3d Connexion Space Pilot pro and standalone bad solved

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cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

I work with a space pilot pro from 3d connecion. It is supported in the standalone version but not very good!


I am used to work in Rhino, C4D and max with my custom made menus! In the most applications, 3d connexion properties program recognizes the application and i can make my custom settings and save them. Not with octane standalone. As soon as i click on the octane window......noting happens.

OK - i can go into the preferences IN octane and adjust the sensivity and/or to invert the axes......but i am not able to handle the 3d mouse like i am used to it from max /c4d or rhino!

Can you guys please make it hapen, that 3d connexion properties recognizes the standalone application or is that allready possible and i am doing something wrong?

or at least.......make in the preferences window a "invert" option for each of the 6 axes not only a global invert for all or none. i think this is really necessery if you wanna have professional 3d artists on board, cause most of us use 3d mouse!

Kind regards Chris!
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

This is a limitation of the current support from 3Dconnexion for software developers on Windows. It is impossible to implement support in a way that the control panel settings have any effect. This has been so for the past year, since when we added support for these devices. We may try to get better support from 3Dconnexion in the future, rather than reimplementing some of the functions in the control panel ourselves.

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Roeland
cfrank78
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Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

This is a limitation of the current support from 3Dconnexion for software developers on Windows. It is impossible to implement support in a way that the control panel settings have any effect. This has been so for the past year, since when we added support for these devices. We may try to get better support from 3Dconnexion in the future, rather than reimplementing some of the functions in the control panel ourselves.

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Roeland
Hi Reoland!

I yesterday tried, after an advice from a catia professional, the new beta 15 driver from 3dconnexion! It is a completely new interface for the 3d mouse device and gives users much more freedom and flexibility! It is not ready but pretty stable and works really great. At least now it is also possible to make a own profile for octane in the properties menu, where you can exactly define how each axis shall work. BBBBUUUTTTTT ...... in octane you still have a very strange behaviour. Pan left right/zoom/pan up down is fast. Tilt/Roll/Spin is veeeeeeeeerryyyy slow. I adjusted the sliders in the properties menu of the 3d mouse, so that i can work.....but it needs still a big improvement. It seems like the 3d mouse also moves the pivot point of the Object so when you wanna use the normal mouse with it, it does not rotate where it should, until you recenter the 3d object with the octane tool! I dont know how hard it is to fix that but it urgently needs to be fixed. The 3d Mouse is great to work with octane and lets the user make very great angles and perspectives, which are very hard to achive with the normal mouse. Or at least impossible!

Please Fix that!

I dont know if you have a 3d mouse in your business, but if you need help, feel free to contact me and lets share my screens with you!

Also........it can not be THAT hard to make sutch things, cause very many users from the 3dconnexion forum allready made their own scripts/drivers and other things for the 3d mice. For example a user wrote a own interface, where the mouse could be used as a completely normal joystick a looooong time before 3d connection made that possible with its own drivers! If standart users from the forum can make their own scripts for max and/or drivers - you guys should be able too - right?

Chris!
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glimpse
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it would be really nice to see good conection with 3d mouses =) these are very usefull when You want to speed up Your workflow & if OTOY wants to sell more of this already wonderful and fast OCtane Render package, making it more user friendly would be a gian leap forward at leadt for those who make living out from viz work.

cheers.
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roeland
OctaneRender Team
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The panning speed is dependent on how far the camera is from the target point. If it is too fast you should zoom in with the mouse. We could do something automatic here but the speed is dependent on the scale of what you are trying to navigate. (eg. in an architectural scene: navigating around the house vs navigating between rooms in the house vs looking at some detail like some flowers in a pot)

The scripts on the 3Dconnection forum allow you to use the 3D mouse in applications that don't natively support it, like a game where you can map the inputs on WASD and arrow key presses. Octane however supports 3D mouses directly. If you enable some emulation settings in the 3Dconnection control panel Octane will receive both the 3D mouse input and the emulated input events, so the behavior will become completely confusing.

Note that on Mac and Linux the control panel settings should work as expected.

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Roeland
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

i haven't used the standalone for a while, but using the 3dx labs beta from here http://www.3dconnexion.com/supported-so ... xlabs.html did always work pretty good, since this version is highly configurable. don't know if the standard driver did already catch up on this, but might be worth a try.

imo it also depends on the camera target: if you move the camera around, it may happen after a while, that the target point is way off the object you try to navigate around, thus resetting the camera target to the object (using the camera target picker) may also help...
The obvious is that which is never seen until someone expresses it simply

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cfrank78
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Joined: Sat Nov 17, 2012 11:44 pm

Hi T_3!

i mentioned allready above, that i am using the beta15 driver and yes it is highly configurable. Thats at least te only chance to get the mause NEARLY workable in the program, but it is still very, very, very bad to navigate in the scene! To make my points clear i made a quick video and uploaded it to youtube, to my channel.

The Video is not "listed" so only you guys, who click this link are able to see it!

The first part of the video shows my nagiation in Rhino 5 with the mouse and how it SHOULD work with Octane. I navigate like in Rhino in Max, Cinema4d and some other programs. In every Program it works as it should, just not in Octane!

Part 2 is the Octane szene. At first i navigate with the mouse only like many of you are used to it. After that i reset the szene and start to navigate with the SpacePilotPro. I am a experienced 3D Mouse user....but even for me it is very hard to navigate in the scene. It looks like a drunken monkey Camera.

But have a look yourself. I think this Video will show all of you what i mean and why i think this is not a very good solution for a professional program!

Kind regards Chris!

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t_3
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cfrank78 wrote:It looks like a drunken monkey Camera.
i was already guessing it, and the video did in fact expose it; your camera target point is just somewhere far away, but not where the objects are, which you are trying to navigate around. z is at -6.5 meters, x at -5.6 meters, y at -2.7 meters, whereas your objects are about 30 centimeters in front of the camera.

as i told you: use the target picker (this is the one right from the mat picker) to recenter your target, and it will have some amazing impact on the spacepilot navigation (and on mouse navigation too)...
The obvious is that which is never seen until someone expresses it simply

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cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

as i told you: use the target picker (this is the one right from the mat picker) to recenter your target, and it will have some amazing impact on the spacepilot navigation (and on mouse navigation too)...
T - did you watch the video really? Which tool am i using at 3:46 ? Did it bring any impact oder a better handling of the szene? .....ahm...nooooo?


I reopened the szene, did a reset and the first step i did was using the picker. As soon as the mouse is mooved you move also the positions. So when you are zoomed in its completely normal that the position has changed. After i zoomed in i reused the picker like in 3:46 in the video. In rhino or max the selcted objects are allways the objects of interrests, thats not so in Octane. Thats why the nagiation in the Max/Cinema/Rhino interface is so precise and not like in octane!


Chris!
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

hey, i was just trying to help. if you set the target from meters away, only to move a lot closer after that again (which sets the target off again) - it's your turn.

i use my spacepilot with octane as long as it is supported, and had no problems ever since; at least none that would made me complain that way you do. but maybe i'm doing something wrong...

and it's even better than in superprofessional c4d...
The obvious is that which is never seen until someone expresses it simply

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