Feature Request : Negative Scaling in Transform node.
For example, scaling half a building by -1 in X or Y would allow to easily make symmetrical buildings by instancing an half model. Currently, it is doable at export by making a scatter file in Blender, but it would add some flexibility if we could directly symetrize into Octane by negative scaling.
Feature Request : Negative Scaling in Transform node
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Negative scaling for mirrored meshes: cool idea.
Speaking of next releases, Roeland, how far away from finishing the v1 feature set are we?
End of the year?
Really I think most things originally proposed have been done now havent they?
I know it was envisaged there would be 1.x releases but I think aside from maybe a final bug fixing 1.1 there probably isnt a need for those.
I mean I dont expect Otoy to keep developing Octane indefinitely without revisiting their customers wallets.
And..well ..it will have been 3 years in Jan since I purchased a license.

Speaking of next releases, Roeland, how far away from finishing the v1 feature set are we?
End of the year?
Really I think most things originally proposed have been done now havent they?
I know it was envisaged there would be 1.x releases but I think aside from maybe a final bug fixing 1.1 there probably isnt a need for those.
I mean I dont expect Otoy to keep developing Octane indefinitely without revisiting their customers wallets.

And..well ..it will have been 3 years in Jan since I purchased a license.


i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
@Roeland : Thanks a lot ! Negative scaling will be very useful !
@Pixelrush : Do not awake the sleeping lion !

@Pixelrush : Do not awake the sleeping lion !

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
@pixelrush, even if they finalize 1.0 tomorrow, we still have the promised 1.0 -> 2.0 period of free upgrades, so don't ready your wallet just yet... 

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
@pixelrush:i think that the integrated plugins policy it's a good way to get money for Otoy, more integrated plugins more money 
ciao beppe

ciao beppe