development update

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Re: development update

Postby abstrax » Wed Nov 13, 2013 10:53 pm

abstrax Wed Nov 13, 2013 10:53 pm
Maybe to wrap this discussion up, let me put it this way: I think 2014 will be very interesting year and I hope quite a few of the render features that have been asked for, many many times in the past years, will see the light of the day :)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: development update

Postby SamCameron » Wed Nov 13, 2013 11:21 pm

SamCameron Wed Nov 13, 2013 11:21 pm
Really looking forward to see true motion blur (object and deformation) on Octane. This is my main concern when I'm using Octane Render.Hopefully we can see this happening during 2014!
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Re: development update

Postby pixelrush » Thu Nov 14, 2013 6:36 am

pixelrush Thu Nov 14, 2013 6:36 am
I hope quite a few of the render features that have been asked for, many many times in the past years, will see the light of the day


Amen to that brother... :roll: :P
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Re: development update

Postby cfrank78 » Thu Nov 14, 2013 3:22 pm

cfrank78 Thu Nov 14, 2013 3:22 pm
Maybe to wrap this discussion up, let me put it this way: I think 2014 will be very interesting year and I hope quite a few of the render features that have been asked for, many many times in the past years, will see the light of the day


:-). Looking forward to 2014!
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Re: development update

Postby gabrielefx » Fri Nov 15, 2013 8:45 am

gabrielefx Fri Nov 15, 2013 8:45 am
rebuilding Octane kernel from the ground will speed up the updates release?

I mean: we will wait 6 months for the new update or we will test all the betas as before?

When Octane for Max was released I was able to get a lot of work from my clients, and a lot of money.
Now they seats near to me and watch realtime rendering previews.
In two years I moved entirely from a Vray rendering pipeline to Octane.
Now I would like to know If I can use my gpu render farm ad speed up everything and get faster renders and show more to the clients of mine.

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Re: development update

Postby AlfaseeD » Wed Nov 20, 2013 12:29 pm

AlfaseeD Wed Nov 20, 2013 12:29 pm
Hi !
I *really* need to know if the 1.5 version will feature the displacements. There are some people who really relies on this features and it's vital for the future projects !
I just need a simple and straight answer : yes or no (maybe? Later ?).

Ps No reply means a no :(

Thanks!
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HDRI size sphere setup

Postby Andygraph3D » Wed Nov 20, 2013 1:29 pm

Andygraph3D Wed Nov 20, 2013 1:29 pm
If I make a panoramic render of a 3d room with a 3d guy in the middle with a light on the ceiling to some extent it illuminate the 3d guy in a certain way, that is, according to the size of the light.
If I re-use the same render as panoramic hdri, removing the room and illuminating only the 3d guy, octane will shed light on the ceiling of a larger size and not the exact size in proportion to the magnitude of the 3d guy.

An option to scale the size of the virtual sphere hdri would be very useful to simulate more correctly the hdri environment of small or relatively small.

2 option need:
infinity (like is today)
and size (with option size for little enviroment)
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Re: development update

Postby RealityFox » Thu Nov 21, 2013 2:49 pm

RealityFox Thu Nov 21, 2013 2:49 pm
Aww kinda sad that the new direct lighting didn't work out, but I'm super super super happy that the nodes are getting an update. I was using octane recently and I had a mess of wires in front of my face and I couldn't help but think "Damn I hope they make a grouping system for this one day" and that day is soon at hand. So thank you so much for that. It will make my life so much easier now :3

- The new API also gives me quite an optamistic view! I would really love to see a Zbrush addon for Octane, something like what Keyshot has. It would make for quick and dirty renders much faster for character designs (e.g. no uv unwraping involved, takes the paint information and uses it). Anyway just a thought, can anyone tell me if it's even possible for octane to do this? I'm not a coder sadly...
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Re: development update

Postby cakesson » Fri Nov 22, 2013 3:13 pm

cakesson Fri Nov 22, 2013 3:13 pm
Lua?
Just out of curiosity, why Lua as opposed to the more commonplace Python?
Is Python on the road map?

If Python is already present, you have to forgive my ignorance, as it has been a while since I updated. The newer versions look amazing and I have to find some time to dive back in and play around.

Thanks,
/Christian
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Re: development update

Postby abstrax » Fri Nov 22, 2013 9:01 pm

abstrax Fri Nov 22, 2013 9:01 pm
AlfaseeD wrote:Hi !
I *really* need to know if the 1.5 version will feature the displacements. There are some people who really relies on this features and it's vital for the future projects !
I just need a simple and straight answer : yes or no (maybe? Later ?).

Ps No reply means a no :(

Thanks!

1.5 will not have displacement.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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