Hello Forum,
I am currently exploring the new possibilities of cardboard based VR in conjunction with octane rendered 360 deg Panoramas.
I render the panoramas in octane4rhino and then use the holodeck app together with google cardboard glasses and my galaxy note 3.
while I am amazed at the results in principle, I still have a few issues I would like to seek your advice...
1. when I look at my vr scene in the holodeck app, I can see stitching errors at the borders of the adjacent squares. what am i doing wrong? Is there a way to avoid it?
2. since I do not owe a samsung s6 or note4, I am forced to use the holodeck app, correct? Or is there another app you can recommend?
3. is there already a possibility (or another app...) to navigate / jump from panorama to panorama?
thank you for your feedback
best regards
Andreas