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OctaneRender for LightWave Initial Overview 
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OctaneRender Team
OctaneRender Team

Joined: Sat Jan 16, 2010 10:58 pm
Posts: 271
Post OctaneRender for LightWave Initial Overview
Hi everyone,

The OctaneRender team is very proud to announce yet another integrated plug-in that is being
developed for NewTek's LightWave by juanjgon. LightWave users will soon be able to experience
the incredible speed and quality of OctaneRender in their viewport, providing a unique workflow
with an instantaneous photoreal preview while editing cameras, lights, materials and objects in the scene.

This is already the sixth plugin product of a series of fully integrated plugin solutions embedding
the OctaneRender™ GPU-based rendering engine directly into major 3d modelling applications.

Below are previews showing the working prototype of the integrated plugin rendered with a GTX 670:

Octane for Lightwave Interactive Preview Window


Octane for Lightwave Final Render Workflow




Real-time photoreal animation preview




Cheers,

The OctaneRender team


Sun Nov 11, 2012 8:41 pm
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Licensed Customer
Licensed Customer

Joined: Thu Jan 21, 2010 4:27 pm
Posts: 358
Location: French West Indies
Post Re: OctaneRender for LightWave Initial Overview
What a nice news :shock:

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Sun Nov 11, 2012 10:46 pm
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Licensed Customer
Licensed Customer

Joined: Sun Nov 11, 2012 11:04 pm
Posts: 3
Post Re: OctaneRender for LightWave Initial Overview
Is there an Octane Render demo available working with the GTX670?


Sun Nov 11, 2012 11:06 pm
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OctaneRender Team
OctaneRender Team

Joined: Sat Jan 16, 2010 10:58 pm
Posts: 271
Post Re: OctaneRender for LightWave Initial Overview
linograndi wrote:
Is there an Octane Render demo available working with the GTX670?
There's no demo yet. This is just a sneak preview of the Lightwave plugin.


Mon Nov 12, 2012 12:05 am
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Licensed Customer
Licensed Customer

Joined: Fri Jul 22, 2011 10:11 pm
Posts: 14
Post Re: OctaneRender for LightWave Initial Overview
This is very good news :D
Will it work with architectual walk throughs and instances?


Mon Nov 12, 2012 12:18 am
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Joined: Thu Jun 10, 2010 11:53 pm
Posts: 28
Post Re: OctaneRender for LightWave Initial Overview
Fantastic!


Mon Nov 12, 2012 12:19 am
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OctaneRender Team
OctaneRender Team

Joined: Sat Jan 16, 2010 10:58 pm
Posts: 271
Post Re: OctaneRender for LightWave Initial Overview
amathews9518 wrote:
This is very good news :D
Will it work with architectual walk throughs and instances?


Yes, there will be support for instances. As you can see in the video, objects can already be moved, rotated and scaled in real-time.


Mon Nov 12, 2012 12:22 am
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Licensed Customer
Licensed Customer

Joined: Tue Feb 02, 2010 5:47 am
Posts: 75
Location: Japan
Post Re: OctaneRender for LightWave Initial Overview
juanjgon you're a rockstar!! Can't wait to get this.
Well atleast we got a lightwave dev looking at this forum finally.
Hello linograndi. Want to check out the Brekel kinect forum? I'm dying over there.


Mon Nov 12, 2012 2:29 am
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Licensed Customer
Licensed Customer

Joined: Sun Dec 19, 2010 8:43 am
Posts: 115
Post Re: OctaneRender for LightWave Initial Overview
I just cannot breathe here ..!!! I CANNOT believe it ! I CANNOT BELIEVE! oh it is too good to be true!!!!!!

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Mon Nov 12, 2012 4:08 am
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Licensed Customer
Licensed Customer

Joined: Tue Feb 02, 2010 5:47 am
Posts: 75
Location: Japan
Post Re: OctaneRender for LightWave Initial Overview
Are UV maps already supported? Displacements? Any roadmap or feature list?


Mon Nov 12, 2012 5:09 am
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