Problem with volume fog and opacity textures

Forums: Problem with volume fog and opacity textures
Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB

Problem with volume fog and opacity textures

Postby Rikk The Gaijin » Wed Jul 29, 2015 1:19 am

Rikk The Gaijin Wed Jul 29, 2015 1:19 am
Hi, I've noticed this annoying issue when I use a combination of volume fog with opacity textures (applied to alpha cards)

Screenshot_3.jpg
Screenshot_3.jpg (14.83 KiB) Viewed 2744 times

As you can see, the polygon with the opacity texture is clearly visible through the volume fog.
Any solution/workaround?
Rikk The Gaijin
Licensed Customer
Licensed Customer
 
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Re: Problem with volume fog and opacity textures

Postby haze » Wed Jul 29, 2015 4:07 am

haze Wed Jul 29, 2015 4:07 am
Hi, I think a similar issue was solved a few days ago (probably on its way for the next release), but I'm not sure this is exactly the same. What are your kernel settings for alpha shadows, alpha channel and keep environment?
User avatar
haze
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Sun Feb 08, 2015 8:57 pm

Re: Problem with volume fog and opacity textures

Postby Rikk The Gaijin » Wed Jul 29, 2015 4:17 am

Rikk The Gaijin Wed Jul 29, 2015 4:17 am
mist wrote:Hi, I think a similar issue was solved a few days ago (probably on its way for the next release), but I'm not sure this is exactly the same. What are your kernel settings for alpha shadows, alpha channel and keep environment?

I tried all kernels, and played around with all possible settings, but nothing helps. It's a bug, I think. :(
Can you link the thread where this was discussed few days ago?
Rikk The Gaijin
Licensed Customer
Licensed Customer
 
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Re: Problem with volume fog and opacity textures

Postby haze » Wed Jul 29, 2015 9:56 pm

haze Wed Jul 29, 2015 9:56 pm
Sorry - my mistake, the issue I mentioned was actually not in the stable releases.

edit: have reproduced the problem, will provide an update asap.
Last edited by haze on Thu Jul 30, 2015 12:35 am, edited 2 times in total.
User avatar
haze
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Sun Feb 08, 2015 8:57 pm

Re: Problem with volume fog and opacity textures

Postby manalokos » Wed Jul 29, 2015 10:40 pm

manalokos Wed Jul 29, 2015 10:40 pm
It happens to me too.
manalokos
Licensed Customer
Licensed Customer
 
Posts: 438
Joined: Fri Nov 18, 2011 4:43 pm

Re: Problem with volume fog and opacity textures

Postby Rikk The Gaijin » Thu Jul 30, 2015 12:54 am

Rikk The Gaijin Thu Jul 30, 2015 12:54 am
mist wrote:edit: have reproduced the problem, will provide an update asap.

Cool, thank you.
Rikk The Gaijin
Licensed Customer
Licensed Customer
 
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Re: Problem with volume fog and opacity textures

Postby haze » Thu Jul 30, 2015 12:56 am

haze Thu Jul 30, 2015 12:56 am
As a possible workaround, try to add a float to transmission on the material and set it to zero - let me know if this works
User avatar
haze
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Sun Feb 08, 2015 8:57 pm

Re: Problem with volume fog and opacity textures

Postby Rikk The Gaijin » Thu Jul 30, 2015 1:45 am

Rikk The Gaijin Thu Jul 30, 2015 1:45 am
mist wrote:As a possible workaround, try to add a float to transmission on the material and set it to zero - let me know if this works

Which material? The alpha card one? Or the fog volume one?
Rikk The Gaijin
Licensed Customer
Licensed Customer
 
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Re: Problem with volume fog and opacity textures

Postby Rikk The Gaijin » Thu Jul 30, 2015 1:52 am

Rikk The Gaijin Thu Jul 30, 2015 1:52 am
Also, I can't plug a float value directly into the Transmission node, Octane doesn't allow me to do it... :?
Rikk The Gaijin
Licensed Customer
Licensed Customer
 
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Re: Problem with volume fog and opacity textures

Postby haze » Thu Jul 30, 2015 1:55 am

haze Thu Jul 30, 2015 1:55 am
Try the alpha card one. I meant to say greyscale color texture, not float sorry
User avatar
haze
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Sun Feb 08, 2015 8:57 pm
Next

Return to General Discussion


Who is online

Users browsing this forum: Google [Bot] and 30 guests

Sat Apr 27, 2024 5:59 am [ UTC ]