Small Flat in Metaverse
Submitted By: glimpse
If the viewer above does not display correctly for your device, you can load the viewer directly.
This is my first ever attempt to play with #VR content. If not OTOY & Octane Render I would not have a thought about getting into that, Thanks!
Already started a WIP thread making a scene specifically for this contest (http://render.otoy.com/forum/viewtopic.php?f=6&t=46200), but thought it's not the best idea to put too much time into making something unique & then upload without even testing (I left this for 2nd round)..
So for this first round, I ended up converting simple lighting-test/3d-sketch. The process itself was not so complicated: setup a scene, place a camera, choose some parameters. Much more goes into finding that right place for observation (much harder than it looks)..
Being a fan of minimalism I see the beauty in just the right amount things around & that's what this work was all about. Been curious to see this space in #VR (fingers crossed I get to experience that in few days).
Most of furniture is based-on/inspired by Thonet's products. Also there's a pair of B&O speakers & Sony's Ultra Short Throw Projector by the wall in between. Kitchen table is called Kami. Space itself is "cleaned-out/redesigned" familly owned property - been thinking for a while how to convert it into something filled with warm light.
Thanks for watching!
"Small Flat in Metaverse" - By: glimpse
Nice scene! Like the atmosphere, good luck glimpse!
http://www.C9W.de - Win10 - Dual E5 2620v3 - Display 1 GTX 1080 / Render 1 3090 RTX - 96 RAM - C4D MSA - C4D Plugin version: current - Standalone: current
Nice clean texturing, great furniture object and above all I love the light modern (less is more) atmosphere.
cheers
cheers
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
Uploaded cleaner version (as WIP), just in case noise would be an issue.
As scene is too clean, not so much texture work hapenning + low quality models, noise might not be an issue, rather opposite, but maybe there's some side effect that I could not get to evaluate so far.
Anyway, this first try will serve as a base point trying to polish this entry a bit (remodeling furniture, adding details, pushing textures, etc. Love the light, but the rest requires some additional work =)
As scene is too clean, not so much texture work hapenning + low quality models, noise might not be an issue, rather opposite, but maybe there's some side effect that I could not get to evaluate so far.
Anyway, this first try will serve as a base point trying to polish this entry a bit (remodeling furniture, adding details, pushing textures, etc. Love the light, but the rest requires some additional work =)
Glad to see your entry Glimpse. I've been too busy to wrap up mine unfortunately. Next round for sure though!
One thing I think you should consider based on this first entry: Pay attention to your placement of the camera. I feel like I'm 4 feet tall. When I look at those chairs and table, then look at the hall way and other furniture objects behind me, they feel oversized, like I'm in a fun-house or something. Unless you're going for a short person (or child)'s perspective, I would suggest bringing the camera up in height a little more.
Looking forward to your second round entry!
One thing I think you should consider based on this first entry: Pay attention to your placement of the camera. I feel like I'm 4 feet tall. When I look at those chairs and table, then look at the hall way and other furniture objects behind me, they feel oversized, like I'm in a fun-house or something. Unless you're going for a short person (or child)'s perspective, I would suggest bringing the camera up in height a little more.
Looking forward to your second round entry!
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Hi
Have to agree with You regarding to camera position. Normally I use ~ 160 to 180, but not in this case. The reason being is that flat surfaces like table top would look too big + chairs would be deformed even more. Horizontal position was dectated also with by in mind - as written in the post, camera placement was the hardest decision, especially in small space like this. Framing + vanishing point gives a lot to how we understand the space (probably second most important thing, after lighting) + it's something I should improve or at least learn to use better in my advantage..especialy in VR. Point taken!
Have to agree with You regarding to camera position. Normally I use ~ 160 to 180, but not in this case. The reason being is that flat surfaces like table top would look too big + chairs would be deformed even more. Horizontal position was dectated also with by in mind - as written in the post, camera placement was the hardest decision, especially in small space like this. Framing + vanishing point gives a lot to how we understand the space (probably second most important thing, after lighting) + it's something I should improve or at least learn to use better in my advantage..especialy in VR. Point taken!
- martincarlson
- Posts: 319
- Joined: Mon Nov 03, 2014 10:18 am
- Location: Sweden
- Contact:
Good work mr glimpse.
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Nice mood Glimpse.
Seeker
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Thanks, Guys!
Far from being something that I like in terms of details - so I'll jump on it and start polishing! As I know what it's like to experience this scene in VR, I can start putting details (though texturing, modeling, arranging objects).. - got immensly more motivated to tweak this one out to perfection (as original idea was just to push myself to submit, so I would know whole process inside Octane Render for my other entry =)
Fun times ahead! =) I have no doubt #VR is going to lift of once more & more will try that! Wasn't expecting the effect to be so good, considering the fact I totally dislike 3D movies - because of sicness, lack of colors etc. - this media with new devices are changind a lot. Got even more curious' bout new Oculus device now!
Far from being something that I like in terms of details - so I'll jump on it and start polishing! As I know what it's like to experience this scene in VR, I can start putting details (though texturing, modeling, arranging objects).. - got immensly more motivated to tweak this one out to perfection (as original idea was just to push myself to submit, so I would know whole process inside Octane Render for my other entry =)
Fun times ahead! =) I have no doubt #VR is going to lift of once more & more will try that! Wasn't expecting the effect to be so good, considering the fact I totally dislike 3D movies - because of sicness, lack of colors etc. - this media with new devices are changind a lot. Got even more curious' bout new Oculus device now!