"Cafe Maestro" - By: ristoraven

Post Reply
User avatar
OTOY [Bot]
Posts: 0
Joined: Tue Apr 21, 2015 4:10 am

Cafe Maestro

Submitted By: ristoraven
http://render.otoy.com/forum/memberlist ... e&u=157248


If the viewer above does not display correctly for your device, you can load the viewer directly by clicking this link:
http://render.otoy.com/images/pano_prev ... rder=false

Code: Select all

Cafe Maestro is located high up in the hill, right next to a Twilight Zone. :) 
Idea here is not that much in archiviz, but in general mood. ( I ain´t no architecht, ain´t got the intellect :) )

HDRI is from here: http://noemotionhdrs.net/hdrday.html
Street lamp is from here: http://www.turbosquid.com/3d-models/free-antique-street-lamp-3d-model/772459

Everything else is made by me. 
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Seems, that I need to re-render this.. This came out a bit too dark after all, and seems that photoshop tweaking made the boxes to be visible.
Oh well, not a big deal.

Moderators may delete this version, if it is okay.
User avatar
oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

Great post ristoraven,

for future references I was going to ask why the cube edges become visible. And you replied yourself thank you.
So any PS modification does that problem, right? Or did you manually select a slide of the cube map (like marquee select) and applied brightness?
It's a good tip for future.
Also I suppose you saw that Goldorak mentioned re-submitting.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Yup, it is due to my PS tweak.
That´s why post processing blur etc can´t be used either within Octane itself.

I tweaked the image as a bunch, I didn´t separate the boxes in any way. I assumed that the brightness and color values would be in each box similar and wouldn´t create this effect.. Oh well..
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Yeee, this works now. Thank you Otoy. I was a bit wondering why the new version doesn´t come up, but I had to empty my internet cache to have this come out right.

Now, I´ll move on to the next scene. Comes to the next leg of this awesome competition. :)
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Chairs and tables are btw instances. Made with this, sooooo awesome tool: Advanced Placement ( http://hurleyworks.com/ ) .



Grass and trees are lightwave native instances. To Lightwave users, Advanced Placement is money well spent. Just point and click and you can paint the instances. It is physics based, so creating piles of rocks comes with ease. It can´t however handle large quantities of instances, like 10 000+.. but, thats where LW native instances comes into play and you want to use AP to smaller details.
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Oh, I forgot to mention that tree and grass piece were made with this handy little plugin:

Post Reply

Return to “OTOY & Oculus: Render the Metaverse Contest Submissions”