What happened to BRIGADE?

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Re: What happened to BRIGADE?

Postby DayDreamer » Sun Dec 21, 2014 1:11 am

DayDreamer Sun Dec 21, 2014 1:11 am
Up+ Would like to play with it
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Re: What happened to BRIGADE?

Postby Rikk The Gaijin » Thu Mar 19, 2015 2:41 pm

Rikk The Gaijin Thu Mar 19, 2015 2:41 pm
Another year, another teaser video (here viewtopic.php?f=9&t=45435), and yet again no words on when it will available, not even the beta. :cry:
Can we have some more info about it? Can we at least expect to see it this year? Or is it still too early and it will stay hidden in your desktops for other two/three years?
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Re: What happened to BRIGADE?

Postby Tutor » Thu Mar 19, 2015 3:08 pm

Tutor Thu Mar 19, 2015 3:08 pm
Rikk The Gaijin wrote:Another year, another teaser video (here viewtopic.php?f=9&t=45435), and yet again no words on when it will available, not even the beta. :cry:
Can we have some more info about it? Can we at least expect to see it this year? Or is it still too early and it will stay hidden in your desktops for other two/three years?


Nice little teaser here - http://home.otoy.com/render/brigade/ . Could it be awaiting the Titan Y so it truly shines?
Because I have 180+ GPU processers in 16 tweaked/multiOS systems - Character limit prevents detailed stats.
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Re: What happened to BRIGADE?

Postby Goldorak » Thu Mar 19, 2015 4:05 pm

Goldorak Thu Mar 19, 2015 4:05 pm
Brigade is not Octane. It's just a library right now and not an app we can push to artists. That will change when we add ORBX scene loading which is underway and possible with both Octane 3 and B3 moving to OpenSL.

To get the quality we showed at GTC you will need roughly 80 amazon GPUs, so it is not cheap or for everyone, and is cloud only.
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Re: What happened to BRIGADE?

Postby Tutor » Thu Mar 19, 2015 4:15 pm

Tutor Thu Mar 19, 2015 4:15 pm
Goldorak wrote:Brigade is not Octane. It's just a library right now and not an app we can push to artists. That will change when we ad ORBX scene loading which is underway and possible with both Octane 3 and B3 moving to OpenSL.

To get the quality we showed at GTC you will need roughly 80 amazon GPUs, so it is not cheap or for everyone, and is cloud only.


Goldorak,

Thanks for clarification.
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Re: What happened to BRIGADE?

Postby enigmasi » Thu Mar 19, 2015 5:01 pm

enigmasi Thu Mar 19, 2015 5:01 pm
as I remember, it was "on a laptop's gpu only" 3 years ago
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Re: What happened to BRIGADE?

Postby Rikk The Gaijin » Fri Mar 20, 2015 1:36 am

Rikk The Gaijin Fri Mar 20, 2015 1:36 am
enigmasi wrote:as I remember, it was "on a laptop's gpu only" 3 years ago

Yeah, that changes everything... I mean, 80 GPUs?! Really? What is this thing targeted for? I though it was a GAME engine... :|
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Re: What happened to BRIGADE?

Postby Goldorak » Fri Mar 20, 2015 4:32 am

Goldorak Fri Mar 20, 2015 4:32 am
Rikk The Gaijin wrote:
enigmasi wrote:as I remember, it was "on a laptop's gpu only" 3 years ago

Yeah, that changes everything... I mean, 80 GPUs?! Really? What is this thing targeted for? I though it was a GAME engine... :|


We can use filtering to get it to work on 2-4 GPUs. This specific video was made as a test to see how far we are from noise free rendering without any filtering. Brigade is cloud only for the foreseeable future. The number of GPUs is not a limiting factor for clients willing to pay a few $ per session.
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Re: What happened to BRIGADE?

Postby fatrobotsneedlove » Fri Mar 20, 2015 8:20 am

fatrobotsneedlove Fri Mar 20, 2015 8:20 am
So kind of like a movie ticket?
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Re: What happened to BRIGADE?

Postby smicha » Fri Mar 20, 2015 10:22 pm

smicha Fri Mar 20, 2015 10:22 pm
What is the price for 1 minute of rendering on 80 gpus?
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