Update and Introduction

Forums: Update and Introduction
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: Update and Introduction

Postby azen » Fri Dec 08, 2017 1:37 am

azen Fri Dec 08, 2017 1:37 am
Hi All,

Just to reiterate the points raised in the release post:

- We introduced Blender 2.79 in this version
- We made various improvements for Linux users, based on feature requests
- For 14.1 (expected for next week, we will have the Octane Render Pass issue resolved
- Due to the sensitive nature of the work in this and the next iteration, bug fixes/feature adds will be deferred to 14.2
- We will aim to quickly resolve all issues specific to the 14.0 changes, if critical bugs are identified.

Apologies to those who are urgently waiting for bug fixes that were not addressed in this release. We are aware and will tend to these within the Blender 14.x development window.

Cheers,
Azen
azen
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Re: Update and Introduction

Postby azen » Tue Dec 12, 2017 4:16 am

azen Tue Dec 12, 2017 4:16 am
Quick Update:

The new 3.07 - 14.1 version of the Blender plugin is now being tested. We expect to have this released in the next two days. Apologies for the delay.

Cheers,
Azen
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Re: Update and Introduction

Postby J.C » Tue Dec 12, 2017 11:42 am

J.C Tue Dec 12, 2017 11:42 am
Thanks for update.
Could you provide specific information on what is going to be fixed in coming releases except passes?
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Re: Update and Introduction

Postby azen » Sun Dec 17, 2017 9:54 pm

azen Sun Dec 17, 2017 9:54 pm
HI all,

First of all, my apologies for the belated release of the latest plugin version. We will push hard to have this available by tomorrow. We had been hit with an emergency situation that required urgent attention. We will strive to get our release cycle back on track. Our apologies again for the delay.

To update on what this release will contain:

Refactor blender render pass system
Add new passes (diffuse filter, reflection filter, layer shadow, layer black shadow, layer colour shadow, layer reflection, normal geometric, normal smooth, normal shading, normal tangent)
Fix disordered preview results
Support alpha channel in RenderLayer Node for octane render result
Rename "normal vertex" to "normal smooth"
Fix multiple other bugs in old render system


The next version after will involve a massive bug hunt (to minimize unforeseen stability issues, we held off on a number of bug fixes until we had stabilized higher-priority updates). The more feasible Feature Request updates will also be addressed, as much as possible.

Cheers,
Azen
azen
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Re: Update and Introduction

Postby mirobimbo » Mon Dec 18, 2017 6:27 am

mirobimbo Mon Dec 18, 2017 6:27 am
Thanks,

fix please problem with windows deffender "Trojan:Win32/Fuerboos.B!c" in server file

I cant download and install previous version because of it.
Sorry my English.
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Re: Update and Introduction

Postby J.C » Mon Dec 18, 2017 8:43 pm

J.C Mon Dec 18, 2017 8:43 pm
azen wrote:HI all,

First of all, my apologies for the belated release of the latest plugin version. We will push hard to have this available by tomorrow. We had been hit with an emergency situation that required urgent attention. We will strive to get our release cycle back on track. Our apologies again for the delay.

To update on what this release will contain:

Refactor blender render pass system
Add new passes (diffuse filter, reflection filter, layer shadow, layer black shadow, layer colour shadow, layer reflection, normal geometric, normal smooth, normal shading, normal tangent)
Fix disordered preview results
Support alpha channel in RenderLayer Node for octane render result
Rename "normal vertex" to "normal smooth"
Fix multiple other bugs in old render system


The next version after will involve a massive bug hunt (to minimize unforeseen stability issues, we held off on a number of bug fixes until we had stabilized higher-priority updates). The more feasible Feature Request updates will also be addressed, as much as possible.

Cheers,
Azen


Hi Azen, thanks for the informational update!
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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Re: Update and Introduction

Postby azen » Tue Dec 19, 2017 4:27 am

azen Tue Dec 19, 2017 4:27 am
Hi all,

Additional updates:

* Support stereoscopic camera in preview mode
* Use two camera image setting for render mode and preview mode; make it more understandable
* Fix black screen issue in stereo camera
* Fix bugs when choosing multiple textures with same name
* Fix render failure with rename material
* Fix texture reload issue in image texture node
* Fix wrong effect for “response type” in camera image
* Fix anti-virus false positive for window server
* Fix missing numpy lib in Linux build
* Fix missing ocean modifier in Linux build


There are even more fixes still in the works for the 14.x cycle. As a side note, the first 15.x release (release date TBD) will feature an update to Octane 3.08.

I will do all I can to complete testing and get this in the hands of our users for tomorrow.




Cheers,
Azen
azen
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Re: Update and Introduction

Postby grimm » Tue Dec 19, 2017 7:05 am

grimm Tue Dec 19, 2017 7:05 am
I noticed that you have re-included Cycles into the plugin, which is awesome by the way! :D It's going to make it so much nicer to do texture baking and material conversion. Do you have plans on allowing Cycles to use the GPU? Or is that a by-product of the plugin? Thanks,

Jason
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Re: Update and Introduction

Postby J.C » Tue Dec 19, 2017 9:33 am

J.C Tue Dec 19, 2017 9:33 am
azen wrote:Hi all,

Additional updates:
* Fix missing ocean modifier in Linux build


This is also unavailable in OSX builds since 13.x version
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Update and Introduction

Postby azen » Thu Dec 21, 2017 8:13 pm

azen Thu Dec 21, 2017 8:13 pm
Hi all,

Things have been going well so far with Blender plugin development, with more still to come!

However, we have identified some issues regarding how Blender interacts with the Standalone. It appears that we may require updates to the Octane Standalone in order to get around these new issues. We sincerely apologize for this recent delay - we are working hard to get past this, as we have quite a growing list of fixes and improvements that we want to get into your hands asap.

Cheers,
Azen
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