Rikk The Gaijin wrote:emendix wrote:Hello?
Anybody here? This is quite confusing... is this available now?? And what exactly is the difference between Octane Cloud and Brigade? There is a nice website for Brigade but without any info at all.
Is this a dead project or something (i did not read the whole 10 pages of this thread, just the first 2 and last 2)? I mean... it's a year after the announcement...
I'm confused about:
-) Difference between Octane Cloud (Workstation) vs. Brigade
-) Available? Only in US? Beta??
-) How to use this service?
-) Why is it hard to get answers to these questions?
Best regards,
Manuel
- Octane is an offline render, Brigade is a real-time ray-tracer aimed for games.
- The cloud service is currently being tested in US, the service is not yet publicly released.
- I think there are a couple of tutorial somewhere, but at the moment is quite complicated and not very user-friendly.
- It seems the devs are a bit shy regarding this, maybe Otoy doesn't want to spread false infos until the service is ready? I dunno, just guessing here.
There are two Octane Cloud services:
1) Using Octane remotely on the cloud with Max, Maya etc. from a browser.
This is live and has been since November on Amazon:
viewtopic.php?p=176211#p176211There is a beta version we are testing that allows you to get all this working without going through AWS, using just otoy.com, but we are not pushing it hard until we can get 1.5/2.0 updated to better support this with network rendering (see below)
2) Rendering on Multiple GPUs in the cloud (offline or live) using the Cloud Edition
This is in fact an Octane 2.0 feature, and we needed to get to 2.0 (cloud edition+ a new network node licensing model) to take advantage of this capability the same way we showed at GTC last year. The same code that allowed us to render on 100s of GPUs at once is now in Octane 2.0, and will be enabled through various different ways (rental, cloud, VCA appliance, DIY LAN render in house, etc.)
The most cost effective way to render in Octane will be in the cloud, due to economies of scale that leverage the entire user base. That is why we introduced ORBX packages in 1.5, to make render jobs trivial..
ORBX packages can also be sent to the Brigade engine on Amazon, which will allow you to use the B3 engine for walkthroughs inside a browser. Down the line, we will support games and VR through his service.
Hope this clears things up.