cleoag wrote:How basic workflow looks for Blender plugin?
I cant find here how to render to gearVR cubemap.
Start with basic er pano, it is much easier to set up your scene this way - I personally use red/blue stereo to check depth in 360. When you have the camera where you want it, then switch to the high res stereo cube map for final render for the Gear VR. Our Gear VR app as well as the Oculus 360 photos app can load stereo side by side or mono spherical/cube panos in any res for you to test in VR. Just drop the PNG into the ORBX folder and it will show up in the browser.