by itsallgoode9 » Wed May 27, 2015 9:36 am
itsallgoode9
Wed May 27, 2015 9:36 am
yeah, unfortunately if you want large patches of plain brick, it's going to end up looking really boring if you remove all the tiling...but on the other hand you don't want the tiling in there, so it's a catch 22. I'd say start with the plain brick texture, which has all the tiling details remove, as you have pretty much already done. In the shader you could then start to layer up various layers procedurals on top of it at different size to bring back in some interest without adding in the tiling.
basically the same thing that Frank Poole mentioned, except for using procedurals instead of manually tiling and adding variation.
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