Hi everybody,
i'm glad to publish the version 2.20.0 RC2 which is based on Octane sdk 2.20.0.
This is a test version before releasing and fixing all possible problems.
See standalone 2.20 here: viewtopic.php?f=33&t=44232
<< RC2 >>
- Multi render mask support(max 8). This is a addition to available feature. Every pass will be generated after main/beauty/info passes. Each mask will takes a few second to finish. Which is depended to info max samples.
- Visual improvements for render info in LV.
- New export commands to save the scene as orbx/ocs with(out) animations. Still is under improvements.
- Some fixes for button issues.
- New render passes and parameters
- Fix for cast illumination in texture emission
- Several minor fixes over last version
- SKD 2.20 changes
<< RC1 >>
- Fixes for localdb crashes.
- User category is removed. You can manually copy the all orbx files to localdb folder.
- New render layer functionality for render passes. See Render layer section in Settings/Render Settings.
- Multiple object mask output for several layer ID's. See
- Affect alpha option for specular materials
- Improved sliders, real number controls with high precision
- how to get render layer for some objects?
put a octane object tag to desired objects. activate object ID and set layer ID as 2. go to render layer section then activate and select layer id as 2. select some shadow or reflection passes from same section. you'll see some on screen buttons on live viewer to switch between.
also you may need to activate alpha channel on kernels. also may need to set on show alpha command from LV's menus.
colored shadow will works with specular material's fake shadows.
-to get object masks for multiple layerS, check render settings -> render layer masks. no needs to activate render layer for this functionality. plugin will do all operations for that.
- Documentation and samples will be updated soon.
Note about "new.c4d" or "default.c4d" usage. If you have this scene as startup which is done by old version. Please create new one with current version to avoid a warning window.
IMPORTANT INSTALL NOTES:
Due to the switch to CUDA 6.5 you will need a current graphics driver of version 344.x or higher. On Mac OSX you will need a CUDA driver of version 6.5 or higher (see http://www.nvidia.com/object/mac-driver-archive.html). The minimum supported version of Mac OS is 10.7.
Also matching version of Standalone 2.20 is highly recommended.
And remove all old plugin files before installing. Any version conflict or old drivers can cause crashes
Cuda driver for Macos: http://www.nvidia.com/object/macosx-cud ... river.html
BUG REPORTS
I'll be happy, if anyone can be spesific with bug reports.
I need to know that plugin version/Os/HW, bugreport zip. Last operations before crashes.
Please post your reports in topic of version which is related.
Thanks for contributions
Best regards,
Ahmet Oktar
2.20.0 RC2 Windows version (R13-R16)
http://render.otoy.com/customerdownload ... C2-win.zip
2.20.0 RC2 MacOsX version (R13-R16)
http://render.otoy.com/customerdownload ... Macosx.zip
Demo scenes for 2.00
http://render.otoy.com/customerdownload ... amples.zip
Demo scenes for 1.50
http://render.otoy.com/customerdownload ... amples.zip
Facebook page:
https://www.facebook.com/octaneforcinema4d
Also a new commercial training set by InlifeThrill Designs
http://inlifethrill.com/trainings/octan ... cinema_4d/
usage of Render passes
[vimeo]http://www.vimeo.com/112409526[/vimeo]
Speed test on new impromevements on object update detection
[vimeo]http://www.vimeo.com/108597468[/vimeo]
A new free tutorial by Christof
[vimeo]http://www.vimeo.com/108846254[/vimeo]
NET RENDER document: http://render.otoy.com/manuals/Standalo ... ge_id=1248
Supported features:
Displacement(activate with displacement checkbox in properties)
Hair rendering
Full motion blur for geometry and camera
Rounded edges
Opensubdiv
Render regions
Distributed rendering
Daylight+texture environment
Random color texture for instances
Render passes
[vimeo]http://www.vimeo.com/108696569[/vimeo]