Hi Sighman,
Model dropping during renders is something that presented in 2.24, and quickly drove me back to 2.17. Now it is happening again in 2.25. I cannot upload proprietary files, but when I get caught up on deadlines, I will try to make a file that emulates the failure here. I suspect that something in compilation is broken.
Notes - If a model is showing during the initial frames of the render, it will make it through, it seems. But, I am not positive, if this is the case completely. If, during the render, a new model is supposed to appear, it will not. My last render dropped about 8 models. Some of these were very simple meshes. Some were very simple spline models. Some had very basic materials. Some more complex materials and meshes. My file is large, 200 mb. By far, 2.17 is better at not dropping models.
One work around for this: Start renders at transition points (model appearance points). This would be fine if I could schedule renders in segments that correspond to model appearances. Absent batch queue, this work around basically disables production time, forcing me to babysit renders on a computer that should be used for animating, etc. But, I suspect that even this strategy might fail, because even with 2.17, shut downs and re-launches were required for better model appearance, and fewer crashes.
Thank you in advance for your help,
Rick
win 7 64
dual xeon
32 GB ram
2 titanX
1 GeForce970