Geez! Seems to be my time for running into bugs.
Here is an interesting one. I have a scene that renders fine for as long as I want. However, if I remove all light sources and enable Alpha Channel in PMC, to get a black object mask on transparent background, it fails after a few minutes. Can even happen when resolution is set low, but not always. If I use a high resolution, the failure is pretty much guaranteed (at least with this file).
Octane fails render when building an object mask
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Might have found the solution. Worked once anyway...DON'T disconnect the light sources. Keep them connected and just drop their powers to zero.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
I'm right in the middle of a render that I am going to let continue while I get some sleep. I'll send you out the file tomorrow. (It's 3:30am here)
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
Awesome, thank you!treddie wrote:I'm right in the middle of a render that I am going to let continue while I get some sleep. I'll send you out the file tomorrow. (It's 3:30am here)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra