Hey guys,
Would it be possible to add support for OpenEXR 2.0 in Octane 1.X to get quick access to the new Deep Data features?
https://github.com/openexr/openexr
What is Deep Data and how can it be used with Octane? Deep Data is a new addition to the OpenEXR format which allows you to store multiple depth samples on a per-pixel basis. It is akin to ZDepth but on steroids and without many of the drawbacks (Edge Artifacts). In the example image below you could accurately comp a beauty pass done in Octane with a complex volumetric pass rendered in another renderer (such as 3Delight, Mantra and Vray). The Deep Data stored in the Octane pass would then allow you to punch out a 'hold out' pass in the volumetric pass. That volumetric pass can then further be relighted in Nuke to match the Octane plate.
The following applications have added or will soon add OpenEXR 2.0 Beta support: RMS, Nuke v7, Houdini, and Vray.
Imagine a Maya or Max user being able to reliably use a FumeFX or Krakatoa pass with their animation rendered in Octane!
Thanks!
MOSFET