Hi, I've noticed this annoying issue when I use a combination of volume fog with opacity textures (applied to alpha cards)
As you can see, the polygon with the opacity texture is clearly visible through the volume fog.
Any solution/workaround?
mist wrote:Hi, I think a similar issue was solved a few days ago (probably on its way for the next release), but I'm not sure this is exactly the same. What are your kernel settings for alpha shadows, alpha channel and keep environment?
mist wrote:edit: have reproduced the problem, will provide an update asap.
mist wrote:As a possible workaround, try to add a float to transmission on the material and set it to zero - let me know if this works
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