Version 2.20.0 RC2 - Release candicate 2

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Re: Version 2.20.0 RC1 - Release candicate 1

Postby desire » Tue Jan 27, 2015 8:27 pm

desire Tue Jan 27, 2015 8:27 pm
inlifethrill wrote:These are quick buttons that allow you to preview enabled render passes (Octane Settings)...

One thing about these buttons. They disappears after render stops. For example, I use LV for quick tune materials etc etc... Quick, fast, not detailed. Big size render in future. And I set small numbers of samples for that, naturally.
I get picture in seconds, render stops, and it's no possible to preview rendered passes without restarting render progress..
I don't know about other users, but sometimes I have a little demons inside for disappearing buttons :D
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby inlifethrill » Tue Jan 27, 2015 9:40 pm

inlifethrill Tue Jan 27, 2015 9:40 pm
You can force the buttons and render statistics stay on screen by going to Octane Settings -> Settings -> Other -> Enable "Keep Stats". Hope this helps.

Cheers!
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby desire » Wed Jan 28, 2015 7:15 am

desire Wed Jan 28, 2015 7:15 am
inlifethrill wrote:You can force the buttons and render statistics stay on screen by going to Octane Settings -> Settings -> Other -> Enable "Keep Stats". Hope this helps.

Cheers!

Oh, your knowledge has no bounds. Cheers!
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby tomabobu » Thu Jan 29, 2015 8:50 am

tomabobu Thu Jan 29, 2015 8:50 am
The background object doesn't seem to work (R16).
If I open "background_and_matte.c4d" scene from the sample scenes, the background object works like it supposed to, but if I try to recreate the setup in another scene it doesn't. Further more, if I merge a new scene with the sample scene it doesn't work.

Is there another solution for setting up a background image (other than in compositing)?
Last edited by tomabobu on Thu Jan 29, 2015 9:05 am, edited 1 time in total.
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby LSDI » Thu Jan 29, 2015 8:51 am

LSDI Thu Jan 29, 2015 8:51 am
Hi Aoktar

I installed the rc 2.20 on c4d r13, livewer operates normally, but after running "render to picture viewer", and stop it, i can't launch liveviewer, i need to stop and restart c4d.
Do you know this pb?

Thanks

Pascal


cinema 4d 13
3 gtx titan black
3 gtx titan
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby aoktar » Thu Jan 29, 2015 9:28 am

aoktar Thu Jan 29, 2015 9:28 am
tomabobu wrote:The background object doesn't seem to work (R16).
If I open "background_and_matte.c4d" scene from the sample scenes, the background object works like it supposed to, but if I try to recreate the setup in another scene it doesn't. Further more, if I merge a new scene with the sample scene it doesn't work.

Is there another solution for setting up a background image (other than in compositing)?


is alpha enabled in kernel settings?
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby tomabobu » Thu Jan 29, 2015 9:35 am

tomabobu Thu Jan 29, 2015 9:35 am
I've noticed that the "Surface Brightness" and "Cast illumination" parameters are working on the "Blackbody Emission" node but not on the "Texture Emission" (R16).
Is there a difference between the two of them if you don't want emitted light?

Thank you.
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby aoktar » Thu Jan 29, 2015 9:39 am

aoktar Thu Jan 29, 2015 9:39 am
LSDI wrote:Hi Aoktar

I installed the rc 2.20 on c4d r13, livewer operates normally, but after running "render to picture viewer", and stop it, i can't launch liveviewer, i need to stop and restart c4d.
Do you know this pb?

Thanks

Pascal


cinema 4d 13
3 gtx titan black
3 gtx titan


can't see same behaviour. Can you check it for a different scene to see same again?
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby aoktar » Thu Jan 29, 2015 9:40 am

aoktar Thu Jan 29, 2015 9:40 am
tomabobu wrote:I've noticed that the "Surface Brightness" and "Cast illumination" parameters are working on the "Blackbody Emission" node but not on the "Texture Emission" (R16).
Is there a difference between the two of them if you don't want emitted light?

Thank you.


Both are new parameters and honestly i have no idea about this questions.
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Re: Version 2.20.0 RC1 - Release candicate 1

Postby tomabobu » Thu Jan 29, 2015 9:43 am

tomabobu Thu Jan 29, 2015 9:43 am
aoktar wrote:
tomabobu wrote:The background object doesn't seem to work (R16).
If I open "background_and_matte.c4d" scene from the sample scenes, the background object works like it supposed to, but if I try to recreate the setup in another scene it doesn't. Further more, if I merge a new scene with the sample scene it doesn't work.

Is there another solution for setting up a background image (other than in compositing)?


is alpha enabled in kernel settings?


:oops:
Damn! It wasn't.
Thank you very much for your help and for your patience.
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