Very great news.
Thank you for the communication.
suvakas wrote:Just wondering..
Can't you add this new direct light sampler as an experimental kernel?
Could it still be useful for some of us who don't do much architectural work?
If it speeds up scenes like this car animation you've posted, then it can be an option for some cases...
http://www.youtube.com/watch?v=4k0sOCf- ... etAKlv1Z2A
Suv
cfrank78 wrote:One question i have: You showed in the picture about textures "transforms.png", in the chapter Border mode: wrap arround, black/white/clamp. I assume this is the mapping right? will there also be spehre, cubic, planar, and some more?
Also i would wanna know - will there be better controls of an HDRI image. scaling and especially moving in x and y!
Kind regards Chris!
FrankPooleFloating wrote:Marcus, thank you so very much. This was getting somewhat overdo, but we all understand a little better now. I'm excited.
However, like Gabe, I am wondering about:
visible in refractions?
visible in reflections? <-- specifically, this one!
Or were you lumping everything into Caustics?...
And it sounds like you can set an emitter to have no effect other than providing light (not cast shadows or block hdr bg etc)... is that about right?
radiant wrote:Will the visability feature work with the a diffuse plane (ground) with the "matte" feature to work? with a alpha background
So we can grab the caustics, AO and shadows into separate render passes?
I may be a bit of a noob with lua but what could this be use for to the average user?
create custom made nodes like a uber shader? or some sort of 10 clicks in one node?
With there also be documentation with a command library and examples?
resmas wrote:Hope 1.21 bring some of those features, but please take in consideration some others.
like Undo and region Rendering
Would be nice if for some "simple features" that we don't have yet you guys could make a statement, for example:
Undo - Not possible for this and that reason
Region Rendering - possible but still need this and that to be available.
etc
FrankPooleFloating wrote:D'oh!.. Marcus, now I really wish I would have worded that better... I will be very specific:
If you turn off Camera Visibility for an object, will it still be reflected on other objects?
I just want to make sure that I am clear on this. My understanding (and hope) is that making objects invisible to camera still allows an object to affect the scene in every other way.
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