blender exporter 2.4/2.5

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blender exporter 2.4/2.5

Postby dave62 » Tue Oct 05, 2010 7:32 pm

dave62 Tue Oct 05, 2010 7:32 pm
hi, i am interested in purchasing octane-render. Is there an exporter for blender 2.4x/ 2.5x available or only via obj?

best regards dave
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Re: blender exporter 2.4/2.5

Postby matej » Tue Oct 05, 2010 8:28 pm

matej Tue Oct 05, 2010 8:28 pm
There is an exporter for 2.4x, but not for 2.5x yet. Exporters are available to licensed customers.
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Re: blender exporter 2.4/2.5

Postby PhilBo » Tue Oct 05, 2010 10:36 pm

PhilBo Tue Oct 05, 2010 10:36 pm
There is also a 2.5 script in the works as well.
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Re: blender exporter 2.4/2.5

Postby dave62 » Tue Oct 05, 2010 10:51 pm

dave62 Tue Oct 05, 2010 10:51 pm
i use ubuntu, osx and winXp. do i have to purchase three licenses?
is the licenese bound to one computer or to the user?

how would the 2.5exporter look like? is it possible to make all mat/tex/env/light-settings directly in blender (like with luxblend25/luxrender)
or is just an extented obj exporter?
can i get some more information about the available 2.4 exporter functionality before purchasing the beta?


thx dave
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Re: blender exporter 2.4/2.5

Postby kubo » Tue Oct 05, 2010 11:11 pm

kubo Tue Oct 05, 2010 11:11 pm
the license is "bound" to one computer with as many OS as you can fit, but you can deactivate it at any time and install it and activate it in another computer with a short wait in between.
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Re: blender exporter 2.4/2.5

Postby PhilBo » Wed Oct 06, 2010 2:07 am

PhilBo Wed Oct 06, 2010 2:07 am
The exporter handles animation and re-exporting of the geometry for every frame. An example workflow would be to export the scene once and then tweak the materials and settings in Octane and to save the OCS file (Octane Scene file). You'd then start the animation from the Blender script and it will re-export the objects for every frame but use the materials and scene settings in the OCS file. All scripts for every 3D modeling software follow the same guideline for usage so that the script and functionality is similar for all users.
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Re: blender exporter 2.4/2.5

Postby terrachild » Mon Oct 11, 2010 8:13 pm

terrachild Mon Oct 11, 2010 8:13 pm
I've been trying out Thea recently. I'm trying to decide which product to go with. I like the direction that Thea is going in, but I'm considering Octane also. With Brecht on board now, are you going to make your pluggin work the way Thea is doing it?

You would select your rendering engine in Blender 2.5x, and then assign Octane materials, and set and animate your render settings from within Blender. This let's you change your DOF, etc... (animatable) within Blender. This kind of functionality makes Thea very useful. If you're going to do the same thing, I'll consider Octane. I like the Octane demo version so far.
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Re: blender exporter 2.4/2.5

Postby enricocerica » Tue Oct 12, 2010 4:44 am

enricocerica Tue Oct 12, 2010 4:44 am
terrachild wrote:I've been trying out Thea recently. I'm trying to decide which product to go with. I like the direction that Thea is going in, but I'm considering Octane also. With Brecht on board now, are you going to make your pluggin work the way Thea is doing it?

You would select your rendering engine in Blender 2.5x, and then assign Octane materials, and set and animate your render settings from within Blender. This let's you change your DOF, etc... (animatable) within Blender. This kind of functionality makes Thea very useful. If you're going to do the same thing, I'll consider Octane. I like the Octane demo version so far.


Duno how Thea exporter works, but the 2.5 octane exporter will work more or less the same way 2.49 octane exporter works, we hope to release an alpha version around this week.
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Re: blender exporter 2.4/2.5

Postby terrachild » Tue Oct 12, 2010 11:34 am

terrachild Tue Oct 12, 2010 11:34 am
Can I try the 2.5x Pluggin with the demo version of Octane?
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Re: blender exporter 2.4/2.5

Postby Daniel » Tue Oct 12, 2010 3:58 pm

Daniel Tue Oct 12, 2010 3:58 pm
Plugins are for licensed users only, unfortunately. At the moment, Octane's animation is very primitive, but the program is still very young, and I think we can expect to see advancements in this area in the future.
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