OctaneRender® for 3ds max® v2.23.2 - 1.9 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v2.23.2 - 1.9 [OBSOLETE]
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OctaneRender® for 3ds max® v2.23.2 - 1.9 [OBSOLETE]

Postby JimStar » Mon May 25, 2015 5:48 am

JimStar Mon May 25, 2015 5:48 am
Don't switch the current critical projects to this major version, as you may need to re-tune the scene for them.

Changes since the 1.8 version

  • Added 3ds Max 2016 support.
  • Added stereo mode parameter to Octane camera.
  • Octane viewport now eats less resources if paused.
  • Minor fixes and improvements...

Changes of the 1.8 version

  • Fixed the Octane light On/Off - Visible/Invisible mess.
  • Implemented the gradient texture support for Octane DB. This fixed the crashes when importing the materials having gradient textures in them.
  • Added the missed "Smooth" parameter to gradient texture.
  • Materials imported from Octane DB now are named according to DB material name.
  • Added parallel processing to some parts of global meshes translation. Should be a little faster now...
  • Minor fixes and improvements...

Changes of the 1.7 version

  • New 2.23.2 engine.
  • New "Cube map" camera modes added: now you can render different faces of cube map separately.
  • Fixed the bug with saving the values of "alpha shadow" and "keep environment".
  • The OctaneProxy unit scale is now respected if inserted from the OctaneProxy-file saved from plugin version 1.7 or later.

Changes of the 1.6 version

  • Added stereo mode for panoramic camera.
  • Added "Lock camera" feature to Octane viewport.
  • Fixed Octane viewport background bug.

Changes of the 1.5 version

  • New 2.23.1 engine (see the standalone changelog).
  • Added the "Cube map" camera mode.
  • Fixed the Octane viewport crash bug (thanks to Pancir).
  • Fixed hair&fur bug (thanks to oguzbir).
  • Fixed Octane render settings dialog bug (double rollouts in some cases).
  • Added some lost textures to the Octane material DB.
  • The Octane viewport passes rendering now respects the settings of current pass if they are set in render elements.
  • 3ds Max versions prior to 2012 and 32-bit versions are no longer supported.
  • Minor fixes and improvements...


DOWNLOAD
OctaneRender for 3ds Max 2.23.2 - 1.9 (11.7MB autoinstaller file)
OctaneRender for 3ds Max 2.23.2 - 1.9 DEMO (10.2MB autoinstaller file)

For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=46125


Yours,
The OctaneRender® Team.
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]

Postby Goldisart » Mon May 25, 2015 6:49 am

Goldisart Mon May 25, 2015 6:49 am
Hi JimStar ! Thank you for your work ! I have a question - function maps standart bitmap - will work in the near future ? or not
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]

Postby gabrielefx » Mon May 25, 2015 6:55 am

gabrielefx Mon May 25, 2015 6:55 am
thank you for the stereo camera.
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]

Postby RobSteady » Mon May 25, 2015 8:56 am

RobSteady Mon May 25, 2015 8:56 am
Thanks for the update!
Jim, is this something you guys are discussing?
I think it's a very important topic...
viewtopic.php?f=81&t=46885#p235257
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]

Postby DIO » Mon May 25, 2015 8:58 am

DIO Mon May 25, 2015 8:58 am
Thanks for the update. Looking forwand to the performance boost in paused mode and the 2016 version. I´m going to check it out soon.
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]

Postby 3dgeeks » Mon May 25, 2015 2:22 pm

3dgeeks Mon May 25, 2015 2:22 pm
Cam lock seems to be working now :)
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]

Postby mikinik » Mon May 25, 2015 4:11 pm

mikinik Mon May 25, 2015 4:11 pm
again does not work vertex motion blur (
.abc file, 2gb - https://www.dropbox.com/s/q4afkyq80f8d2 ... 1.abc?dl=0
Attachments
123.jpg
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]

Postby JimStar » Mon May 25, 2015 9:16 pm

JimStar Mon May 25, 2015 9:16 pm
mikinik
Octane is able to render the vertex MB only for meshes having constant topology.
This means the connectivity between faces, edges and vertices stays the same during the animation of this geometry. If this is the case - Octane may try to calculate motion blur from the motion of vertices between frames.
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]

Postby Dom74 » Mon May 25, 2015 10:06 pm

Dom74 Mon May 25, 2015 10:06 pm
Hello JimStar, with this release, on 3DSMAX 2016 (not tried with 2015), every time I start 3DSMAX, all GPU core frequency are going up, from 324 Mhz to about 1050 Mhz,
even with an empty scene and no octane viewport opened, so it is very power consuming when working on modeling or texturing, can you investigate about that, please ?
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]

Postby mikinik » Mon May 25, 2015 10:39 pm

mikinik Mon May 25, 2015 10:39 pm
JimStar wrote:mikinik
Octane is able to render the vertex MB only for meshes having constant topology.
This means the connectivity between faces, edges and vertices stays the same during the animation of this geometry. If this is the case - Octane may try to calculate motion blur from the motion of vertices between frames.

JimStar, why do not you can check out what I'm saying? I specifically for you put file. why should I prove it?(

to open a file in octane standalone need to resave it in Houdini. all other applications open it at once. only problem in octane. it is possible as that to fix it?
same scene in octane standalone. vertex motion blur works here.
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123.jpg
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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