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OctaneRender for LightWave Initial Overview

PostPosted: Sun Nov 11, 2012 8:41 pm
by RayTracey
Hi everyone,

The OctaneRender team is very proud to announce yet another integrated plug-in that is being
developed for NewTek's LightWave by juanjgon. LightWave users will soon be able to experience
the incredible speed and quality of OctaneRender in their viewport, providing a unique workflow
with an instantaneous photoreal preview while editing cameras, lights, materials and objects in the scene.

This is already the sixth plugin product of a series of fully integrated plugin solutions embedding
the OctaneRenderâ„¢ GPU-based rendering engine directly into major 3d modelling applications.

Below are previews showing the working prototype of the integrated plugin rendered with a GTX 670:

Octane for Lightwave Interactive Preview Window
[vimeo]http://www.vimeo.com/53270517[/vimeo]

Octane for Lightwave Final Render Workflow
[vimeo]http://www.vimeo.com/53271067[/vimeo]

[vimeo]http://www.vimeo.com/53685796[/vimeo]

Real-time photoreal animation preview
[vimeo]http://www.vimeo.com/53688615[/vimeo]



Cheers,

The OctaneRender team

Re: OctaneRender for LightWave Initial Overview

PostPosted: Sun Nov 11, 2012 10:46 pm
by pixym
What a nice news :shock:

Re: OctaneRender for LightWave Initial Overview

PostPosted: Sun Nov 11, 2012 11:06 pm
by linograndi
Is there an Octane Render demo available working with the GTX670?

Re: OctaneRender for LightWave Initial Overview

PostPosted: Mon Nov 12, 2012 12:05 am
by RayTracey
linograndi wrote:Is there an Octane Render demo available working with the GTX670?
There's no demo yet. This is just a sneak preview of the Lightwave plugin.

Re: OctaneRender for LightWave Initial Overview

PostPosted: Mon Nov 12, 2012 12:18 am
by amathews9518
This is very good news :D
Will it work with architectual walk throughs and instances?

Re: OctaneRender for LightWave Initial Overview

PostPosted: Mon Nov 12, 2012 12:19 am
by silviotoledo
Fantastic!

Re: OctaneRender for LightWave Initial Overview

PostPosted: Mon Nov 12, 2012 12:22 am
by RayTracey
amathews9518 wrote:This is very good news :D
Will it work with architectual walk throughs and instances?


Yes, there will be support for instances. As you can see in the video, objects can already be moved, rotated and scaled in real-time.

Re: OctaneRender for LightWave Initial Overview

PostPosted: Mon Nov 12, 2012 2:29 am
by geo_n
juanjgon you're a rockstar!! Can't wait to get this.
Well atleast we got a lightwave dev looking at this forum finally.
Hello linograndi. Want to check out the Brekel kinect forum? I'm dying over there.

Re: OctaneRender for LightWave Initial Overview

PostPosted: Mon Nov 12, 2012 4:08 am
by tyrot
I just cannot breathe here ..!!! I CANNOT believe it ! I CANNOT BELIEVE! oh it is too good to be true!!!!!!

Re: OctaneRender for LightWave Initial Overview

PostPosted: Mon Nov 12, 2012 5:09 am
by geo_n
Are UV maps already supported? Displacements? Any roadmap or feature list?