octane: Refreshed image, 45 samples per pixel of 1500
Octane: Refreshed image, 63 samples per pixel of 1500
Octane: Refreshed image, 86 samples per pixel of 1500
Octane: Refreshed image, 99 samples per pixel of 1500
Octane: Refreshed image, 133 samples per pixel of 1500
Octane: Refreshed image, 154 samples per pixel of 1500
Octane: Refreshed image, 178 samples per pixel of 1500
Octane: Refreshed image, 203 samples per pixel of 1500
Octane: Refreshed image, 233 samples per pixel of 1500
Octane: Refreshed image, 266 samples per pixel of 1500
Octane: Refreshed image, 296 samples per pixel of 1500
Octane: Refreshed image, 339 samples per pixel of 1500
Octane: Refreshed image, 376 samples per pixel of 1500
Octane: Refreshed image, 413 samples per pixel of 1500
Octane: Refreshed image, 449 samples per pixel of 1500
Octane: Refreshed image, 486 samples per pixel of 1500
Octane: Refreshed image, 523 samples per pixel of 1500
Octane: Refreshed image, 559 samples per pixel of 1500
Octane: Refreshed image, 596 samples per pixel of 1500
Octane: Refreshed image, 632 samples per pixel of 1500
Octane: Refreshed image, 668 samples per pixel of 1500
Octane: Refreshed image, 704 samples per pixel of 1500
Octane: Refreshed image, 741 samples per pixel of 1500
Octane: Refreshed image, 777 samples per pixel of 1500
Octane: Refreshed image, 814 samples per pixel of 1500
Octane: Refreshed image, 851 samples per pixel of 1500
Octane: Refreshed image, 887 samples per pixel of 1500
Octane: Refreshed image, 924 samples per pixel of 1500
Octane: Refreshed image, 961 samples per pixel of 1500
Octane: Refreshed image, 998 samples per pixel of 1500
Octane: Refreshed image, 1034 samples per pixel of 1500
Octane: Refreshed image, 1071 samples per pixel of 1500
Octane: Refreshed image, 1108 samples per pixel of 1500
Octane: Refreshed image, 1144 samples per pixel of 1500
Octane: Refreshed image, 1181 samples per pixel of 1500
Octane: Refreshed image, 1218 samples per pixel of 1500
Octane: Refreshed image, 1254 samples per pixel of 1500
Octane: Refreshed image, 1291 samples per pixel of 1500
Octane: Refreshed image, 1328 samples per pixel of 1500
Octane: Refreshed image, 1364 samples per pixel of 1500
Octane: Refreshed image, 1401 samples per pixel of 1500
Octane: Refreshed image, 1438 samples per pixel of 1500
Octane: Refreshed image, 1474 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 46 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_046.png"


Octane: starting animation of frame 47...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:20 Octane kernel set: Path Tracing
0:20 Octane engine: creating meshes...
0:20 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:40 ...voxelized in 0:17
0:40 ...done creating meshes
0:40 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.222045, Y: 0.51978, Z: 0.294267
Target: X: -0.173419, Y: 0.363837, Z: 0.21081
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.69025
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:40 Octane engine: Target node is set...
0:40 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 3 samples per pixel of 1500
Octane: Refreshed image, 14 samples per pixel of 1500
Octane: Refreshed image, 26 samples per pixel of 1500
Octane: Refreshed image, 44 samples per pixel of 1500
Octane: Refreshed image, 63 samples per pixel of 1500
Octane: Refreshed image, 86 samples per pixel of 1500
Octane: Refreshed image, 99 samples per pixel of 1500
Octane: Refreshed image, 134 samples per pixel of 1500
Octane: Refreshed image, 154 samples per pixel of 1500
Octane: Refreshed image, 178 samples per pixel of 1500
Octane: Refreshed image, 203 samples per pixel of 1500
Octane: Refreshed image, 234 samples per pixel of 1500
Octane: Refreshed image, 267 samples per pixel of 1500
Octane: Refreshed image, 305 samples per pixel of 1500
Octane: Refreshed image, 335 samples per pixel of 1500
Octane: Refreshed image, 378 samples per pixel of 1500
Octane: Refreshed image, 415 samples per pixel of 1500
Octane: Refreshed image, 452 samples per pixel of 1500
Octane: Refreshed image, 488 samples per pixel of 1500
Octane: Refreshed image, 525 samples per pixel of 1500
Octane: Refreshed image, 563 samples per pixel of 1500
Octane: Refreshed image, 600 samples per pixel of 1500
Octane: Refreshed image, 636 samples per pixel of 1500
Octane: Refreshed image, 673 samples per pixel of 1500
Octane: Refreshed image, 710 samples per pixel of 1500
Octane: Refreshed image, 747 samples per pixel of 1500
Octane: Refreshed image, 783 samples per pixel of 1500
Octane: Refreshed image, 820 samples per pixel of 1500
Octane: Refreshed image, 857 samples per pixel of 1500
Octane: Refreshed image, 893 samples per pixel of 1500
Octane: Refreshed image, 930 samples per pixel of 1500
Octane: Refreshed image, 967 samples per pixel of 1500
Octane: Refreshed image, 1004 samples per pixel of 1500
Octane: Refreshed image, 1040 samples per pixel of 1500
Octane: Refreshed image, 1077 samples per pixel of 1500
Octane: Refreshed image, 1114 samples per pixel of 1500
Octane: Refreshed image, 1151 samples per pixel of 1500
Octane: Refreshed image, 1188 samples per pixel of 1500
Octane: Refreshed image, 1226 samples per pixel of 1500
Octane: Refreshed image, 1263 samples per pixel of 1500
Octane: Refreshed image, 1300 samples per pixel of 1500
Octane: Refreshed image, 1336 samples per pixel of 1500
Octane: Refreshed image, 1373 samples per pixel of 1500
Octane: Refreshed image, 1410 samples per pixel of 1500
Octane: Refreshed image, 1447 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 47 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_047.png"


Octane: starting animation of frame 48...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:17 Octane kernel set: Path Tracing
0:17 Octane engine: creating meshes...
0:17 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:21 ...done, 
0:21 Gathering Subdiv objects data...
0:21 ...done, 
0:21 Gathering Octane Light objects data...
0:21 ...done, 
0:21 Gathering Instancer objects data...
0:21 ...done, 

0:21 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:21 ...done setting Mesh data in 0:00
0:21 Voxelizing...
0:38 ...voxelized in 0:17
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.223381, Y: 0.523349, Z: 0.296076
Target: X: -0.174755, Y: 0.367406, Z: 0.212619
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.69464
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 18 samples per pixel of 1500
Octane: Refreshed image, 43 samples per pixel of 1500
Octane: Refreshed image, 62 samples per pixel of 1500
Octane: Refreshed image, 73 samples per pixel of 1500
Octane: Refreshed image, 96 samples per pixel of 1500
Octane: Refreshed image, 110 samples per pixel of 1500
Octane: Refreshed image, 144 samples per pixel of 1500
Octane: Refreshed image, 165 samples per pixel of 1500
Octane: Refreshed image, 188 samples per pixel of 1500
Octane: Refreshed image, 214 samples per pixel of 1500
Octane: Refreshed image, 245 samples per pixel of 1500
Octane: Refreshed image, 278 samples per pixel of 1500
Octane: Refreshed image, 315 samples per pixel of 1500
Octane: Refreshed image, 353 samples per pixel of 1500
Octane: Refreshed image, 389 samples per pixel of 1500
Octane: Refreshed image, 426 samples per pixel of 1500
Octane: Refreshed image, 464 samples per pixel of 1500
Octane: Refreshed image, 501 samples per pixel of 1500
Octane: Refreshed image, 537 samples per pixel of 1500
Octane: Refreshed image, 574 samples per pixel of 1500
Octane: Refreshed image, 611 samples per pixel of 1500
Octane: Refreshed image, 649 samples per pixel of 1500
Octane: Refreshed image, 685 samples per pixel of 1500
Octane: Refreshed image, 722 samples per pixel of 1500
Octane: Refreshed image, 759 samples per pixel of 1500
Octane: Refreshed image, 796 samples per pixel of 1500
Octane: Refreshed image, 832 samples per pixel of 1500
Octane: Refreshed image, 869 samples per pixel of 1500
Octane: Refreshed image, 906 samples per pixel of 1500
Octane: Refreshed image, 945 samples per pixel of 1500
Octane: Refreshed image, 975 samples per pixel of 1500
Octane: Refreshed image, 1019 samples per pixel of 1500
Octane: Refreshed image, 1056 samples per pixel of 1500
Octane: Refreshed image, 1093 samples per pixel of 1500
Octane: Refreshed image, 1123 samples per pixel of 1500
Octane: Refreshed image, 1167 samples per pixel of 1500
Octane: Refreshed image, 1204 samples per pixel of 1500
Octane: Refreshed image, 1241 samples per pixel of 1500
Octane: Refreshed image, 1278 samples per pixel of 1500
Octane: Refreshed image, 1314 samples per pixel of 1500
Octane: Refreshed image, 1351 samples per pixel of 1500
Octane: Refreshed image, 1388 samples per pixel of 1500
Octane: Refreshed image, 1425 samples per pixel of 1500
Octane: Refreshed image, 1461 samples per pixel of 1500
Octane: Refreshed image, 1498 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 48 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_048.png"


Octane: starting animation of frame 49...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:15 Octane kernel set: Path Tracing
0:15 Octane engine: creating meshes...
0:15 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:18 ...done, 
0:18 Gathering Subdiv objects data...
0:18 ...done, 
0:18 Gathering Octane Light objects data...
0:18 ...done, 
0:18 Gathering Instancer objects data...
0:18 ...done, 

0:18 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:19 ...done setting Mesh data in 0:01
0:19 Voxelizing...
0:35 ...voxelized in 0:16
0:35 ...done creating meshes
0:35 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.224733, Y: 0.526963, Z: 0.297908
Target: X: -0.176107, Y: 0.37102, Z: 0.214451
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.699073
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:35 Octane engine: Target node is set...
0:35 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 20 samples per pixel of 1500
Octane: Refreshed image, 40 samples per pixel of 1500
Octane: Refreshed image, 63 samples per pixel of 1500
Octane: Refreshed image, 71 samples per pixel of 1500
Octane: Refreshed image, 95 samples per pixel of 1500
Octane: Refreshed image, 109 samples per pixel of 1500
Octane: Refreshed image, 144 samples per pixel of 1500
Octane: Refreshed image, 163 samples per pixel of 1500
Octane: Refreshed image, 187 samples per pixel of 1500
Octane: Refreshed image, 216 samples per pixel of 1500
Octane: Refreshed image, 244 samples per pixel of 1500
Octane: Refreshed image, 278 samples per pixel of 1500
Octane: Refreshed image, 315 samples per pixel of 1500
Octane: Refreshed image, 352 samples per pixel of 1500
Octane: Refreshed image, 389 samples per pixel of 1500
Octane: Refreshed image, 419 samples per pixel of 1500
Octane: Refreshed image, 463 samples per pixel of 1500
Octane: Refreshed image, 500 samples per pixel of 1500
Octane: Refreshed image, 539 samples per pixel of 1500
Octane: Refreshed image, 577 samples per pixel of 1500
Octane: Refreshed image, 613 samples per pixel of 1500
Octane: Refreshed image, 650 samples per pixel of 1500
Octane: Refreshed image, 687 samples per pixel of 1500
Octane: Refreshed image, 725 samples per pixel of 1500
Octane: Refreshed image, 761 samples per pixel of 1500
Octane: Refreshed image, 798 samples per pixel of 1500
Octane: Refreshed image, 835 samples per pixel of 1500
Octane: Refreshed image, 872 samples per pixel of 1500
Octane: Refreshed image, 909 samples per pixel of 1500
Octane: Refreshed image, 946 samples per pixel of 1500
Octane: Refreshed image, 984 samples per pixel of 1500
Octane: Refreshed image, 1021 samples per pixel of 1500
Octane: Refreshed image, 1059 samples per pixel of 1500
Octane: Refreshed image, 1095 samples per pixel of 1500
Octane: Refreshed image, 1132 samples per pixel of 1500
Octane: Refreshed image, 1169 samples per pixel of 1500
Octane: Refreshed image, 1208 samples per pixel of 1500
Octane: Refreshed image, 1245 samples per pixel of 1500
Octane: Refreshed image, 1281 samples per pixel of 1500
Octane: Refreshed image, 1318 samples per pixel of 1500
Octane: Refreshed image, 1355 samples per pixel of 1500
Octane: Refreshed image, 1392 samples per pixel of 1500
Octane: Refreshed image, 1422 samples per pixel of 1500
Octane: Refreshed image, 1467 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 49 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_049.png"


Octane: starting animation of frame 50...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:16 Octane kernel set: Path Tracing
0:16 Octane engine: creating meshes...
0:16 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:19 ...done, 
0:19 Gathering Subdiv objects data...
0:19 ...done, 
0:19 Gathering Octane Light objects data...
0:19 ...done, 
0:19 Gathering Instancer objects data...
0:19 ...done, 

0:19 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:19 ...done setting Mesh data in 0:00
0:19 Voxelizing...
0:38 ...voxelized in 0:19
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.226102, Y: 0.53062, Z: 0.299762
Target: X: -0.177476, Y: 0.374677, Z: 0.216305
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.703544
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:39 Octane engine: Target node is set...
0:39 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 13 samples per pixel of 1500
Octane: Refreshed image, 30 samples per pixel of 1500
Octane: Refreshed image, 51 samples per pixel of 1500
Octane: Refreshed image, 69 samples per pixel of 1500
Octane: Refreshed image, 90 samples per pixel of 1500
Octane: Refreshed image, 107 samples per pixel of 1500
Octane: Refreshed image, 141 samples per pixel of 1500
Octane: Refreshed image, 162 samples per pixel of 1500
Octane: Refreshed image, 186 samples per pixel of 1500
Octane: Refreshed image, 212 samples per pixel of 1500
Octane: Refreshed image, 243 samples per pixel of 1500
Octane: Refreshed image, 277 samples per pixel of 1500
Octane: Refreshed image, 315 samples per pixel of 1500
Octane: Refreshed image, 353 samples per pixel of 1500
Octane: Refreshed image, 390 samples per pixel of 1500
Octane: Refreshed image, 428 samples per pixel of 1500
Octane: Refreshed image, 466 samples per pixel of 1500
Octane: Refreshed image, 502 samples per pixel of 1500
Octane: Refreshed image, 540 samples per pixel of 1500
Octane: Refreshed image, 579 samples per pixel of 1500
Octane: Refreshed image, 616 samples per pixel of 1500
Octane: Refreshed image, 653 samples per pixel of 1500
Octane: Refreshed image, 691 samples per pixel of 1500
Octane: Refreshed image, 729 samples per pixel of 1500
Octane: Refreshed image, 765 samples per pixel of 1500
Octane: Refreshed image, 802 samples per pixel of 1500
Octane: Refreshed image, 842 samples per pixel of 1500
Octane: Refreshed image, 879 samples per pixel of 1500
Octane: Refreshed image, 916 samples per pixel of 1500
Octane: Refreshed image, 954 samples per pixel of 1500
Octane: Refreshed image, 992 samples per pixel of 1500
Octane: Refreshed image, 1028 samples per pixel of 1500
Octane: Refreshed image, 1065 samples per pixel of 1500
Octane: Refreshed image, 1104 samples per pixel of 1500
Octane: Refreshed image, 1142 samples per pixel of 1500
Octane: Refreshed image, 1179 samples per pixel of 1500
Octane: Refreshed image, 1218 samples per pixel of 1500
Octane: Refreshed image, 1255 samples per pixel of 1500
Octane: Refreshed image, 1291 samples per pixel of 1500
Octane: Refreshed image, 1328 samples per pixel of 1500
Octane: Refreshed image, 1367 samples per pixel of 1500
Octane: Refreshed image, 1404 samples per pixel of 1500
Octane: Refreshed image, 1443 samples per pixel of 1500
Octane: Refreshed image, 1481 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 50 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_050.png"


Octane: starting animation of frame 51...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:12 Octane kernel set: Path Tracing
0:12 Octane engine: creating meshes...
0:12 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:15 ...done, 
0:15 Gathering Subdiv objects data...
0:15 ...done, 
0:15 Gathering Octane Light objects data...
0:15 ...done, 
0:15 Gathering Instancer objects data...
0:15 ...done, 

0:15 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:15 ...done setting Mesh data in 0:00
0:15 Voxelizing...
0:33 ...voxelized in 0:18
0:33 ...done creating meshes
0:33 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.227486, Y: 0.534318, Z: 0.301636
Target: X: -0.17886, Y: 0.378375, Z: 0.218179
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.708048
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:33 Octane engine: Target node is set...
0:33 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 13 samples per pixel of 1500
Octane: Refreshed image, 35 samples per pixel of 1500
Octane: Refreshed image, 49 samples per pixel of 1500
Octane: Refreshed image, 78 samples per pixel of 1500
Octane: Refreshed image, 91 samples per pixel of 1500
Octane: Refreshed image, 121 samples per pixel of 1500
Octane: Refreshed image, 140 samples per pixel of 1500
Octane: Refreshed image, 162 samples per pixel of 1500
Octane: Refreshed image, 185 samples per pixel of 1500
Octane: Refreshed image, 213 samples per pixel of 1500
Octane: Refreshed image, 243 samples per pixel of 1500
Octane: Refreshed image, 280 samples per pixel of 1500
Octane: Refreshed image, 317 samples per pixel of 1500
Octane: Refreshed image, 354 samples per pixel of 1500
Octane: Refreshed image, 392 samples per pixel of 1500
Octane: Refreshed image, 430 samples per pixel of 1500
Octane: Refreshed image, 469 samples per pixel of 1500
Octane: Refreshed image, 506 samples per pixel of 1500
Octane: Refreshed image, 543 samples per pixel of 1500
Octane: Refreshed image, 581 samples per pixel of 1500
Octane: Refreshed image, 619 samples per pixel of 1500
Octane: Refreshed image, 658 samples per pixel of 1500
Octane: Refreshed image, 696 samples per pixel of 1500
Octane: Refreshed image, 734 samples per pixel of 1500
Octane: Refreshed image, 771 samples per pixel of 1500
Octane: Refreshed image, 811 samples per pixel of 1500
Octane: Refreshed image, 848 samples per pixel of 1500
Octane: Refreshed image, 886 samples per pixel of 1500
Octane: Refreshed image, 924 samples per pixel of 1500
Octane: Refreshed image, 962 samples per pixel of 1500
Octane: Refreshed image, 1001 samples per pixel of 1500
Octane: Refreshed image, 1038 samples per pixel of 1500
Octane: Refreshed image, 1076 samples per pixel of 1500
Octane: Refreshed image, 1113 samples per pixel of 1500
Octane: Refreshed image, 1151 samples per pixel of 1500
Octane: Refreshed image, 1190 samples per pixel of 1500
Octane: Refreshed image, 1227 samples per pixel of 1500
Octane: Refreshed image, 1264 samples per pixel of 1500
Octane: Refreshed image, 1303 samples per pixel of 1500
Octane: Refreshed image, 1342 samples per pixel of 1500
Octane: Refreshed image, 1380 samples per pixel of 1500
Octane: Refreshed image, 1417 samples per pixel of 1500
Octane: Refreshed image, 1454 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 51 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_051.png"


Octane: starting animation of frame 52...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:12 Octane kernel set: Path Tracing
0:12 Octane engine: creating meshes...
0:12 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:16 ...done, 
0:16 Gathering Subdiv objects data...
0:16 ...done, 
0:16 Gathering Octane Light objects data...
0:16 ...done, 
0:16 Gathering Instancer objects data...
0:16 ...done, 

0:16 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:16 ...done setting Mesh data in 0:00
0:16 Voxelizing...
0:34 ...voxelized in 0:18
0:34 ...done creating meshes
0:34 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.228885, Y: 0.538057, Z: 0.303531
Target: X: -0.180259, Y: 0.382114, Z: 0.220074
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.712578
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:34 Octane engine: Target node is set...
0:34 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 15 samples per pixel of 1500
Octane: Refreshed image, 39 samples per pixel of 1500
Octane: Refreshed image, 53 samples per pixel of 1500
Octane: Refreshed image, 71 samples per pixel of 1500
Octane: Refreshed image, 96 samples per pixel of 1500
Octane: Refreshed image, 108 samples per pixel of 1500
Octane: Refreshed image, 145 samples per pixel of 1500
Octane: Refreshed image, 167 samples per pixel of 1500
Octane: Refreshed image, 191 samples per pixel of 1500
Octane: Refreshed image, 218 samples per pixel of 1500
Octane: Refreshed image, 249 samples per pixel of 1500
Octane: Refreshed image, 285 samples per pixel of 1500
Octane: Refreshed image, 322 samples per pixel of 1500
Octane: Refreshed image, 361 samples per pixel of 1500
Octane: Refreshed image, 393 samples per pixel of 1500
Octane: Refreshed image, 438 samples per pixel of 1500
Octane: Refreshed image, 469 samples per pixel of 1500
Octane: Refreshed image, 515 samples per pixel of 1500
Octane: Refreshed image, 555 samples per pixel of 1500
Octane: Refreshed image, 592 samples per pixel of 1500
Octane: Refreshed image, 631 samples per pixel of 1500
Octane: Refreshed image, 670 samples per pixel of 1500
Octane: Refreshed image, 708 samples per pixel of 1500
Octane: Refreshed image, 747 samples per pixel of 1500
Octane: Refreshed image, 785 samples per pixel of 1500
Octane: Refreshed image, 823 samples per pixel of 1500
Octane: Refreshed image, 861 samples per pixel of 1500
Octane: Refreshed image, 901 samples per pixel of 1500
Octane: Refreshed image, 939 samples per pixel of 1500
Octane: Refreshed image, 976 samples per pixel of 1500
Octane: Refreshed image, 1016 samples per pixel of 1500
Octane: Refreshed image, 1055 samples per pixel of 1500
Octane: Refreshed image, 1092 samples per pixel of 1500
Octane: Refreshed image, 1129 samples per pixel of 1500
Octane: Refreshed image, 1170 samples per pixel of 1500
Octane: Refreshed image, 1208 samples per pixel of 1500
Octane: Refreshed image, 1245 samples per pixel of 1500
Octane: Refreshed image, 1285 samples per pixel of 1500
Octane: Refreshed image, 1324 samples per pixel of 1500
Octane: Refreshed image, 1361 samples per pixel of 1500
Octane: Refreshed image, 1399 samples per pixel of 1500
Octane: Refreshed image, 1439 samples per pixel of 1500
Octane: Refreshed image, 1477 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 52 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_052.png"


Octane: starting animation of frame 53...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:18 Octane kernel set: Path Tracing
0:18 Octane engine: creating meshes...
0:18 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:22 ...done, 
0:22 Gathering Subdiv objects data...
0:22 ...done, 
0:22 Gathering Octane Light objects data...
0:22 ...done, 
0:22 Gathering Instancer objects data...
0:22 ...done, 

0:22 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:22 ...done setting Mesh data in 0:00
0:22 Voxelizing...
0:41 ...voxelized in 0:19
0:41 ...done creating meshes
0:41 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.230299, Y: 0.541834, Z: 0.305446
Target: X: -0.181673, Y: 0.385891, Z: 0.221989
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.717129
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:41 Octane engine: Target node is set...
0:41 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 1 samples per pixel of 1500
Octane: Refreshed image, 10 samples per pixel of 1500
Octane: Refreshed image, 29 samples per pixel of 1500
Octane: Refreshed image, 59 samples per pixel of 1500
Octane: Refreshed image, 71 samples per pixel of 1500
Octane: Refreshed image, 95 samples per pixel of 1500
Octane: Refreshed image, 126 samples per pixel of 1500
Octane: Refreshed image, 144 samples per pixel of 1500
Octane: Refreshed image, 168 samples per pixel of 1500
Octane: Refreshed image, 193 samples per pixel of 1500
Octane: Refreshed image, 218 samples per pixel of 1500
Octane: Refreshed image, 250 samples per pixel of 1500
Octane: Refreshed image, 285 samples per pixel of 1500
Octane: Refreshed image, 325 samples per pixel of 1500
Octane: Refreshed image, 364 samples per pixel of 1500
Octane: Refreshed image, 401 samples per pixel of 1500
Octane: Refreshed image, 443 samples per pixel of 1500
Octane: Refreshed image, 481 samples per pixel of 1500
Octane: Refreshed image, 519 samples per pixel of 1500
Octane: Refreshed image, 559 samples per pixel of 1500
Octane: Refreshed image, 597 samples per pixel of 1500
Octane: Refreshed image, 635 samples per pixel of 1500
Octane: Refreshed image, 675 samples per pixel of 1500
Octane: Refreshed image, 713 samples per pixel of 1500
Octane: Refreshed image, 746 samples per pixel of 1500
Octane: Refreshed image, 792 samples per pixel of 1500
Octane: Refreshed image, 830 samples per pixel of 1500
Octane: Refreshed image, 871 samples per pixel of 1500
Octane: Refreshed image, 908 samples per pixel of 1500
Octane: Refreshed image, 946 samples per pixel of 1500
Octane: Refreshed image, 987 samples per pixel of 1500
Octane: Refreshed image, 1024 samples per pixel of 1500
Octane: Refreshed image, 1063 samples per pixel of 1500
Octane: Refreshed image, 1103 samples per pixel of 1500
Octane: Refreshed image, 1140 samples per pixel of 1500
Octane: Refreshed image, 1181 samples per pixel of 1500
Octane: Refreshed image, 1220 samples per pixel of 1500
Octane: Refreshed image, 1257 samples per pixel of 1500
Octane: Refreshed image, 1298 samples per pixel of 1500
Octane: Refreshed image, 1336 samples per pixel of 1500
Octane: Refreshed image, 1373 samples per pixel of 1500
Octane: Refreshed image, 1415 samples per pixel of 1500
Octane: Refreshed image, 1452 samples per pixel of 1500
Octane: Refreshed image, 1490 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 53 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_053.png"


Octane: starting animation of frame 54...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:18 Octane kernel set: Path Tracing
0:18 Octane engine: creating meshes...
0:18 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:21 ...done, 
0:21 Gathering Subdiv objects data...
0:21 ...done, 
0:21 Gathering Octane Light objects data...
0:21 ...done, 
0:21 Gathering Instancer objects data...
0:21 ...done, 

0:21 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:21 ...done setting Mesh data in 0:00
0:21 Voxelizing...
0:38 ...voxelized in 0:17
0:38 ...done creating meshes
0:38 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.231727, Y: 0.545649, Z: 0.30738
Target: X: -0.183101, Y: 0.389707, Z: 0.223923
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.721695
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:38 Octane engine: Target node is set...
0:38 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 4 samples per pixel of 1500
Octane: Refreshed image, 11 samples per pixel of 1500
Octane: Refreshed image, 35 samples per pixel of 1500
Octane: Refreshed image, 59 samples per pixel of 1500
Octane: Refreshed image, 71 samples per pixel of 1500
Octane: Refreshed image, 96 samples per pixel of 1500
Octane: Refreshed image, 109 samples per pixel of 1500
Octane: Refreshed image, 145 samples per pixel of 1500
Octane: Refreshed image, 168 samples per pixel of 1500
Octane: Refreshed image, 194 samples per pixel of 1500
Octane: Refreshed image, 219 samples per pixel of 1500
Octane: Refreshed image, 252 samples per pixel of 1500
Octane: Refreshed image, 286 samples per pixel of 1500
Octane: Refreshed image, 328 samples per pixel of 1500
Octane: Refreshed image, 366 samples per pixel of 1500
Octane: Refreshed image, 406 samples per pixel of 1500
Octane: Refreshed image, 445 samples per pixel of 1500
Octane: Refreshed image, 484 samples per pixel of 1500
Octane: Refreshed image, 524 samples per pixel of 1500
Octane: Refreshed image, 561 samples per pixel of 1500
Octane: Refreshed image, 604 samples per pixel of 1500
Octane: Refreshed image, 641 samples per pixel of 1500
Octane: Refreshed image, 681 samples per pixel of 1500
Octane: Refreshed image, 720 samples per pixel of 1500
Octane: Refreshed image, 759 samples per pixel of 1500
Octane: Refreshed image, 800 samples per pixel of 1500
Octane: Refreshed image, 837 samples per pixel of 1500
Octane: Refreshed image, 878 samples per pixel of 1500
Octane: Refreshed image, 916 samples per pixel of 1500
Octane: Refreshed image, 956 samples per pixel of 1500
Octane: Refreshed image, 995 samples per pixel of 1500
Octane: Refreshed image, 1035 samples per pixel of 1500
Octane: Refreshed image, 1074 samples per pixel of 1500
Octane: Refreshed image, 1112 samples per pixel of 1500
Octane: Refreshed image, 1153 samples per pixel of 1500
Octane: Refreshed image, 1191 samples per pixel of 1500
Octane: Refreshed image, 1232 samples per pixel of 1500
Octane: Refreshed image, 1271 samples per pixel of 1500
Octane: Refreshed image, 1310 samples per pixel of 1500
Octane: Refreshed image, 1349 samples per pixel of 1500
Octane: Refreshed image, 1389 samples per pixel of 1500
Octane: Refreshed image, 1429 samples per pixel of 1500
Octane: Refreshed image, 1467 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 54 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_054.png"


Octane: starting animation of frame 55...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:17 Octane kernel set: Path Tracing
0:17 Octane engine: creating meshes...
0:17 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:20 ...done, 
0:20 Gathering Subdiv objects data...
0:20 ...done, 
0:20 Gathering Octane Light objects data...
0:20 ...done, 
0:20 Gathering Instancer objects data...
0:20 ...done, 

0:20 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:20 ...done setting Mesh data in 0:00
0:20 Voxelizing...
0:37 ...voxelized in 0:17
0:37 ...done creating meshes
0:37 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.233168, Y: 0.549501, Z: 0.309332
Target: X: -0.184542, Y: 0.393558, Z: 0.225875
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.726271
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:37 Octane engine: Target node is set...
0:37 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 4 samples per pixel of 1500
Octane: Refreshed image, 26 samples per pixel of 1500
Octane: Refreshed image, 44 samples per pixel of 1500
Octane: Refreshed image, 69 samples per pixel of 1500
Octane: Refreshed image, 88 samples per pixel of 1500
Octane: Refreshed image, 103 samples per pixel of 1500
Octane: Refreshed image, 118 samples per pixel of 1500
Octane: Refreshed image, 154 samples per pixel of 1500
Octane: Refreshed image, 177 samples per pixel of 1500
Octane: Refreshed image, 203 samples per pixel of 1500
Octane: Refreshed image, 228 samples per pixel of 1500
Octane: Refreshed image, 262 samples per pixel of 1500
Octane: Refreshed image, 298 samples per pixel of 1500
Octane: Refreshed image, 338 samples per pixel of 1500
Octane: Refreshed image, 377 samples per pixel of 1500
Octane: Refreshed image, 418 samples per pixel of 1500
Octane: Refreshed image, 456 samples per pixel of 1500
Octane: Refreshed image, 497 samples per pixel of 1500
Octane: Refreshed image, 534 samples per pixel of 1500
Octane: Refreshed image, 577 samples per pixel of 1500
Octane: Refreshed image, 614 samples per pixel of 1500
Octane: Refreshed image, 656 samples per pixel of 1500
Octane: Refreshed image, 693 samples per pixel of 1500
Octane: Refreshed image, 728 samples per pixel of 1500
Octane: Refreshed image, 773 samples per pixel of 1500
Octane: Refreshed image, 814 samples per pixel of 1500
Octane: Refreshed image, 852 samples per pixel of 1500
Octane: Refreshed image, 893 samples per pixel of 1500
Octane: Refreshed image, 932 samples per pixel of 1500
Octane: Refreshed image, 973 samples per pixel of 1500
Octane: Refreshed image, 1011 samples per pixel of 1500
Octane: Refreshed image, 1052 samples per pixel of 1500
Octane: Refreshed image, 1091 samples per pixel of 1500
Octane: Refreshed image, 1132 samples per pixel of 1500
Octane: Refreshed image, 1170 samples per pixel of 1500
Octane: Refreshed image, 1204 samples per pixel of 1500
Octane: Refreshed image, 1250 samples per pixel of 1500
Octane: Refreshed image, 1291 samples per pixel of 1500
Octane: Refreshed image, 1329 samples per pixel of 1500
Octane: Refreshed image, 1362 samples per pixel of 1500
Octane: Refreshed image, 1408 samples per pixel of 1500
Octane: Refreshed image, 1449 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 55 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_055.png"


Octane: starting animation of frame 56...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:12 Octane kernel set: Path Tracing
0:12 Octane engine: creating meshes...
0:12 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:15 ...done, 
0:15 Gathering Subdiv objects data...
0:15 ...done, 
0:15 Gathering Octane Light objects data...
0:15 ...done, 
0:15 Gathering Instancer objects data...
0:15 ...done, 

0:15 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:15 ...done setting Mesh data in 0:00
0:15 Voxelizing...
0:30 ...voxelized in 0:15
0:30 ...done creating meshes
0:30 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.234622, Y: 0.553387, Z: 0.311302
Target: X: -0.185996, Y: 0.397444, Z: 0.227845
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.730851
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:31 Octane engine: Target node is set...
0:31 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 22 samples per pixel of 1500
Octane: Refreshed image, 46 samples per pixel of 1500
Octane: Refreshed image, 60 samples per pixel of 1500
Octane: Refreshed image, 81 samples per pixel of 1500
Octane: Refreshed image, 105 samples per pixel of 1500
Octane: Refreshed image, 120 samples per pixel of 1500
Octane: Refreshed image, 157 samples per pixel of 1500
Octane: Refreshed image, 179 samples per pixel of 1500
Octane: Refreshed image, 203 samples per pixel of 1500
Octane: Refreshed image, 233 samples per pixel of 1500
Octane: Refreshed image, 264 samples per pixel of 1500
Octane: Refreshed image, 301 samples per pixel of 1500
Octane: Refreshed image, 340 samples per pixel of 1500
Octane: Refreshed image, 381 samples per pixel of 1500
Octane: Refreshed image, 420 samples per pixel of 1500
Octane: Refreshed image, 460 samples per pixel of 1500
Octane: Refreshed image, 500 samples per pixel of 1500
Octane: Refreshed image, 541 samples per pixel of 1500
Octane: Refreshed image, 580 samples per pixel of 1500
Octane: Refreshed image, 621 samples per pixel of 1500
Octane: Refreshed image, 660 samples per pixel of 1500
Octane: Refreshed image, 701 samples per pixel of 1500
Octane: Refreshed image, 739 samples per pixel of 1500
Octane: Refreshed image, 781 samples per pixel of 1500
Octane: Refreshed image, 820 samples per pixel of 1500
Octane: Refreshed image, 860 samples per pixel of 1500
Octane: Refreshed image, 899 samples per pixel of 1500
Octane: Refreshed image, 940 samples per pixel of 1500
Octane: Refreshed image, 979 samples per pixel of 1500
Octane: Refreshed image, 1019 samples per pixel of 1500
Octane: Refreshed image, 1059 samples per pixel of 1500
Octane: Refreshed image, 1099 samples per pixel of 1500
Octane: Refreshed image, 1138 samples per pixel of 1500
Octane: Refreshed image, 1178 samples per pixel of 1500
Octane: Refreshed image, 1218 samples per pixel of 1500
Octane: Refreshed image, 1258 samples per pixel of 1500
Octane: Refreshed image, 1297 samples per pixel of 1500
Octane: Refreshed image, 1337 samples per pixel of 1500
Octane: Refreshed image, 1377 samples per pixel of 1500
Octane: Refreshed image, 1418 samples per pixel of 1500
Octane: Refreshed image, 1451 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 56 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_056.png"


Octane: starting animation of frame 57...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:12 Octane kernel set: Path Tracing
0:12 Octane engine: creating meshes...
0:12 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:15 ...done, 
0:15 Gathering Subdiv objects data...
0:15 ...done, 
0:15 Gathering Octane Light objects data...
0:15 ...done, 
0:15 Gathering Instancer objects data...
0:15 ...done, 

0:15 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:15 ...done setting Mesh data in 0:00
0:15 Voxelizing...
0:31 ...voxelized in 0:16
0:31 ...done creating meshes
0:31 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.236089, Y: 0.557306, Z: 0.313289
Target: X: -0.187463, Y: 0.401363, Z: 0.229832
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.735429
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:31 Octane engine: Target node is set...
0:31 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 22 samples per pixel of 1500
Octane: Refreshed image, 42 samples per pixel of 1500
Octane: Refreshed image, 66 samples per pixel of 1500
Octane: Refreshed image, 75 samples per pixel of 1500
Octane: Refreshed image, 100 samples per pixel of 1500
Octane: Refreshed image, 134 samples per pixel of 1500
Octane: Refreshed image, 152 samples per pixel of 1500
Octane: Refreshed image, 176 samples per pixel of 1500
Octane: Refreshed image, 201 samples per pixel of 1500
Octane: Refreshed image, 230 samples per pixel of 1500
Octane: Refreshed image, 262 samples per pixel of 1500
Octane: Refreshed image, 299 samples per pixel of 1500
Octane: Refreshed image, 338 samples per pixel of 1500
Octane: Refreshed image, 379 samples per pixel of 1500
Octane: Refreshed image, 421 samples per pixel of 1500
Octane: Refreshed image, 459 samples per pixel of 1500
Octane: Refreshed image, 501 samples per pixel of 1500
Octane: Refreshed image, 539 samples per pixel of 1500
Octane: Refreshed image, 580 samples per pixel of 1500
Octane: Refreshed image, 619 samples per pixel of 1500
Octane: Refreshed image, 660 samples per pixel of 1500
Octane: Refreshed image, 699 samples per pixel of 1500
Octane: Refreshed image, 741 samples per pixel of 1500
Octane: Refreshed image, 782 samples per pixel of 1500
Octane: Refreshed image, 820 samples per pixel of 1500
Octane: Refreshed image, 862 samples per pixel of 1500
Octane: Refreshed image, 900 samples per pixel of 1500
Octane: Refreshed image, 941 samples per pixel of 1500
Octane: Refreshed image, 981 samples per pixel of 1500
Octane: Refreshed image, 1021 samples per pixel of 1500
Octane: Refreshed image, 1062 samples per pixel of 1500
Octane: Refreshed image, 1102 samples per pixel of 1500
Octane: Refreshed image, 1143 samples per pixel of 1500
Octane: Refreshed image, 1181 samples per pixel of 1500
Octane: Refreshed image, 1223 samples per pixel of 1500
Octane: Refreshed image, 1262 samples per pixel of 1500
Octane: Refreshed image, 1302 samples per pixel of 1500
Octane: Refreshed image, 1344 samples per pixel of 1500
Octane: Refreshed image, 1383 samples per pixel of 1500
Octane: Refreshed image, 1423 samples per pixel of 1500
Octane: Refreshed image, 1463 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 57 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_057.png"


Octane: starting animation of frame 58...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:15 Octane kernel set: Path Tracing
0:15 Octane engine: creating meshes...
0:15 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:18 ...done, 
0:18 Gathering Subdiv objects data...
0:18 ...done, 
0:18 Gathering Octane Light objects data...
0:18 ...done, 
0:18 Gathering Instancer objects data...
0:18 ...done, 

0:18 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:18 ...done setting Mesh data in 0:00
0:18 Voxelizing...
0:35 ...voxelized in 0:17
0:35 ...done creating meshes
0:35 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.237568, Y: 0.561258, Z: 0.315292
Target: X: -0.188942, Y: 0.405315, Z: 0.231835
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.74
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:35 Octane engine: Target node is set...
0:35 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 18 samples per pixel of 1500
Octane: Refreshed image, 44 samples per pixel of 1500
Octane: Refreshed image, 57 samples per pixel of 1500
Octane: Refreshed image, 88 samples per pixel of 1500
Octane: Refreshed image, 101 samples per pixel of 1500
Octane: Refreshed image, 118 samples per pixel of 1500
Octane: Refreshed image, 155 samples per pixel of 1500
Octane: Refreshed image, 179 samples per pixel of 1500
Octane: Refreshed image, 204 samples per pixel of 1500
Octane: Refreshed image, 232 samples per pixel of 1500
Octane: Refreshed image, 265 samples per pixel of 1500
Octane: Refreshed image, 302 samples per pixel of 1500
Octane: Refreshed image, 344 samples per pixel of 1500
Octane: Refreshed image, 382 samples per pixel of 1500
Octane: Refreshed image, 424 samples per pixel of 1500
Octane: Refreshed image, 463 samples per pixel of 1500
Octane: Refreshed image, 504 samples per pixel of 1500
Octane: Refreshed image, 546 samples per pixel of 1500
Octane: Refreshed image, 586 samples per pixel of 1500
Octane: Refreshed image, 626 samples per pixel of 1500
Octane: Refreshed image, 659 samples per pixel of 1500
Octane: Refreshed image, 706 samples per pixel of 1500
Octane: Refreshed image, 748 samples per pixel of 1500
Octane: Refreshed image, 788 samples per pixel of 1500
Octane: Refreshed image, 828 samples per pixel of 1500
Octane: Refreshed image, 862 samples per pixel of 1500
Octane: Refreshed image, 910 samples per pixel of 1500
Octane: Refreshed image, 950 samples per pixel of 1500
Octane: Refreshed image, 991 samples per pixel of 1500
Octane: Refreshed image, 1030 samples per pixel of 1500
Octane: Refreshed image, 1071 samples per pixel of 1500
Octane: Refreshed image, 1112 samples per pixel of 1500
Octane: Refreshed image, 1152 samples per pixel of 1500
Octane: Refreshed image, 1194 samples per pixel of 1500
Octane: Refreshed image, 1234 samples per pixel of 1500
Octane: Refreshed image, 1267 samples per pixel of 1500
Octane: Refreshed image, 1315 samples per pixel of 1500
Octane: Refreshed image, 1354 samples per pixel of 1500
Octane: Refreshed image, 1396 samples per pixel of 1500
Octane: Refreshed image, 1436 samples per pixel of 1500
Octane: Refreshed image, 1469 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 58 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_058.png"


Octane: starting animation of frame 59...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:15 Octane kernel set: Path Tracing
0:15 Octane engine: creating meshes...
0:15 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:18 ...done, 
0:18 Gathering Subdiv objects data...
0:18 ...done, 
0:18 Gathering Octane Light objects data...
0:18 ...done, 
0:18 Gathering Instancer objects data...
0:18 ...done, 

0:18 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:18 ...done setting Mesh data in 0:00
0:18 Voxelizing...
0:34 ...voxelized in 0:16
0:34 ...done creating meshes
0:34 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.239058, Y: 0.56524, Z: 0.31731
Target: X: -0.190432, Y: 0.409297, Z: 0.233853
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.744582
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:34 Octane engine: Target node is set...
0:34 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 2 samples per pixel of 1500
Octane: Refreshed image, 10 samples per pixel of 1500
Octane: Refreshed image, 37 samples per pixel of 1500
Octane: Refreshed image, 53 samples per pixel of 1500
Octane: Refreshed image, 84 samples per pixel of 1500
Octane: Refreshed image, 97 samples per pixel of 1500
Octane: Refreshed image, 114 samples per pixel of 1500
Octane: Refreshed image, 151 samples per pixel of 1500
Octane: Refreshed image, 174 samples per pixel of 1500
Octane: Refreshed image, 200 samples per pixel of 1500
Octane: Refreshed image, 229 samples per pixel of 1500
Octane: Refreshed image, 261 samples per pixel of 1500
Octane: Refreshed image, 299 samples per pixel of 1500
Octane: Refreshed image, 341 samples per pixel of 1500
Octane: Refreshed image, 382 samples per pixel of 1500
Octane: Refreshed image, 414 samples per pixel of 1500
Octane: Refreshed image, 463 samples per pixel of 1500
Octane: Refreshed image, 496 samples per pixel of 1500
Octane: Refreshed image, 544 samples per pixel of 1500
Octane: Refreshed image, 585 samples per pixel of 1500
Octane: Refreshed image, 626 samples per pixel of 1500
Octane: Refreshed image, 666 samples per pixel of 1500
Octane: Refreshed image, 708 samples per pixel of 1500
Octane: Refreshed image, 748 samples per pixel of 1500
Octane: Refreshed image, 789 samples per pixel of 1500
Octane: Refreshed image, 830 samples per pixel of 1500
Octane: Refreshed image, 871 samples per pixel of 1500
Octane: Refreshed image, 911 samples per pixel of 1500
Octane: Refreshed image, 954 samples per pixel of 1500
Octane: Refreshed image, 993 samples per pixel of 1500
Octane: Refreshed image, 1033 samples per pixel of 1500
Octane: Refreshed image, 1076 samples per pixel of 1500
Octane: Refreshed image, 1109 samples per pixel of 1500
Octane: Refreshed image, 1156 samples per pixel of 1500
Octane: Refreshed image, 1198 samples per pixel of 1500
Octane: Refreshed image, 1239 samples per pixel of 1500
Octane: Refreshed image, 1278 samples per pixel of 1500
Octane: Refreshed image, 1321 samples per pixel of 1500
Octane: Refreshed image, 1361 samples per pixel of 1500
Octane: Refreshed image, 1403 samples per pixel of 1500
Octane: Refreshed image, 1443 samples per pixel of 1500
Octane: Refreshed image, 1488 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 59 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_059.png"


Octane: starting animation of frame 60...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:16 Octane kernel set: Path Tracing
0:16 Octane engine: creating meshes...
0:16 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:18 ...done, 
0:18 Gathering Subdiv objects data...
0:18 ...done, 
0:18 Gathering Octane Light objects data...
0:18 ...done, 
0:18 Gathering Instancer objects data...
0:18 ...done, 

0:18 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:19 ...done setting Mesh data in 0:01
0:19 Voxelizing...
0:35 ...voxelized in 0:16
0:35 ...done creating meshes
0:35 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.240559, Y: 0.569252, Z: 0.319344
Target: X: -0.191933, Y: 0.413309, Z: 0.235887
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.749198
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:35 Octane engine: Target node is set...
0:35 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 20 samples per pixel of 1500
Octane: Refreshed image, 44 samples per pixel of 1500
Octane: Refreshed image, 58 samples per pixel of 1500
Octane: Refreshed image, 78 samples per pixel of 1500
Octane: Refreshed image, 103 samples per pixel of 1500
Octane: Refreshed image, 136 samples per pixel of 1500
Octane: Refreshed image, 158 samples per pixel of 1500
Octane: Refreshed image, 180 samples per pixel of 1500
Octane: Refreshed image, 207 samples per pixel of 1500
Octane: Refreshed image, 235 samples per pixel of 1500
Octane: Refreshed image, 268 samples per pixel of 1500
Octane: Refreshed image, 307 samples per pixel of 1500
Octane: Refreshed image, 348 samples per pixel of 1500
Octane: Refreshed image, 388 samples per pixel of 1500
Octane: Refreshed image, 430 samples per pixel of 1500
Octane: Refreshed image, 472 samples per pixel of 1500
Octane: Refreshed image, 512 samples per pixel of 1500
Octane: Refreshed image, 553 samples per pixel of 1500
Octane: Refreshed image, 595 samples per pixel of 1500
Octane: Refreshed image, 635 samples per pixel of 1500
Octane: Refreshed image, 676 samples per pixel of 1500
Octane: Refreshed image, 717 samples per pixel of 1500
Octane: Refreshed image, 760 samples per pixel of 1500
Octane: Refreshed image, 799 samples per pixel of 1500
Octane: Refreshed image, 841 samples per pixel of 1500
Octane: Refreshed image, 882 samples per pixel of 1500
Octane: Refreshed image, 925 samples per pixel of 1500
Octane: Refreshed image, 964 samples per pixel of 1500
Octane: Refreshed image, 1006 samples per pixel of 1500
Octane: Refreshed image, 1047 samples per pixel of 1500
Octane: Refreshed image, 1089 samples per pixel of 1500
Octane: Refreshed image, 1122 samples per pixel of 1500
Octane: Refreshed image, 1170 samples per pixel of 1500
Octane: Refreshed image, 1213 samples per pixel of 1500
Octane: Refreshed image, 1252 samples per pixel of 1500
Octane: Refreshed image, 1294 samples per pixel of 1500
Octane: Refreshed image, 1335 samples per pixel of 1500
Octane: Refreshed image, 1377 samples per pixel of 1500
Octane: Refreshed image, 1417 samples per pixel of 1500
Octane: Refreshed image, 1459 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 60 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_060.png"


Octane: starting animation of frame 61...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:23 Octane kernel set: Path Tracing
0:23 Octane engine: creating meshes...
0:23 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:26 ...done, 
0:26 Gathering Subdiv objects data...
0:26 ...done, 
0:26 Gathering Octane Light objects data...
0:26 ...done, 
0:26 Gathering Instancer objects data...
0:26 ...done, 

0:26 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:26 ...done setting Mesh data in 0:00
0:26 Voxelizing...
0:42 ...voxelized in 0:16
0:42 ...done creating meshes
0:42 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.242071, Y: 0.573291, Z: 0.321391
Target: X: -0.193445, Y: 0.417348, Z: 0.237934
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.753846
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:42 Octane engine: Target node is set...
0:42 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 3 samples per pixel of 1500
Octane: Refreshed image, 19 samples per pixel of 1500
Octane: Refreshed image, 42 samples per pixel of 1500
Octane: Refreshed image, 55 samples per pixel of 1500
Octane: Refreshed image, 76 samples per pixel of 1500
Octane: Refreshed image, 103 samples per pixel of 1500
Octane: Refreshed image, 135 samples per pixel of 1500
Octane: Refreshed image, 156 samples per pixel of 1500
Octane: Refreshed image, 178 samples per pixel of 1500
Octane: Refreshed image, 205 samples per pixel of 1500
Octane: Refreshed image, 235 samples per pixel of 1500
Octane: Refreshed image, 268 samples per pixel of 1500
Octane: Refreshed image, 306 samples per pixel of 1500
Octane: Refreshed image, 348 samples per pixel of 1500
Octane: Refreshed image, 389 samples per pixel of 1500
Octane: Refreshed image, 431 samples per pixel of 1500
Octane: Refreshed image, 472 samples per pixel of 1500
Octane: Refreshed image, 514 samples per pixel of 1500
Octane: Refreshed image, 555 samples per pixel of 1500
Octane: Refreshed image, 597 samples per pixel of 1500
Octane: Refreshed image, 639 samples per pixel of 1500
Octane: Refreshed image, 680 samples per pixel of 1500
Octane: Refreshed image, 722 samples per pixel of 1500
Octane: Refreshed image, 763 samples per pixel of 1500
Octane: Refreshed image, 804 samples per pixel of 1500
Octane: Refreshed image, 847 samples per pixel of 1500
Octane: Refreshed image, 880 samples per pixel of 1500
Octane: Refreshed image, 929 samples per pixel of 1500
Octane: Refreshed image, 971 samples per pixel of 1500
Octane: Refreshed image, 1012 samples per pixel of 1500
Octane: Refreshed image, 1053 samples per pixel of 1500
Octane: Refreshed image, 1094 samples per pixel of 1500
Octane: Refreshed image, 1137 samples per pixel of 1500
Octane: Refreshed image, 1179 samples per pixel of 1500
Octane: Refreshed image, 1220 samples per pixel of 1500
Octane: Refreshed image, 1260 samples per pixel of 1500
Octane: Refreshed image, 1302 samples per pixel of 1500
Octane: Refreshed image, 1344 samples per pixel of 1500
Octane: Refreshed image, 1386 samples per pixel of 1500
Octane: Refreshed image, 1427 samples per pixel of 1500
Octane: Refreshed image, 1468 samples per pixel of 1500
Octane: Refreshed image, 1488 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 61 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_061.png"


Octane: starting animation of frame 62...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:14 Octane kernel set: Path Tracing
0:14 Octane engine: creating meshes...
0:14 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:17 ...done, 
0:17 Gathering Subdiv objects data...
0:17 ...done, 
0:17 Gathering Octane Light objects data...
0:17 ...done, 
0:17 Gathering Instancer objects data...
0:17 ...done, 

0:17 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:17 ...done setting Mesh data in 0:00
0:17 Voxelizing...
0:33 ...voxelized in 0:16
0:33 ...done creating meshes
0:33 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.243593, Y: 0.577357, Z: 0.323452
Target: X: -0.194967, Y: 0.421415, Z: 0.239995
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.758522
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:33 Octane engine: Target node is set...
0:33 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 6 samples per pixel of 1500
Octane: Refreshed image, 20 samples per pixel of 1500
Octane: Refreshed image, 43 samples per pixel of 1500
Octane: Refreshed image, 57 samples per pixel of 1500
Octane: Refreshed image, 77 samples per pixel of 1500
Octane: Refreshed image, 104 samples per pixel of 1500
Octane: Refreshed image, 136 samples per pixel of 1500
Octane: Refreshed image, 159 samples per pixel of 1500
Octane: Refreshed image, 177 samples per pixel of 1500
Octane: Refreshed image, 208 samples per pixel of 1500
Octane: Refreshed image, 239 samples per pixel of 1500
Octane: Refreshed image, 271 samples per pixel of 1500
Octane: Refreshed image, 310 samples per pixel of 1500
Octane: Refreshed image, 351 samples per pixel of 1500
Octane: Refreshed image, 393 samples per pixel of 1500
Octane: Refreshed image, 436 samples per pixel of 1500
Octane: Refreshed image, 479 samples per pixel of 1500
Octane: Refreshed image, 519 samples per pixel of 1500
Octane: Refreshed image, 562 samples per pixel of 1500
Octane: Refreshed image, 604 samples per pixel of 1500
Octane: Refreshed image, 645 samples per pixel of 1500
Octane: Refreshed image, 687 samples per pixel of 1500
Octane: Refreshed image, 730 samples per pixel of 1500
Octane: Refreshed image, 771 samples per pixel of 1500
Octane: Refreshed image, 813 samples per pixel of 1500
Octane: Refreshed image, 856 samples per pixel of 1500
Octane: Refreshed image, 897 samples per pixel of 1500
Octane: Refreshed image, 939 samples per pixel of 1500
Octane: Refreshed image, 981 samples per pixel of 1500
Octane: Refreshed image, 1022 samples per pixel of 1500
Octane: Refreshed image, 1065 samples per pixel of 1500
Octane: Refreshed image, 1107 samples per pixel of 1500
Octane: Refreshed image, 1149 samples per pixel of 1500
Octane: Refreshed image, 1191 samples per pixel of 1500
Octane: Refreshed image, 1232 samples per pixel of 1500
Octane: Refreshed image, 1273 samples per pixel of 1500
Octane: Refreshed image, 1316 samples per pixel of 1500
Octane: Refreshed image, 1359 samples per pixel of 1500
Octane: Refreshed image, 1400 samples per pixel of 1500
Octane: Refreshed image, 1443 samples per pixel of 1500
Octane: Refreshed image, 1485 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 62 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_062.png"


Octane: starting animation of frame 63...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:16 Octane kernel set: Path Tracing
0:16 Octane engine: creating meshes...
0:16 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:18 ...done, 
0:18 Gathering Subdiv objects data...
0:18 ...done, 
0:18 Gathering Octane Light objects data...
0:18 ...done, 
0:18 Gathering Instancer objects data...
0:18 ...done, 

0:18 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:19 ...done setting Mesh data in 0:01
0:19 Voxelizing...
0:35 ...voxelized in 0:16
0:35 ...done creating meshes
0:35 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.245124, Y: 0.581449, Z: 0.325526
Target: X: -0.196498, Y: 0.425506, Z: 0.242069
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.763227
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:35 Octane engine: Target node is set...
0:35 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 15 samples per pixel of 1500
Octane: Refreshed image, 46 samples per pixel of 1500
Octane: Refreshed image, 60 samples per pixel of 1500
Octane: Refreshed image, 95 samples per pixel of 1500
Octane: Refreshed image, 115 samples per pixel of 1500
Octane: Refreshed image, 138 samples per pixel of 1500
Octane: Refreshed image, 166 samples per pixel of 1500
Octane: Refreshed image, 196 samples per pixel of 1500
Octane: Refreshed image, 230 samples per pixel of 1500
Octane: Refreshed image, 268 samples per pixel of 1500
Octane: Refreshed image, 310 samples per pixel of 1500
Octane: Refreshed image, 352 samples per pixel of 1500
Octane: Refreshed image, 395 samples per pixel of 1500
Octane: Refreshed image, 438 samples per pixel of 1500
Octane: Refreshed image, 481 samples per pixel of 1500
Octane: Refreshed image, 523 samples per pixel of 1500
Octane: Refreshed image, 566 samples per pixel of 1500
Octane: Refreshed image, 607 samples per pixel of 1500
Octane: Refreshed image, 641 samples per pixel of 1500
Octane: Refreshed image, 689 samples per pixel of 1500
Octane: Refreshed image, 732 samples per pixel of 1500
Octane: Refreshed image, 775 samples per pixel of 1500
Octane: Refreshed image, 817 samples per pixel of 1500
Octane: Refreshed image, 860 samples per pixel of 1500
Octane: Refreshed image, 903 samples per pixel of 1500
Octane: Refreshed image, 945 samples per pixel of 1500
Octane: Refreshed image, 987 samples per pixel of 1500
Octane: Refreshed image, 1028 samples per pixel of 1500
Octane: Refreshed image, 1071 samples per pixel of 1500
Octane: Refreshed image, 1111 samples per pixel of 1500
Octane: Refreshed image, 1154 samples per pixel of 1500
Octane: Refreshed image, 1197 samples per pixel of 1500
Octane: Refreshed image, 1239 samples per pixel of 1500
Octane: Refreshed image, 1282 samples per pixel of 1500
Octane: Refreshed image, 1324 samples per pixel of 1500
Octane: Refreshed image, 1367 samples per pixel of 1500
Octane: Refreshed image, 1409 samples per pixel of 1500
Octane: Refreshed image, 1450 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 63 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_063.png"


Octane: starting animation of frame 64...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:14 Octane kernel set: Path Tracing
0:14 Octane engine: creating meshes...
0:14 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:17 ...done, 
0:17 Gathering Subdiv objects data...
0:17 ...done, 
0:17 Gathering Octane Light objects data...
0:17 ...done, 
0:17 Gathering Instancer objects data...
0:17 ...done, 

0:17 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:17 ...done setting Mesh data in 0:00
0:17 Voxelizing...
0:33 ...voxelized in 0:16
0:33 ...done creating meshes
0:33 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.246664, Y: 0.585564, Z: 0.327612
Target: X: -0.198038, Y: 0.429621, Z: 0.244155
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.767956
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:33 Octane engine: Target node is set...
0:33 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 1 samples per pixel of 1500
Octane: Refreshed image, 5 samples per pixel of 1500
Octane: Refreshed image, 9 samples per pixel of 1500
Octane: Refreshed image, 37 samples per pixel of 1500
Octane: Refreshed image, 53 samples per pixel of 1500
Octane: Refreshed image, 86 samples per pixel of 1500
Octane: Refreshed image, 108 samples per pixel of 1500
Octane: Refreshed image, 130 samples per pixel of 1500
Octane: Refreshed image, 158 samples per pixel of 1500
Octane: Refreshed image, 189 samples per pixel of 1500
Octane: Refreshed image, 222 samples per pixel of 1500
Octane: Refreshed image, 262 samples per pixel of 1500
Octane: Refreshed image, 305 samples per pixel of 1500
Octane: Refreshed image, 347 samples per pixel of 1500
Octane: Refreshed image, 387 samples per pixel of 1500
Octane: Refreshed image, 430 samples per pixel of 1500
Octane: Refreshed image, 473 samples per pixel of 1500
Octane: Refreshed image, 516 samples per pixel of 1500
Octane: Refreshed image, 558 samples per pixel of 1500
Octane: Refreshed image, 600 samples per pixel of 1500
Octane: Refreshed image, 642 samples per pixel of 1500
Octane: Refreshed image, 685 samples per pixel of 1500
Octane: Refreshed image, 727 samples per pixel of 1500
Octane: Refreshed image, 770 samples per pixel of 1500
Octane: Refreshed image, 813 samples per pixel of 1500
Octane: Refreshed image, 856 samples per pixel of 1500
Octane: Refreshed image, 898 samples per pixel of 1500
Octane: Refreshed image, 941 samples per pixel of 1500
Octane: Refreshed image, 983 samples per pixel of 1500
Octane: Refreshed image, 1025 samples per pixel of 1500
Octane: Refreshed image, 1066 samples per pixel of 1500
Octane: Refreshed image, 1108 samples per pixel of 1500
Octane: Refreshed image, 1151 samples per pixel of 1500
Octane: Refreshed image, 1194 samples per pixel of 1500
Octane: Refreshed image, 1235 samples per pixel of 1500
Octane: Refreshed image, 1278 samples per pixel of 1500
Octane: Refreshed image, 1321 samples per pixel of 1500
Octane: Refreshed image, 1364 samples per pixel of 1500
Octane: Refreshed image, 1406 samples per pixel of 1500
Octane: Refreshed image, 1449 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 64 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_064.png"


Octane: starting animation of frame 65...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:22 Octane kernel set: Path Tracing
0:22 Octane engine: creating meshes...
0:22 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:25 ...done, 
0:25 Gathering Subdiv objects data...
0:25 ...done, 
0:25 Gathering Octane Light objects data...
0:25 ...done, 
0:25 Gathering Instancer objects data...
0:25 ...done, 

0:25 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:25 ...done setting Mesh data in 0:00
0:25 Voxelizing...
0:42 ...voxelized in 0:17
0:42 ...done creating meshes
0:42 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.248213, Y: 0.589702, Z: 0.329709
Target: X: -0.199587, Y: 0.433759, Z: 0.246253
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.772709
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:42 Octane engine: Target node is set...
0:42 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 23 samples per pixel of 1500
Octane: Refreshed image, 47 samples per pixel of 1500
Octane: Refreshed image, 60 samples per pixel of 1500
Octane: Refreshed image, 83 samples per pixel of 1500
Octane: Refreshed image, 109 samples per pixel of 1500
Octane: Refreshed image, 126 samples per pixel of 1500
Octane: Refreshed image, 164 samples per pixel of 1500
Octane: Refreshed image, 189 samples per pixel of 1500
Octane: Refreshed image, 215 samples per pixel of 1500
Octane: Refreshed image, 245 samples per pixel of 1500
Octane: Refreshed image, 281 samples per pixel of 1500
Octane: Refreshed image, 320 samples per pixel of 1500
Octane: Refreshed image, 363 samples per pixel of 1500
Octane: Refreshed image, 398 samples per pixel of 1500
Octane: Refreshed image, 448 samples per pixel of 1500
Octane: Refreshed image, 491 samples per pixel of 1500
Octane: Refreshed image, 534 samples per pixel of 1500
Octane: Refreshed image, 577 samples per pixel of 1500
Octane: Refreshed image, 620 samples per pixel of 1500
Octane: Refreshed image, 655 samples per pixel of 1500
Octane: Refreshed image, 705 samples per pixel of 1500
Octane: Refreshed image, 748 samples per pixel of 1500
Octane: Refreshed image, 791 samples per pixel of 1500
Octane: Refreshed image, 834 samples per pixel of 1500
Octane: Refreshed image, 877 samples per pixel of 1500
Octane: Refreshed image, 919 samples per pixel of 1500
Octane: Refreshed image, 962 samples per pixel of 1500
Octane: Refreshed image, 1005 samples per pixel of 1500
Octane: Refreshed image, 1048 samples per pixel of 1500
Octane: Refreshed image, 1091 samples per pixel of 1500
Octane: Refreshed image, 1134 samples per pixel of 1500
Octane: Refreshed image, 1176 samples per pixel of 1500
Octane: Refreshed image, 1219 samples per pixel of 1500
Octane: Refreshed image, 1262 samples per pixel of 1500
Octane: Refreshed image, 1305 samples per pixel of 1500
Octane: Refreshed image, 1348 samples per pixel of 1500
Octane: Refreshed image, 1383 samples per pixel of 1500
Octane: Refreshed image, 1432 samples per pixel of 1500
Octane: Refreshed image, 1483 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 65 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_065.png"


Octane: starting animation of frame 66...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:17 Octane kernel set: Path Tracing
0:17 Octane engine: creating meshes...
0:17 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:20 ...done, 
0:20 Gathering Subdiv objects data...
0:20 ...done, 
0:20 Gathering Octane Light objects data...
0:20 ...done, 
0:20 Gathering Instancer objects data...
0:20 ...done, 

0:20 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:20 ...done setting Mesh data in 0:00
0:20 Voxelizing...
0:36 ...voxelized in 0:16
0:36 ...done creating meshes
0:36 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.249769, Y: 0.593861, Z: 0.331818
Target: X: -0.201143, Y: 0.437918, Z: 0.248361
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.777483
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:36 Octane engine: Target node is set...
0:36 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 4 samples per pixel of 1500
Octane: Refreshed image, 8 samples per pixel of 1500
Octane: Refreshed image, 33 samples per pixel of 1500
Octane: Refreshed image, 58 samples per pixel of 1500
Octane: Refreshed image, 82 samples per pixel of 1500
Octane: Refreshed image, 98 samples per pixel of 1500
Octane: Refreshed image, 113 samples per pixel of 1500
Octane: Refreshed image, 153 samples per pixel of 1500
Octane: Refreshed image, 178 samples per pixel of 1500
Octane: Refreshed image, 205 samples per pixel of 1500
Octane: Refreshed image, 236 samples per pixel of 1500
Octane: Refreshed image, 271 samples per pixel of 1500
Octane: Refreshed image, 309 samples per pixel of 1500
Octane: Refreshed image, 354 samples per pixel of 1500
Octane: Refreshed image, 397 samples per pixel of 1500
Octane: Refreshed image, 441 samples per pixel of 1500
Octane: Refreshed image, 484 samples per pixel of 1500
Octane: Refreshed image, 527 samples per pixel of 1500
Octane: Refreshed image, 571 samples per pixel of 1500
Octane: Refreshed image, 614 samples per pixel of 1500
Octane: Refreshed image, 656 samples per pixel of 1500
Octane: Refreshed image, 699 samples per pixel of 1500
Octane: Refreshed image, 742 samples per pixel of 1500
Octane: Refreshed image, 785 samples per pixel of 1500
Octane: Refreshed image, 828 samples per pixel of 1500
Octane: Refreshed image, 872 samples per pixel of 1500
Octane: Refreshed image, 917 samples per pixel of 1500
Octane: Refreshed image, 961 samples per pixel of 1500
Octane: Refreshed image, 1004 samples per pixel of 1500
Octane: Refreshed image, 1047 samples per pixel of 1500
Octane: Refreshed image, 1090 samples per pixel of 1500
Octane: Refreshed image, 1125 samples per pixel of 1500
Octane: Refreshed image, 1176 samples per pixel of 1500
Octane: Refreshed image, 1219 samples per pixel of 1500
Octane: Refreshed image, 1262 samples per pixel of 1500
Octane: Refreshed image, 1305 samples per pixel of 1500
Octane: Refreshed image, 1348 samples per pixel of 1500
Octane: Refreshed image, 1391 samples per pixel of 1500
Octane: Refreshed image, 1435 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 66 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_066.png"


Octane: starting animation of frame 67...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:17 Octane kernel set: Path Tracing
0:17 Octane engine: creating meshes...
0:17 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:20 ...done, 
0:20 Gathering Subdiv objects data...
0:20 ...done, 
0:20 Gathering Octane Light objects data...
0:20 ...done, 
0:20 Gathering Instancer objects data...
0:20 ...done, 

0:20 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:20 ...done setting Mesh data in 0:00
0:20 Voxelizing...
0:36 ...voxelized in 0:16
0:36 ...done creating meshes
0:36 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.251333, Y: 0.59804, Z: 0.333936
Target: X: -0.202707, Y: 0.442097, Z: 0.250479
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.782277
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:36 Octane engine: Target node is set...
0:36 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 27 samples per pixel of 1500
Octane: Refreshed image, 51 samples per pixel of 1500
Octane: Refreshed image, 76 samples per pixel of 1500
Octane: Refreshed image, 100 samples per pixel of 1500
Octane: Refreshed image, 115 samples per pixel of 1500
Octane: Refreshed image, 149 samples per pixel of 1500
Octane: Refreshed image, 171 samples per pixel of 1500
Octane: Refreshed image, 196 samples per pixel of 1500
Octane: Refreshed image, 223 samples per pixel of 1500
Octane: Refreshed image, 254 samples per pixel of 1500
Octane: Refreshed image, 290 samples per pixel of 1500
Octane: Refreshed image, 329 samples per pixel of 1500
Octane: Refreshed image, 374 samples per pixel of 1500
Octane: Refreshed image, 418 samples per pixel of 1500
Octane: Refreshed image, 461 samples per pixel of 1500
Octane: Refreshed image, 504 samples per pixel of 1500
Octane: Refreshed image, 549 samples per pixel of 1500
Octane: Refreshed image, 592 samples per pixel of 1500
Octane: Refreshed image, 635 samples per pixel of 1500
Octane: Refreshed image, 680 samples per pixel of 1500
Octane: Refreshed image, 724 samples per pixel of 1500
Octane: Refreshed image, 767 samples per pixel of 1500
Octane: Refreshed image, 810 samples per pixel of 1500
Octane: Refreshed image, 855 samples per pixel of 1500
Octane: Refreshed image, 898 samples per pixel of 1500
Octane: Refreshed image, 942 samples per pixel of 1500
Octane: Refreshed image, 986 samples per pixel of 1500
Octane: Refreshed image, 1029 samples per pixel of 1500
Octane: Refreshed image, 1073 samples per pixel of 1500
Octane: Refreshed image, 1116 samples per pixel of 1500
Octane: Refreshed image, 1161 samples per pixel of 1500
Octane: Refreshed image, 1205 samples per pixel of 1500
Octane: Refreshed image, 1249 samples per pixel of 1500
Octane: Refreshed image, 1292 samples per pixel of 1500
Octane: Refreshed image, 1335 samples per pixel of 1500
Octane: Refreshed image, 1379 samples per pixel of 1500
Octane: Refreshed image, 1424 samples per pixel of 1500
Octane: Refreshed image, 1467 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 67 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_067.png"


Octane: starting animation of frame 68...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:13 Octane kernel set: Path Tracing
0:13 Octane engine: creating meshes...
0:13 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:16 ...done, 
0:16 Gathering Subdiv objects data...
0:16 ...done, 
0:16 Gathering Octane Light objects data...
0:16 ...done, 
0:16 Gathering Instancer objects data...
0:16 ...done, 

0:16 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:16 ...done setting Mesh data in 0:00
0:16 Voxelizing...
0:33 ...voxelized in 0:17
0:33 ...done creating meshes
0:33 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.252904, Y: 0.602237, Z: 0.336063
Target: X: -0.204278, Y: 0.446294, Z: 0.252606
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.787089
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:33 Octane engine: Target node is set...
0:33 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 23 samples per pixel of 1500
Octane: Refreshed image, 49 samples per pixel of 1500
Octane: Refreshed image, 76 samples per pixel of 1500
Octane: Refreshed image, 86 samples per pixel of 1500
Octane: Refreshed image, 115 samples per pixel of 1500
Octane: Refreshed image, 131 samples per pixel of 1500
Octane: Refreshed image, 167 samples per pixel of 1500
Octane: Refreshed image, 196 samples per pixel of 1500
Octane: Refreshed image, 225 samples per pixel of 1500
Octane: Refreshed image, 256 samples per pixel of 1500
Octane: Refreshed image, 292 samples per pixel of 1500
Octane: Refreshed image, 331 samples per pixel of 1500
Octane: Refreshed image, 377 samples per pixel of 1500
Octane: Refreshed image, 421 samples per pixel of 1500
Octane: Refreshed image, 464 samples per pixel of 1500
Octane: Refreshed image, 508 samples per pixel of 1500
Octane: Refreshed image, 553 samples per pixel of 1500
Octane: Refreshed image, 597 samples per pixel of 1500
Octane: Refreshed image, 640 samples per pixel of 1500
Octane: Refreshed image, 684 samples per pixel of 1500
Octane: Refreshed image, 728 samples per pixel of 1500
Octane: Refreshed image, 766 samples per pixel of 1500
Octane: Refreshed image, 817 samples per pixel of 1500
Octane: Refreshed image, 861 samples per pixel of 1500
Octane: Refreshed image, 906 samples per pixel of 1500
Octane: Refreshed image, 950 samples per pixel of 1500
Octane: Refreshed image, 995 samples per pixel of 1500
Octane: Refreshed image, 1038 samples per pixel of 1500
Octane: Refreshed image, 1081 samples per pixel of 1500
Octane: Refreshed image, 1126 samples per pixel of 1500
Octane: Refreshed image, 1172 samples per pixel of 1500
Octane: Refreshed image, 1215 samples per pixel of 1500
Octane: Refreshed image, 1258 samples per pixel of 1500
Octane: Refreshed image, 1302 samples per pixel of 1500
Octane: Refreshed image, 1346 samples per pixel of 1500
Octane: Refreshed image, 1392 samples per pixel of 1500
Octane: Refreshed image, 1435 samples per pixel of 1500
Octane: Refreshed image, 1479 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 68 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_068.png"


Octane: starting animation of frame 69...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:16 Octane kernel set: Path Tracing
0:16 Octane engine: creating meshes...
0:16 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:19 ...done, 
0:19 Gathering Subdiv objects data...
0:19 ...done, 
0:19 Gathering Octane Light objects data...
0:19 ...done, 
0:19 Gathering Instancer objects data...
0:19 ...done, 

0:19 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:19 ...done setting Mesh data in 0:00
0:19 Voxelizing...
0:36 ...voxelized in 0:17
0:36 ...done creating meshes
0:36 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.254481, Y: 0.606451, Z: 0.338199
Target: X: -0.205855, Y: 0.450509, Z: 0.254742
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.791915
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:36 Octane engine: Target node is set...
0:36 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 15 samples per pixel of 1500
Octane: Refreshed image, 40 samples per pixel of 1500
Octane: Refreshed image, 65 samples per pixel of 1500
Octane: Refreshed image, 77 samples per pixel of 1500
Octane: Refreshed image, 105 samples per pixel of 1500
Octane: Refreshed image, 121 samples per pixel of 1500
Octane: Refreshed image, 162 samples per pixel of 1500
Octane: Refreshed image, 187 samples per pixel of 1500
Octane: Refreshed image, 216 samples per pixel of 1500
Octane: Refreshed image, 248 samples per pixel of 1500
Octane: Refreshed image, 284 samples per pixel of 1500
Octane: Refreshed image, 324 samples per pixel of 1500
Octane: Refreshed image, 369 samples per pixel of 1500
Octane: Refreshed image, 413 samples per pixel of 1500
Octane: Refreshed image, 457 samples per pixel of 1500
Octane: Refreshed image, 501 samples per pixel of 1500
Octane: Refreshed image, 539 samples per pixel of 1500
Octane: Refreshed image, 591 samples per pixel of 1500
Octane: Refreshed image, 635 samples per pixel of 1500
Octane: Refreshed image, 679 samples per pixel of 1500
Octane: Refreshed image, 725 samples per pixel of 1500
Octane: Refreshed image, 769 samples per pixel of 1500
Octane: Refreshed image, 813 samples per pixel of 1500
Octane: Refreshed image, 857 samples per pixel of 1500
Octane: Refreshed image, 894 samples per pixel of 1500
Octane: Refreshed image, 947 samples per pixel of 1500
Octane: Refreshed image, 991 samples per pixel of 1500
Octane: Refreshed image, 1035 samples per pixel of 1500
Octane: Refreshed image, 1079 samples per pixel of 1500
Octane: Refreshed image, 1124 samples per pixel of 1500
Octane: Refreshed image, 1168 samples per pixel of 1500
Octane: Refreshed image, 1213 samples per pixel of 1500
Octane: Refreshed image, 1249 samples per pixel of 1500
Octane: Refreshed image, 1302 samples per pixel of 1500
Octane: Refreshed image, 1347 samples per pixel of 1500
Octane: Refreshed image, 1391 samples per pixel of 1500
Octane: Refreshed image, 1435 samples per pixel of 1500
Octane: Refreshed image, 1480 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 69 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_069.png"


Octane: starting animation of frame 70...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:16 Octane kernel set: Path Tracing
0:16 Octane engine: creating meshes...
0:16 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:18 ...done, 
0:18 Gathering Subdiv objects data...
0:18 ...done, 
0:18 Gathering Octane Light objects data...
0:18 ...done, 
0:18 Gathering Instancer objects data...
0:18 ...done, 

0:18 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:19 ...done setting Mesh data in 0:01
0:19 Voxelizing...
0:35 ...voxelized in 0:16
0:35 ...done creating meshes
0:35 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.256064, Y: 0.610681, Z: 0.340343
Target: X: -0.207438, Y: 0.454739, Z: 0.256887
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.796755
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:35 Octane engine: Target node is set...
0:35 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 18 samples per pixel of 1500
Octane: Refreshed image, 41 samples per pixel of 1500
Octane: Refreshed image, 67 samples per pixel of 1500
Octane: Refreshed image, 92 samples per pixel of 1500
Octane: Refreshed image, 106 samples per pixel of 1500
Octane: Refreshed image, 143 samples per pixel of 1500
Octane: Refreshed image, 165 samples per pixel of 1500
Octane: Refreshed image, 191 samples per pixel of 1500
Octane: Refreshed image, 219 samples per pixel of 1500
Octane: Refreshed image, 251 samples per pixel of 1500
Octane: Refreshed image, 286 samples per pixel of 1500
Octane: Refreshed image, 328 samples per pixel of 1500
Octane: Refreshed image, 372 samples per pixel of 1500
Octane: Refreshed image, 418 samples per pixel of 1500
Octane: Refreshed image, 461 samples per pixel of 1500
Octane: Refreshed image, 507 samples per pixel of 1500
Octane: Refreshed image, 552 samples per pixel of 1500
Octane: Refreshed image, 596 samples per pixel of 1500
Octane: Refreshed image, 640 samples per pixel of 1500
Octane: Refreshed image, 686 samples per pixel of 1500
Octane: Refreshed image, 730 samples per pixel of 1500
Octane: Refreshed image, 775 samples per pixel of 1500
Octane: Refreshed image, 820 samples per pixel of 1500
Octane: Refreshed image, 865 samples per pixel of 1500
Octane: Refreshed image, 909 samples per pixel of 1500
Octane: Refreshed image, 953 samples per pixel of 1500
Octane: Refreshed image, 1000 samples per pixel of 1500
Octane: Refreshed image, 1044 samples per pixel of 1500
Octane: Refreshed image, 1088 samples per pixel of 1500
Octane: Refreshed image, 1134 samples per pixel of 1500
Octane: Refreshed image, 1178 samples per pixel of 1500
Octane: Refreshed image, 1222 samples per pixel of 1500
Octane: Refreshed image, 1269 samples per pixel of 1500
Octane: Refreshed image, 1313 samples per pixel of 1500
Octane: Refreshed image, 1357 samples per pixel of 1500
Octane: Refreshed image, 1401 samples per pixel of 1500
Octane: Refreshed image, 1446 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 70 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_070.png"


Octane: starting animation of frame 71...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:14 Octane kernel set: Path Tracing
0:14 Octane engine: creating meshes...
0:14 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:17 ...done, 
0:17 Gathering Subdiv objects data...
0:17 ...done, 
0:17 Gathering Octane Light objects data...
0:17 ...done, 
0:17 Gathering Instancer objects data...
0:17 ...done, 

0:17 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:17 ...done setting Mesh data in 0:00
0:17 Voxelizing...
0:33 ...voxelized in 0:16
0:33 ...done creating meshes
0:33 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.257652, Y: 0.614926, Z: 0.342495
Target: X: -0.209026, Y: 0.458983, Z: 0.259038
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.801607
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:33 Octane engine: Target node is set...
0:33 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 5 samples per pixel of 1500
Octane: Refreshed image, 22 samples per pixel of 1500
Octane: Refreshed image, 51 samples per pixel of 1500
Octane: Refreshed image, 77 samples per pixel of 1500
Octane: Refreshed image, 102 samples per pixel of 1500
Octane: Refreshed image, 118 samples per pixel of 1500
Octane: Refreshed image, 133 samples per pixel of 1500
Octane: Refreshed image, 175 samples per pixel of 1500
Octane: Refreshed image, 200 samples per pixel of 1500
Octane: Refreshed image, 228 samples per pixel of 1500
Octane: Refreshed image, 261 samples per pixel of 1500
Octane: Refreshed image, 298 samples per pixel of 1500
Octane: Refreshed image, 338 samples per pixel of 1500
Octane: Refreshed image, 383 samples per pixel of 1500
Octane: Refreshed image, 428 samples per pixel of 1500
Octane: Refreshed image, 473 samples per pixel of 1500
Octane: Refreshed image, 518 samples per pixel of 1500
Octane: Refreshed image, 563 samples per pixel of 1500
Octane: Refreshed image, 608 samples per pixel of 1500
Octane: Refreshed image, 653 samples per pixel of 1500
Octane: Refreshed image, 698 samples per pixel of 1500
Octane: Refreshed image, 742 samples per pixel of 1500
Octane: Refreshed image, 787 samples per pixel of 1500
Octane: Refreshed image, 833 samples per pixel of 1500
Octane: Refreshed image, 877 samples per pixel of 1500
Octane: Refreshed image, 922 samples per pixel of 1500
Octane: Refreshed image, 967 samples per pixel of 1500
Octane: Refreshed image, 1012 samples per pixel of 1500
Octane: Refreshed image, 1057 samples per pixel of 1500
Octane: Refreshed image, 1102 samples per pixel of 1500
Octane: Refreshed image, 1146 samples per pixel of 1500
Octane: Refreshed image, 1191 samples per pixel of 1500
Octane: Refreshed image, 1236 samples per pixel of 1500
Octane: Refreshed image, 1281 samples per pixel of 1500
Octane: Refreshed image, 1326 samples per pixel of 1500
Octane: Refreshed image, 1371 samples per pixel of 1500
Octane: Refreshed image, 1416 samples per pixel of 1500
Octane: Refreshed image, 1461 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 71 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_071.png"


Octane: starting animation of frame 72...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:16 Octane kernel set: Path Tracing
0:16 Octane engine: creating meshes...
0:16 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:18 ...done, 
0:18 Gathering Subdiv objects data...
0:18 ...done, 
0:18 Gathering Octane Light objects data...
0:18 ...done, 
0:18 Gathering Instancer objects data...
0:18 ...done, 

0:18 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:18 ...done setting Mesh data in 0:00
0:18 Voxelizing...
0:35 ...voxelized in 0:17
0:35 ...done creating meshes
0:35 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.259245, Y: 0.619183, Z: 0.344653
Target: X: -0.210619, Y: 0.46324, Z: 0.261196
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.806468
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:35 Octane engine: Target node is set...
0:35 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 24 samples per pixel of 1500
Octane: Refreshed image, 47 samples per pixel of 1500
Octane: Refreshed image, 73 samples per pixel of 1500
Octane: Refreshed image, 85 samples per pixel of 1500
Octane: Refreshed image, 114 samples per pixel of 1500
Octane: Refreshed image, 151 samples per pixel of 1500
Octane: Refreshed image, 172 samples per pixel of 1500
Octane: Refreshed image, 199 samples per pixel of 1500
Octane: Refreshed image, 225 samples per pixel of 1500
Octane: Refreshed image, 259 samples per pixel of 1500
Octane: Refreshed image, 294 samples per pixel of 1500
Octane: Refreshed image, 335 samples per pixel of 1500
Octane: Refreshed image, 381 samples per pixel of 1500
Octane: Refreshed image, 426 samples per pixel of 1500
Octane: Refreshed image, 471 samples per pixel of 1500
Octane: Refreshed image, 516 samples per pixel of 1500
Octane: Refreshed image, 561 samples per pixel of 1500
Octane: Refreshed image, 606 samples per pixel of 1500
Octane: Refreshed image, 652 samples per pixel of 1500
Octane: Refreshed image, 696 samples per pixel of 1500
Octane: Refreshed image, 742 samples per pixel of 1500
Octane: Refreshed image, 787 samples per pixel of 1500
Octane: Refreshed image, 830 samples per pixel of 1500
Octane: Refreshed image, 877 samples per pixel of 1500
Octane: Refreshed image, 922 samples per pixel of 1500
Octane: Refreshed image, 967 samples per pixel of 1500
Octane: Refreshed image, 1004 samples per pixel of 1500
Octane: Refreshed image, 1057 samples per pixel of 1500
Octane: Refreshed image, 1103 samples per pixel of 1500
Octane: Refreshed image, 1147 samples per pixel of 1500
Octane: Refreshed image, 1191 samples per pixel of 1500
Octane: Refreshed image, 1238 samples per pixel of 1500
Octane: Refreshed image, 1282 samples per pixel of 1500
Octane: Refreshed image, 1328 samples per pixel of 1500
Octane: Refreshed image, 1372 samples per pixel of 1500
Octane: Refreshed image, 1417 samples per pixel of 1500
Octane: Refreshed image, 1463 samples per pixel of 1500
Octane: Refreshed image, 1475 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 72 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_072.png"


Octane: starting animation of frame 73...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:20 Octane kernel set: Path Tracing
0:20 Octane engine: creating meshes...
0:20 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:23 ...done, 
0:23 Gathering Subdiv objects data...
0:23 ...done, 
0:23 Gathering Octane Light objects data...
0:23 ...done, 
0:23 Gathering Instancer objects data...
0:23 ...done, 

0:23 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:23 ...done setting Mesh data in 0:00
0:23 Voxelizing...
0:39 ...voxelized in 0:16
0:39 ...done creating meshes
0:39 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.260843, Y: 0.623452, Z: 0.346817
Target: X: -0.212217, Y: 0.467509, Z: 0.26336
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.811337
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:39 Octane engine: Target node is set...
0:39 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 2 samples per pixel of 1500
Octane: Refreshed image, 21 samples per pixel of 1500
Octane: Refreshed image, 45 samples per pixel of 1500
Octane: Refreshed image, 70 samples per pixel of 1500
Octane: Refreshed image, 83 samples per pixel of 1500
Octane: Refreshed image, 113 samples per pixel of 1500
Octane: Refreshed image, 128 samples per pixel of 1500
Octane: Refreshed image, 171 samples per pixel of 1500
Octane: Refreshed image, 195 samples per pixel of 1500
Octane: Refreshed image, 223 samples per pixel of 1500
Octane: Refreshed image, 256 samples per pixel of 1500
Octane: Refreshed image, 293 samples per pixel of 1500
Octane: Refreshed image, 334 samples per pixel of 1500
Octane: Refreshed image, 379 samples per pixel of 1500
Octane: Refreshed image, 425 samples per pixel of 1500
Octane: Refreshed image, 470 samples per pixel of 1500
Octane: Refreshed image, 515 samples per pixel of 1500
Octane: Refreshed image, 560 samples per pixel of 1500
Octane: Refreshed image, 605 samples per pixel of 1500
Octane: Refreshed image, 650 samples per pixel of 1500
Octane: Refreshed image, 696 samples per pixel of 1500
Octane: Refreshed image, 741 samples per pixel of 1500
Octane: Refreshed image, 786 samples per pixel of 1500
Octane: Refreshed image, 831 samples per pixel of 1500
Octane: Refreshed image, 877 samples per pixel of 1500
Octane: Refreshed image, 921 samples per pixel of 1500
Octane: Refreshed image, 967 samples per pixel of 1500
Octane: Refreshed image, 1012 samples per pixel of 1500
Octane: Refreshed image, 1058 samples per pixel of 1500
Octane: Refreshed image, 1103 samples per pixel of 1500
Octane: Refreshed image, 1146 samples per pixel of 1500
Octane: Refreshed image, 1194 samples per pixel of 1500
Octane: Refreshed image, 1238 samples per pixel of 1500
Octane: Refreshed image, 1284 samples per pixel of 1500
Octane: Refreshed image, 1328 samples per pixel of 1500
Octane: Refreshed image, 1373 samples per pixel of 1500
Octane: Refreshed image, 1419 samples per pixel of 1500
Octane: Refreshed image, 1464 samples per pixel of 1500
Octane: Refreshed image, 1475 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 73 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_073.png"


Octane: starting animation of frame 74...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:25 Octane kernel set: Path Tracing
0:25 Octane engine: creating meshes...
0:25 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:28 ...done, 
0:28 Gathering Subdiv objects data...
0:28 ...done, 
0:28 Gathering Octane Light objects data...
0:28 ...done, 
0:28 Gathering Instancer objects data...
0:28 ...done, 

0:28 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:28 ...done setting Mesh data in 0:00
0:28 Voxelizing...
0:44 ...voxelized in 0:16
0:44 ...done creating meshes
0:44 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.262444, Y: 0.627731, Z: 0.348986
Target: X: -0.213818, Y: 0.471788, Z: 0.265529
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.816211
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:44 Octane engine: Target node is set...
0:44 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 14 samples per pixel of 1500
Octane: Refreshed image, 30 samples per pixel of 1500
Octane: Refreshed image, 47 samples per pixel of 1500
Octane: Refreshed image, 55 samples per pixel of 1500
Octane: Refreshed image, 68 samples per pixel of 1500
Octane: Refreshed image, 78 samples per pixel of 1500
Octane: Refreshed image, 105 samples per pixel of 1500
Octane: Refreshed image, 123 samples per pixel of 1500
Octane: Refreshed image, 142 samples per pixel of 1500
Octane: Refreshed image, 164 samples per pixel of 1500
Octane: Refreshed image, 189 samples per pixel of 1500
Octane: Refreshed image, 216 samples per pixel of 1500
Octane: Refreshed image, 248 samples per pixel of 1500
Octane: Refreshed image, 278 samples per pixel of 1500
Octane: Refreshed image, 307 samples per pixel of 1500
Octane: Refreshed image, 338 samples per pixel of 1500
Octane: Refreshed image, 369 samples per pixel of 1500
Octane: Refreshed image, 400 samples per pixel of 1500
Octane: Refreshed image, 430 samples per pixel of 1500
Octane: Refreshed image, 461 samples per pixel of 1500
Octane: Refreshed image, 491 samples per pixel of 1500
Octane: Refreshed image, 521 samples per pixel of 1500
Octane: Refreshed image, 544 samples per pixel of 1500
Octane: Refreshed image, 583 samples per pixel of 1500
Octane: Refreshed image, 613 samples per pixel of 1500
Octane: Refreshed image, 643 samples per pixel of 1500
Octane: Refreshed image, 674 samples per pixel of 1500
Octane: Refreshed image, 705 samples per pixel of 1500
Octane: Refreshed image, 734 samples per pixel of 1500
Octane: Refreshed image, 757 samples per pixel of 1500
Octane: Refreshed image, 796 samples per pixel of 1500
Octane: Refreshed image, 826 samples per pixel of 1500
Octane: Refreshed image, 857 samples per pixel of 1500
Octane: Refreshed image, 887 samples per pixel of 1500
Octane: Refreshed image, 918 samples per pixel of 1500
Octane: Refreshed image, 948 samples per pixel of 1500
Octane: Refreshed image, 978 samples per pixel of 1500
Octane: Refreshed image, 1010 samples per pixel of 1500
Octane: Refreshed image, 1039 samples per pixel of 1500
Octane: Refreshed image, 1070 samples per pixel of 1500
Octane: Refreshed image, 1100 samples per pixel of 1500
Octane: Refreshed image, 1130 samples per pixel of 1500
Octane: Refreshed image, 1162 samples per pixel of 1500
Octane: Refreshed image, 1191 samples per pixel of 1500
Octane: Refreshed image, 1223 samples per pixel of 1500
Octane: Refreshed image, 1253 samples per pixel of 1500
Octane: Refreshed image, 1282 samples per pixel of 1500
Octane: Refreshed image, 1314 samples per pixel of 1500
Octane: Refreshed image, 1344 samples per pixel of 1500
Octane: Refreshed image, 1375 samples per pixel of 1500
Octane: Refreshed image, 1405 samples per pixel of 1500
Octane: Refreshed image, 1435 samples per pixel of 1500
Octane: Refreshed image, 1467 samples per pixel of 1500
Octane: Refreshed image, 1500 samples per pixel of 1500
Octane: Frame 74 is rendered, saved "png" image to "C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_074.png"


Octane: starting animation of frame 75...
Octane: Scene scale factor: 0.01
0:00 Device "1:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "2:  Quadro FX 5800 (compute model 1.3)" is DISABLED
0:00 Device "3:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "4:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "5:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "6:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:00 Device "7:  GeForce GTX 580 (compute model 2.0)" is ENABLED
0:24 Octane kernel set: Path Tracing
0:24 Octane engine: creating meshes...
0:24 Gathering Mesh objects data...
Octane: Object "ZaklepkiShape1Orig1" is not visible, skipping...
Octane: Object "Zaklepki2ShapeOrig1" is not visible, skipping...
Octane: Object "OblozhkaShapeOrig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape10" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape11" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape12" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape13" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape14" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape8" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape1" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape2" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape7" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape6" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape5" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape4" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape3" is not visible, skipping...
Octane: Object "JustBookPieces:loftedSurfaceShape2Orig" is not visible, skipping...
Octane: Object "JustBookPieces:polySurfaceShape9" is not visible, skipping...
Error: Octane: Error getting UV IDs of object: "JustBookPieces:Star_MB:Star_OBJ:MeshShape (UV set "map1")
0:26 ...done, 
0:26 Gathering Subdiv objects data...
0:26 ...done, 
0:26 Gathering Octane Light objects data...
0:26 ...done, 
0:26 Gathering Instancer objects data...
0:26 ...done, 

0:26 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 799233
Number of normals: 799281
Number of UVs: 845121
Number of polygons: 803262
Number of material indices: 803262
Number of vertex indices: 3203064
Number of normal indices: 3203064
Number of UV indices: 3203064
0:26 ...done setting Mesh data in 0:00
0:26 Voxelizing...
0:43 ...voxelized in 0:17
0:43 ...done creating meshes
0:43 Octane mesh data is set to render engine.

****************************** CAMERA *********************************
Name: perspShape
Orthographic: 0
Camera: X: -0.264049, Y: 0.632019, Z: 0.351159
Target: X: -0.215423, Y: 0.476076, Z: 0.267702
Up: X: 0.427983, Y: 0.526566, Z: -0.734547
Film width: 45.1358, Focal length: 35, calculated FOV: 65.627617
Aperture: 1.854714
Auto-focus: 0
Focal depth: 0.821089
Near clip depth: 0.0001
Stereo: 0
Stereo distance: 0.02
    IMAGER:
Exposure: 1.1
FStop: 1.6
Iso: 100
Gamma: 1
Response: 0
Vignetting: 0.5
Saturation: 1.1
Hot pixel removal: 0.712286
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
    POSTPROCESSOR:
Enabled: 1
Bloom power: 3
Glare power: 25
Glare ray count: 3
Glare angle: 15
Glare blur: 0.02

****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky1
Power: 0.3
Rotation: X 0, Y 0

0:43 Octane engine: Target node is set...
0:43 Octane: Scene export complete.
0:00 ...done
// Maya exited with status 1
