DEBUG:root:addon:__init__
DEBUG:root:Python Version : 2.7
DEBUG:root:Platform : win32
DEBUG:root:OS Architecture : 64bit
DEBUG:root:Poser Version : 9.0
DEBUG:root:Poser App Version : 9.0.3 .23027
DEBUG:root:Plugin Version : 1.00p
DEBUG:root:Loading Octane library C:\Grafik\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\64\PoserOctane64.dll
DEBUG:root:Paths
DEBUG:root:C:\Grafik\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\64
DEBUG:root:C:\Grafik\Poser Pro 2012\Runtime\Python\PoserScripts
DEBUG:root:C:\Grafik\Poser Pro 2012\Runtime\Python\PoserScripts
DEBUG:root:C:\Grafik\Poser Pro 2012\python27.zip
DEBUG:root:C:\Grafik\Poser Pro 2012\Runtime\Python\DLLs
DEBUG:root:C:\Grafik\Poser Pro 2012\Runtime\Python\lib
DEBUG:root:C:\Grafik\Poser Pro 2012\Runtime\Python\lib\plat-win
DEBUG:root:C:\Grafik\Poser Pro 2012\Runtime\Python\lib\lib-tk
DEBUG:root:C:\Grafik\Poser Pro 2012
DEBUG:root:C:\Grafik\Poser Pro 2012\Runtime\Python
DEBUG:root:C:\Grafik\Poser Pro 2012\Runtime\Python\lib\site-packages
DEBUG:root:C:\Grafik\Poser Pro 2012\Runtime\Python\lib\site-packages\wx-2.9.1-msw
DEBUG:root:C:\Grafik\Poser Pro 2012\Runtime\Python\PoserScripts
DEBUG:root:C:\Grafik\Poser Pro 2012\Runtime\Python\addons
DEBUG:root:octane.dll: date/time = 1354093916.0, filesize = 10938880
DEBUG:root:PoserOctane.dll: date/time = Tue Dec 11 11:54:48 2012, filesize = 283136
DEBUG:root:Current Directory = C:\Grafik\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\64
DEBUG:root:Octane library loaded
DEBUG:root:addon:load
DEBUG:root:PoserOctaneStart returned 0
DEBUG:root:init:sceneCreated
DEBUG:root:init:objectsAdded
DEBUG:root:init:sceneDeleted
DEBUG:root:init:sceneCreated
DEBUG:root:init:objectsAdded
DEBUG:root:ignoring init:objectsDeleted
DEBUG:root:addon:render
DEBUG:root:setup
DEBUG:root:ShowOctaneOptionsWindow
DEBUG:root:PoserOctaneSetAccount() returned True
DEBUG:root:
DEBUG:root:copyMeshToOctane
DEBUG:root:================
DEBUG:root:geometrygroup node created 0x2692de10L
DEBUG:root:total number of vertices = 69759
DEBUG:root:total number of vertex indices = 264096
DEBUG:root:total number of normals = 69759
DEBUG:root:total number of uvs = 72605
DEBUG:root:total number of uv indices = 264096
DEBUG:root:total number of polygons = 66024
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor Fae : Hip geometry to octane
DEBUG:root:  number of vertices = 1279
DEBUG:root:  number of normals = 1279
DEBUG:root:  number of uvs = 1313
DEBUG:root:  number of polygons = 1152
DEBUG:root:  number of vertex sets = 4608
DEBUG:root:  number of texture sets = 4608
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Abdomen geometry to octane
DEBUG:root:  number of vertices = 2362
DEBUG:root:  number of normals = 2362
DEBUG:root:  number of uvs = 2381
DEBUG:root:  number of polygons = 2270
DEBUG:root:  number of vertex sets = 9080
DEBUG:root:  number of texture sets = 9080
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Chest geometry to octane
DEBUG:root:  number of vertices = 3914
DEBUG:root:  number of normals = 3914
DEBUG:root:  number of uvs = 3967
DEBUG:root:  number of polygons = 3732
DEBUG:root:  number of vertex sets = 14928
DEBUG:root:  number of texture sets = 14928
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Neck geometry to octane
DEBUG:root:  number of vertices = 754
DEBUG:root:  number of normals = 754
DEBUG:root:  number of uvs = 795
DEBUG:root:  number of polygons = 676
DEBUG:root:  number of vertex sets = 2704
DEBUG:root:  number of texture sets = 2704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Head geometry to octane
DEBUG:root:  number of vertices = 15078
DEBUG:root:  number of normals = 15078
DEBUG:root:  number of uvs = 15393
DEBUG:root:  number of polygons = 14022
DEBUG:root:  number of vertex sets = 56088
DEBUG:root:  number of texture sets = 56088
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring eyeBrow geometry
DEBUG:root:transferring actor Fae : rEye geometry to octane
DEBUG:root:  number of vertices = 2099
DEBUG:root:  number of normals = 2099
DEBUG:root:  number of uvs = 2115
DEBUG:root:  number of polygons = 2048
DEBUG:root:  number of vertex sets = 8192
DEBUG:root:  number of texture sets = 8192
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lEye geometry to octane
DEBUG:root:  number of vertices = 2099
DEBUG:root:  number of normals = 2099
DEBUG:root:  number of uvs = 2115
DEBUG:root:  number of polygons = 2048
DEBUG:root:  number of vertex sets = 8192
DEBUG:root:  number of texture sets = 8192
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : upperJaw geometry to octane
DEBUG:root:  number of vertices = 4869
DEBUG:root:  number of normals = 4869
DEBUG:root:  number of uvs = 5085
DEBUG:root:  number of polygons = 4662
DEBUG:root:  number of vertex sets = 18648
DEBUG:root:  number of texture sets = 18648
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lowerJaw geometry to octane
DEBUG:root:  number of vertices = 5478
DEBUG:root:  number of normals = 5478
DEBUG:root:  number of uvs = 5742
DEBUG:root:  number of polygons = 5230
DEBUG:root:  number of vertex sets = 20920
DEBUG:root:  number of texture sets = 20920
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongueBase geometry to octane
DEBUG:root:  number of vertices = 132
DEBUG:root:  number of normals = 132
DEBUG:root:  number of uvs = 135
DEBUG:root:  number of polygons = 88
DEBUG:root:  number of vertex sets = 352
DEBUG:root:  number of texture sets = 352
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongue01 geometry to octane
DEBUG:root:  number of vertices = 220
DEBUG:root:  number of normals = 220
DEBUG:root:  number of uvs = 225
DEBUG:root:  number of polygons = 176
DEBUG:root:  number of vertex sets = 704
DEBUG:root:  number of texture sets = 704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongue02 geometry to octane
DEBUG:root:  number of vertices = 220
DEBUG:root:  number of normals = 220
DEBUG:root:  number of uvs = 225
DEBUG:root:  number of polygons = 176
DEBUG:root:  number of vertex sets = 704
DEBUG:root:  number of texture sets = 704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongue03 geometry to octane
DEBUG:root:  number of vertices = 208
DEBUG:root:  number of normals = 208
DEBUG:root:  number of uvs = 213
DEBUG:root:  number of polygons = 166
DEBUG:root:  number of vertex sets = 664
DEBUG:root:  number of texture sets = 664
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongue04 geometry to octane
DEBUG:root:  number of vertices = 172
DEBUG:root:  number of normals = 172
DEBUG:root:  number of uvs = 177
DEBUG:root:  number of polygons = 136
DEBUG:root:  number of vertex sets = 544
DEBUG:root:  number of texture sets = 544
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongue05 geometry to octane
DEBUG:root:  number of vertices = 176
DEBUG:root:  number of normals = 176
DEBUG:root:  number of uvs = 178
DEBUG:root:  number of polygons = 140
DEBUG:root:  number of vertex sets = 560
DEBUG:root:  number of texture sets = 560
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongueTip geometry to octane
DEBUG:root:  number of vertices = 149
DEBUG:root:  number of normals = 149
DEBUG:root:  number of uvs = 149
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Collar geometry to octane
DEBUG:root:  number of vertices = 1260
DEBUG:root:  number of normals = 1260
DEBUG:root:  number of uvs = 1322
DEBUG:root:  number of polygons = 1192
DEBUG:root:  number of vertex sets = 4768
DEBUG:root:  number of texture sets = 4768
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Shoulder geometry to octane
DEBUG:root:  number of vertices = 1218
DEBUG:root:  number of normals = 1218
DEBUG:root:  number of uvs = 1245
DEBUG:root:  number of polygons = 1176
DEBUG:root:  number of vertex sets = 4704
DEBUG:root:  number of texture sets = 4704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Forearm geometry to octane
DEBUG:root:  number of vertices = 580
DEBUG:root:  number of normals = 580
DEBUG:root:  number of uvs = 595
DEBUG:root:  number of polygons = 541
DEBUG:root:  number of vertex sets = 2164
DEBUG:root:  number of texture sets = 2164
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Hand geometry to octane
DEBUG:root:  number of vertices = 1504
DEBUG:root:  number of normals = 1504
DEBUG:root:  number of uvs = 1555
DEBUG:root:  number of polygons = 1436
DEBUG:root:  number of vertex sets = 5744
DEBUG:root:  number of texture sets = 5744
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rThumb1 geometry to octane
DEBUG:root:  number of vertices = 342
DEBUG:root:  number of normals = 342
DEBUG:root:  number of uvs = 353
DEBUG:root:  number of polygons = 310
DEBUG:root:  number of vertex sets = 1240
DEBUG:root:  number of texture sets = 1240
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rThumb2 geometry to octane
DEBUG:root:  number of vertices = 290
DEBUG:root:  number of normals = 290
DEBUG:root:  number of uvs = 305
DEBUG:root:  number of polygons = 268
DEBUG:root:  number of vertex sets = 1072
DEBUG:root:  number of texture sets = 1072
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rThumb3 geometry to octane
DEBUG:root:  number of vertices = 407
DEBUG:root:  number of normals = 407
DEBUG:root:  number of uvs = 446
DEBUG:root:  number of polygons = 394
DEBUG:root:  number of vertex sets = 1576
DEBUG:root:  number of texture sets = 1576
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rIndex1 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rIndex2 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rIndex3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rMid1 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rMid2 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 168
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rMid3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rRing1 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rRing2 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 168
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rRing3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rPinky1 geometry to octane
DEBUG:root:  number of vertices = 120
DEBUG:root:  number of normals = 120
DEBUG:root:  number of uvs = 134
DEBUG:root:  number of polygons = 104
DEBUG:root:  number of vertex sets = 416
DEBUG:root:  number of texture sets = 416
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rPinky2 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rPinky3 geometry to octane
DEBUG:root:  number of vertices = 403
DEBUG:root:  number of normals = 403
DEBUG:root:  number of uvs = 447
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1568
DEBUG:root:  number of texture sets = 1568
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Collar geometry to octane
DEBUG:root:  number of vertices = 1260
DEBUG:root:  number of normals = 1260
DEBUG:root:  number of uvs = 1322
DEBUG:root:  number of polygons = 1192
DEBUG:root:  number of vertex sets = 4768
DEBUG:root:  number of texture sets = 4768
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Shoulder geometry to octane
DEBUG:root:  number of vertices = 1218
DEBUG:root:  number of normals = 1218
DEBUG:root:  number of uvs = 1245
DEBUG:root:  number of polygons = 1176
DEBUG:root:  number of vertex sets = 4704
DEBUG:root:  number of texture sets = 4704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Forearm geometry to octane
DEBUG:root:  number of vertices = 580
DEBUG:root:  number of normals = 580
DEBUG:root:  number of uvs = 595
DEBUG:root:  number of polygons = 541
DEBUG:root:  number of vertex sets = 2164
DEBUG:root:  number of texture sets = 2164
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Hand geometry to octane
DEBUG:root:  number of vertices = 1504
DEBUG:root:  number of normals = 1504
DEBUG:root:  number of uvs = 1555
DEBUG:root:  number of polygons = 1436
DEBUG:root:  number of vertex sets = 5744
DEBUG:root:  number of texture sets = 5744
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lThumb1 geometry to octane
DEBUG:root:  number of vertices = 342
DEBUG:root:  number of normals = 342
DEBUG:root:  number of uvs = 353
DEBUG:root:  number of polygons = 310
DEBUG:root:  number of vertex sets = 1240
DEBUG:root:  number of texture sets = 1240
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lThumb2 geometry to octane
DEBUG:root:  number of vertices = 290
DEBUG:root:  number of normals = 290
DEBUG:root:  number of uvs = 305
DEBUG:root:  number of polygons = 268
DEBUG:root:  number of vertex sets = 1072
DEBUG:root:  number of texture sets = 1072
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lThumb3 geometry to octane
DEBUG:root:  number of vertices = 407
DEBUG:root:  number of normals = 407
DEBUG:root:  number of uvs = 446
DEBUG:root:  number of polygons = 394
DEBUG:root:  number of vertex sets = 1576
DEBUG:root:  number of texture sets = 1576
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lIndex1 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lIndex2 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lIndex3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lMid1 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lMid2 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 168
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lMid3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lRing1 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lRing2 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 168
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lRing3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lPinky1 geometry to octane
DEBUG:root:  number of vertices = 120
DEBUG:root:  number of normals = 120
DEBUG:root:  number of uvs = 134
DEBUG:root:  number of polygons = 104
DEBUG:root:  number of vertex sets = 416
DEBUG:root:  number of texture sets = 416
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lPinky2 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lPinky3 geometry to octane
DEBUG:root:  number of vertices = 403
DEBUG:root:  number of normals = 403
DEBUG:root:  number of uvs = 447
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1568
DEBUG:root:  number of texture sets = 1568
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Thigh geometry to octane
DEBUG:root:  number of vertices = 1701
DEBUG:root:  number of normals = 1701
DEBUG:root:  number of uvs = 1793
DEBUG:root:  number of polygons = 1631
DEBUG:root:  number of vertex sets = 6524
DEBUG:root:  number of texture sets = 6524
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Shin geometry to octane
DEBUG:root:  number of vertices = 1778
DEBUG:root:  number of normals = 1778
DEBUG:root:  number of uvs = 1821
DEBUG:root:  number of polygons = 1733
DEBUG:root:  number of vertex sets = 6932
DEBUG:root:  number of texture sets = 6932
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Foot geometry to octane
DEBUG:root:  number of vertices = 1044
DEBUG:root:  number of normals = 1044
DEBUG:root:  number of uvs = 1075
DEBUG:root:  number of polygons = 985
DEBUG:root:  number of vertex sets = 3940
DEBUG:root:  number of texture sets = 3940
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rToe geometry to octane
DEBUG:root:  number of vertices = 2483
DEBUG:root:  number of normals = 2483
DEBUG:root:  number of uvs = 2724
DEBUG:root:  number of polygons = 2433
DEBUG:root:  number of vertex sets = 9732
DEBUG:root:  number of texture sets = 9732
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Thigh geometry to octane
DEBUG:root:  number of vertices = 1701
DEBUG:root:  number of normals = 1701
DEBUG:root:  number of uvs = 1793
DEBUG:root:  number of polygons = 1631
DEBUG:root:  number of vertex sets = 6524
DEBUG:root:  number of texture sets = 6524
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Shin geometry to octane
DEBUG:root:  number of vertices = 1778
DEBUG:root:  number of normals = 1778
DEBUG:root:  number of uvs = 1821
DEBUG:root:  number of polygons = 1733
DEBUG:root:  number of vertex sets = 6932
DEBUG:root:  number of texture sets = 6932
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Foot geometry to octane
DEBUG:root:  number of vertices = 1044
DEBUG:root:  number of normals = 1044
DEBUG:root:  number of uvs = 1075
DEBUG:root:  number of polygons = 985
DEBUG:root:  number of vertex sets = 3940
DEBUG:root:  number of texture sets = 3940
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lToe geometry to octane
DEBUG:root:  number of vertices = 2483
DEBUG:root:  number of normals = 2483
DEBUG:root:  number of uvs = 2724
DEBUG:root:  number of polygons = 2433
DEBUG:root:  number of vertex sets = 9732
DEBUG:root:  number of texture sets = 9732
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring BodyMorphs geometry
DEBUG:root:ignoring V4BsNeckBackBend geometry
DEBUG:root:ignoring V4NeckBackBend geometry
DEBUG:root:ignoring V4ZnNeckBackBend geometry
DEBUG:root:ignoring V4BsRCollarTrapUp geometry
DEBUG:root:ignoring V4RCollarTrapUp geometry
DEBUG:root:ignoring V4ZnRCollarTrapUp geometry
DEBUG:root:ignoring V4BsLCollarTrapUp geometry
DEBUG:root:ignoring V4LCollarTrapUp geometry
DEBUG:root:ignoring V4ZnLCollarTrapUp geometry
DEBUG:root:ignoring V4BsRShldrDeltCrsUp geometry
DEBUG:root:ignoring V4RShldrDeltCrsUp geometry
DEBUG:root:ignoring V4ZnRShldrDeltCrsUp geometry
DEBUG:root:ignoring V4BsLShldrDeltCrsUp geometry
DEBUG:root:ignoring V4LShldrDeltCrsUp geometry
DEBUG:root:ignoring V4ZnLShldrDeltCrsUp geometry
DEBUG:root:ignoring V4BsRDeltoid geometry
DEBUG:root:ignoring V4RDeltoid geometry
DEBUG:root:ignoring V4ZnRDeltoid geometry
DEBUG:root:ignoring V4BsLDeltoid geometry
DEBUG:root:ignoring V4LDeltoid geometry
DEBUG:root:ignoring V4ZnLDeltoid geometry
DEBUG:root:ignoring V4BsRShldrDeltFwd-Chst geometry
DEBUG:root:ignoring V4RShldrDeltFwd-Chst geometry
DEBUG:root:ignoring V4ZnRShldrDeltFwd-Chst geometry
DEBUG:root:ignoring V4BsRShldrDeltFwd-Cllr geometry
DEBUG:root:ignoring V4RShldrDeltFwd-Cllr geometry
DEBUG:root:ignoring V4ZnRShldrDeltFwd-Cllr geometry
DEBUG:root:ignoring V4BsLShldrDeltFwd-Chst geometry
DEBUG:root:ignoring V4LShldrDeltFwd-Chst geometry
DEBUG:root:ignoring V4ZnLShldrDeltFwd-Chst geometry
DEBUG:root:ignoring V4BsLShldrDeltFwd-Cllr geometry
DEBUG:root:ignoring V4LShldrDeltFwd-Cllr geometry
DEBUG:root:ignoring V4ZnLShldrDeltFwd-Cllr geometry
DEBUG:root:ignoring V4BsRShldrPecFwd-Cllr geometry
DEBUG:root:ignoring V4RShldrPecFwd-Cllr geometry
DEBUG:root:ignoring V4ZnRShldrPecFwd-Cllr geometry
DEBUG:root:ignoring V4BsRShldrPecFwd-Chst geometry
DEBUG:root:ignoring V4RShldrPecFwd-Chst geometry
DEBUG:root:ignoring V4ZnRShldrPecFwd-Chst geometry
DEBUG:root:ignoring V4BsLShldrPecFwd-Cllr geometry
DEBUG:root:ignoring V4LShldrPecFwd-Cllr geometry
DEBUG:root:ignoring V4ZnLShldrPecFwd-Cllr geometry
DEBUG:root:ignoring V4BsLShldrPecFwd-Chst geometry
DEBUG:root:ignoring V4LShldrPecFwd-Chst geometry
DEBUG:root:ignoring V4ZnLShldrPecFwd-Chst geometry
DEBUG:root:ignoring V4BsRShldrArmPitDn geometry
DEBUG:root:ignoring V4RShldrArmPitDn geometry
DEBUG:root:ignoring V4ZnRShldrArmPitDn geometry
DEBUG:root:ignoring V4BsLShldrArmPitDn geometry
DEBUG:root:ignoring V4LShldrArmPitDn geometry
DEBUG:root:ignoring V4ZnLShldrArmPitDn geometry
DEBUG:root:ignoring V4BsRBreast geometry
DEBUG:root:ignoring V4RBreast geometry
DEBUG:root:ignoring V4ZnRBreast geometry
DEBUG:root:ignoring V4BsLBreast geometry
DEBUG:root:ignoring V4LBreast geometry
DEBUG:root:ignoring V4ZnLBreast geometry
DEBUG:root:ignoring V4BsRBreastMorphUpIn geometry
DEBUG:root:ignoring V4RBreastMorphUpIn geometry
DEBUG:root:ignoring V4ZnRBreastMorphUpIn geometry
DEBUG:root:ignoring V4BsLBreastMorphUpIn geometry
DEBUG:root:ignoring V4LBreastMorphUpIn geometry
DEBUG:root:ignoring V4ZnLBreastMorphUpIn geometry
DEBUG:root:ignoring V4BsRBreastMorphDnOut geometry
DEBUG:root:ignoring V4RBreastMorphDnOut geometry
DEBUG:root:ignoring V4ZnRBreastMorphDnOut geometry
DEBUG:root:ignoring V4BsLBreastMorphDnOut geometry
DEBUG:root:ignoring V4LBreastMorphDnOut geometry
DEBUG:root:ignoring V4ZnLBreastMorphDnOut geometry
DEBUG:root:ignoring V4BsRLat geometry
DEBUG:root:ignoring V4RLat geometry
DEBUG:root:ignoring V4ZnRLat geometry
DEBUG:root:ignoring V4BsLLat geometry
DEBUG:root:ignoring V4LLat geometry
DEBUG:root:ignoring V4ZnLLat geometry
DEBUG:root:ignoring V4BsAbdomenBackFwd geometry
DEBUG:root:ignoring V4AbdomenBackFwd geometry
DEBUG:root:ignoring V4ZnAbdomenBackFwd geometry
DEBUG:root:ignoring V4BsRGluteHip geometry
DEBUG:root:ignoring V4RGluteHip geometry
DEBUG:root:ignoring V4ZnRGluteHip geometry
DEBUG:root:ignoring V4BsLGluteHip geometry
DEBUG:root:ignoring V4LGluteHip geometry
DEBUG:root:ignoring V4ZnLGluteHip geometry
DEBUG:root:ignoring V4BsRGlute geometry
DEBUG:root:ignoring V4RGlute geometry
DEBUG:root:ignoring V4ZnRGlute geometry
DEBUG:root:ignoring V4BsLGlute geometry
DEBUG:root:ignoring V4LGlute geometry
DEBUG:root:ignoring V4ZnLGlute geometry
DEBUG:root:ignoring V4BsRThighGluteOutBkwd geometry
DEBUG:root:ignoring V4RThighGluteOutBkwd geometry
DEBUG:root:ignoring V4ZnRThighGluteOutBkwd geometry
DEBUG:root:ignoring V4BsLThighGluteOutBkwd geometry
DEBUG:root:ignoring V4LThighGluteOutBkwd geometry
DEBUG:root:ignoring V4ZnLThighGluteOutBkwd geometry
DEBUG:root:ignoring V4BsRThighGluteInBkwd geometry
DEBUG:root:ignoring V4RThighGluteInBkwd geometry
DEBUG:root:ignoring V4ZnRThighGluteInBkwd geometry
DEBUG:root:ignoring V4BsLThighGluteInBkwd geometry
DEBUG:root:ignoring V4LThighGluteInBkwd geometry
DEBUG:root:ignoring V4ZnLThighGluteInBkwd geometry
DEBUG:root:ignoring V4BsRThighGluteCrsFwd-Bkwd geometry
DEBUG:root:ignoring V4RThighGluteCrsFwd-Bkwd geometry
DEBUG:root:ignoring V4ZnRThighGluteCrsFwd-Bkwd geometry
DEBUG:root:ignoring V4BsLThighGluteCrsFwd-Bkwd geometry
DEBUG:root:ignoring V4LThighGluteCrsFwd-Bkwd geometry
DEBUG:root:ignoring V4ZnLThighGluteCrsFwd-Bkwd geometry
DEBUG:root:ignoring V4BsRThigh geometry
DEBUG:root:ignoring V4RThigh geometry
DEBUG:root:ignoring V4ZnRThigh geometry
DEBUG:root:ignoring V4BsRThighOutFwd geometry
DEBUG:root:ignoring V4RThighOutFwd geometry
DEBUG:root:ignoring V4ZnRThighOutFwd geometry
DEBUG:root:ignoring V4BsRThighInFwd geometry
DEBUG:root:ignoring V4RThighInFwd geometry
DEBUG:root:ignoring V4ZnRThighInFwd geometry
DEBUG:root:ignoring V4BsLThigh geometry
DEBUG:root:ignoring V4LThigh geometry
DEBUG:root:ignoring V4ZnLThigh geometry
DEBUG:root:ignoring V4BsLThighOutFwd geometry
DEBUG:root:ignoring V4LThighOutFwd geometry
DEBUG:root:ignoring V4ZnLThighOutFwd geometry
DEBUG:root:ignoring V4BsLThighInFwd geometry
DEBUG:root:ignoring V4LThighInFwd geometry
DEBUG:root:ignoring V4ZnLThighInFwd geometry
DEBUG:root:ignoring V4BsRThighInCollapseFwd geometry
DEBUG:root:ignoring V4RThighInCollapseFwd geometry
DEBUG:root:ignoring V4ZnRThighInCollapseFwd geometry
DEBUG:root:ignoring V4BsLThighInCollapseFwd geometry
DEBUG:root:ignoring V4LThighInCollapseFwd geometry
DEBUG:root:ignoring V4ZnLThighInCollapseFwd geometry
DEBUG:root:ignoring V4BsRAdductor geometry
DEBUG:root:ignoring V4RAdductor geometry
DEBUG:root:ignoring V4ZnRAdductor geometry
DEBUG:root:ignoring V4BsLAdductor geometry
DEBUG:root:ignoring V4LAdductor geometry
DEBUG:root:ignoring V4ZnLAdductor geometry
DEBUG:root:ignoring DesirHair geometry
DEBUG:root:Mesh node for Fae created 0x26948510L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Fae pinNum=0
DEBUG:root:total number of vertices = 18909
DEBUG:root:total number of vertex indices = 74634
DEBUG:root:total number of normals = 18909
DEBUG:root:total number of uvs = 20854
DEBUG:root:total number of uv indices = 74634
DEBUG:root:total number of polygons = 18726
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 1 geometry
DEBUG:root:ignoring CenterOfMass 1 geometry
DEBUG:root:transferring actor Belt : Hip geometry to octane
DEBUG:root:  number of vertices = 13132
DEBUG:root:  number of normals = 13132
DEBUG:root:  number of uvs = 15076
DEBUG:root:  number of polygons = 13162
DEBUG:root:  number of vertex sets = 52378
DEBUG:root:  number of texture sets = 52378
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring Abdomen geometry
DEBUG:root:ignoring Right Thigh geometry
DEBUG:root:ignoring Right Shin geometry
DEBUG:root:ignoring Left Thigh geometry
DEBUG:root:ignoring Left Shin geometry
DEBUG:root:transferring actor Belt : ClothFront geometry to octane
DEBUG:root:  number of vertices = 2279
DEBUG:root:  number of normals = 2279
DEBUG:root:  number of uvs = 2279
DEBUG:root:  number of polygons = 2184
DEBUG:root:  number of vertex sets = 8736
DEBUG:root:  number of texture sets = 8736
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Belt : ClothBack geometry to octane
DEBUG:root:  number of vertices = 3498
DEBUG:root:  number of normals = 3498
DEBUG:root:  number of uvs = 3498
DEBUG:root:  number of polygons = 3380
DEBUG:root:  number of vertex sets = 13520
DEBUG:root:  number of texture sets = 13520
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for Belt created 0x26948a10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Belt pinNum=1
DEBUG:root:total number of vertices = 25834
DEBUG:root:total number of vertex indices = 101498
DEBUG:root:total number of normals = 25834
DEBUG:root:total number of uvs = 28318
DEBUG:root:total number of uv indices = 101498
DEBUG:root:total number of polygons = 25385
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 2 geometry
DEBUG:root:ignoring CenterOfMass 2 geometry
DEBUG:root:ignoring Hip geometry
DEBUG:root:transferring actor Bodice : Abdomen geometry to octane
DEBUG:root:  number of vertices = 10798
DEBUG:root:  number of normals = 10798
DEBUG:root:  number of uvs = 12091
DEBUG:root:  number of polygons = 10579
DEBUG:root:  number of vertex sets = 42290
DEBUG:root:  number of texture sets = 42290
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Bodice : Chest geometry to octane
DEBUG:root:  number of vertices = 15036
DEBUG:root:  number of normals = 15036
DEBUG:root:  number of uvs = 16226
DEBUG:root:  number of polygons = 14806
DEBUG:root:  number of vertex sets = 59208
DEBUG:root:  number of texture sets = 59208
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring Neck geometry
DEBUG:root:ignoring Right Collar geometry
DEBUG:root:ignoring Right Shoulder geometry
DEBUG:root:ignoring Right Forearm geometry
DEBUG:root:ignoring Left Collar geometry
DEBUG:root:ignoring Left Shoulder geometry
DEBUG:root:ignoring Left Forearm geometry
DEBUG:root:ignoring Right Thigh geometry
DEBUG:root:ignoring Right Shin geometry
DEBUG:root:ignoring Left Thigh geometry
DEBUG:root:ignoring Left Shin geometry
DEBUG:root:Mesh node for Bodice created 0x26948f10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Bodice pinNum=2
DEBUG:root:total number of vertices = 40388
DEBUG:root:total number of vertex indices = 155940
DEBUG:root:total number of normals = 40388
DEBUG:root:total number of uvs = 42357
DEBUG:root:total number of uv indices = 155940
DEBUG:root:total number of polygons = 38998
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 3 geometry
DEBUG:root:ignoring CenterOfMass 3 geometry
DEBUG:root:ignoring Hip geometry
DEBUG:root:ignoring Abdomen geometry
DEBUG:root:ignoring Right Thigh geometry
DEBUG:root:transferring actor Boots : Right Shin geometry to octane
DEBUG:root:  number of vertices = 8675
DEBUG:root:  number of normals = 8675
DEBUG:root:  number of uvs = 8837
DEBUG:root:  number of polygons = 8235
DEBUG:root:  number of vertex sets = 32936
DEBUG:root:  number of texture sets = 32936
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Boots : Right Foot geometry to octane
DEBUG:root:  number of vertices = 8734
DEBUG:root:  number of normals = 8734
DEBUG:root:  number of uvs = 9139
DEBUG:root:  number of polygons = 8523
DEBUG:root:  number of vertex sets = 34070
DEBUG:root:  number of texture sets = 34070
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Boots : rToe geometry to octane
DEBUG:root:  number of vertices = 2785
DEBUG:root:  number of normals = 2785
DEBUG:root:  number of uvs = 3202
DEBUG:root:  number of polygons = 2741
DEBUG:root:  number of vertex sets = 10964
DEBUG:root:  number of texture sets = 10964
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring Left Thigh geometry
DEBUG:root:transferring actor Boots : Left Shin geometry to octane
DEBUG:root:  number of vertices = 8673
DEBUG:root:  number of normals = 8673
DEBUG:root:  number of uvs = 8835
DEBUG:root:  number of polygons = 8233
DEBUG:root:  number of vertex sets = 32928
DEBUG:root:  number of texture sets = 32928
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Boots : Left Foot geometry to octane
DEBUG:root:  number of vertices = 8739
DEBUG:root:  number of normals = 8739
DEBUG:root:  number of uvs = 9145
DEBUG:root:  number of polygons = 8528
DEBUG:root:  number of vertex sets = 34090
DEBUG:root:  number of texture sets = 34090
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Boots : lToe geometry to octane
DEBUG:root:  number of vertices = 2782
DEBUG:root:  number of normals = 2782
DEBUG:root:  number of uvs = 3198
DEBUG:root:  number of polygons = 2738
DEBUG:root:  number of vertex sets = 10952
DEBUG:root:  number of texture sets = 10952
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for Boots created 0x2696b490L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Boots pinNum=3
DEBUG:root:total number of vertices = 12292
DEBUG:root:total number of vertex indices = 48308
DEBUG:root:total number of normals = 12292
DEBUG:root:total number of uvs = 14136
DEBUG:root:total number of uv indices = 48308
DEBUG:root:total number of polygons = 12094
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 4 geometry
DEBUG:root:ignoring CenterOfMass 4 geometry
DEBUG:root:ignoring Hip geometry
DEBUG:root:ignoring Abdomen geometry
DEBUG:root:transferring actor Collar : Chest geometry to octane
DEBUG:root:  number of vertices = 12292
DEBUG:root:  number of normals = 12292
DEBUG:root:  number of uvs = 14135
DEBUG:root:  number of polygons = 12094
DEBUG:root:  number of vertex sets = 48308
DEBUG:root:  number of texture sets = 48308
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring Neck geometry
DEBUG:root:ignoring Head geometry
DEBUG:root:ignoring Right Collar geometry
DEBUG:root:ignoring Left Collar geometry
DEBUG:root:Mesh node for Collar created 0x2696b990L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Collar pinNum=4
DEBUG:root:total number of vertices = 42494
DEBUG:root:total number of vertex indices = 163072
DEBUG:root:total number of normals = 42494
DEBUG:root:total number of uvs = 42841
DEBUG:root:total number of uv indices = 163072
DEBUG:root:total number of polygons = 40768
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 5 geometry
DEBUG:root:ignoring CenterOfMass 5 geometry
DEBUG:root:ignoring Hip geometry
DEBUG:root:ignoring Abdomen geometry
DEBUG:root:ignoring Chest geometry
DEBUG:root:ignoring Neck geometry
DEBUG:root:transferring actor Sleeves : Right Collar geometry to octane
DEBUG:root:  number of vertices = 3501
DEBUG:root:  number of normals = 3501
DEBUG:root:  number of uvs = 3525
DEBUG:root:  number of polygons = 3197
DEBUG:root:  number of vertex sets = 12788
DEBUG:root:  number of texture sets = 12788
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Sleeves : Right Shoulder geometry to octane
DEBUG:root:  number of vertices = 15741
DEBUG:root:  number of normals = 15741
DEBUG:root:  number of uvs = 15833
DEBUG:root:  number of polygons = 15307
DEBUG:root:  number of vertex sets = 61228
DEBUG:root:  number of texture sets = 61228
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring Right Forearm geometry
DEBUG:root:transferring actor Sleeves : rArmPlate geometry to octane
DEBUG:root:  number of vertices = 2005
DEBUG:root:  number of normals = 2005
DEBUG:root:  number of uvs = 2062
DEBUG:root:  number of polygons = 1880
DEBUG:root:  number of vertex sets = 7520
DEBUG:root:  number of texture sets = 7520
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Sleeves : Left Collar geometry to octane
DEBUG:root:  number of vertices = 3501
DEBUG:root:  number of normals = 3501
DEBUG:root:  number of uvs = 3525
DEBUG:root:  number of polygons = 3197
DEBUG:root:  number of vertex sets = 12788
DEBUG:root:  number of texture sets = 12788
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Sleeves : Left Shoulder geometry to octane
DEBUG:root:  number of vertices = 15741
DEBUG:root:  number of normals = 15741
DEBUG:root:  number of uvs = 15833
DEBUG:root:  number of polygons = 15307
DEBUG:root:  number of vertex sets = 61228
DEBUG:root:  number of texture sets = 61228
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring Left Forearm geometry
DEBUG:root:transferring actor Sleeves : lArmPlate geometry to octane
DEBUG:root:  number of vertices = 2005
DEBUG:root:  number of normals = 2005
DEBUG:root:  number of uvs = 2062
DEBUG:root:  number of polygons = 1880
DEBUG:root:  number of vertex sets = 7520
DEBUG:root:  number of texture sets = 7520
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for Sleeves created 0x2696be90L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Sleeves pinNum=5
DEBUG:root:total number of vertices = 39022
DEBUG:root:total number of vertex indices = 132754
DEBUG:root:total number of normals = 39022
DEBUG:root:total number of uvs = 46026
DEBUG:root:total number of uv indices = 132754
DEBUG:root:total number of polygons = 33634
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor FMI_Room : MainRoof geometry to octane
DEBUG:root:  number of vertices = 6972
DEBUG:root:  number of normals = 6972
DEBUG:root:  number of uvs = 6972
DEBUG:root:  number of polygons = 4437
DEBUG:root:  number of vertex sets = 17730
DEBUG:root:  number of texture sets = 17730
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainCols geometry to octane
DEBUG:root:  number of vertices = 1288
DEBUG:root:  number of normals = 1288
DEBUG:root:  number of uvs = 1904
DEBUG:root:  number of polygons = 1408
DEBUG:root:  number of vertex sets = 5376
DEBUG:root:  number of texture sets = 5376
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainColsS geometry to octane
DEBUG:root:  number of vertices = 1452
DEBUG:root:  number of normals = 1452
DEBUG:root:  number of uvs = 1916
DEBUG:root:  number of polygons = 1320
DEBUG:root:  number of vertex sets = 5148
DEBUG:root:  number of texture sets = 5148
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainWallA geometry to octane
DEBUG:root:  number of vertices = 818
DEBUG:root:  number of normals = 818
DEBUG:root:  number of uvs = 919
DEBUG:root:  number of polygons = 730
DEBUG:root:  number of vertex sets = 2910
DEBUG:root:  number of texture sets = 2910
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainWallB geometry to octane
DEBUG:root:  number of vertices = 12
DEBUG:root:  number of normals = 12
DEBUG:root:  number of uvs = 12
DEBUG:root:  number of polygons = 3
DEBUG:root:  number of vertex sets = 12
DEBUG:root:  number of texture sets = 12
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainWallC geometry to octane
DEBUG:root:  number of vertices = 12
DEBUG:root:  number of normals = 12
DEBUG:root:  number of uvs = 12
DEBUG:root:  number of polygons = 3
DEBUG:root:  number of vertex sets = 12
DEBUG:root:  number of texture sets = 12
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainWallD geometry to octane
DEBUG:root:  number of vertices = 42
DEBUG:root:  number of normals = 42
DEBUG:root:  number of uvs = 46
DEBUG:root:  number of polygons = 15
DEBUG:root:  number of vertex sets = 62
DEBUG:root:  number of texture sets = 62
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainFloor geometry to octane
DEBUG:root:  number of vertices = 1165
DEBUG:root:  number of normals = 1165
DEBUG:root:  number of uvs = 1165
DEBUG:root:  number of polygons = 880
DEBUG:root:  number of vertex sets = 3520
DEBUG:root:  number of texture sets = 3520
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainStairs geometry to octane
DEBUG:root:  number of vertices = 448
DEBUG:root:  number of normals = 448
DEBUG:root:  number of uvs = 568
DEBUG:root:  number of polygons = 419
DEBUG:root:  number of vertex sets = 1644
DEBUG:root:  number of texture sets = 1644
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainDoor geometry to octane
DEBUG:root:  number of vertices = 1546
DEBUG:root:  number of normals = 1546
DEBUG:root:  number of uvs = 2214
DEBUG:root:  number of polygons = 1303
DEBUG:root:  number of vertex sets = 5102
DEBUG:root:  number of texture sets = 5102
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainDframeA geometry to octane
DEBUG:root:  number of vertices = 260
DEBUG:root:  number of normals = 260
DEBUG:root:  number of uvs = 368
DEBUG:root:  number of polygons = 284
DEBUG:root:  number of vertex sets = 1056
DEBUG:root:  number of texture sets = 1056
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainDframeB geometry to octane
DEBUG:root:  number of vertices = 140
DEBUG:root:  number of normals = 140
DEBUG:root:  number of uvs = 144
DEBUG:root:  number of polygons = 140
DEBUG:root:  number of vertex sets = 560
DEBUG:root:  number of texture sets = 560
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainDarch geometry to octane
DEBUG:root:  number of vertices = 2794
DEBUG:root:  number of normals = 2794
DEBUG:root:  number of uvs = 3172
DEBUG:root:  number of polygons = 2669
DEBUG:root:  number of vertex sets = 10676
DEBUG:root:  number of texture sets = 10676
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1Roof geometry to octane
DEBUG:root:  number of vertices = 132
DEBUG:root:  number of normals = 132
DEBUG:root:  number of uvs = 132
DEBUG:root:  number of polygons = 64
DEBUG:root:  number of vertex sets = 256
DEBUG:root:  number of texture sets = 256
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2Roof geometry to octane
DEBUG:root:  number of vertices = 132
DEBUG:root:  number of normals = 132
DEBUG:root:  number of uvs = 132
DEBUG:root:  number of polygons = 64
DEBUG:root:  number of vertex sets = 256
DEBUG:root:  number of texture sets = 256
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3Roof geometry to octane
DEBUG:root:  number of vertices = 132
DEBUG:root:  number of normals = 132
DEBUG:root:  number of uvs = 132
DEBUG:root:  number of polygons = 64
DEBUG:root:  number of vertex sets = 256
DEBUG:root:  number of texture sets = 256
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4Roof geometry to octane
DEBUG:root:  number of vertices = 132
DEBUG:root:  number of normals = 132
DEBUG:root:  number of uvs = 132
DEBUG:root:  number of polygons = 64
DEBUG:root:  number of vertex sets = 256
DEBUG:root:  number of texture sets = 256
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1WallA geometry to octane
DEBUG:root:  number of vertices = 742
DEBUG:root:  number of normals = 742
DEBUG:root:  number of uvs = 837
DEBUG:root:  number of polygons = 657
DEBUG:root:  number of vertex sets = 2618
DEBUG:root:  number of texture sets = 2618
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2WallA geometry to octane
DEBUG:root:  number of vertices = 742
DEBUG:root:  number of normals = 742
DEBUG:root:  number of uvs = 837
DEBUG:root:  number of polygons = 657
DEBUG:root:  number of vertex sets = 2618
DEBUG:root:  number of texture sets = 2618
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3WallA geometry to octane
DEBUG:root:  number of vertices = 742
DEBUG:root:  number of normals = 742
DEBUG:root:  number of uvs = 837
DEBUG:root:  number of polygons = 657
DEBUG:root:  number of vertex sets = 2618
DEBUG:root:  number of texture sets = 2618
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4WallA geometry to octane
DEBUG:root:  number of vertices = 742
DEBUG:root:  number of normals = 742
DEBUG:root:  number of uvs = 837
DEBUG:root:  number of polygons = 657
DEBUG:root:  number of vertex sets = 2618
DEBUG:root:  number of texture sets = 2618
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1WallB geometry to octane
DEBUG:root:  number of vertices = 8
DEBUG:root:  number of normals = 8
DEBUG:root:  number of uvs = 8
DEBUG:root:  number of polygons = 2
DEBUG:root:  number of vertex sets = 8
DEBUG:root:  number of texture sets = 8
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2WallB geometry to octane
DEBUG:root:  number of vertices = 8
DEBUG:root:  number of normals = 8
DEBUG:root:  number of uvs = 8
DEBUG:root:  number of polygons = 2
DEBUG:root:  number of vertex sets = 8
DEBUG:root:  number of texture sets = 8
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3WallB geometry to octane
DEBUG:root:  number of vertices = 8
DEBUG:root:  number of normals = 8
DEBUG:root:  number of uvs = 8
DEBUG:root:  number of polygons = 2
DEBUG:root:  number of vertex sets = 8
DEBUG:root:  number of texture sets = 8
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4WallB geometry to octane
DEBUG:root:  number of vertices = 8
DEBUG:root:  number of normals = 8
DEBUG:root:  number of uvs = 8
DEBUG:root:  number of polygons = 2
DEBUG:root:  number of vertex sets = 8
DEBUG:root:  number of texture sets = 8
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cells12WallC geometry to octane
DEBUG:root:  number of vertices = 16
DEBUG:root:  number of normals = 16
DEBUG:root:  number of uvs = 16
DEBUG:root:  number of polygons = 4
DEBUG:root:  number of vertex sets = 16
DEBUG:root:  number of texture sets = 16
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cells34WallC geometry to octane
DEBUG:root:  number of vertices = 16
DEBUG:root:  number of normals = 16
DEBUG:root:  number of uvs = 16
DEBUG:root:  number of polygons = 4
DEBUG:root:  number of vertex sets = 16
DEBUG:root:  number of texture sets = 16
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1Archs geometry to octane
DEBUG:root:  number of vertices = 512
DEBUG:root:  number of normals = 512
DEBUG:root:  number of uvs = 646
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1552
DEBUG:root:  number of texture sets = 1552
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2Archs geometry to octane
DEBUG:root:  number of vertices = 512
DEBUG:root:  number of normals = 512
DEBUG:root:  number of uvs = 646
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1552
DEBUG:root:  number of texture sets = 1552
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3Archs geometry to octane
DEBUG:root:  number of vertices = 512
DEBUG:root:  number of normals = 512
DEBUG:root:  number of uvs = 646
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1552
DEBUG:root:  number of texture sets = 1552
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4Archs geometry to octane
DEBUG:root:  number of vertices = 512
DEBUG:root:  number of normals = 512
DEBUG:root:  number of uvs = 646
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1552
DEBUG:root:  number of texture sets = 1552
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1Door geometry to octane
DEBUG:root:  number of vertices = 392
DEBUG:root:  number of normals = 392
DEBUG:root:  number of uvs = 644
DEBUG:root:  number of polygons = 406
DEBUG:root:  number of vertex sets = 1490
DEBUG:root:  number of texture sets = 1490
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2Door geometry to octane
DEBUG:root:  number of vertices = 392
DEBUG:root:  number of normals = 392
DEBUG:root:  number of uvs = 644
DEBUG:root:  number of polygons = 406
DEBUG:root:  number of vertex sets = 1490
DEBUG:root:  number of texture sets = 1490
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3Door geometry to octane
DEBUG:root:  number of vertices = 392
DEBUG:root:  number of normals = 392
DEBUG:root:  number of uvs = 644
DEBUG:root:  number of polygons = 406
DEBUG:root:  number of vertex sets = 1490
DEBUG:root:  number of texture sets = 1490
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4Door geometry to octane
DEBUG:root:  number of vertices = 392
DEBUG:root:  number of normals = 392
DEBUG:root:  number of uvs = 644
DEBUG:root:  number of polygons = 406
DEBUG:root:  number of vertex sets = 1490
DEBUG:root:  number of texture sets = 1490
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1Dframe geometry to octane
DEBUG:root:  number of vertices = 260
DEBUG:root:  number of normals = 260
DEBUG:root:  number of uvs = 368
DEBUG:root:  number of polygons = 284
DEBUG:root:  number of vertex sets = 1056
DEBUG:root:  number of texture sets = 1056
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2Dframe geometry to octane
DEBUG:root:  number of vertices = 260
DEBUG:root:  number of normals = 260
DEBUG:root:  number of uvs = 368
DEBUG:root:  number of polygons = 284
DEBUG:root:  number of vertex sets = 1056
DEBUG:root:  number of texture sets = 1056
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3Dframe geometry to octane
DEBUG:root:  number of vertices = 260
DEBUG:root:  number of normals = 260
DEBUG:root:  number of uvs = 368
DEBUG:root:  number of polygons = 284
DEBUG:root:  number of vertex sets = 1056
DEBUG:root:  number of texture sets = 1056
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4Dframe geometry to octane
DEBUG:root:  number of vertices = 260
DEBUG:root:  number of normals = 260
DEBUG:root:  number of uvs = 368
DEBUG:root:  number of polygons = 284
DEBUG:root:  number of vertex sets = 1056
DEBUG:root:  number of texture sets = 1056
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1Arch geometry to octane
DEBUG:root:  number of vertices = 2325
DEBUG:root:  number of normals = 2325
DEBUG:root:  number of uvs = 2598
DEBUG:root:  number of polygons = 2254
DEBUG:root:  number of vertex sets = 9016
DEBUG:root:  number of texture sets = 9016
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2Arch geometry to octane
DEBUG:root:  number of vertices = 2325
DEBUG:root:  number of normals = 2325
DEBUG:root:  number of uvs = 2598
DEBUG:root:  number of polygons = 2254
DEBUG:root:  number of vertex sets = 9016
DEBUG:root:  number of texture sets = 9016
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3Arch geometry to octane
DEBUG:root:  number of vertices = 2325
DEBUG:root:  number of normals = 2325
DEBUG:root:  number of uvs = 2598
DEBUG:root:  number of polygons = 2254
DEBUG:root:  number of vertex sets = 9016
DEBUG:root:  number of texture sets = 9016
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4Arch geometry to octane
DEBUG:root:  number of vertices = 2325
DEBUG:root:  number of normals = 2325
DEBUG:root:  number of uvs = 2598
DEBUG:root:  number of polygons = 2254
DEBUG:root:  number of vertex sets = 9016
DEBUG:root:  number of texture sets = 9016
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CC_Floors geometry to octane
DEBUG:root:  number of vertices = 56
DEBUG:root:  number of normals = 56
DEBUG:root:  number of uvs = 56
DEBUG:root:  number of polygons = 14
DEBUG:root:  number of vertex sets = 56
DEBUG:root:  number of texture sets = 56
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrRoof geometry to octane
DEBUG:root:  number of vertices = 276
DEBUG:root:  number of normals = 276
DEBUG:root:  number of uvs = 276
DEBUG:root:  number of polygons = 140
DEBUG:root:  number of vertex sets = 548
DEBUG:root:  number of texture sets = 548
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrWallA geometry to octane
DEBUG:root:  number of vertices = 32
DEBUG:root:  number of normals = 32
DEBUG:root:  number of uvs = 32
DEBUG:root:  number of polygons = 18
DEBUG:root:  number of vertex sets = 56
DEBUG:root:  number of texture sets = 56
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrWallB geometry to octane
DEBUG:root:  number of vertices = 32
DEBUG:root:  number of normals = 32
DEBUG:root:  number of uvs = 32
DEBUG:root:  number of polygons = 18
DEBUG:root:  number of vertex sets = 56
DEBUG:root:  number of texture sets = 56
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrWallC geometry to octane
DEBUG:root:  number of vertices = 26
DEBUG:root:  number of normals = 26
DEBUG:root:  number of uvs = 30
DEBUG:root:  number of polygons = 11
DEBUG:root:  number of vertex sets = 46
DEBUG:root:  number of texture sets = 46
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrArchs geometry to octane
DEBUG:root:  number of vertices = 2916
DEBUG:root:  number of normals = 2916
DEBUG:root:  number of uvs = 3887
DEBUG:root:  number of polygons = 2596
DEBUG:root:  number of vertex sets = 10264
DEBUG:root:  number of texture sets = 10264
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrStairs geometry to octane
DEBUG:root:  number of vertices = 224
DEBUG:root:  number of normals = 224
DEBUG:root:  number of uvs = 284
DEBUG:root:  number of polygons = 210
DEBUG:root:  number of vertex sets = 824
DEBUG:root:  number of texture sets = 824
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrEnd geometry to octane
DEBUG:root:  number of vertices = 363
DEBUG:root:  number of normals = 363
DEBUG:root:  number of uvs = 370
DEBUG:root:  number of polygons = 170
DEBUG:root:  number of vertex sets = 680
DEBUG:root:  number of texture sets = 680
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Woodbar geometry to octane
DEBUG:root:  number of vertices = 632
DEBUG:root:  number of normals = 632
DEBUG:root:  number of uvs = 682
DEBUG:root:  number of polygons = 602
DEBUG:root:  number of vertex sets = 2400
DEBUG:root:  number of texture sets = 2400
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for FMI_Room created 0x2695a410L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure FMI_Room pinNum=6
DEBUG:root:total number of vertices = 7944
DEBUG:root:total number of vertex indices = 32104
DEBUG:root:total number of normals = 7944
DEBUG:root:total number of uvs = 10813
DEBUG:root:total number of uv indices = 32104
DEBUG:root:total number of polygons = 8140
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 3 geometry
DEBUG:root:ignoring CenterOfMass 3 geometry
DEBUG:root:transferring actor Shackles_V4Legs : ChainMid geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ChainA1 geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ChainA2 geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ChainA3 geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ToChainA geometry to octane
DEBUG:root:  number of vertices = 565
DEBUG:root:  number of normals = 565
DEBUG:root:  number of uvs = 630
DEBUG:root:  number of polygons = 556
DEBUG:root:  number of vertex sets = 2216
DEBUG:root:  number of texture sets = 2216
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ShackleA1 geometry to octane
DEBUG:root:  number of vertices = 717
DEBUG:root:  number of normals = 717
DEBUG:root:  number of uvs = 1311
DEBUG:root:  number of polygons = 747
DEBUG:root:  number of vertex sets = 2936
DEBUG:root:  number of texture sets = 2936
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ShackleA2 geometry to octane
DEBUG:root:  number of vertices = 624
DEBUG:root:  number of normals = 624
DEBUG:root:  number of uvs = 1094
DEBUG:root:  number of polygons = 671
DEBUG:root:  number of vertex sets = 2580
DEBUG:root:  number of texture sets = 2580
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : LockA geometry to octane
DEBUG:root:  number of vertices = 162
DEBUG:root:  number of normals = 162
DEBUG:root:  number of uvs = 229
DEBUG:root:  number of polygons = 192
DEBUG:root:  number of vertex sets = 704
DEBUG:root:  number of texture sets = 704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ChainB1 geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ChainB2 geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ChainB3 geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ToChainB geometry to octane
DEBUG:root:  number of vertices = 565
DEBUG:root:  number of normals = 565
DEBUG:root:  number of uvs = 630
DEBUG:root:  number of polygons = 556
DEBUG:root:  number of vertex sets = 2216
DEBUG:root:  number of texture sets = 2216
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ShackleB1 geometry to octane
DEBUG:root:  number of vertices = 717
DEBUG:root:  number of normals = 717
DEBUG:root:  number of uvs = 1311
DEBUG:root:  number of polygons = 747
DEBUG:root:  number of vertex sets = 2936
DEBUG:root:  number of texture sets = 2936
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ShackleB2 geometry to octane
DEBUG:root:  number of vertices = 624
DEBUG:root:  number of normals = 624
DEBUG:root:  number of uvs = 1094
DEBUG:root:  number of polygons = 671
DEBUG:root:  number of vertex sets = 2580
DEBUG:root:  number of texture sets = 2580
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : LockB geometry to octane
DEBUG:root:  number of vertices = 162
DEBUG:root:  number of normals = 162
DEBUG:root:  number of uvs = 229
DEBUG:root:  number of polygons = 192
DEBUG:root:  number of vertex sets = 704
DEBUG:root:  number of texture sets = 704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for Shackles_V4Legs created 0x2695a910L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Shackles_V4Legs pinNum=7
DEBUG:root:total number of vertices = 364
DEBUG:root:total number of vertex indices = 1372
DEBUG:root:total number of normals = 364
DEBUG:root:total number of uvs = 601
DEBUG:root:total number of uv indices = 1372
DEBUG:root:total number of polygons = 383
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor FMI_Bed : Bed geometry to octane
DEBUG:root:  number of vertices = 364
DEBUG:root:  number of normals = 364
DEBUG:root:  number of uvs = 600
DEBUG:root:  number of polygons = 383
DEBUG:root:  number of vertex sets = 1372
DEBUG:root:  number of texture sets = 1372
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for FMI_Bed created 0x2695ae10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure FMI_Bed pinNum=8
DEBUG:root:total number of vertices = 128
DEBUG:root:total number of vertex indices = 376
DEBUG:root:total number of normals = 128
DEBUG:root:total number of uvs = 165
DEBUG:root:total number of uv indices = 376
DEBUG:root:total number of polygons = 94
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor FMI_Table : Table geometry to octane
DEBUG:root:  number of vertices = 128
DEBUG:root:  number of normals = 128
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 94
DEBUG:root:  number of vertex sets = 376
DEBUG:root:  number of texture sets = 376
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for FMI_Table created 0x2696a390L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure FMI_Table pinNum=9
DEBUG:root:total number of vertices = 1593
DEBUG:root:total number of vertex indices = 5104
DEBUG:root:total number of normals = 1593
DEBUG:root:total number of uvs = 1742
DEBUG:root:total number of uv indices = 5104
DEBUG:root:total number of polygons = 1354
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor FMI_Cross : Cross geometry to octane
DEBUG:root:  number of vertices = 1593
DEBUG:root:  number of normals = 1593
DEBUG:root:  number of uvs = 1741
DEBUG:root:  number of polygons = 1354
DEBUG:root:  number of vertex sets = 5104
DEBUG:root:  number of texture sets = 5104
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for FMI_Cross created 0x2696a890L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure FMI_Cross pinNum=10
DEBUG:root:total number of vertices = 499
DEBUG:root:total number of vertex indices = 1904
DEBUG:root:total number of normals = 499
DEBUG:root:total number of uvs = 534
DEBUG:root:total number of uv indices = 1904
DEBUG:root:total number of polygons = 484
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor FMI_Candle : Candle geometry to octane
DEBUG:root:  number of vertices = 499
DEBUG:root:  number of normals = 499
DEBUG:root:  number of uvs = 533
DEBUG:root:  number of polygons = 484
DEBUG:root:  number of vertex sets = 1904
DEBUG:root:  number of texture sets = 1904
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for FMI_Candle created 0x2696ad90L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure FMI_Candle pinNum=11
DEBUG:root:total number of vertices = 1623
DEBUG:root:total number of vertex indices = 5956
DEBUG:root:total number of normals = 1623
DEBUG:root:total number of uvs = 2116
DEBUG:root:total number of uv indices = 5956
DEBUG:root:total number of polygons = 1535
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor FMI_Torch : T_Flame geometry to octane
DEBUG:root:  number of vertices = 37
DEBUG:root:  number of normals = 37
DEBUG:root:  number of uvs = 37
DEBUG:root:  number of polygons = 24
DEBUG:root:  number of vertex sets = 76
DEBUG:root:  number of texture sets = 76
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Torch : Torch geometry to octane
DEBUG:root:  number of vertices = 1518
DEBUG:root:  number of normals = 1518
DEBUG:root:  number of uvs = 2010
DEBUG:root:  number of polygons = 1479
DEBUG:root:  number of vertex sets = 5752
DEBUG:root:  number of texture sets = 5752
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Torch : T_Smoke geometry to octane
DEBUG:root:  number of vertices = 68
DEBUG:root:  number of normals = 68
DEBUG:root:  number of uvs = 68
DEBUG:root:  number of polygons = 32
DEBUG:root:  number of vertex sets = 128
DEBUG:root:  number of texture sets = 128
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for FMI_Torch created 0x26958310L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure FMI_Torch pinNum=12
DEBUG:root:total number of vertices = 7938
DEBUG:root:total number of vertex indices = 31744
DEBUG:root:total number of normals = 7938
DEBUG:root:total number of uvs = 8250
DEBUG:root:total number of uv indices = 31744
DEBUG:root:total number of polygons = 7936
DEBUG:root:transferring actor IDL_Sphere_1 geometry to octane
DEBUG:root:  number of vertices = 7938
DEBUG:root:  number of normals = 7938
DEBUG:root:  number of uvs = 8249
DEBUG:root:  number of polygons = 7936
DEBUG:root:  number of vertex sets = 31744
DEBUG:root:  number of texture sets = 31744
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for IDL_Sphere_1 created 0x26958810L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop IDL_Sphere_1 pinNum=13
DEBUG:root:Ignoring prop Hip - not a prop
DEBUG:root:Ignoring prop Abdomen - not a prop
DEBUG:root:Ignoring prop Chest - not a prop
DEBUG:root:Ignoring prop Neck - not a prop
DEBUG:root:Ignoring prop Head - not a prop
DEBUG:root:Ignoring prop rEye - not a prop
DEBUG:root:Ignoring prop lEye - not a prop
DEBUG:root:Ignoring prop upperJaw - not a prop
DEBUG:root:Ignoring prop lowerJaw - not a prop
DEBUG:root:Ignoring prop tongueBase - not a prop
DEBUG:root:Ignoring prop tongue01 - not a prop
DEBUG:root:Ignoring prop tongue02 - not a prop
DEBUG:root:Ignoring prop tongue03 - not a prop
DEBUG:root:Ignoring prop tongue04 - not a prop
DEBUG:root:Ignoring prop tongue05 - not a prop
DEBUG:root:Ignoring prop tongueTip - not a prop
DEBUG:root:Ignoring prop Right Collar - not a prop
DEBUG:root:Ignoring prop Right Shoulder - not a prop
DEBUG:root:Ignoring prop Right Forearm - not a prop
DEBUG:root:Ignoring prop Right Hand - not a prop
DEBUG:root:Ignoring prop rThumb1 - not a prop
DEBUG:root:Ignoring prop rThumb2 - not a prop
DEBUG:root:Ignoring prop rThumb3 - not a prop
DEBUG:root:Ignoring prop rIndex1 - not a prop
DEBUG:root:Ignoring prop rIndex2 - not a prop
DEBUG:root:Ignoring prop rIndex3 - not a prop
DEBUG:root:Ignoring prop rMid1 - not a prop
DEBUG:root:Ignoring prop rMid2 - not a prop
DEBUG:root:Ignoring prop rMid3 - not a prop
DEBUG:root:Ignoring prop rRing1 - not a prop
DEBUG:root:Ignoring prop rRing2 - not a prop
DEBUG:root:Ignoring prop rRing3 - not a prop
DEBUG:root:Ignoring prop rPinky1 - not a prop
DEBUG:root:Ignoring prop rPinky2 - not a prop
DEBUG:root:Ignoring prop rPinky3 - not a prop
DEBUG:root:Ignoring prop Left Collar - not a prop
DEBUG:root:Ignoring prop Left Shoulder - not a prop
DEBUG:root:Ignoring prop Left Forearm - not a prop
DEBUG:root:Ignoring prop Left Hand - not a prop
DEBUG:root:Ignoring prop lThumb1 - not a prop
DEBUG:root:Ignoring prop lThumb2 - not a prop
DEBUG:root:Ignoring prop lThumb3 - not a prop
DEBUG:root:Ignoring prop lIndex1 - not a prop
DEBUG:root:Ignoring prop lIndex2 - not a prop
DEBUG:root:Ignoring prop lIndex3 - not a prop
DEBUG:root:Ignoring prop lMid1 - not a prop
DEBUG:root:Ignoring prop lMid2 - not a prop
DEBUG:root:Ignoring prop lMid3 - not a prop
DEBUG:root:Ignoring prop lRing1 - not a prop
DEBUG:root:Ignoring prop lRing2 - not a prop
DEBUG:root:Ignoring prop lRing3 - not a prop
DEBUG:root:Ignoring prop lPinky1 - not a prop
DEBUG:root:Ignoring prop lPinky2 - not a prop
DEBUG:root:Ignoring prop lPinky3 - not a prop
DEBUG:root:Ignoring prop Right Thigh - not a prop
DEBUG:root:Ignoring prop Right Shin - not a prop
DEBUG:root:Ignoring prop Right Foot - not a prop
DEBUG:root:Ignoring prop rToe - not a prop
DEBUG:root:Ignoring prop Left Thigh - not a prop
DEBUG:root:Ignoring prop Left Shin - not a prop
DEBUG:root:Ignoring prop Left Foot - not a prop
DEBUG:root:Ignoring prop lToe - not a prop
DEBUG:root:total number of vertices = 131783
DEBUG:root:total number of vertex indices = 256340
DEBUG:root:total number of normals = 131783
DEBUG:root:total number of uvs = 131784
DEBUG:root:total number of uv indices = 256340
DEBUG:root:total number of polygons = 64086
DEBUG:root:transferring actor Fae : DesirHair geometry to octane
DEBUG:root:  number of vertices = 131783
DEBUG:root:  number of normals = 131783
DEBUG:root:  number of uvs = 131783
DEBUG:root:  number of polygons = 64086
DEBUG:root:  number of vertex sets = 256340
DEBUG:root:  number of texture sets = 256340
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for DesirHair created 0x26958d10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop DesirHair pinNum=14
DEBUG:root:Ignoring prop Hip - not a prop
DEBUG:root:Ignoring prop ClothFront - not a prop
DEBUG:root:Ignoring prop ClothBack - not a prop
DEBUG:root:Ignoring prop Abdomen - not a prop
DEBUG:root:Ignoring prop Chest - not a prop
DEBUG:root:Ignoring prop Right Shin - not a prop
DEBUG:root:Ignoring prop Right Foot - not a prop
DEBUG:root:Ignoring prop rToe - not a prop
DEBUG:root:Ignoring prop Left Shin - not a prop
DEBUG:root:Ignoring prop Left Foot - not a prop
DEBUG:root:Ignoring prop lToe - not a prop
DEBUG:root:Ignoring prop Chest - not a prop
DEBUG:root:Ignoring prop Right Collar - not a prop
DEBUG:root:Ignoring prop Right Shoulder - not a prop
DEBUG:root:Ignoring prop rArmPlate - not a prop
DEBUG:root:Ignoring prop Left Collar - not a prop
DEBUG:root:Ignoring prop Left Shoulder - not a prop
DEBUG:root:Ignoring prop lArmPlate - not a prop
DEBUG:root:Ignoring prop MainRoof - not a prop
DEBUG:root:Ignoring prop MainCols - not a prop
DEBUG:root:Ignoring prop MainColsS - not a prop
DEBUG:root:Ignoring prop MainWallA - not a prop
DEBUG:root:Ignoring prop MainWallB - not a prop
DEBUG:root:Ignoring prop MainWallC - not a prop
DEBUG:root:Ignoring prop MainWallD - not a prop
DEBUG:root:Ignoring prop MainFloor - not a prop
DEBUG:root:Ignoring prop MainStairs - not a prop
DEBUG:root:Ignoring prop MainDoor - not a prop
DEBUG:root:Ignoring prop MainDframeA - not a prop
DEBUG:root:Ignoring prop MainDframeB - not a prop
DEBUG:root:Ignoring prop MainDarch - not a prop
DEBUG:root:Ignoring prop Cell1Roof - not a prop
DEBUG:root:Ignoring prop Cell2Roof - not a prop
DEBUG:root:Ignoring prop Cell3Roof - not a prop
DEBUG:root:Ignoring prop Cell4Roof - not a prop
DEBUG:root:Ignoring prop Cell1WallA - not a prop
DEBUG:root:Ignoring prop Cell2WallA - not a prop
DEBUG:root:Ignoring prop Cell3WallA - not a prop
DEBUG:root:Ignoring prop Cell4WallA - not a prop
DEBUG:root:Ignoring prop Cell1WallB - not a prop
DEBUG:root:Ignoring prop Cell2WallB - not a prop
DEBUG:root:Ignoring prop Cell3WallB - not a prop
DEBUG:root:Ignoring prop Cell4WallB - not a prop
DEBUG:root:Ignoring prop Cells12WallC - not a prop
DEBUG:root:Ignoring prop Cells34WallC - not a prop
DEBUG:root:Ignoring prop Cell1Archs - not a prop
DEBUG:root:Ignoring prop Cell2Archs - not a prop
DEBUG:root:Ignoring prop Cell3Archs - not a prop
DEBUG:root:Ignoring prop Cell4Archs - not a prop
DEBUG:root:Ignoring prop Cell1Door - not a prop
DEBUG:root:Ignoring prop Cell2Door - not a prop
DEBUG:root:Ignoring prop Cell3Door - not a prop
DEBUG:root:Ignoring prop Cell4Door - not a prop
DEBUG:root:Ignoring prop Cell1Dframe - not a prop
DEBUG:root:Ignoring prop Cell2Dframe - not a prop
DEBUG:root:Ignoring prop Cell3Dframe - not a prop
DEBUG:root:Ignoring prop Cell4Dframe - not a prop
DEBUG:root:Ignoring prop Cell1Arch - not a prop
DEBUG:root:Ignoring prop Cell2Arch - not a prop
DEBUG:root:Ignoring prop Cell3Arch - not a prop
DEBUG:root:Ignoring prop Cell4Arch - not a prop
DEBUG:root:Ignoring prop CC_Floors - not a prop
DEBUG:root:Ignoring prop CorrRoof - not a prop
DEBUG:root:Ignoring prop CorrWallA - not a prop
DEBUG:root:Ignoring prop CorrWallB - not a prop
DEBUG:root:Ignoring prop CorrWallC - not a prop
DEBUG:root:Ignoring prop CorrArchs - not a prop
DEBUG:root:Ignoring prop CorrStairs - not a prop
DEBUG:root:Ignoring prop CorrEnd - not a prop
DEBUG:root:Ignoring prop Woodbar - not a prop
DEBUG:root:Ignoring prop ChainMid - not a prop
DEBUG:root:Ignoring prop ChainA1 - not a prop
DEBUG:root:Ignoring prop ChainA2 - not a prop
DEBUG:root:Ignoring prop ChainA3 - not a prop
DEBUG:root:Ignoring prop ToChainA - not a prop
DEBUG:root:Ignoring prop ShackleA1 - not a prop
DEBUG:root:Ignoring prop ShackleA2 - not a prop
DEBUG:root:Ignoring prop LockA - not a prop
DEBUG:root:Ignoring prop ChainB1 - not a prop
DEBUG:root:Ignoring prop ChainB2 - not a prop
DEBUG:root:Ignoring prop ChainB3 - not a prop
DEBUG:root:Ignoring prop ToChainB - not a prop
DEBUG:root:Ignoring prop ShackleB1 - not a prop
DEBUG:root:Ignoring prop ShackleB2 - not a prop
DEBUG:root:Ignoring prop LockB - not a prop
DEBUG:root:Ignoring prop Bed - not a prop
DEBUG:root:Ignoring prop Table - not a prop
DEBUG:root:Ignoring prop Cross - not a prop
DEBUG:root:Ignoring prop Candle - not a prop
DEBUG:root:Ignoring prop T_Flame - not a prop
DEBUG:root:Ignoring prop Torch - not a prop
DEBUG:root:Ignoring prop T_Smoke - not a prop
DEBUG:root:stage 2 (fill ctypes arrays) elapsed = 0:00:10.653000
DEBUG:root:Mesh object created
DEBUG:root:creating new texture environment node
DEBUG:root:environment node created 0x26958d90L
DEBUG:root:creating new thinlens node
DEBUG:root:camera node created 0x26958e10L
DEBUG:root:creating new int2resolution node
DEBUG:root:resolution node created 0x26958f90L
DEBUG:root:creating new camera node
DEBUG:root:imager node created 0x26952090L
DEBUG:root:creating new pathtracing node
DEBUG:root:kernel node created 0x26952110L
DEBUG:root:stage 3 elapsed (call PoserOctaneStartTestRender) = 0:00:00.001000
DEBUG:root:Converting material 2_SkinHead from Poser Material
DEBUG:root:creating new glossy node
DEBUG:root:init:sceneDeleted
DEBUG:root:init:sceneCreated
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DEBUG:root:init:objectsAdded
DEBUG:root:ignoring init:objectsDeleted
DEBUG:root:addon:render
DEBUG:root:setup
DEBUG:root:ShowOctaneOptionsWindow
DEBUG:root:PoserOctaneSetAccount() returned True
DEBUG:root:
DEBUG:root:copyMeshToOctane
DEBUG:root:================
DEBUG:root:geometrygroup node created 0xa74d890L
DEBUG:root:total number of vertices = 69759
DEBUG:root:total number of vertex indices = 264096
DEBUG:root:total number of normals = 69759
DEBUG:root:total number of uvs = 72605
DEBUG:root:total number of uv indices = 264096
DEBUG:root:total number of polygons = 66024
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor Victoria4 : Hip geometry to octane
DEBUG:root:  number of vertices = 1279
DEBUG:root:  number of normals = 1279
DEBUG:root:  number of uvs = 1313
DEBUG:root:  number of polygons = 1152
DEBUG:root:  number of vertex sets = 4608
DEBUG:root:  number of texture sets = 4608
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Abdomen geometry to octane
DEBUG:root:  number of vertices = 2362
DEBUG:root:  number of normals = 2362
DEBUG:root:  number of uvs = 2381
DEBUG:root:  number of polygons = 2270
DEBUG:root:  number of vertex sets = 9080
DEBUG:root:  number of texture sets = 9080
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Chest geometry to octane
DEBUG:root:  number of vertices = 3914
DEBUG:root:  number of normals = 3914
DEBUG:root:  number of uvs = 3967
DEBUG:root:  number of polygons = 3732
DEBUG:root:  number of vertex sets = 14928
DEBUG:root:  number of texture sets = 14928
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Neck geometry to octane
DEBUG:root:  number of vertices = 754
DEBUG:root:  number of normals = 754
DEBUG:root:  number of uvs = 795
DEBUG:root:  number of polygons = 676
DEBUG:root:  number of vertex sets = 2704
DEBUG:root:  number of texture sets = 2704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Head geometry to octane
DEBUG:root:  number of vertices = 15078
DEBUG:root:  number of normals = 15078
DEBUG:root:  number of uvs = 15393
DEBUG:root:  number of polygons = 14022
DEBUG:root:  number of vertex sets = 56088
DEBUG:root:  number of texture sets = 56088
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring eyeBrow geometry
DEBUG:root:transferring actor Victoria4 : rEye geometry to octane
DEBUG:root:  number of vertices = 2099
DEBUG:root:  number of normals = 2099
DEBUG:root:  number of uvs = 2115
DEBUG:root:  number of polygons = 2048
DEBUG:root:  number of vertex sets = 8192
DEBUG:root:  number of texture sets = 8192
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lEye geometry to octane
DEBUG:root:  number of vertices = 2099
DEBUG:root:  number of normals = 2099
DEBUG:root:  number of uvs = 2115
DEBUG:root:  number of polygons = 2048
DEBUG:root:  number of vertex sets = 8192
DEBUG:root:  number of texture sets = 8192
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : upperJaw geometry to octane
DEBUG:root:  number of vertices = 4869
DEBUG:root:  number of normals = 4869
DEBUG:root:  number of uvs = 5085
DEBUG:root:  number of polygons = 4662
DEBUG:root:  number of vertex sets = 18648
DEBUG:root:  number of texture sets = 18648
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lowerJaw geometry to octane
DEBUG:root:  number of vertices = 5478
DEBUG:root:  number of normals = 5478
DEBUG:root:  number of uvs = 5742
DEBUG:root:  number of polygons = 5230
DEBUG:root:  number of vertex sets = 20920
DEBUG:root:  number of texture sets = 20920
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : tongueBase geometry to octane
DEBUG:root:  number of vertices = 132
DEBUG:root:  number of normals = 132
DEBUG:root:  number of uvs = 135
DEBUG:root:  number of polygons = 88
DEBUG:root:  number of vertex sets = 352
DEBUG:root:  number of texture sets = 352
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : tongue01 geometry to octane
DEBUG:root:  number of vertices = 220
DEBUG:root:  number of normals = 220
DEBUG:root:  number of uvs = 225
DEBUG:root:  number of polygons = 176
DEBUG:root:  number of vertex sets = 704
DEBUG:root:  number of texture sets = 704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : tongue02 geometry to octane
DEBUG:root:  number of vertices = 220
DEBUG:root:  number of normals = 220
DEBUG:root:  number of uvs = 225
DEBUG:root:  number of polygons = 176
DEBUG:root:  number of vertex sets = 704
DEBUG:root:  number of texture sets = 704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : tongue03 geometry to octane
DEBUG:root:  number of vertices = 208
DEBUG:root:  number of normals = 208
DEBUG:root:  number of uvs = 213
DEBUG:root:  number of polygons = 166
DEBUG:root:  number of vertex sets = 664
DEBUG:root:  number of texture sets = 664
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : tongue04 geometry to octane
DEBUG:root:  number of vertices = 172
DEBUG:root:  number of normals = 172
DEBUG:root:  number of uvs = 177
DEBUG:root:  number of polygons = 136
DEBUG:root:  number of vertex sets = 544
DEBUG:root:  number of texture sets = 544
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : tongue05 geometry to octane
DEBUG:root:  number of vertices = 176
DEBUG:root:  number of normals = 176
DEBUG:root:  number of uvs = 178
DEBUG:root:  number of polygons = 140
DEBUG:root:  number of vertex sets = 560
DEBUG:root:  number of texture sets = 560
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : tongueTip geometry to octane
DEBUG:root:  number of vertices = 149
DEBUG:root:  number of normals = 149
DEBUG:root:  number of uvs = 149
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Right Collar geometry to octane
DEBUG:root:  number of vertices = 1260
DEBUG:root:  number of normals = 1260
DEBUG:root:  number of uvs = 1322
DEBUG:root:  number of polygons = 1192
DEBUG:root:  number of vertex sets = 4768
DEBUG:root:  number of texture sets = 4768
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Right Shoulder geometry to octane
DEBUG:root:  number of vertices = 1218
DEBUG:root:  number of normals = 1218
DEBUG:root:  number of uvs = 1245
DEBUG:root:  number of polygons = 1176
DEBUG:root:  number of vertex sets = 4704
DEBUG:root:  number of texture sets = 4704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Right Forearm geometry to octane
DEBUG:root:  number of vertices = 580
DEBUG:root:  number of normals = 580
DEBUG:root:  number of uvs = 595
DEBUG:root:  number of polygons = 541
DEBUG:root:  number of vertex sets = 2164
DEBUG:root:  number of texture sets = 2164
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Right Hand geometry to octane
DEBUG:root:  number of vertices = 1504
DEBUG:root:  number of normals = 1504
DEBUG:root:  number of uvs = 1555
DEBUG:root:  number of polygons = 1436
DEBUG:root:  number of vertex sets = 5744
DEBUG:root:  number of texture sets = 5744
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rThumb1 geometry to octane
DEBUG:root:  number of vertices = 342
DEBUG:root:  number of normals = 342
DEBUG:root:  number of uvs = 353
DEBUG:root:  number of polygons = 310
DEBUG:root:  number of vertex sets = 1240
DEBUG:root:  number of texture sets = 1240
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rThumb2 geometry to octane
DEBUG:root:  number of vertices = 290
DEBUG:root:  number of normals = 290
DEBUG:root:  number of uvs = 305
DEBUG:root:  number of polygons = 268
DEBUG:root:  number of vertex sets = 1072
DEBUG:root:  number of texture sets = 1072
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rThumb3 geometry to octane
DEBUG:root:  number of vertices = 407
DEBUG:root:  number of normals = 407
DEBUG:root:  number of uvs = 446
DEBUG:root:  number of polygons = 394
DEBUG:root:  number of vertex sets = 1576
DEBUG:root:  number of texture sets = 1576
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rIndex1 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rIndex2 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rIndex3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rMid1 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rMid2 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 168
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rMid3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rRing1 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rRing2 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 168
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rRing3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rPinky1 geometry to octane
DEBUG:root:  number of vertices = 120
DEBUG:root:  number of normals = 120
DEBUG:root:  number of uvs = 134
DEBUG:root:  number of polygons = 104
DEBUG:root:  number of vertex sets = 416
DEBUG:root:  number of texture sets = 416
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rPinky2 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rPinky3 geometry to octane
DEBUG:root:  number of vertices = 403
DEBUG:root:  number of normals = 403
DEBUG:root:  number of uvs = 447
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1568
DEBUG:root:  number of texture sets = 1568
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Left Collar geometry to octane
DEBUG:root:  number of vertices = 1260
DEBUG:root:  number of normals = 1260
DEBUG:root:  number of uvs = 1322
DEBUG:root:  number of polygons = 1192
DEBUG:root:  number of vertex sets = 4768
DEBUG:root:  number of texture sets = 4768
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Left Shoulder geometry to octane
DEBUG:root:  number of vertices = 1218
DEBUG:root:  number of normals = 1218
DEBUG:root:  number of uvs = 1245
DEBUG:root:  number of polygons = 1176
DEBUG:root:  number of vertex sets = 4704
DEBUG:root:  number of texture sets = 4704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Left Forearm geometry to octane
DEBUG:root:  number of vertices = 580
DEBUG:root:  number of normals = 580
DEBUG:root:  number of uvs = 595
DEBUG:root:  number of polygons = 541
DEBUG:root:  number of vertex sets = 2164
DEBUG:root:  number of texture sets = 2164
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Left Hand geometry to octane
DEBUG:root:  number of vertices = 1504
DEBUG:root:  number of normals = 1504
DEBUG:root:  number of uvs = 1555
DEBUG:root:  number of polygons = 1436
DEBUG:root:  number of vertex sets = 5744
DEBUG:root:  number of texture sets = 5744
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lThumb1 geometry to octane
DEBUG:root:  number of vertices = 342
DEBUG:root:  number of normals = 342
DEBUG:root:  number of uvs = 353
DEBUG:root:  number of polygons = 310
DEBUG:root:  number of vertex sets = 1240
DEBUG:root:  number of texture sets = 1240
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lThumb2 geometry to octane
DEBUG:root:  number of vertices = 290
DEBUG:root:  number of normals = 290
DEBUG:root:  number of uvs = 305
DEBUG:root:  number of polygons = 268
DEBUG:root:  number of vertex sets = 1072
DEBUG:root:  number of texture sets = 1072
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lThumb3 geometry to octane
DEBUG:root:  number of vertices = 407
DEBUG:root:  number of normals = 407
DEBUG:root:  number of uvs = 446
DEBUG:root:  number of polygons = 394
DEBUG:root:  number of vertex sets = 1576
DEBUG:root:  number of texture sets = 1576
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lIndex1 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lIndex2 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lIndex3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lMid1 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lMid2 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 168
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lMid3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lRing1 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lRing2 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 168
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lRing3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lPinky1 geometry to octane
DEBUG:root:  number of vertices = 120
DEBUG:root:  number of normals = 120
DEBUG:root:  number of uvs = 134
DEBUG:root:  number of polygons = 104
DEBUG:root:  number of vertex sets = 416
DEBUG:root:  number of texture sets = 416
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lPinky2 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lPinky3 geometry to octane
DEBUG:root:  number of vertices = 403
DEBUG:root:  number of normals = 403
DEBUG:root:  number of uvs = 447
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1568
DEBUG:root:  number of texture sets = 1568
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Right Thigh geometry to octane
DEBUG:root:  number of vertices = 1701
DEBUG:root:  number of normals = 1701
DEBUG:root:  number of uvs = 1793
DEBUG:root:  number of polygons = 1631
DEBUG:root:  number of vertex sets = 6524
DEBUG:root:  number of texture sets = 6524
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Right Shin geometry to octane
DEBUG:root:  number of vertices = 1778
DEBUG:root:  number of normals = 1778
DEBUG:root:  number of uvs = 1821
DEBUG:root:  number of polygons = 1733
DEBUG:root:  number of vertex sets = 6932
DEBUG:root:  number of texture sets = 6932
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Right Foot geometry to octane
DEBUG:root:  number of vertices = 1044
DEBUG:root:  number of normals = 1044
DEBUG:root:  number of uvs = 1075
DEBUG:root:  number of polygons = 985
DEBUG:root:  number of vertex sets = 3940
DEBUG:root:  number of texture sets = 3940
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : rToe geometry to octane
DEBUG:root:  number of vertices = 2483
DEBUG:root:  number of normals = 2483
DEBUG:root:  number of uvs = 2724
DEBUG:root:  number of polygons = 2433
DEBUG:root:  number of vertex sets = 9732
DEBUG:root:  number of texture sets = 9732
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Left Thigh geometry to octane
DEBUG:root:  number of vertices = 1701
DEBUG:root:  number of normals = 1701
DEBUG:root:  number of uvs = 1793
DEBUG:root:  number of polygons = 1631
DEBUG:root:  number of vertex sets = 6524
DEBUG:root:  number of texture sets = 6524
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Left Shin geometry to octane
DEBUG:root:  number of vertices = 1778
DEBUG:root:  number of normals = 1778
DEBUG:root:  number of uvs = 1821
DEBUG:root:  number of polygons = 1733
DEBUG:root:  number of vertex sets = 6932
DEBUG:root:  number of texture sets = 6932
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : Left Foot geometry to octane
DEBUG:root:  number of vertices = 1044
DEBUG:root:  number of normals = 1044
DEBUG:root:  number of uvs = 1075
DEBUG:root:  number of polygons = 985
DEBUG:root:  number of vertex sets = 3940
DEBUG:root:  number of texture sets = 3940
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Victoria4 : lToe geometry to octane
DEBUG:root:  number of vertices = 2483
DEBUG:root:  number of normals = 2483
DEBUG:root:  number of uvs = 2724
DEBUG:root:  number of polygons = 2433
DEBUG:root:  number of vertex sets = 9732
DEBUG:root:  number of texture sets = 9732
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring BodyMorphs geometry
DEBUG:root:Mesh node for Victoria4 created 0x26a90290L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Victoria4 pinNum=0
DEBUG:root:total number of vertices = 96655
DEBUG:root:total number of vertex indices = 354528
DEBUG:root:total number of normals = 96655
DEBUG:root:total number of uvs = 13536
DEBUG:root:total number of uv indices = 354528
DEBUG:root:total number of polygons = 88632
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 1 geometry
DEBUG:root:ignoring CenterOfMass 1 geometry
DEBUG:root:ignoring TailTip geometry
DEBUG:root:ignoring TailCTRL geometry
DEBUG:root:transferring actor ChivaHair : Tail geometry to octane
DEBUG:root:  number of vertices = 30733
DEBUG:root:  number of normals = 30733
DEBUG:root:  number of uvs = 2792
DEBUG:root:  number of polygons = 28160
DEBUG:root:  number of vertex sets = 112640
DEBUG:root:  number of texture sets = 112640
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor ChivaHair : Head geometry to octane
DEBUG:root:  number of vertices = 65922
DEBUG:root:  number of normals = 65922
DEBUG:root:  number of uvs = 10743
DEBUG:root:  number of polygons = 60472
DEBUG:root:  number of vertex sets = 241888
DEBUG:root:  number of texture sets = 241888
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for ChivaHair created 0x263d6a90L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure ChivaHair pinNum=1
DEBUG:root:total number of vertices = 9198
DEBUG:root:total number of vertex indices = 34842
DEBUG:root:total number of normals = 9198
DEBUG:root:total number of uvs = 9404
DEBUG:root:total number of uv indices = 34842
DEBUG:root:total number of polygons = 8725
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 2 geometry
DEBUG:root:ignoring CenterOfMass 2 geometry
DEBUG:root:ignoring Left Thigh geometry
DEBUG:root:ignoring Left Shin geometry
DEBUG:root:transferring actor PumpL : Left Foot geometry to octane
DEBUG:root:  number of vertices = 9198
DEBUG:root:  number of normals = 9198
DEBUG:root:  number of uvs = 9403
DEBUG:root:  number of polygons = 8725
DEBUG:root:  number of vertex sets = 34842
DEBUG:root:  number of texture sets = 34842
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring lToe geometry
DEBUG:root:Mesh node for PumpL created 0x4c507f90L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure PumpL pinNum=2
DEBUG:root:total number of vertices = 9198
DEBUG:root:total number of vertex indices = 34842
DEBUG:root:total number of normals = 9198
DEBUG:root:total number of uvs = 9404
DEBUG:root:total number of uv indices = 34842
DEBUG:root:total number of polygons = 8725
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 3 geometry
DEBUG:root:ignoring CenterOfMass 3 geometry
DEBUG:root:ignoring Right Thigh geometry
DEBUG:root:ignoring Right Shin geometry
DEBUG:root:transferring actor PumpR : Right Foot geometry to octane
DEBUG:root:  number of vertices = 9198
DEBUG:root:  number of normals = 9198
DEBUG:root:  number of uvs = 9403
DEBUG:root:  number of polygons = 8725
DEBUG:root:  number of vertex sets = 34842
DEBUG:root:  number of texture sets = 34842
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring rToe geometry
DEBUG:root:Mesh node for PumpR created 0x4c378510L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure PumpR pinNum=3
DEBUG:root:total number of vertices = 95
DEBUG:root:total number of vertex indices = 240
DEBUG:root:total number of normals = 95
DEBUG:root:total number of uvs = 59
DEBUG:root:total number of uv indices = 240
DEBUG:root:total number of polygons = 60
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 1 geometry
DEBUG:root:ignoring CenterOfMass 1 geometry
DEBUG:root:transferring actor Backdrop : edge01 geometry to octane
DEBUG:root:  number of vertices = 39
DEBUG:root:  number of normals = 39
DEBUG:root:  number of uvs = 26
DEBUG:root:  number of polygons = 24
DEBUG:root:  number of vertex sets = 96
DEBUG:root:  number of texture sets = 96
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Backdrop : floor geometry to octane
DEBUG:root:  number of vertices = 28
DEBUG:root:  number of normals = 28
DEBUG:root:  number of uvs = 16
DEBUG:root:  number of polygons = 18
DEBUG:root:  number of vertex sets = 72
DEBUG:root:  number of texture sets = 72
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Backdrop : wall geometry to octane
DEBUG:root:  number of vertices = 28
DEBUG:root:  number of normals = 28
DEBUG:root:  number of uvs = 16
DEBUG:root:  number of polygons = 18
DEBUG:root:  number of vertex sets = 72
DEBUG:root:  number of texture sets = 72
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for Backdrop created 0x4c378a10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Backdrop pinNum=4
DEBUG:root:total number of vertices = 258
DEBUG:root:total number of vertex indices = 512
DEBUG:root:total number of normals = 258
DEBUG:root:total number of uvs = 259
DEBUG:root:total number of uv indices = 512
DEBUG:root:total number of polygons = 128
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor Figure : InfinityCove geometry to octane
DEBUG:root:  number of vertices = 258
DEBUG:root:  number of normals = 258
DEBUG:root:  number of uvs = 258
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for Figure created 0x4c378f10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Figure pinNum=5
DEBUG:root:total number of vertices = 31142
DEBUG:root:total number of vertex indices = 122696
DEBUG:root:total number of normals = 31142
DEBUG:root:total number of uvs = 36796
DEBUG:root:total number of uv indices = 122696
DEBUG:root:total number of polygons = 30674
DEBUG:root:transferring actor i13_BoldLounge_1 geometry to octane
DEBUG:root:  number of vertices = 31142
DEBUG:root:  number of normals = 31142
DEBUG:root:  number of uvs = 36795
DEBUG:root:  number of polygons = 30674
DEBUG:root:  number of vertex sets = 122696
DEBUG:root:  number of texture sets = 122696
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for i13_BoldLounge_1 created 0x4c36c510L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop i13_BoldLounge_1 pinNum=6
DEBUG:root:total number of vertices = 64
DEBUG:root:total number of vertex indices = 88
DEBUG:root:total number of normals = 64
DEBUG:root:total number of uvs = 47
DEBUG:root:total number of uv indices = 88
DEBUG:root:total number of polygons = 22
DEBUG:root:transferring actor rug_1 geometry to octane
DEBUG:root:  number of vertices = 64
DEBUG:root:  number of normals = 64
DEBUG:root:  number of uvs = 46
DEBUG:root:  number of polygons = 22
DEBUG:root:  number of vertex sets = 88
DEBUG:root:  number of texture sets = 88
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for rug_1 created 0x4c36ca10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop rug_1 pinNum=7
DEBUG:root:total number of vertices = 2565
DEBUG:root:total number of vertex indices = 12210
DEBUG:root:total number of normals = 2565
DEBUG:root:total number of uvs = 2566
DEBUG:root:total number of uv indices = 12210
DEBUG:root:total number of polygons = 4070
DEBUG:root:transferring actor Paddle_1 geometry to octane
DEBUG:root:  number of vertices = 2565
DEBUG:root:  number of normals = 2565
DEBUG:root:  number of uvs = 2565
DEBUG:root:  number of polygons = 4070
DEBUG:root:  number of vertex sets = 12210
DEBUG:root:  number of texture sets = 12210
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for Paddle_1 created 0x4c36cf90L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop Paddle_1 pinNum=8
DEBUG:root:total number of vertices = 1876
DEBUG:root:total number of vertex indices = 8004
DEBUG:root:total number of normals = 1876
DEBUG:root:total number of uvs = 1877
DEBUG:root:total number of uv indices = 8004
DEBUG:root:total number of polygons = 2668
DEBUG:root:transferring actor Crop_1 geometry to octane
DEBUG:root:  number of vertices = 1876
DEBUG:root:  number of normals = 1876
DEBUG:root:  number of uvs = 1876
DEBUG:root:  number of polygons = 2668
DEBUG:root:  number of vertex sets = 8004
DEBUG:root:  number of texture sets = 8004
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for Crop_1 created 0x4c373510L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop Crop_1 pinNum=9
DEBUG:root:total number of vertices = 3778
DEBUG:root:total number of vertex indices = 15104
DEBUG:root:total number of normals = 3778
DEBUG:root:total number of uvs = 4023
DEBUG:root:total number of uv indices = 15104
DEBUG:root:total number of polygons = 3776
DEBUG:root:transferring actor AnalPlug_1 geometry to octane
DEBUG:root:  number of vertices = 3778
DEBUG:root:  number of normals = 3778
DEBUG:root:  number of uvs = 4022
DEBUG:root:  number of polygons = 3776
DEBUG:root:  number of vertex sets = 15104
DEBUG:root:  number of texture sets = 15104
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for AnalPlug_1 created 0x4c373a10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop AnalPlug_1 pinNum=10
DEBUG:root:total number of vertices = 4225
DEBUG:root:total number of vertex indices = 16384
DEBUG:root:total number of normals = 4225
DEBUG:root:total number of uvs = 4226
DEBUG:root:total number of uv indices = 16384
DEBUG:root:total number of polygons = 4096
DEBUG:root:transferring actor emitterprop_IDL_LowKey_Spot_L geometry to octane
DEBUG:root:  number of vertices = 4225
DEBUG:root:  number of normals = 4225
DEBUG:root:  number of uvs = 4225
DEBUG:root:  number of polygons = 4096
DEBUG:root:  number of vertex sets = 16384
DEBUG:root:  number of texture sets = 16384
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for emitterprop_IDL_LowKey_Spot_L created 0x4c373f10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop emitterprop_IDL_LowKey_Spot_L pinNum=11
DEBUG:root:total number of vertices = 4225
DEBUG:root:total number of vertex indices = 16384
DEBUG:root:total number of normals = 4225
DEBUG:root:total number of uvs = 4226
DEBUG:root:total number of uv indices = 16384
DEBUG:root:total number of polygons = 4096
DEBUG:root:transferring actor emitterprop_IDL Key Soft R geometry to octane
DEBUG:root:  number of vertices = 4225
DEBUG:root:  number of normals = 4225
DEBUG:root:  number of uvs = 4225
DEBUG:root:  number of polygons = 4096
DEBUG:root:  number of vertex sets = 16384
DEBUG:root:  number of texture sets = 16384
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for emitterprop_IDL Key Soft R created 0x4c38c490L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop emitterprop_IDL Key Soft R pinNum=12
DEBUG:root:Ignoring prop Hip - not a prop
DEBUG:root:Ignoring prop Abdomen - not a prop
DEBUG:root:Ignoring prop Chest - not a prop
DEBUG:root:Ignoring prop Neck - not a prop
DEBUG:root:Ignoring prop Head - not a prop
DEBUG:root:Ignoring prop rEye - not a prop
DEBUG:root:Ignoring prop lEye - not a prop
DEBUG:root:Ignoring prop upperJaw - not a prop
DEBUG:root:Ignoring prop lowerJaw - not a prop
DEBUG:root:Ignoring prop tongueBase - not a prop
DEBUG:root:Ignoring prop tongue01 - not a prop
DEBUG:root:Ignoring prop tongue02 - not a prop
DEBUG:root:Ignoring prop tongue03 - not a prop
DEBUG:root:Ignoring prop tongue04 - not a prop
DEBUG:root:Ignoring prop tongue05 - not a prop
DEBUG:root:Ignoring prop tongueTip - not a prop
DEBUG:root:Ignoring prop Right Collar - not a prop
DEBUG:root:Ignoring prop Right Shoulder - not a prop
DEBUG:root:Ignoring prop Right Forearm - not a prop
DEBUG:root:Ignoring prop Right Hand - not a prop
DEBUG:root:Ignoring prop rThumb1 - not a prop
DEBUG:root:Ignoring prop rThumb2 - not a prop
DEBUG:root:Ignoring prop rThumb3 - not a prop
DEBUG:root:Ignoring prop rIndex1 - not a prop
DEBUG:root:Ignoring prop rIndex2 - not a prop
DEBUG:root:Ignoring prop rIndex3 - not a prop
DEBUG:root:Ignoring prop rMid1 - not a prop
DEBUG:root:Ignoring prop rMid2 - not a prop
DEBUG:root:Ignoring prop rMid3 - not a prop
DEBUG:root:Ignoring prop rRing1 - not a prop
DEBUG:root:Ignoring prop rRing2 - not a prop
DEBUG:root:Ignoring prop rRing3 - not a prop
DEBUG:root:Ignoring prop rPinky1 - not a prop
DEBUG:root:Ignoring prop rPinky2 - not a prop
DEBUG:root:Ignoring prop rPinky3 - not a prop
DEBUG:root:Ignoring prop Left Collar - not a prop
DEBUG:root:Ignoring prop Left Shoulder - not a prop
DEBUG:root:Ignoring prop Left Forearm - not a prop
DEBUG:root:Ignoring prop Left Hand - not a prop
DEBUG:root:Ignoring prop lThumb1 - not a prop
DEBUG:root:Ignoring prop lThumb2 - not a prop
DEBUG:root:Ignoring prop lThumb3 - not a prop
DEBUG:root:Ignoring prop lIndex1 - not a prop
DEBUG:root:Ignoring prop lIndex2 - not a prop
DEBUG:root:Ignoring prop lIndex3 - not a prop
DEBUG:root:Ignoring prop lMid1 - not a prop
DEBUG:root:Ignoring prop lMid2 - not a prop
DEBUG:root:Ignoring prop lMid3 - not a prop
DEBUG:root:Ignoring prop lRing1 - not a prop
DEBUG:root:Ignoring prop lRing2 - not a prop
DEBUG:root:Ignoring prop lRing3 - not a prop
DEBUG:root:Ignoring prop lPinky1 - not a prop
DEBUG:root:Ignoring prop lPinky2 - not a prop
DEBUG:root:Ignoring prop lPinky3 - not a prop
DEBUG:root:Ignoring prop Right Thigh - not a prop
DEBUG:root:Ignoring prop Right Shin - not a prop
DEBUG:root:Ignoring prop Right Foot - not a prop
DEBUG:root:Ignoring prop rToe - not a prop
DEBUG:root:Ignoring prop Left Thigh - not a prop
DEBUG:root:Ignoring prop Left Shin - not a prop
DEBUG:root:Ignoring prop Left Foot - not a prop
DEBUG:root:Ignoring prop lToe - not a prop
DEBUG:root:Ignoring prop Tail - not a prop
DEBUG:root:Ignoring prop Head - not a prop
DEBUG:root:Ignoring prop Left Foot - not a prop
DEBUG:root:Ignoring prop Right Foot - not a prop
DEBUG:root:Ignoring prop edge01 - not a prop
DEBUG:root:Ignoring prop floor - not a prop
DEBUG:root:Ignoring prop wall - not a prop
DEBUG:root:Ignoring prop InfinityCove - not a prop
DEBUG:root:stage 2 (fill ctypes arrays) elapsed = 0:00:07.194000
DEBUG:root:Mesh object created
DEBUG:root:New texture environment node created at address 1278788880
DEBUG:root:New image node created at address 1278789008
DEBUG:root:New floattexture node created at address 1278789136
DEBUG:root:New float node created at address 1278789264
DEBUG:root:New float2 node created at address 1278789136
DEBUG:root:New bool node created at address 1278789264
DEBUG:root:New float node created at address 1278789264
DEBUG:root:New float2 node created at address 1278789008
DEBUG:root:environment node created 0x4c38c510L
DEBUG:root:New thinlens node created at address 1278789008
DEBUG:root:New float node created at address 1278789264
DEBUG:root:New bool node created at address 1278789136
DEBUG:root:New float node created at address 1278789264
DEBUG:root:New RGBspectrum node created at address 1278789136
DEBUG:root:New RGBspectrum node created at address 1278789264
DEBUG:root:New float2 node created at address 1278789136
DEBUG:root:New float node created at address 1278789264
DEBUG:root:New bool node created at address 1278789136
DEBUG:root:New float node created at address 1278789264
DEBUG:root:camera node created 0x4c38c590L
DEBUG:root:New int2resolution node created at address 1278789264
DEBUG:root:resolution node created 0x4c38c690L
DEBUG:root:New camera node created at address 1278789136
DEBUG:root:New float node created at address 1278789392
DEBUG:root:New float node created at address 1278789520
DEBUG:root:New float node created at address 1278789392
DEBUG:root:New float node created at address 1278789520
DEBUG:root:New camera response node created at address 1278789392
DEBUG:root:New float node created at address 1278789520
DEBUG:root:New float node created at address 1278789392
DEBUG:root:New float node created at address 1278789520
DEBUG:root:New bool node created at address 1278789392
DEBUG:root:New int node created at address 1278789520
DEBUG:root:New bool node created at address 1278789392
DEBUG:root:New float node created at address 1278789520
DEBUG:root:imager node created 0x4c38c610L
DEBUG:root:New pathtracing node created at address 1278789520
DEBUG:root:New int node created at address 1278789392
DEBUG:root:New float node created at address 1278789648
DEBUG:root:New float node created at address 1278789392
DEBUG:root:New int node created at address 1278789648
DEBUG:root:New float node created at address 1278789392
DEBUG:root:New bool node created at address 1278789648
DEBUG:root:New bool node created at address 1278789392
DEBUG:root:New bool node created at address 1278789648
DEBUG:root:New float node created at address 1278789392
DEBUG:root:kernel node created 0x4c38c790L
DEBUG:root:stage 3 elapsed (call PoserOctaneStartTestRender) = 0:00:00.316000
DEBUG:root:Found material 2_SkinHead in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789648
DEBUG:root:New floattexture node created at address 1278789776
DEBUG:root:New diffuse node created at address 1278789904
DEBUG:root:New multiply node created at address 1278790032
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New null emission node created at address 1278790032
DEBUG:root:New scattering node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New schlick node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New null emission node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New multiply node created at address 1278790416
DEBUG:root:New image node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material 3_Fingernail in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material 5_Pupil in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789648
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New null emission node created at address 1278790416
DEBUG:root:New absorption node created at address 1278790288
DEBUG:root:New int node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material 6_Eyelash in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New RGBspectrum node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material 1_SkinFace in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789648
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New diffuse node created at address 1278790288
DEBUG:root:New multiply node created at address 1278790160
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New RGBspectrum node created at address 1278790544
DEBUG:root:New image node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New null emission node created at address 1278790160
DEBUG:root:New scattering node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New schlick node created at address 1278789904
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New glossy node created at address 1278790416
DEBUG:root:New multiply node created at address 1278790544
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material 3_SkinFoot in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789776
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New diffuse node created at address 1278790288
DEBUG:root:New multiply node created at address 1278789904
DEBUG:root:New image node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790544
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New null emission node created at address 1278789904
DEBUG:root:New scattering node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New schlick node created at address 1278790544
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New glossy node created at address 1278790416
DEBUG:root:New multiply node created at address 1278790160
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New RGBspectrum node created at address 1278790544
DEBUG:root:New RGBspectrum node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:Found material 4_Tongue in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278790544
DEBUG:root:Found material 3_SkinHand in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789776
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New diffuse node created at address 1278790416
DEBUG:root:New multiply node created at address 1278790160
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New null emission node created at address 1278790160
DEBUG:root:New scattering node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New schlick node created at address 1278790288
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New glossy node created at address 1278790544
DEBUG:root:New multiply node created at address 1278789904
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New RGBspectrum node created at address 1278790288
DEBUG:root:New RGBspectrum node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790288
DEBUG:root:Found material 4_Gums in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789648
DEBUG:root:New image node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New null emission node created at address 1278790544
DEBUG:root:New absorption node created at address 1278790288
DEBUG:root:New int node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material 1_EyeSocket in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789776
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790544
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790544
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New null emission node created at address 1278790288
DEBUG:root:New absorption node created at address 1278790416
DEBUG:root:New int node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790544
DEBUG:root:Found material 3_SkinLeg in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789648
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New diffuse node created at address 1278790288
DEBUG:root:New multiply node created at address 1278790544
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New null emission node created at address 1278790544
DEBUG:root:New scattering node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New schlick node created at address 1278789904
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New glossy node created at address 1278790416
DEBUG:root:New multiply node created at address 1278790160
DEBUG:root:New image node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790544
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material 2_Nipple in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789776
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New diffuse node created at address 1278790288
DEBUG:root:New multiply node created at address 1278789904
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New RGBspectrum node created at address 1278790544
DEBUG:root:New image node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New null emission node created at address 1278789904
DEBUG:root:New scattering node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New schlick node created at address 1278790160
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New glossy node created at address 1278790416
DEBUG:root:New multiply node created at address 1278790544
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material 7_Tear in saveTreeInfo
DEBUG:root:New specular node created at address 1278789648
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New absorption node created at address 1278790288
DEBUG:root:New int node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:Found material 5_Iris in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789776
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New null emission node created at address 1278790288
DEBUG:root:New absorption node created at address 1278790544
DEBUG:root:New int node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material 2_SkinHip in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789648
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New diffuse node created at address 1278790288
DEBUG:root:New multiply node created at address 1278790160
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New null emission node created at address 1278790160
DEBUG:root:New scattering node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New schlick node created at address 1278790416
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790032
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New glossy node created at address 1278790544
DEBUG:root:New multiply node created at address 1278789904
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material 1_Lip in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789776
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New diffuse node created at address 1278790288
DEBUG:root:New multiply node created at address 1278790416
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New null emission node created at address 1278790416
DEBUG:root:New scattering node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New schlick node created at address 1278789904
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New glossy node created at address 1278790544
DEBUG:root:New multiply node created at address 1278790160
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material 2_SkinTorso in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789648
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New diffuse node created at address 1278790288
DEBUG:root:New multiply node created at address 1278789904
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New null emission node created at address 1278789904
DEBUG:root:New scattering node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New schlick node created at address 1278790160
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New glossy node created at address 1278790544
DEBUG:root:New multiply node created at address 1278790416
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material 7_EyeSurface in saveTreeInfo
DEBUG:root:New specular node created at address 1278789776
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New absorption node created at address 1278790288
DEBUG:root:New int node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material 1_Nostril in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790544
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790544
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material 3_Toenail in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789776
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New null emission node created at address 1278790416
DEBUG:root:New absorption node created at address 1278790160
DEBUG:root:New int node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790288
DEBUG:root:Found material 2_SkinNeck in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789648
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New diffuse node created at address 1278790416
DEBUG:root:New multiply node created at address 1278790288
DEBUG:root:New image node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790544
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New null emission node created at address 1278790288
DEBUG:root:New scattering node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New schlick node created at address 1278790544
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New glossy node created at address 1278790160
DEBUG:root:New multiply node created at address 1278789904
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New RGBspectrum node created at address 1278790544
DEBUG:root:New RGBspectrum node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790544
DEBUG:root:Found material 5_Sclera in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789776
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New null emission node created at address 1278790160
DEBUG:root:New absorption node created at address 1278790544
DEBUG:root:New int node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material 4_InnerMouth in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789648
DEBUG:root:New image node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New null emission node created at address 1278790544
DEBUG:root:New absorption node created at address 1278789904
DEBUG:root:New int node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material 5_Cornea in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789776
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New null emission node created at address 1278789904
DEBUG:root:New absorption node created at address 1278790544
DEBUG:root:New int node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material 4_Teeth in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New image node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material 5_Lacrimal in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789776
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790544
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New null emission node created at address 1278790160
DEBUG:root:New absorption node created at address 1278789904
DEBUG:root:New int node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material 3_SkinArm in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789648
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New diffuse node created at address 1278790160
DEBUG:root:New multiply node created at address 1278790416
DEBUG:root:New image node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New RGBspectrum node created at address 1278790288
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790544
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New null emission node created at address 1278790416
DEBUG:root:New scattering node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New schlick node created at address 1278790544
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New glossy node created at address 1278789904
DEBUG:root:New multiply node created at address 1278790288
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New RGBspectrum node created at address 1278790544
DEBUG:root:New RGBspectrum node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278790544
DEBUG:root:Found material 3_SkinForearm in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789776
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New diffuse node created at address 1278790160
DEBUG:root:New multiply node created at address 1278790544
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New null emission node created at address 1278790544
DEBUG:root:New scattering node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New schlick node created at address 1278790288
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New glossy node created at address 1278789904
DEBUG:root:New multiply node created at address 1278790416
DEBUG:root:New image node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790032
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New RGBspectrum node created at address 1278790288
DEBUG:root:New RGBspectrum node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float2 node created at address 1278790544
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:Found material ch_front3 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790288
DEBUG:root:Found material ch_back4 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material ch_back3 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material ch_back2 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material ch_side1 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790288
DEBUG:root:Found material ch_back1 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material ch_bangs1 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material ch_side4 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material ch_backunder2 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790288
DEBUG:root:Found material ch_bangs2 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material ch_band in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789648
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New null emission node created at address 1278790416
DEBUG:root:New absorption node created at address 1278790288
DEBUG:root:New int node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material ch_backunder1 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material ch_front2 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material ch_side3 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material ch_cap in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789648
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New null emission node created at address 1278790416
DEBUG:root:New absorption node created at address 1278790288
DEBUG:root:New int node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material ch_front1 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material ch_front4 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material ch_side2 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material Insole in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material Leather in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material Sole in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material Heel_Tip in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material Inner in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material Outsole in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material Heel in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material Insole in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material Leather in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material Sole in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material Heel_Tip in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material Inner in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material Outsole in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material Heel in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New floatimage node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material WallA in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789648
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278789904
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New null emission node created at address 1278790416
DEBUG:root:New absorption node created at address 1278790288
DEBUG:root:New int node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material FloorA in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material FloorB in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material WallB in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789776
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New null emission node created at address 1278790416
DEBUG:root:New absorption node created at address 1278790288
DEBUG:root:New int node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material Edging1 in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789648
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float2 node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New null emission node created at address 1278790288
DEBUG:root:New absorption node created at address 1278789904
DEBUG:root:New int node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material Edging2 in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789776
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float2 node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New null emission node created at address 1278789904
DEBUG:root:New absorption node created at address 1278790160
DEBUG:root:New int node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material IDL_Cove in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789648
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New null emission node created at address 1278790160
DEBUG:root:New absorption node created at address 1278789904
DEBUG:root:New int node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:Found material bottomCH in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New color correction node created at address 1278789904
DEBUG:root:New multiply node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790288
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New mix node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790288
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New color correction node created at address 1278789904
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New multiply node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New bool node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:Found material topLeg in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New color correction node created at address 1278790416
DEBUG:root:New multiply node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New image node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New mix node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New color correction node created at address 1278790416
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New multiply node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New image node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New float node created at address 1278790032
DEBUG:root:Found material RetopoGroup1_Default in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789776
DEBUG:root:New falloff map node created at address 1278790032
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New diffuse node created at address 1278790416
DEBUG:root:New color correction node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278790544
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New null emission node created at address 1278789904
DEBUG:root:New absorption node created at address 1278790288
DEBUG:root:New int node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New material mix node created at address 1278790032
DEBUG:root:New falloff map node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New diffuse node created at address 1278789904
DEBUG:root:New RGBspectrum node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New float node created at address 1278790800
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New bool node created at address 1278790800
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New null emission node created at address 1278790544
DEBUG:root:New absorption node created at address 1278790160
DEBUG:root:New int node created at address 1278790800
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New float node created at address 1278790800
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New diffuse node created at address 1278790288
DEBUG:root:New color correction node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790544
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790800
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New bool node created at address 1278790800
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790160
DEBUG:root:New absorption node created at address 1278790672
DEBUG:root:New int node created at address 1278790800
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790800
DEBUG:root:New float node created at address 1278790544
DEBUG:root:Found material Texture_0 in saveTreeInfo
DEBUG:root:New material mix node created at address 1278789648
DEBUG:root:New falloff map node created at address 1278790032
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New diffuse node created at address 1278790416
DEBUG:root:New color correction node created at address 1278790288
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New floatimage node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New null emission node created at address 1278790288
DEBUG:root:New absorption node created at address 1278790672
DEBUG:root:New int node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New material mix node created at address 1278790032
DEBUG:root:New falloff map node created at address 1278790672
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New diffuse node created at address 1278790288
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floatimage node created at address 1278789904
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790800
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New bool node created at address 1278790800
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New null emission node created at address 1278789904
DEBUG:root:New absorption node created at address 1278790160
DEBUG:root:New int node created at address 1278790800
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790800
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New diffuse node created at address 1278790672
DEBUG:root:New color correction node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278789904
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790800
DEBUG:root:New float node created at address 1278789904
DEBUG:root:New bool node created at address 1278790800
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New null emission node created at address 1278790160
DEBUG:root:New absorption node created at address 1278790544
DEBUG:root:New int node created at address 1278790800
DEBUG:root:New floattexture node created at address 1278789904
DEBUG:root:New float node created at address 1278790800
DEBUG:root:New float node created at address 1278789904
DEBUG:root:Found material CHLeg in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New color correction node created at address 1278790032
DEBUG:root:New multiply node created at address 1278790416
DEBUG:root:New RGBspectrum node created at address 1278790672
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New mix node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New RGBspectrum node created at address 1278790672
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New color correction node created at address 1278790032
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New multiply node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New image node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:Found material arm in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New color correction node created at address 1278790288
DEBUG:root:New multiply node created at address 1278790032
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New image node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New mix node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New image node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New color correction node created at address 1278790288
DEBUG:root:New image node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New multiply node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New image node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278790544
DEBUG:root:Found material back122_back122 in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New color correction node created at address 1278790544
DEBUG:root:New multiply node created at address 1278790288
DEBUG:root:New RGBspectrum node created at address 1278790032
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New mix node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New RGBspectrum node created at address 1278790032
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New color correction node created at address 1278790544
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New multiply node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material Rug in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789648
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New float2 node created at address 1278790544
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float2 node created at address 1278790544
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float2 node created at address 1278790672
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New null emission node created at address 1278790160
DEBUG:root:New absorption node created at address 1278790288
DEBUG:root:New int node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790672
DEBUG:root:Found material Leather in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New mix node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790672
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New mix node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New color correction node created at address 1278790288
DEBUG:root:New floatimage node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New multiply node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:Found material Chrome in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New float node created at address 1278790288
DEBUG:root:Found material Wood in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New color correction node created at address 1278790288
DEBUG:root:New multiply node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790672
DEBUG:root:New image node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New mix node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790672
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New color correction node created at address 1278790288
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New multiply node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New image node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278790032
DEBUG:root:Found material Leather in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New mix node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New image node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New bool node created at address 1278790416
DEBUG:root:New mix node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790416
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790544
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New color correction node created at address 1278790032
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New multiply node created at address 1278790288
DEBUG:root:New RGBspectrum node created at address 1278790672
DEBUG:root:New floatimage node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790416
DEBUG:root:New float node created at address 1278790544
DEBUG:root:New float node created at address 1278790416
DEBUG:root:New bool node created at address 1278790544
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:Found material DarkGold in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789776
DEBUG:root:New RGBspectrum node created at address 1278790288
DEBUG:root:New RGBspectrum node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New float node created at address 1278790032
DEBUG:root:Found material dildo in saveTreeInfo
DEBUG:root:New glossy node created at address 1278789648
DEBUG:root:New RGBspectrum node created at address 1278790032
DEBUG:root:New RGBspectrum node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New float node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New float node created at address 1278790288
DEBUG:root:Found material Preview in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789776
DEBUG:root:New RGBspectrum node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New bool node created at address 1278790032
DEBUG:root:New blackbody node created at address 1278790288
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New bool node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New RGBspectrum node created at address 1278790160
DEBUG:root:New float3 node created at address 1278790672
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New absorption node created at address 1278790032
DEBUG:root:New int node created at address 1278790160
DEBUG:root:New floattexture node created at address 1278790672
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New float node created at address 1278790672
DEBUG:root:Found material Preview in saveTreeInfo
DEBUG:root:New diffuse node created at address 1278789648
DEBUG:root:New RGBspectrum node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New floattexture node created at address 1278790288
DEBUG:root:New floattexture node created at address 1278790032
DEBUG:root:New bool node created at address 1278790288
DEBUG:root:New blackbody node created at address 1278790032
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278790160
DEBUG:root:New bool node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New RGBspectrum node created at address 1278790672
DEBUG:root:New float3 node created at address 1278790160
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New absorption node created at address 1278790288
DEBUG:root:New int node created at address 1278790672
DEBUG:root:New floattexture node created at address 1278790160
DEBUG:root:New float node created at address 1278790672
DEBUG:root:New float node created at address 1278790160
DEBUG:root:setting rendertarget node 0xa74da10L
DEBUG:root:stage 4 elapsed = 0:00:12.078000
DEBUG:root:Octane License is activated
DEBUG:root:Closing settings window - clearing callback
DEBUG:root:Closing settings window - saving window locations
DEBUG:root:Closing settings window - reseting project
DEBUG:root:Closing settings window - destroying window
DEBUG:root:init:sceneDeleted
DEBUG:root:init:sceneCreated
DEBUG:root:init:objectsAdded
DEBUG:root:ignoring init:objectsDeleted
DEBUG:root:init:objectsAdded
DEBUG:root:addon:render
DEBUG:root:setup
DEBUG:root:ShowOctaneOptionsWindow
DEBUG:root:PoserOctaneSetAccount() returned True
DEBUG:root:
DEBUG:root:copyMeshToOctane
DEBUG:root:================
DEBUG:root:geometrygroup node created 0x4c401a90L
DEBUG:root:total number of vertices = 69759
DEBUG:root:total number of vertex indices = 264096
DEBUG:root:total number of normals = 69759
DEBUG:root:total number of uvs = 72605
DEBUG:root:total number of uv indices = 264096
DEBUG:root:total number of polygons = 66024
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor Fae : Hip geometry to octane
DEBUG:root:  number of vertices = 1279
DEBUG:root:  number of normals = 1279
DEBUG:root:  number of uvs = 1313
DEBUG:root:  number of polygons = 1152
DEBUG:root:  number of vertex sets = 4608
DEBUG:root:  number of texture sets = 4608
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Abdomen geometry to octane
DEBUG:root:  number of vertices = 2362
DEBUG:root:  number of normals = 2362
DEBUG:root:  number of uvs = 2381
DEBUG:root:  number of polygons = 2270
DEBUG:root:  number of vertex sets = 9080
DEBUG:root:  number of texture sets = 9080
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Chest geometry to octane
DEBUG:root:  number of vertices = 3914
DEBUG:root:  number of normals = 3914
DEBUG:root:  number of uvs = 3967
DEBUG:root:  number of polygons = 3732
DEBUG:root:  number of vertex sets = 14928
DEBUG:root:  number of texture sets = 14928
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Neck geometry to octane
DEBUG:root:  number of vertices = 754
DEBUG:root:  number of normals = 754
DEBUG:root:  number of uvs = 795
DEBUG:root:  number of polygons = 676
DEBUG:root:  number of vertex sets = 2704
DEBUG:root:  number of texture sets = 2704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Head geometry to octane
DEBUG:root:  number of vertices = 15078
DEBUG:root:  number of normals = 15078
DEBUG:root:  number of uvs = 15393
DEBUG:root:  number of polygons = 14022
DEBUG:root:  number of vertex sets = 56088
DEBUG:root:  number of texture sets = 56088
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring eyeBrow geometry
DEBUG:root:transferring actor Fae : rEye geometry to octane
DEBUG:root:  number of vertices = 2099
DEBUG:root:  number of normals = 2099
DEBUG:root:  number of uvs = 2115
DEBUG:root:  number of polygons = 2048
DEBUG:root:  number of vertex sets = 8192
DEBUG:root:  number of texture sets = 8192
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lEye geometry to octane
DEBUG:root:  number of vertices = 2099
DEBUG:root:  number of normals = 2099
DEBUG:root:  number of uvs = 2115
DEBUG:root:  number of polygons = 2048
DEBUG:root:  number of vertex sets = 8192
DEBUG:root:  number of texture sets = 8192
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : upperJaw geometry to octane
DEBUG:root:  number of vertices = 4869
DEBUG:root:  number of normals = 4869
DEBUG:root:  number of uvs = 5085
DEBUG:root:  number of polygons = 4662
DEBUG:root:  number of vertex sets = 18648
DEBUG:root:  number of texture sets = 18648
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lowerJaw geometry to octane
DEBUG:root:  number of vertices = 5478
DEBUG:root:  number of normals = 5478
DEBUG:root:  number of uvs = 5742
DEBUG:root:  number of polygons = 5230
DEBUG:root:  number of vertex sets = 20920
DEBUG:root:  number of texture sets = 20920
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongueBase geometry to octane
DEBUG:root:  number of vertices = 132
DEBUG:root:  number of normals = 132
DEBUG:root:  number of uvs = 135
DEBUG:root:  number of polygons = 88
DEBUG:root:  number of vertex sets = 352
DEBUG:root:  number of texture sets = 352
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongue01 geometry to octane
DEBUG:root:  number of vertices = 220
DEBUG:root:  number of normals = 220
DEBUG:root:  number of uvs = 225
DEBUG:root:  number of polygons = 176
DEBUG:root:  number of vertex sets = 704
DEBUG:root:  number of texture sets = 704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongue02 geometry to octane
DEBUG:root:  number of vertices = 220
DEBUG:root:  number of normals = 220
DEBUG:root:  number of uvs = 225
DEBUG:root:  number of polygons = 176
DEBUG:root:  number of vertex sets = 704
DEBUG:root:  number of texture sets = 704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongue03 geometry to octane
DEBUG:root:  number of vertices = 208
DEBUG:root:  number of normals = 208
DEBUG:root:  number of uvs = 213
DEBUG:root:  number of polygons = 166
DEBUG:root:  number of vertex sets = 664
DEBUG:root:  number of texture sets = 664
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongue04 geometry to octane
DEBUG:root:  number of vertices = 172
DEBUG:root:  number of normals = 172
DEBUG:root:  number of uvs = 177
DEBUG:root:  number of polygons = 136
DEBUG:root:  number of vertex sets = 544
DEBUG:root:  number of texture sets = 544
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongue05 geometry to octane
DEBUG:root:  number of vertices = 176
DEBUG:root:  number of normals = 176
DEBUG:root:  number of uvs = 178
DEBUG:root:  number of polygons = 140
DEBUG:root:  number of vertex sets = 560
DEBUG:root:  number of texture sets = 560
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : tongueTip geometry to octane
DEBUG:root:  number of vertices = 149
DEBUG:root:  number of normals = 149
DEBUG:root:  number of uvs = 149
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Collar geometry to octane
DEBUG:root:  number of vertices = 1260
DEBUG:root:  number of normals = 1260
DEBUG:root:  number of uvs = 1322
DEBUG:root:  number of polygons = 1192
DEBUG:root:  number of vertex sets = 4768
DEBUG:root:  number of texture sets = 4768
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Shoulder geometry to octane
DEBUG:root:  number of vertices = 1218
DEBUG:root:  number of normals = 1218
DEBUG:root:  number of uvs = 1245
DEBUG:root:  number of polygons = 1176
DEBUG:root:  number of vertex sets = 4704
DEBUG:root:  number of texture sets = 4704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Forearm geometry to octane
DEBUG:root:  number of vertices = 580
DEBUG:root:  number of normals = 580
DEBUG:root:  number of uvs = 595
DEBUG:root:  number of polygons = 541
DEBUG:root:  number of vertex sets = 2164
DEBUG:root:  number of texture sets = 2164
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Hand geometry to octane
DEBUG:root:  number of vertices = 1504
DEBUG:root:  number of normals = 1504
DEBUG:root:  number of uvs = 1555
DEBUG:root:  number of polygons = 1436
DEBUG:root:  number of vertex sets = 5744
DEBUG:root:  number of texture sets = 5744
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rThumb1 geometry to octane
DEBUG:root:  number of vertices = 342
DEBUG:root:  number of normals = 342
DEBUG:root:  number of uvs = 353
DEBUG:root:  number of polygons = 310
DEBUG:root:  number of vertex sets = 1240
DEBUG:root:  number of texture sets = 1240
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rThumb2 geometry to octane
DEBUG:root:  number of vertices = 290
DEBUG:root:  number of normals = 290
DEBUG:root:  number of uvs = 305
DEBUG:root:  number of polygons = 268
DEBUG:root:  number of vertex sets = 1072
DEBUG:root:  number of texture sets = 1072
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rThumb3 geometry to octane
DEBUG:root:  number of vertices = 407
DEBUG:root:  number of normals = 407
DEBUG:root:  number of uvs = 446
DEBUG:root:  number of polygons = 394
DEBUG:root:  number of vertex sets = 1576
DEBUG:root:  number of texture sets = 1576
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rIndex1 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rIndex2 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rIndex3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rMid1 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rMid2 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 168
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rMid3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rRing1 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rRing2 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 168
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rRing3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rPinky1 geometry to octane
DEBUG:root:  number of vertices = 120
DEBUG:root:  number of normals = 120
DEBUG:root:  number of uvs = 134
DEBUG:root:  number of polygons = 104
DEBUG:root:  number of vertex sets = 416
DEBUG:root:  number of texture sets = 416
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rPinky2 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rPinky3 geometry to octane
DEBUG:root:  number of vertices = 403
DEBUG:root:  number of normals = 403
DEBUG:root:  number of uvs = 447
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1568
DEBUG:root:  number of texture sets = 1568
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Collar geometry to octane
DEBUG:root:  number of vertices = 1260
DEBUG:root:  number of normals = 1260
DEBUG:root:  number of uvs = 1322
DEBUG:root:  number of polygons = 1192
DEBUG:root:  number of vertex sets = 4768
DEBUG:root:  number of texture sets = 4768
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Shoulder geometry to octane
DEBUG:root:  number of vertices = 1218
DEBUG:root:  number of normals = 1218
DEBUG:root:  number of uvs = 1245
DEBUG:root:  number of polygons = 1176
DEBUG:root:  number of vertex sets = 4704
DEBUG:root:  number of texture sets = 4704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Forearm geometry to octane
DEBUG:root:  number of vertices = 580
DEBUG:root:  number of normals = 580
DEBUG:root:  number of uvs = 595
DEBUG:root:  number of polygons = 541
DEBUG:root:  number of vertex sets = 2164
DEBUG:root:  number of texture sets = 2164
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Hand geometry to octane
DEBUG:root:  number of vertices = 1504
DEBUG:root:  number of normals = 1504
DEBUG:root:  number of uvs = 1555
DEBUG:root:  number of polygons = 1436
DEBUG:root:  number of vertex sets = 5744
DEBUG:root:  number of texture sets = 5744
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lThumb1 geometry to octane
DEBUG:root:  number of vertices = 342
DEBUG:root:  number of normals = 342
DEBUG:root:  number of uvs = 353
DEBUG:root:  number of polygons = 310
DEBUG:root:  number of vertex sets = 1240
DEBUG:root:  number of texture sets = 1240
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lThumb2 geometry to octane
DEBUG:root:  number of vertices = 290
DEBUG:root:  number of normals = 290
DEBUG:root:  number of uvs = 305
DEBUG:root:  number of polygons = 268
DEBUG:root:  number of vertex sets = 1072
DEBUG:root:  number of texture sets = 1072
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lThumb3 geometry to octane
DEBUG:root:  number of vertices = 407
DEBUG:root:  number of normals = 407
DEBUG:root:  number of uvs = 446
DEBUG:root:  number of polygons = 394
DEBUG:root:  number of vertex sets = 1576
DEBUG:root:  number of texture sets = 1576
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lIndex1 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lIndex2 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lIndex3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lMid1 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lMid2 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 168
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lMid3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lRing1 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lRing2 geometry to octane
DEBUG:root:  number of vertices = 150
DEBUG:root:  number of normals = 150
DEBUG:root:  number of uvs = 168
DEBUG:root:  number of polygons = 132
DEBUG:root:  number of vertex sets = 528
DEBUG:root:  number of texture sets = 528
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lRing3 geometry to octane
DEBUG:root:  number of vertices = 371
DEBUG:root:  number of normals = 371
DEBUG:root:  number of uvs = 411
DEBUG:root:  number of polygons = 360
DEBUG:root:  number of vertex sets = 1440
DEBUG:root:  number of texture sets = 1440
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lPinky1 geometry to octane
DEBUG:root:  number of vertices = 120
DEBUG:root:  number of normals = 120
DEBUG:root:  number of uvs = 134
DEBUG:root:  number of polygons = 104
DEBUG:root:  number of vertex sets = 416
DEBUG:root:  number of texture sets = 416
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lPinky2 geometry to octane
DEBUG:root:  number of vertices = 144
DEBUG:root:  number of normals = 144
DEBUG:root:  number of uvs = 162
DEBUG:root:  number of polygons = 128
DEBUG:root:  number of vertex sets = 512
DEBUG:root:  number of texture sets = 512
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lPinky3 geometry to octane
DEBUG:root:  number of vertices = 403
DEBUG:root:  number of normals = 403
DEBUG:root:  number of uvs = 447
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1568
DEBUG:root:  number of texture sets = 1568
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Thigh geometry to octane
DEBUG:root:  number of vertices = 1701
DEBUG:root:  number of normals = 1701
DEBUG:root:  number of uvs = 1793
DEBUG:root:  number of polygons = 1631
DEBUG:root:  number of vertex sets = 6524
DEBUG:root:  number of texture sets = 6524
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Shin geometry to octane
DEBUG:root:  number of vertices = 1778
DEBUG:root:  number of normals = 1778
DEBUG:root:  number of uvs = 1821
DEBUG:root:  number of polygons = 1733
DEBUG:root:  number of vertex sets = 6932
DEBUG:root:  number of texture sets = 6932
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Right Foot geometry to octane
DEBUG:root:  number of vertices = 1044
DEBUG:root:  number of normals = 1044
DEBUG:root:  number of uvs = 1075
DEBUG:root:  number of polygons = 985
DEBUG:root:  number of vertex sets = 3940
DEBUG:root:  number of texture sets = 3940
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : rToe geometry to octane
DEBUG:root:  number of vertices = 2483
DEBUG:root:  number of normals = 2483
DEBUG:root:  number of uvs = 2724
DEBUG:root:  number of polygons = 2433
DEBUG:root:  number of vertex sets = 9732
DEBUG:root:  number of texture sets = 9732
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Thigh geometry to octane
DEBUG:root:  number of vertices = 1701
DEBUG:root:  number of normals = 1701
DEBUG:root:  number of uvs = 1793
DEBUG:root:  number of polygons = 1631
DEBUG:root:  number of vertex sets = 6524
DEBUG:root:  number of texture sets = 6524
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Shin geometry to octane
DEBUG:root:  number of vertices = 1778
DEBUG:root:  number of normals = 1778
DEBUG:root:  number of uvs = 1821
DEBUG:root:  number of polygons = 1733
DEBUG:root:  number of vertex sets = 6932
DEBUG:root:  number of texture sets = 6932
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : Left Foot geometry to octane
DEBUG:root:  number of vertices = 1044
DEBUG:root:  number of normals = 1044
DEBUG:root:  number of uvs = 1075
DEBUG:root:  number of polygons = 985
DEBUG:root:  number of vertex sets = 3940
DEBUG:root:  number of texture sets = 3940
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Fae : lToe geometry to octane
DEBUG:root:  number of vertices = 2483
DEBUG:root:  number of normals = 2483
DEBUG:root:  number of uvs = 2724
DEBUG:root:  number of polygons = 2433
DEBUG:root:  number of vertex sets = 9732
DEBUG:root:  number of texture sets = 9732
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring BodyMorphs geometry
DEBUG:root:ignoring V4BsNeckBackBend geometry
DEBUG:root:ignoring V4NeckBackBend geometry
DEBUG:root:ignoring V4ZnNeckBackBend geometry
DEBUG:root:ignoring V4BsRCollarTrapUp geometry
DEBUG:root:ignoring V4RCollarTrapUp geometry
DEBUG:root:ignoring V4ZnRCollarTrapUp geometry
DEBUG:root:ignoring V4BsLCollarTrapUp geometry
DEBUG:root:ignoring V4LCollarTrapUp geometry
DEBUG:root:ignoring V4ZnLCollarTrapUp geometry
DEBUG:root:ignoring V4BsRShldrDeltCrsUp geometry
DEBUG:root:ignoring V4RShldrDeltCrsUp geometry
DEBUG:root:ignoring V4ZnRShldrDeltCrsUp geometry
DEBUG:root:ignoring V4BsLShldrDeltCrsUp geometry
DEBUG:root:ignoring V4LShldrDeltCrsUp geometry
DEBUG:root:ignoring V4ZnLShldrDeltCrsUp geometry
DEBUG:root:ignoring V4BsRDeltoid geometry
DEBUG:root:ignoring V4RDeltoid geometry
DEBUG:root:ignoring V4ZnRDeltoid geometry
DEBUG:root:ignoring V4BsLDeltoid geometry
DEBUG:root:ignoring V4LDeltoid geometry
DEBUG:root:ignoring V4ZnLDeltoid geometry
DEBUG:root:ignoring V4BsRShldrDeltFwd-Chst geometry
DEBUG:root:ignoring V4RShldrDeltFwd-Chst geometry
DEBUG:root:ignoring V4ZnRShldrDeltFwd-Chst geometry
DEBUG:root:ignoring V4BsRShldrDeltFwd-Cllr geometry
DEBUG:root:ignoring V4RShldrDeltFwd-Cllr geometry
DEBUG:root:ignoring V4ZnRShldrDeltFwd-Cllr geometry
DEBUG:root:ignoring V4BsLShldrDeltFwd-Chst geometry
DEBUG:root:ignoring V4LShldrDeltFwd-Chst geometry
DEBUG:root:ignoring V4ZnLShldrDeltFwd-Chst geometry
DEBUG:root:ignoring V4BsLShldrDeltFwd-Cllr geometry
DEBUG:root:ignoring V4LShldrDeltFwd-Cllr geometry
DEBUG:root:ignoring V4ZnLShldrDeltFwd-Cllr geometry
DEBUG:root:ignoring V4BsRShldrPecFwd-Cllr geometry
DEBUG:root:ignoring V4RShldrPecFwd-Cllr geometry
DEBUG:root:ignoring V4ZnRShldrPecFwd-Cllr geometry
DEBUG:root:ignoring V4BsRShldrPecFwd-Chst geometry
DEBUG:root:ignoring V4RShldrPecFwd-Chst geometry
DEBUG:root:ignoring V4ZnRShldrPecFwd-Chst geometry
DEBUG:root:ignoring V4BsLShldrPecFwd-Cllr geometry
DEBUG:root:ignoring V4LShldrPecFwd-Cllr geometry
DEBUG:root:ignoring V4ZnLShldrPecFwd-Cllr geometry
DEBUG:root:ignoring V4BsLShldrPecFwd-Chst geometry
DEBUG:root:ignoring V4LShldrPecFwd-Chst geometry
DEBUG:root:ignoring V4ZnLShldrPecFwd-Chst geometry
DEBUG:root:ignoring V4BsRShldrArmPitDn geometry
DEBUG:root:ignoring V4RShldrArmPitDn geometry
DEBUG:root:ignoring V4ZnRShldrArmPitDn geometry
DEBUG:root:ignoring V4BsLShldrArmPitDn geometry
DEBUG:root:ignoring V4LShldrArmPitDn geometry
DEBUG:root:ignoring V4ZnLShldrArmPitDn geometry
DEBUG:root:ignoring V4BsRBreast geometry
DEBUG:root:ignoring V4RBreast geometry
DEBUG:root:ignoring V4ZnRBreast geometry
DEBUG:root:ignoring V4BsLBreast geometry
DEBUG:root:ignoring V4LBreast geometry
DEBUG:root:ignoring V4ZnLBreast geometry
DEBUG:root:ignoring V4BsRBreastMorphUpIn geometry
DEBUG:root:ignoring V4RBreastMorphUpIn geometry
DEBUG:root:ignoring V4ZnRBreastMorphUpIn geometry
DEBUG:root:ignoring V4BsLBreastMorphUpIn geometry
DEBUG:root:ignoring V4LBreastMorphUpIn geometry
DEBUG:root:ignoring V4ZnLBreastMorphUpIn geometry
DEBUG:root:ignoring V4BsRBreastMorphDnOut geometry
DEBUG:root:ignoring V4RBreastMorphDnOut geometry
DEBUG:root:ignoring V4ZnRBreastMorphDnOut geometry
DEBUG:root:ignoring V4BsLBreastMorphDnOut geometry
DEBUG:root:ignoring V4LBreastMorphDnOut geometry
DEBUG:root:ignoring V4ZnLBreastMorphDnOut geometry
DEBUG:root:ignoring V4BsRLat geometry
DEBUG:root:ignoring V4RLat geometry
DEBUG:root:ignoring V4ZnRLat geometry
DEBUG:root:ignoring V4BsLLat geometry
DEBUG:root:ignoring V4LLat geometry
DEBUG:root:ignoring V4ZnLLat geometry
DEBUG:root:ignoring V4BsAbdomenBackFwd geometry
DEBUG:root:ignoring V4AbdomenBackFwd geometry
DEBUG:root:ignoring V4ZnAbdomenBackFwd geometry
DEBUG:root:ignoring V4BsRGluteHip geometry
DEBUG:root:ignoring V4RGluteHip geometry
DEBUG:root:ignoring V4ZnRGluteHip geometry
DEBUG:root:ignoring V4BsLGluteHip geometry
DEBUG:root:ignoring V4LGluteHip geometry
DEBUG:root:ignoring V4ZnLGluteHip geometry
DEBUG:root:ignoring V4BsRGlute geometry
DEBUG:root:ignoring V4RGlute geometry
DEBUG:root:ignoring V4ZnRGlute geometry
DEBUG:root:ignoring V4BsLGlute geometry
DEBUG:root:ignoring V4LGlute geometry
DEBUG:root:ignoring V4ZnLGlute geometry
DEBUG:root:ignoring V4BsRThighGluteOutBkwd geometry
DEBUG:root:ignoring V4RThighGluteOutBkwd geometry
DEBUG:root:ignoring V4ZnRThighGluteOutBkwd geometry
DEBUG:root:ignoring V4BsLThighGluteOutBkwd geometry
DEBUG:root:ignoring V4LThighGluteOutBkwd geometry
DEBUG:root:ignoring V4ZnLThighGluteOutBkwd geometry
DEBUG:root:ignoring V4BsRThighGluteInBkwd geometry
DEBUG:root:ignoring V4RThighGluteInBkwd geometry
DEBUG:root:ignoring V4ZnRThighGluteInBkwd geometry
DEBUG:root:ignoring V4BsLThighGluteInBkwd geometry
DEBUG:root:ignoring V4LThighGluteInBkwd geometry
DEBUG:root:ignoring V4ZnLThighGluteInBkwd geometry
DEBUG:root:ignoring V4BsRThighGluteCrsFwd-Bkwd geometry
DEBUG:root:ignoring V4RThighGluteCrsFwd-Bkwd geometry
DEBUG:root:ignoring V4ZnRThighGluteCrsFwd-Bkwd geometry
DEBUG:root:ignoring V4BsLThighGluteCrsFwd-Bkwd geometry
DEBUG:root:ignoring V4LThighGluteCrsFwd-Bkwd geometry
DEBUG:root:ignoring V4ZnLThighGluteCrsFwd-Bkwd geometry
DEBUG:root:ignoring V4BsRThigh geometry
DEBUG:root:ignoring V4RThigh geometry
DEBUG:root:ignoring V4ZnRThigh geometry
DEBUG:root:ignoring V4BsRThighOutFwd geometry
DEBUG:root:ignoring V4RThighOutFwd geometry
DEBUG:root:ignoring V4ZnRThighOutFwd geometry
DEBUG:root:ignoring V4BsRThighInFwd geometry
DEBUG:root:ignoring V4RThighInFwd geometry
DEBUG:root:ignoring V4ZnRThighInFwd geometry
DEBUG:root:ignoring V4BsLThigh geometry
DEBUG:root:ignoring V4LThigh geometry
DEBUG:root:ignoring V4ZnLThigh geometry
DEBUG:root:ignoring V4BsLThighOutFwd geometry
DEBUG:root:ignoring V4LThighOutFwd geometry
DEBUG:root:ignoring V4ZnLThighOutFwd geometry
DEBUG:root:ignoring V4BsLThighInFwd geometry
DEBUG:root:ignoring V4LThighInFwd geometry
DEBUG:root:ignoring V4ZnLThighInFwd geometry
DEBUG:root:ignoring V4BsRThighInCollapseFwd geometry
DEBUG:root:ignoring V4RThighInCollapseFwd geometry
DEBUG:root:ignoring V4ZnRThighInCollapseFwd geometry
DEBUG:root:ignoring V4BsLThighInCollapseFwd geometry
DEBUG:root:ignoring V4LThighInCollapseFwd geometry
DEBUG:root:ignoring V4ZnLThighInCollapseFwd geometry
DEBUG:root:ignoring V4BsRAdductor geometry
DEBUG:root:ignoring V4RAdductor geometry
DEBUG:root:ignoring V4ZnRAdductor geometry
DEBUG:root:ignoring V4BsLAdductor geometry
DEBUG:root:ignoring V4LAdductor geometry
DEBUG:root:ignoring V4ZnLAdductor geometry
DEBUG:root:ignoring DesirHair geometry
DEBUG:root:Mesh node for Fae created 0x4c401810L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Fae pinNum=0
DEBUG:root:total number of vertices = 18909
DEBUG:root:total number of vertex indices = 74634
DEBUG:root:total number of normals = 18909
DEBUG:root:total number of uvs = 20854
DEBUG:root:total number of uv indices = 74634
DEBUG:root:total number of polygons = 18726
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 1 geometry
DEBUG:root:ignoring CenterOfMass 1 geometry
DEBUG:root:transferring actor Belt : Hip geometry to octane
DEBUG:root:  number of vertices = 13132
DEBUG:root:  number of normals = 13132
DEBUG:root:  number of uvs = 15076
DEBUG:root:  number of polygons = 13162
DEBUG:root:  number of vertex sets = 52378
DEBUG:root:  number of texture sets = 52378
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring Abdomen geometry
DEBUG:root:ignoring Right Thigh geometry
DEBUG:root:ignoring Right Shin geometry
DEBUG:root:ignoring Left Thigh geometry
DEBUG:root:ignoring Left Shin geometry
DEBUG:root:transferring actor Belt : ClothFront geometry to octane
DEBUG:root:  number of vertices = 2279
DEBUG:root:  number of normals = 2279
DEBUG:root:  number of uvs = 2279
DEBUG:root:  number of polygons = 2184
DEBUG:root:  number of vertex sets = 8736
DEBUG:root:  number of texture sets = 8736
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Belt : ClothBack geometry to octane
DEBUG:root:  number of vertices = 3498
DEBUG:root:  number of normals = 3498
DEBUG:root:  number of uvs = 3498
DEBUG:root:  number of polygons = 3380
DEBUG:root:  number of vertex sets = 13520
DEBUG:root:  number of texture sets = 13520
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for Belt created 0x4c401110L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Belt pinNum=1
DEBUG:root:total number of vertices = 25834
DEBUG:root:total number of vertex indices = 101498
DEBUG:root:total number of normals = 25834
DEBUG:root:total number of uvs = 28318
DEBUG:root:total number of uv indices = 101498
DEBUG:root:total number of polygons = 25385
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 2 geometry
DEBUG:root:ignoring CenterOfMass 2 geometry
DEBUG:root:ignoring Hip geometry
DEBUG:root:transferring actor Bodice : Abdomen geometry to octane
DEBUG:root:  number of vertices = 10798
DEBUG:root:  number of normals = 10798
DEBUG:root:  number of uvs = 12091
DEBUG:root:  number of polygons = 10579
DEBUG:root:  number of vertex sets = 42290
DEBUG:root:  number of texture sets = 42290
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Bodice : Chest geometry to octane
DEBUG:root:  number of vertices = 15036
DEBUG:root:  number of normals = 15036
DEBUG:root:  number of uvs = 16226
DEBUG:root:  number of polygons = 14806
DEBUG:root:  number of vertex sets = 59208
DEBUG:root:  number of texture sets = 59208
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring Neck geometry
DEBUG:root:ignoring Right Collar geometry
DEBUG:root:ignoring Right Shoulder geometry
DEBUG:root:ignoring Right Forearm geometry
DEBUG:root:ignoring Left Collar geometry
DEBUG:root:ignoring Left Shoulder geometry
DEBUG:root:ignoring Left Forearm geometry
DEBUG:root:ignoring Right Thigh geometry
DEBUG:root:ignoring Right Shin geometry
DEBUG:root:ignoring Left Thigh geometry
DEBUG:root:ignoring Left Shin geometry
DEBUG:root:Mesh node for Bodice created 0x4bbeb210L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Bodice pinNum=2
DEBUG:root:total number of vertices = 40388
DEBUG:root:total number of vertex indices = 155940
DEBUG:root:total number of normals = 40388
DEBUG:root:total number of uvs = 42357
DEBUG:root:total number of uv indices = 155940
DEBUG:root:total number of polygons = 38998
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 3 geometry
DEBUG:root:ignoring CenterOfMass 3 geometry
DEBUG:root:ignoring Hip geometry
DEBUG:root:ignoring Abdomen geometry
DEBUG:root:ignoring Right Thigh geometry
DEBUG:root:transferring actor Boots : Right Shin geometry to octane
DEBUG:root:  number of vertices = 8675
DEBUG:root:  number of normals = 8675
DEBUG:root:  number of uvs = 8837
DEBUG:root:  number of polygons = 8235
DEBUG:root:  number of vertex sets = 32936
DEBUG:root:  number of texture sets = 32936
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Boots : Right Foot geometry to octane
DEBUG:root:  number of vertices = 8734
DEBUG:root:  number of normals = 8734
DEBUG:root:  number of uvs = 9139
DEBUG:root:  number of polygons = 8523
DEBUG:root:  number of vertex sets = 34070
DEBUG:root:  number of texture sets = 34070
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Boots : rToe geometry to octane
DEBUG:root:  number of vertices = 2785
DEBUG:root:  number of normals = 2785
DEBUG:root:  number of uvs = 3202
DEBUG:root:  number of polygons = 2741
DEBUG:root:  number of vertex sets = 10964
DEBUG:root:  number of texture sets = 10964
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring Left Thigh geometry
DEBUG:root:transferring actor Boots : Left Shin geometry to octane
DEBUG:root:  number of vertices = 8673
DEBUG:root:  number of normals = 8673
DEBUG:root:  number of uvs = 8835
DEBUG:root:  number of polygons = 8233
DEBUG:root:  number of vertex sets = 32928
DEBUG:root:  number of texture sets = 32928
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Boots : Left Foot geometry to octane
DEBUG:root:  number of vertices = 8739
DEBUG:root:  number of normals = 8739
DEBUG:root:  number of uvs = 9145
DEBUG:root:  number of polygons = 8528
DEBUG:root:  number of vertex sets = 34090
DEBUG:root:  number of texture sets = 34090
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Boots : lToe geometry to octane
DEBUG:root:  number of vertices = 2782
DEBUG:root:  number of normals = 2782
DEBUG:root:  number of uvs = 3198
DEBUG:root:  number of polygons = 2738
DEBUG:root:  number of vertex sets = 10952
DEBUG:root:  number of texture sets = 10952
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for Boots created 0x4bbeb510L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Boots pinNum=3
DEBUG:root:total number of vertices = 12292
DEBUG:root:total number of vertex indices = 48308
DEBUG:root:total number of normals = 12292
DEBUG:root:total number of uvs = 14136
DEBUG:root:total number of uv indices = 48308
DEBUG:root:total number of polygons = 12094
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 4 geometry
DEBUG:root:ignoring CenterOfMass 4 geometry
DEBUG:root:ignoring Hip geometry
DEBUG:root:ignoring Abdomen geometry
DEBUG:root:transferring actor Collar : Chest geometry to octane
DEBUG:root:  number of vertices = 12292
DEBUG:root:  number of normals = 12292
DEBUG:root:  number of uvs = 14135
DEBUG:root:  number of polygons = 12094
DEBUG:root:  number of vertex sets = 48308
DEBUG:root:  number of texture sets = 48308
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring Neck geometry
DEBUG:root:ignoring Head geometry
DEBUG:root:ignoring Right Collar geometry
DEBUG:root:ignoring Left Collar geometry
DEBUG:root:Mesh node for Collar created 0x4bbebd10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Collar pinNum=4
DEBUG:root:total number of vertices = 42494
DEBUG:root:total number of vertex indices = 163072
DEBUG:root:total number of normals = 42494
DEBUG:root:total number of uvs = 42841
DEBUG:root:total number of uv indices = 163072
DEBUG:root:total number of polygons = 40768
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 5 geometry
DEBUG:root:ignoring CenterOfMass 5 geometry
DEBUG:root:ignoring Hip geometry
DEBUG:root:ignoring Abdomen geometry
DEBUG:root:ignoring Chest geometry
DEBUG:root:ignoring Neck geometry
DEBUG:root:transferring actor Sleeves : Right Collar geometry to octane
DEBUG:root:  number of vertices = 3501
DEBUG:root:  number of normals = 3501
DEBUG:root:  number of uvs = 3525
DEBUG:root:  number of polygons = 3197
DEBUG:root:  number of vertex sets = 12788
DEBUG:root:  number of texture sets = 12788
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Sleeves : Right Shoulder geometry to octane
DEBUG:root:  number of vertices = 15741
DEBUG:root:  number of normals = 15741
DEBUG:root:  number of uvs = 15833
DEBUG:root:  number of polygons = 15307
DEBUG:root:  number of vertex sets = 61228
DEBUG:root:  number of texture sets = 61228
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring Right Forearm geometry
DEBUG:root:transferring actor Sleeves : rArmPlate geometry to octane
DEBUG:root:  number of vertices = 2005
DEBUG:root:  number of normals = 2005
DEBUG:root:  number of uvs = 2062
DEBUG:root:  number of polygons = 1880
DEBUG:root:  number of vertex sets = 7520
DEBUG:root:  number of texture sets = 7520
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Sleeves : Left Collar geometry to octane
DEBUG:root:  number of vertices = 3501
DEBUG:root:  number of normals = 3501
DEBUG:root:  number of uvs = 3525
DEBUG:root:  number of polygons = 3197
DEBUG:root:  number of vertex sets = 12788
DEBUG:root:  number of texture sets = 12788
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Sleeves : Left Shoulder geometry to octane
DEBUG:root:  number of vertices = 15741
DEBUG:root:  number of normals = 15741
DEBUG:root:  number of uvs = 15833
DEBUG:root:  number of polygons = 15307
DEBUG:root:  number of vertex sets = 61228
DEBUG:root:  number of texture sets = 61228
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:ignoring Left Forearm geometry
DEBUG:root:transferring actor Sleeves : lArmPlate geometry to octane
DEBUG:root:  number of vertices = 2005
DEBUG:root:  number of normals = 2005
DEBUG:root:  number of uvs = 2062
DEBUG:root:  number of polygons = 1880
DEBUG:root:  number of vertex sets = 7520
DEBUG:root:  number of texture sets = 7520
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for Sleeves created 0x4bbe0a10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Sleeves pinNum=5
DEBUG:root:total number of vertices = 39022
DEBUG:root:total number of vertex indices = 132754
DEBUG:root:total number of normals = 39022
DEBUG:root:total number of uvs = 46026
DEBUG:root:total number of uv indices = 132754
DEBUG:root:total number of polygons = 33634
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor FMI_Room : MainRoof geometry to octane
DEBUG:root:  number of vertices = 6972
DEBUG:root:  number of normals = 6972
DEBUG:root:  number of uvs = 6972
DEBUG:root:  number of polygons = 4437
DEBUG:root:  number of vertex sets = 17730
DEBUG:root:  number of texture sets = 17730
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainCols geometry to octane
DEBUG:root:  number of vertices = 1288
DEBUG:root:  number of normals = 1288
DEBUG:root:  number of uvs = 1904
DEBUG:root:  number of polygons = 1408
DEBUG:root:  number of vertex sets = 5376
DEBUG:root:  number of texture sets = 5376
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainColsS geometry to octane
DEBUG:root:  number of vertices = 1452
DEBUG:root:  number of normals = 1452
DEBUG:root:  number of uvs = 1916
DEBUG:root:  number of polygons = 1320
DEBUG:root:  number of vertex sets = 5148
DEBUG:root:  number of texture sets = 5148
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainWallA geometry to octane
DEBUG:root:  number of vertices = 818
DEBUG:root:  number of normals = 818
DEBUG:root:  number of uvs = 919
DEBUG:root:  number of polygons = 730
DEBUG:root:  number of vertex sets = 2910
DEBUG:root:  number of texture sets = 2910
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainWallB geometry to octane
DEBUG:root:  number of vertices = 12
DEBUG:root:  number of normals = 12
DEBUG:root:  number of uvs = 12
DEBUG:root:  number of polygons = 3
DEBUG:root:  number of vertex sets = 12
DEBUG:root:  number of texture sets = 12
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainWallC geometry to octane
DEBUG:root:  number of vertices = 12
DEBUG:root:  number of normals = 12
DEBUG:root:  number of uvs = 12
DEBUG:root:  number of polygons = 3
DEBUG:root:  number of vertex sets = 12
DEBUG:root:  number of texture sets = 12
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainWallD geometry to octane
DEBUG:root:  number of vertices = 42
DEBUG:root:  number of normals = 42
DEBUG:root:  number of uvs = 46
DEBUG:root:  number of polygons = 15
DEBUG:root:  number of vertex sets = 62
DEBUG:root:  number of texture sets = 62
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainFloor geometry to octane
DEBUG:root:  number of vertices = 1165
DEBUG:root:  number of normals = 1165
DEBUG:root:  number of uvs = 1165
DEBUG:root:  number of polygons = 880
DEBUG:root:  number of vertex sets = 3520
DEBUG:root:  number of texture sets = 3520
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainStairs geometry to octane
DEBUG:root:  number of vertices = 448
DEBUG:root:  number of normals = 448
DEBUG:root:  number of uvs = 568
DEBUG:root:  number of polygons = 419
DEBUG:root:  number of vertex sets = 1644
DEBUG:root:  number of texture sets = 1644
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainDoor geometry to octane
DEBUG:root:  number of vertices = 1546
DEBUG:root:  number of normals = 1546
DEBUG:root:  number of uvs = 2214
DEBUG:root:  number of polygons = 1303
DEBUG:root:  number of vertex sets = 5102
DEBUG:root:  number of texture sets = 5102
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainDframeA geometry to octane
DEBUG:root:  number of vertices = 260
DEBUG:root:  number of normals = 260
DEBUG:root:  number of uvs = 368
DEBUG:root:  number of polygons = 284
DEBUG:root:  number of vertex sets = 1056
DEBUG:root:  number of texture sets = 1056
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainDframeB geometry to octane
DEBUG:root:  number of vertices = 140
DEBUG:root:  number of normals = 140
DEBUG:root:  number of uvs = 144
DEBUG:root:  number of polygons = 140
DEBUG:root:  number of vertex sets = 560
DEBUG:root:  number of texture sets = 560
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : MainDarch geometry to octane
DEBUG:root:  number of vertices = 2794
DEBUG:root:  number of normals = 2794
DEBUG:root:  number of uvs = 3172
DEBUG:root:  number of polygons = 2669
DEBUG:root:  number of vertex sets = 10676
DEBUG:root:  number of texture sets = 10676
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1Roof geometry to octane
DEBUG:root:  number of vertices = 132
DEBUG:root:  number of normals = 132
DEBUG:root:  number of uvs = 132
DEBUG:root:  number of polygons = 64
DEBUG:root:  number of vertex sets = 256
DEBUG:root:  number of texture sets = 256
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2Roof geometry to octane
DEBUG:root:  number of vertices = 132
DEBUG:root:  number of normals = 132
DEBUG:root:  number of uvs = 132
DEBUG:root:  number of polygons = 64
DEBUG:root:  number of vertex sets = 256
DEBUG:root:  number of texture sets = 256
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3Roof geometry to octane
DEBUG:root:  number of vertices = 132
DEBUG:root:  number of normals = 132
DEBUG:root:  number of uvs = 132
DEBUG:root:  number of polygons = 64
DEBUG:root:  number of vertex sets = 256
DEBUG:root:  number of texture sets = 256
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4Roof geometry to octane
DEBUG:root:  number of vertices = 132
DEBUG:root:  number of normals = 132
DEBUG:root:  number of uvs = 132
DEBUG:root:  number of polygons = 64
DEBUG:root:  number of vertex sets = 256
DEBUG:root:  number of texture sets = 256
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1WallA geometry to octane
DEBUG:root:  number of vertices = 742
DEBUG:root:  number of normals = 742
DEBUG:root:  number of uvs = 837
DEBUG:root:  number of polygons = 657
DEBUG:root:  number of vertex sets = 2618
DEBUG:root:  number of texture sets = 2618
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2WallA geometry to octane
DEBUG:root:  number of vertices = 742
DEBUG:root:  number of normals = 742
DEBUG:root:  number of uvs = 837
DEBUG:root:  number of polygons = 657
DEBUG:root:  number of vertex sets = 2618
DEBUG:root:  number of texture sets = 2618
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3WallA geometry to octane
DEBUG:root:  number of vertices = 742
DEBUG:root:  number of normals = 742
DEBUG:root:  number of uvs = 837
DEBUG:root:  number of polygons = 657
DEBUG:root:  number of vertex sets = 2618
DEBUG:root:  number of texture sets = 2618
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4WallA geometry to octane
DEBUG:root:  number of vertices = 742
DEBUG:root:  number of normals = 742
DEBUG:root:  number of uvs = 837
DEBUG:root:  number of polygons = 657
DEBUG:root:  number of vertex sets = 2618
DEBUG:root:  number of texture sets = 2618
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1WallB geometry to octane
DEBUG:root:  number of vertices = 8
DEBUG:root:  number of normals = 8
DEBUG:root:  number of uvs = 8
DEBUG:root:  number of polygons = 2
DEBUG:root:  number of vertex sets = 8
DEBUG:root:  number of texture sets = 8
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2WallB geometry to octane
DEBUG:root:  number of vertices = 8
DEBUG:root:  number of normals = 8
DEBUG:root:  number of uvs = 8
DEBUG:root:  number of polygons = 2
DEBUG:root:  number of vertex sets = 8
DEBUG:root:  number of texture sets = 8
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3WallB geometry to octane
DEBUG:root:  number of vertices = 8
DEBUG:root:  number of normals = 8
DEBUG:root:  number of uvs = 8
DEBUG:root:  number of polygons = 2
DEBUG:root:  number of vertex sets = 8
DEBUG:root:  number of texture sets = 8
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4WallB geometry to octane
DEBUG:root:  number of vertices = 8
DEBUG:root:  number of normals = 8
DEBUG:root:  number of uvs = 8
DEBUG:root:  number of polygons = 2
DEBUG:root:  number of vertex sets = 8
DEBUG:root:  number of texture sets = 8
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cells12WallC geometry to octane
DEBUG:root:  number of vertices = 16
DEBUG:root:  number of normals = 16
DEBUG:root:  number of uvs = 16
DEBUG:root:  number of polygons = 4
DEBUG:root:  number of vertex sets = 16
DEBUG:root:  number of texture sets = 16
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cells34WallC geometry to octane
DEBUG:root:  number of vertices = 16
DEBUG:root:  number of normals = 16
DEBUG:root:  number of uvs = 16
DEBUG:root:  number of polygons = 4
DEBUG:root:  number of vertex sets = 16
DEBUG:root:  number of texture sets = 16
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1Archs geometry to octane
DEBUG:root:  number of vertices = 512
DEBUG:root:  number of normals = 512
DEBUG:root:  number of uvs = 646
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1552
DEBUG:root:  number of texture sets = 1552
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2Archs geometry to octane
DEBUG:root:  number of vertices = 512
DEBUG:root:  number of normals = 512
DEBUG:root:  number of uvs = 646
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1552
DEBUG:root:  number of texture sets = 1552
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3Archs geometry to octane
DEBUG:root:  number of vertices = 512
DEBUG:root:  number of normals = 512
DEBUG:root:  number of uvs = 646
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1552
DEBUG:root:  number of texture sets = 1552
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4Archs geometry to octane
DEBUG:root:  number of vertices = 512
DEBUG:root:  number of normals = 512
DEBUG:root:  number of uvs = 646
DEBUG:root:  number of polygons = 392
DEBUG:root:  number of vertex sets = 1552
DEBUG:root:  number of texture sets = 1552
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1Door geometry to octane
DEBUG:root:  number of vertices = 392
DEBUG:root:  number of normals = 392
DEBUG:root:  number of uvs = 644
DEBUG:root:  number of polygons = 406
DEBUG:root:  number of vertex sets = 1490
DEBUG:root:  number of texture sets = 1490
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2Door geometry to octane
DEBUG:root:  number of vertices = 392
DEBUG:root:  number of normals = 392
DEBUG:root:  number of uvs = 644
DEBUG:root:  number of polygons = 406
DEBUG:root:  number of vertex sets = 1490
DEBUG:root:  number of texture sets = 1490
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3Door geometry to octane
DEBUG:root:  number of vertices = 392
DEBUG:root:  number of normals = 392
DEBUG:root:  number of uvs = 644
DEBUG:root:  number of polygons = 406
DEBUG:root:  number of vertex sets = 1490
DEBUG:root:  number of texture sets = 1490
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4Door geometry to octane
DEBUG:root:  number of vertices = 392
DEBUG:root:  number of normals = 392
DEBUG:root:  number of uvs = 644
DEBUG:root:  number of polygons = 406
DEBUG:root:  number of vertex sets = 1490
DEBUG:root:  number of texture sets = 1490
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1Dframe geometry to octane
DEBUG:root:  number of vertices = 260
DEBUG:root:  number of normals = 260
DEBUG:root:  number of uvs = 368
DEBUG:root:  number of polygons = 284
DEBUG:root:  number of vertex sets = 1056
DEBUG:root:  number of texture sets = 1056
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2Dframe geometry to octane
DEBUG:root:  number of vertices = 260
DEBUG:root:  number of normals = 260
DEBUG:root:  number of uvs = 368
DEBUG:root:  number of polygons = 284
DEBUG:root:  number of vertex sets = 1056
DEBUG:root:  number of texture sets = 1056
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3Dframe geometry to octane
DEBUG:root:  number of vertices = 260
DEBUG:root:  number of normals = 260
DEBUG:root:  number of uvs = 368
DEBUG:root:  number of polygons = 284
DEBUG:root:  number of vertex sets = 1056
DEBUG:root:  number of texture sets = 1056
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4Dframe geometry to octane
DEBUG:root:  number of vertices = 260
DEBUG:root:  number of normals = 260
DEBUG:root:  number of uvs = 368
DEBUG:root:  number of polygons = 284
DEBUG:root:  number of vertex sets = 1056
DEBUG:root:  number of texture sets = 1056
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell1Arch geometry to octane
DEBUG:root:  number of vertices = 2325
DEBUG:root:  number of normals = 2325
DEBUG:root:  number of uvs = 2598
DEBUG:root:  number of polygons = 2254
DEBUG:root:  number of vertex sets = 9016
DEBUG:root:  number of texture sets = 9016
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell2Arch geometry to octane
DEBUG:root:  number of vertices = 2325
DEBUG:root:  number of normals = 2325
DEBUG:root:  number of uvs = 2598
DEBUG:root:  number of polygons = 2254
DEBUG:root:  number of vertex sets = 9016
DEBUG:root:  number of texture sets = 9016
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell3Arch geometry to octane
DEBUG:root:  number of vertices = 2325
DEBUG:root:  number of normals = 2325
DEBUG:root:  number of uvs = 2598
DEBUG:root:  number of polygons = 2254
DEBUG:root:  number of vertex sets = 9016
DEBUG:root:  number of texture sets = 9016
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Cell4Arch geometry to octane
DEBUG:root:  number of vertices = 2325
DEBUG:root:  number of normals = 2325
DEBUG:root:  number of uvs = 2598
DEBUG:root:  number of polygons = 2254
DEBUG:root:  number of vertex sets = 9016
DEBUG:root:  number of texture sets = 9016
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CC_Floors geometry to octane
DEBUG:root:  number of vertices = 56
DEBUG:root:  number of normals = 56
DEBUG:root:  number of uvs = 56
DEBUG:root:  number of polygons = 14
DEBUG:root:  number of vertex sets = 56
DEBUG:root:  number of texture sets = 56
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrRoof geometry to octane
DEBUG:root:  number of vertices = 276
DEBUG:root:  number of normals = 276
DEBUG:root:  number of uvs = 276
DEBUG:root:  number of polygons = 140
DEBUG:root:  number of vertex sets = 548
DEBUG:root:  number of texture sets = 548
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrWallA geometry to octane
DEBUG:root:  number of vertices = 32
DEBUG:root:  number of normals = 32
DEBUG:root:  number of uvs = 32
DEBUG:root:  number of polygons = 18
DEBUG:root:  number of vertex sets = 56
DEBUG:root:  number of texture sets = 56
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrWallB geometry to octane
DEBUG:root:  number of vertices = 32
DEBUG:root:  number of normals = 32
DEBUG:root:  number of uvs = 32
DEBUG:root:  number of polygons = 18
DEBUG:root:  number of vertex sets = 56
DEBUG:root:  number of texture sets = 56
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrWallC geometry to octane
DEBUG:root:  number of vertices = 26
DEBUG:root:  number of normals = 26
DEBUG:root:  number of uvs = 30
DEBUG:root:  number of polygons = 11
DEBUG:root:  number of vertex sets = 46
DEBUG:root:  number of texture sets = 46
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrArchs geometry to octane
DEBUG:root:  number of vertices = 2916
DEBUG:root:  number of normals = 2916
DEBUG:root:  number of uvs = 3887
DEBUG:root:  number of polygons = 2596
DEBUG:root:  number of vertex sets = 10264
DEBUG:root:  number of texture sets = 10264
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrStairs geometry to octane
DEBUG:root:  number of vertices = 224
DEBUG:root:  number of normals = 224
DEBUG:root:  number of uvs = 284
DEBUG:root:  number of polygons = 210
DEBUG:root:  number of vertex sets = 824
DEBUG:root:  number of texture sets = 824
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : CorrEnd geometry to octane
DEBUG:root:  number of vertices = 363
DEBUG:root:  number of normals = 363
DEBUG:root:  number of uvs = 370
DEBUG:root:  number of polygons = 170
DEBUG:root:  number of vertex sets = 680
DEBUG:root:  number of texture sets = 680
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Room : Woodbar geometry to octane
DEBUG:root:  number of vertices = 632
DEBUG:root:  number of normals = 632
DEBUG:root:  number of uvs = 682
DEBUG:root:  number of polygons = 602
DEBUG:root:  number of vertex sets = 2400
DEBUG:root:  number of texture sets = 2400
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for FMI_Room created 0x4bbe0a90L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure FMI_Room pinNum=6
DEBUG:root:total number of vertices = 7944
DEBUG:root:total number of vertex indices = 32104
DEBUG:root:total number of normals = 7944
DEBUG:root:total number of uvs = 10813
DEBUG:root:total number of uv indices = 32104
DEBUG:root:total number of polygons = 8140
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass 3 geometry
DEBUG:root:ignoring CenterOfMass 3 geometry
DEBUG:root:transferring actor Shackles_V4Legs : ChainMid geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ChainA1 geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ChainA2 geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ChainA3 geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ToChainA geometry to octane
DEBUG:root:  number of vertices = 565
DEBUG:root:  number of normals = 565
DEBUG:root:  number of uvs = 630
DEBUG:root:  number of polygons = 556
DEBUG:root:  number of vertex sets = 2216
DEBUG:root:  number of texture sets = 2216
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ShackleA1 geometry to octane
DEBUG:root:  number of vertices = 717
DEBUG:root:  number of normals = 717
DEBUG:root:  number of uvs = 1311
DEBUG:root:  number of polygons = 747
DEBUG:root:  number of vertex sets = 2936
DEBUG:root:  number of texture sets = 2936
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ShackleA2 geometry to octane
DEBUG:root:  number of vertices = 624
DEBUG:root:  number of normals = 624
DEBUG:root:  number of uvs = 1094
DEBUG:root:  number of polygons = 671
DEBUG:root:  number of vertex sets = 2580
DEBUG:root:  number of texture sets = 2580
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : LockA geometry to octane
DEBUG:root:  number of vertices = 162
DEBUG:root:  number of normals = 162
DEBUG:root:  number of uvs = 229
DEBUG:root:  number of polygons = 192
DEBUG:root:  number of vertex sets = 704
DEBUG:root:  number of texture sets = 704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ChainB1 geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ChainB2 geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ChainB3 geometry to octane
DEBUG:root:  number of vertices = 544
DEBUG:root:  number of normals = 544
DEBUG:root:  number of uvs = 612
DEBUG:root:  number of polygons = 544
DEBUG:root:  number of vertex sets = 2176
DEBUG:root:  number of texture sets = 2176
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ToChainB geometry to octane
DEBUG:root:  number of vertices = 565
DEBUG:root:  number of normals = 565
DEBUG:root:  number of uvs = 630
DEBUG:root:  number of polygons = 556
DEBUG:root:  number of vertex sets = 2216
DEBUG:root:  number of texture sets = 2216
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ShackleB1 geometry to octane
DEBUG:root:  number of vertices = 717
DEBUG:root:  number of normals = 717
DEBUG:root:  number of uvs = 1311
DEBUG:root:  number of polygons = 747
DEBUG:root:  number of vertex sets = 2936
DEBUG:root:  number of texture sets = 2936
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : ShackleB2 geometry to octane
DEBUG:root:  number of vertices = 624
DEBUG:root:  number of normals = 624
DEBUG:root:  number of uvs = 1094
DEBUG:root:  number of polygons = 671
DEBUG:root:  number of vertex sets = 2580
DEBUG:root:  number of texture sets = 2580
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor Shackles_V4Legs : LockB geometry to octane
DEBUG:root:  number of vertices = 162
DEBUG:root:  number of normals = 162
DEBUG:root:  number of uvs = 229
DEBUG:root:  number of polygons = 192
DEBUG:root:  number of vertex sets = 704
DEBUG:root:  number of texture sets = 704
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for Shackles_V4Legs created 0x4bbe0410L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure Shackles_V4Legs pinNum=7
DEBUG:root:total number of vertices = 364
DEBUG:root:total number of vertex indices = 1372
DEBUG:root:total number of normals = 364
DEBUG:root:total number of uvs = 601
DEBUG:root:total number of uv indices = 1372
DEBUG:root:total number of polygons = 383
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor FMI_Bed : Bed geometry to octane
DEBUG:root:  number of vertices = 364
DEBUG:root:  number of normals = 364
DEBUG:root:  number of uvs = 600
DEBUG:root:  number of polygons = 383
DEBUG:root:  number of vertex sets = 1372
DEBUG:root:  number of texture sets = 1372
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for FMI_Bed created 0x4bbed190L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure FMI_Bed pinNum=8
DEBUG:root:total number of vertices = 128
DEBUG:root:total number of vertex indices = 376
DEBUG:root:total number of normals = 128
DEBUG:root:total number of uvs = 165
DEBUG:root:total number of uv indices = 376
DEBUG:root:total number of polygons = 94
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor FMI_Table : Table geometry to octane
DEBUG:root:  number of vertices = 128
DEBUG:root:  number of normals = 128
DEBUG:root:  number of uvs = 164
DEBUG:root:  number of polygons = 94
DEBUG:root:  number of vertex sets = 376
DEBUG:root:  number of texture sets = 376
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for FMI_Table created 0x4bbed790L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure FMI_Table pinNum=9
DEBUG:root:total number of vertices = 1593
DEBUG:root:total number of vertex indices = 5104
DEBUG:root:total number of normals = 1593
DEBUG:root:total number of uvs = 1742
DEBUG:root:total number of uv indices = 5104
DEBUG:root:total number of polygons = 1354
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor FMI_Cross : Cross geometry to octane
DEBUG:root:  number of vertices = 1593
DEBUG:root:  number of normals = 1593
DEBUG:root:  number of uvs = 1741
DEBUG:root:  number of polygons = 1354
DEBUG:root:  number of vertex sets = 5104
DEBUG:root:  number of texture sets = 5104
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for FMI_Cross created 0x4bbedd10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure FMI_Cross pinNum=10
DEBUG:root:total number of vertices = 499
DEBUG:root:total number of vertex indices = 1904
DEBUG:root:total number of normals = 499
DEBUG:root:total number of uvs = 534
DEBUG:root:total number of uv indices = 1904
DEBUG:root:total number of polygons = 484
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor FMI_Candle : Candle geometry to octane
DEBUG:root:  number of vertices = 499
DEBUG:root:  number of normals = 499
DEBUG:root:  number of uvs = 533
DEBUG:root:  number of polygons = 484
DEBUG:root:  number of vertex sets = 1904
DEBUG:root:  number of texture sets = 1904
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for FMI_Candle created 0x4bc03f90L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure FMI_Candle pinNum=11
DEBUG:root:total number of vertices = 1623
DEBUG:root:total number of vertex indices = 5956
DEBUG:root:total number of normals = 1623
DEBUG:root:total number of uvs = 2116
DEBUG:root:total number of uv indices = 5956
DEBUG:root:total number of polygons = 1535
DEBUG:root:ignoring Body geometry
DEBUG:root:ignoring GoalCenterOfMass geometry
DEBUG:root:ignoring CenterOfMass geometry
DEBUG:root:transferring actor FMI_Torch : T_Flame geometry to octane
DEBUG:root:  number of vertices = 37
DEBUG:root:  number of normals = 37
DEBUG:root:  number of uvs = 37
DEBUG:root:  number of polygons = 24
DEBUG:root:  number of vertex sets = 76
DEBUG:root:  number of texture sets = 76
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Torch : Torch geometry to octane
DEBUG:root:  number of vertices = 1518
DEBUG:root:  number of normals = 1518
DEBUG:root:  number of uvs = 2010
DEBUG:root:  number of polygons = 1479
DEBUG:root:  number of vertex sets = 5752
DEBUG:root:  number of texture sets = 5752
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:transferring actor FMI_Torch : T_Smoke geometry to octane
DEBUG:root:  number of vertices = 68
DEBUG:root:  number of normals = 68
DEBUG:root:  number of uvs = 68
DEBUG:root:  number of polygons = 32
DEBUG:root:  number of vertex sets = 128
DEBUG:root:  number of texture sets = 128
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for FMI_Torch created 0x4bc03a90L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for figure FMI_Torch pinNum=12
DEBUG:root:total number of vertices = 7938
DEBUG:root:total number of vertex indices = 31744
DEBUG:root:total number of normals = 7938
DEBUG:root:total number of uvs = 8250
DEBUG:root:total number of uv indices = 31744
DEBUG:root:total number of polygons = 7936
DEBUG:root:transferring actor IDL_Sphere_1 geometry to octane
DEBUG:root:  number of vertices = 7938
DEBUG:root:  number of normals = 7938
DEBUG:root:  number of uvs = 8249
DEBUG:root:  number of polygons = 7936
DEBUG:root:  number of vertex sets = 31744
DEBUG:root:  number of texture sets = 31744
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for IDL_Sphere_1 created 0x4bc03710L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop IDL_Sphere_1 pinNum=13
DEBUG:root:total number of vertices = 4
DEBUG:root:total number of vertex indices = 4
DEBUG:root:total number of normals = 4
DEBUG:root:total number of uvs = 5
DEBUG:root:total number of uv indices = 4
DEBUG:root:total number of polygons = 1
DEBUG:root:transferring actor emitterprop_IDL_Infinite Fill geometry to octane
DEBUG:root:  number of vertices = 4
DEBUG:root:  number of normals = 4
DEBUG:root:  number of uvs = 4
DEBUG:root:  number of polygons = 1
DEBUG:root:  number of vertex sets = 4
DEBUG:root:  number of texture sets = 4
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for emitterprop_IDL_Infinite Fill created 0x4e7bd110L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop emitterprop_IDL_Infinite Fill pinNum=14
DEBUG:root:total number of vertices = 4
DEBUG:root:total number of vertex indices = 4
DEBUG:root:total number of normals = 4
DEBUG:root:total number of uvs = 5
DEBUG:root:total number of uv indices = 4
DEBUG:root:total number of polygons = 1
DEBUG:root:transferring actor emitterprop_IDL Key Soft L geometry to octane
DEBUG:root:  number of vertices = 4
DEBUG:root:  number of normals = 4
DEBUG:root:  number of uvs = 4
DEBUG:root:  number of polygons = 1
DEBUG:root:  number of vertex sets = 4
DEBUG:root:  number of texture sets = 4
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for emitterprop_IDL Key Soft L created 0x4e7bd790L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop emitterprop_IDL Key Soft L pinNum=15
DEBUG:root:total number of vertices = 4
DEBUG:root:total number of vertex indices = 4
DEBUG:root:total number of normals = 4
DEBUG:root:total number of uvs = 5
DEBUG:root:total number of uv indices = 4
DEBUG:root:total number of polygons = 1
DEBUG:root:transferring actor emitterprop_Specular geometry to octane
DEBUG:root:  number of vertices = 4
DEBUG:root:  number of normals = 4
DEBUG:root:  number of uvs = 4
DEBUG:root:  number of polygons = 1
DEBUG:root:  number of vertex sets = 4
DEBUG:root:  number of texture sets = 4
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for emitterprop_Specular created 0x4e7bdd10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop emitterprop_Specular pinNum=16
DEBUG:root:total number of vertices = 4
DEBUG:root:total number of vertex indices = 4
DEBUG:root:total number of normals = 4
DEBUG:root:total number of uvs = 5
DEBUG:root:total number of uv indices = 4
DEBUG:root:total number of polygons = 1
DEBUG:root:transferring actor emitterprop_IDL_LowKey_Spot_R geometry to octane
DEBUG:root:  number of vertices = 4
DEBUG:root:  number of normals = 4
DEBUG:root:  number of uvs = 4
DEBUG:root:  number of polygons = 1
DEBUG:root:  number of vertex sets = 4
DEBUG:root:  number of texture sets = 4
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for emitterprop_IDL_LowKey_Spot_R created 0x4e7cd190L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop emitterprop_IDL_LowKey_Spot_R pinNum=17
DEBUG:root:total number of vertices = 4
DEBUG:root:total number of vertex indices = 4
DEBUG:root:total number of normals = 4
DEBUG:root:total number of uvs = 5
DEBUG:root:total number of uv indices = 4
DEBUG:root:total number of polygons = 1
DEBUG:root:transferring actor emitterprop_IDL Rim Light L geometry to octane
DEBUG:root:  number of vertices = 4
DEBUG:root:  number of normals = 4
DEBUG:root:  number of uvs = 4
DEBUG:root:  number of polygons = 1
DEBUG:root:  number of vertex sets = 4
DEBUG:root:  number of texture sets = 4
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for emitterprop_IDL Rim Light L created 0x4e7cd790L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop emitterprop_IDL Rim Light L pinNum=18
DEBUG:root:total number of vertices = 4
DEBUG:root:total number of vertex indices = 4
DEBUG:root:total number of normals = 4
DEBUG:root:total number of uvs = 5
DEBUG:root:total number of uv indices = 4
DEBUG:root:total number of polygons = 1
DEBUG:root:transferring actor emitterprop_Specular 1 geometry to octane
DEBUG:root:  number of vertices = 4
DEBUG:root:  number of normals = 4
DEBUG:root:  number of uvs = 4
DEBUG:root:  number of polygons = 1
DEBUG:root:  number of vertex sets = 4
DEBUG:root:  number of texture sets = 4
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for emitterprop_Specular 1 created 0x4e7cdd10L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop emitterprop_Specular 1 pinNum=19
DEBUG:root:Ignoring prop Hip - not a prop
DEBUG:root:Ignoring prop Abdomen - not a prop
DEBUG:root:Ignoring prop Chest - not a prop
DEBUG:root:Ignoring prop Neck - not a prop
DEBUG:root:Ignoring prop Head - not a prop
DEBUG:root:Ignoring prop rEye - not a prop
DEBUG:root:Ignoring prop lEye - not a prop
DEBUG:root:Ignoring prop upperJaw - not a prop
DEBUG:root:Ignoring prop lowerJaw - not a prop
DEBUG:root:Ignoring prop tongueBase - not a prop
DEBUG:root:Ignoring prop tongue01 - not a prop
DEBUG:root:Ignoring prop tongue02 - not a prop
DEBUG:root:Ignoring prop tongue03 - not a prop
DEBUG:root:Ignoring prop tongue04 - not a prop
DEBUG:root:Ignoring prop tongue05 - not a prop
DEBUG:root:Ignoring prop tongueTip - not a prop
DEBUG:root:Ignoring prop Right Collar - not a prop
DEBUG:root:Ignoring prop Right Shoulder - not a prop
DEBUG:root:Ignoring prop Right Forearm - not a prop
DEBUG:root:Ignoring prop Right Hand - not a prop
DEBUG:root:Ignoring prop rThumb1 - not a prop
DEBUG:root:Ignoring prop rThumb2 - not a prop
DEBUG:root:Ignoring prop rThumb3 - not a prop
DEBUG:root:Ignoring prop rIndex1 - not a prop
DEBUG:root:Ignoring prop rIndex2 - not a prop
DEBUG:root:Ignoring prop rIndex3 - not a prop
DEBUG:root:Ignoring prop rMid1 - not a prop
DEBUG:root:Ignoring prop rMid2 - not a prop
DEBUG:root:Ignoring prop rMid3 - not a prop
DEBUG:root:Ignoring prop rRing1 - not a prop
DEBUG:root:Ignoring prop rRing2 - not a prop
DEBUG:root:Ignoring prop rRing3 - not a prop
DEBUG:root:Ignoring prop rPinky1 - not a prop
DEBUG:root:Ignoring prop rPinky2 - not a prop
DEBUG:root:Ignoring prop rPinky3 - not a prop
DEBUG:root:Ignoring prop Left Collar - not a prop
DEBUG:root:Ignoring prop Left Shoulder - not a prop
DEBUG:root:Ignoring prop Left Forearm - not a prop
DEBUG:root:Ignoring prop Left Hand - not a prop
DEBUG:root:Ignoring prop lThumb1 - not a prop
DEBUG:root:Ignoring prop lThumb2 - not a prop
DEBUG:root:Ignoring prop lThumb3 - not a prop
DEBUG:root:Ignoring prop lIndex1 - not a prop
DEBUG:root:Ignoring prop lIndex2 - not a prop
DEBUG:root:Ignoring prop lIndex3 - not a prop
DEBUG:root:Ignoring prop lMid1 - not a prop
DEBUG:root:Ignoring prop lMid2 - not a prop
DEBUG:root:Ignoring prop lMid3 - not a prop
DEBUG:root:Ignoring prop lRing1 - not a prop
DEBUG:root:Ignoring prop lRing2 - not a prop
DEBUG:root:Ignoring prop lRing3 - not a prop
DEBUG:root:Ignoring prop lPinky1 - not a prop
DEBUG:root:Ignoring prop lPinky2 - not a prop
DEBUG:root:Ignoring prop lPinky3 - not a prop
DEBUG:root:Ignoring prop Right Thigh - not a prop
DEBUG:root:Ignoring prop Right Shin - not a prop
DEBUG:root:Ignoring prop Right Foot - not a prop
DEBUG:root:Ignoring prop rToe - not a prop
DEBUG:root:Ignoring prop Left Thigh - not a prop
DEBUG:root:Ignoring prop Left Shin - not a prop
DEBUG:root:Ignoring prop Left Foot - not a prop
DEBUG:root:Ignoring prop lToe - not a prop
DEBUG:root:total number of vertices = 131783
DEBUG:root:total number of vertex indices = 256340
DEBUG:root:total number of normals = 131783
DEBUG:root:total number of uvs = 131784
DEBUG:root:total number of uv indices = 256340
DEBUG:root:total number of polygons = 64086
DEBUG:root:transferring actor Fae : DesirHair geometry to octane
DEBUG:root:  number of vertices = 131783
DEBUG:root:  number of normals = 131783
DEBUG:root:  number of uvs = 131783
DEBUG:root:  number of polygons = 64086
DEBUG:root:  number of vertex sets = 256340
DEBUG:root:  number of texture sets = 256340
DEBUG:root:  preparing vertices
DEBUG:root:  preparing normals
DEBUG:root:  preparing uvs
DEBUG:root:  preparing polygons
DEBUG:root:Mesh node for DesirHair created 0x4e7e8810L
DEBUG:root:connectMeshToGeometryGroup:UpdateChangeManager
DEBUG:root:connectMeshToGeometryGroup:done
DEBUG:root:created geometrycache for prop DesirHair pinNum=20
DEBUG:root:Ignoring prop Hip - not a prop
DEBUG:root:Ignoring prop ClothFront - not a prop
DEBUG:root:Ignoring prop ClothBack - not a prop
DEBUG:root:Ignoring prop Abdomen - not a prop
DEBUG:root:Ignoring prop Chest - not a prop
DEBUG:root:Ignoring prop Right Shin - not a prop
DEBUG:root:Ignoring prop Right Foot - not a prop
DEBUG:root:Ignoring prop rToe - not a prop
DEBUG:root:Ignoring prop Left Shin - not a prop
DEBUG:root:Ignoring prop Left Foot - not a prop
DEBUG:root:Ignoring prop lToe - not a prop
DEBUG:root:Ignoring prop Chest - not a prop
DEBUG:root:Ignoring prop Right Collar - not a prop
DEBUG:root:Ignoring prop Right Shoulder - not a prop
DEBUG:root:Ignoring prop rArmPlate - not a prop
DEBUG:root:Ignoring prop Left Collar - not a prop
DEBUG:root:Ignoring prop Left Shoulder - not a prop
DEBUG:root:Ignoring prop lArmPlate - not a prop
DEBUG:root:Ignoring prop MainRoof - not a prop
DEBUG:root:Ignoring prop MainCols - not a prop
DEBUG:root:Ignoring prop MainColsS - not a prop
DEBUG:root:Ignoring prop MainWallA - not a prop
DEBUG:root:Ignoring prop MainWallB - not a prop
DEBUG:root:Ignoring prop MainWallC - not a prop
DEBUG:root:Ignoring prop MainWallD - not a prop
DEBUG:root:Ignoring prop MainFloor - not a prop
DEBUG:root:Ignoring prop MainStairs - not a prop
DEBUG:root:Ignoring prop MainDoor - not a prop
DEBUG:root:Ignoring prop MainDframeA - not a prop
DEBUG:root:Ignoring prop MainDframeB - not a prop
DEBUG:root:Ignoring prop MainDarch - not a prop
DEBUG:root:Ignoring prop Cell1Roof - not a prop
DEBUG:root:Ignoring prop Cell2Roof - not a prop
DEBUG:root:Ignoring prop Cell3Roof - not a prop
DEBUG:root:Ignoring prop Cell4Roof - not a prop
DEBUG:root:Ignoring prop Cell1WallA - not a prop
DEBUG:root:Ignoring prop Cell2WallA - not a prop
DEBUG:root:Ignoring prop Cell3WallA - not a prop
DEBUG:root:Ignoring prop Cell4WallA - not a prop
DEBUG:root:Ignoring prop Cell1WallB - not a prop
DEBUG:root:Ignoring prop Cell2WallB - not a prop
DEBUG:root:Ignoring prop Cell3WallB - not a prop
DEBUG:root:Ignoring prop Cell4WallB - not a prop
DEBUG:root:Ignoring prop Cells12WallC - not a prop
DEBUG:root:Ignoring prop Cells34WallC - not a prop
DEBUG:root:Ignoring prop Cell1Archs - not a prop
DEBUG:root:Ignoring prop Cell2Archs - not a prop
DEBUG:root:Ignoring prop Cell3Archs - not a prop
DEBUG:root:Ignoring prop Cell4Archs - not a prop
DEBUG:root:Ignoring prop Cell1Door - not a prop
DEBUG:root:Ignoring prop Cell2Door - not a prop
DEBUG:root:Ignoring prop Cell3Door - not a prop
DEBUG:root:Ignoring prop Cell4Door - not a prop
DEBUG:root:Ignoring prop Cell1Dframe - not a prop
DEBUG:root:Ignoring prop Cell2Dframe - not a prop
DEBUG:root:Ignoring prop Cell3Dframe - not a prop
DEBUG:root:Ignoring prop Cell4Dframe - not a prop
DEBUG:root:Ignoring prop Cell1Arch - not a prop
DEBUG:root:Ignoring prop Cell2Arch - not a prop
DEBUG:root:Ignoring prop Cell3Arch - not a prop
DEBUG:root:Ignoring prop Cell4Arch - not a prop
DEBUG:root:Ignoring prop CC_Floors - not a prop
DEBUG:root:Ignoring prop CorrRoof - not a prop
DEBUG:root:Ignoring prop CorrWallA - not a prop
DEBUG:root:Ignoring prop CorrWallB - not a prop
DEBUG:root:Ignoring prop CorrWallC - not a prop
DEBUG:root:Ignoring prop CorrArchs - not a prop
DEBUG:root:Ignoring prop CorrStairs - not a prop
DEBUG:root:Ignoring prop CorrEnd - not a prop
DEBUG:root:Ignoring prop Woodbar - not a prop
DEBUG:root:Ignoring prop ChainMid - not a prop
DEBUG:root:Ignoring prop ChainA1 - not a prop
DEBUG:root:Ignoring prop ChainA2 - not a prop
DEBUG:root:Ignoring prop ChainA3 - not a prop
DEBUG:root:Ignoring prop ToChainA - not a prop
DEBUG:root:Ignoring prop ShackleA1 - not a prop
DEBUG:root:Ignoring prop ShackleA2 - not a prop
DEBUG:root:Ignoring prop LockA - not a prop
DEBUG:root:Ignoring prop ChainB1 - not a prop
DEBUG:root:Ignoring prop ChainB2 - not a prop
DEBUG:root:Ignoring prop ChainB3 - not a prop
DEBUG:root:Ignoring prop ToChainB - not a prop
DEBUG:root:Ignoring prop ShackleB1 - not a prop
DEBUG:root:Ignoring prop ShackleB2 - not a prop
DEBUG:root:Ignoring prop LockB - not a prop
DEBUG:root:Ignoring prop Bed - not a prop
DEBUG:root:Ignoring prop Table - not a prop
DEBUG:root:Ignoring prop Cross - not a prop
DEBUG:root:Ignoring prop Candle - not a prop
DEBUG:root:Ignoring prop T_Flame - not a prop
DEBUG:root:Ignoring prop Torch - not a prop
DEBUG:root:Ignoring prop T_Smoke - not a prop
DEBUG:root:stage 2 (fill ctypes arrays) elapsed = 0:00:10.397000
DEBUG:root:Mesh object created
DEBUG:root:creating new texture environment node
DEBUG:root:environment node created 0x4e7e8210L
DEBUG:root:creating new thinlens node
DEBUG:root:camera node created 0x4e7e8290L
DEBUG:root:creating new int2resolution node
DEBUG:root:resolution node created 0x4e7e8390L
DEBUG:root:creating new camera node
DEBUG:root:imager node created 0x4e7e8410L
DEBUG:root:creating new pathtracing node
DEBUG:root:kernel node created 0x4e7e8490L
DEBUG:root:stage 3 elapsed (call PoserOctaneStartTestRender) = 0:00:00.001000
DEBUG:root:Converting material 2_SkinHead from Poser Material
DEBUG:root:creating new glossy node
