Hi all,
Since some people miss the old school exposure settings for reasons that are totally beyond me, I have whipped up a little Lua node graph that emulates the old exposure settings:
Just download the file and import it into your project (via RMB click in the node graph editor -> Import...) and connect it with the exposure pin of the camera imager node like:
Cheers,
Marcus
old school exposure
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Thanks
THough it may seem like you are creating a bit of code that is old school ... being older than school myself... I love it
Thanks
Peter
THough it may seem like you are creating a bit of code that is old school ... being older than school myself... I love it
Thanks
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Hi Marcus,
first of all, the lua node is fantastic, thanks for sharing this example
here is my simple version but i don't think is correct in terms of calculation: could you have a look at it?
ciao beppe
first of all, the lua node is fantastic, thanks for sharing this example

here is my simple version but i don't think is correct in terms of calculation: could you have a look at it?
ciao beppe
The exposure on a camera is a logarithmic scale, +1 EV means double the exposure. The formula is exposure * 2 ^ EV.
Check the times you typically find on a shutter speed dial:
--
Roeland
Check the times you typically find on a shutter speed dial:
- 1/1000
- 1/500
- 1/250
- 1/125
- 1/60
- 1/30
- 1/15
- 1/8
- 1/4
- 1/2
- 1
--
Roeland
thanks roeland for the info 
fortunately for my old brain, Marcus has create a brilliant solution that solves my needs
ciao beppe

fortunately for my old brain, Marcus has create a brilliant solution that solves my needs

ciao beppe
The reason it was useful to have the three settings is to match a photo's EXIF data. I'm trying to make sure the scene I'm working on is physically correct, so using the exif data and putting in the same values allows me to make sure that mights are of the correct intensity.