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OctaneRender for LightWave Initial Overview

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OctaneRender for LightWave Initial Overview

Postby RayTracey » Sun Nov 11, 2012 8:41 pm

Hi everyone,

The OctaneRender team is very proud to announce yet another integrated plug-in that is being
developed for NewTek's LightWave by juanjgon. LightWave users will soon be able to experience
the incredible speed and quality of OctaneRender in their viewport, providing a unique workflow
with an instantaneous photoreal preview while editing cameras, lights, materials and objects in the scene.

This is already the sixth plugin product of a series of fully integrated plugin solutions embedding
the OctaneRender™ GPU-based rendering engine directly into major 3d modelling applications.

Below are previews showing the working prototype of the integrated plugin rendered with a GTX 670:

Octane for Lightwave Interactive Preview Window


Octane for Lightwave Final Render Workflow




Real-time photoreal animation preview




Cheers,

The OctaneRender team
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Re: OctaneRender for LightWave Initial Overview

Postby pixym » Sun Nov 11, 2012 10:46 pm

What a nice news :shock:
Work Station: Dual Xeon 5650 OC@4ghz 12 cores/24 threads/24GB Ram/3x Nvidia gtx580 3GB/Win 7 64bits
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Re: OctaneRender for LightWave Initial Overview

Postby linograndi » Sun Nov 11, 2012 11:06 pm

Is there an Octane Render demo available working with the GTX670?
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Re: OctaneRender for LightWave Initial Overview

Postby RayTracey » Mon Nov 12, 2012 12:05 am

linograndi wrote:Is there an Octane Render demo available working with the GTX670?
There's no demo yet. This is just a sneak preview of the Lightwave plugin.
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Re: OctaneRender for LightWave Initial Overview

Postby amathews9518 » Mon Nov 12, 2012 12:18 am

This is very good news :D
Will it work with architectual walk throughs and instances?
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Re: OctaneRender for LightWave Initial Overview

Postby silviotoledo » Mon Nov 12, 2012 12:19 am

Fantastic!
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Re: OctaneRender for LightWave Initial Overview

Postby RayTracey » Mon Nov 12, 2012 12:22 am

amathews9518 wrote:This is very good news :D
Will it work with architectual walk throughs and instances?


Yes, there will be support for instances. As you can see in the video, objects can already be moved, rotated and scaled in real-time.
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Re: OctaneRender for LightWave Initial Overview

Postby geo_n » Mon Nov 12, 2012 2:29 am

juanjgon you're a rockstar!! Can't wait to get this.
Well atleast we got a lightwave dev looking at this forum finally.
Hello linograndi. Want to check out the Brekel kinect forum? I'm dying over there.
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Re: OctaneRender for LightWave Initial Overview

Postby tyrot » Mon Nov 12, 2012 4:08 am

I just cannot breathe here ..!!! I CANNOT believe it ! I CANNOT BELIEVE! oh it is too good to be true!!!!!!
q6600 win 7.64 460 GTX 2 GB - q6600 win 7.64 470 GTX ...
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Re: OctaneRender for LightWave Initial Overview

Postby geo_n » Mon Nov 12, 2012 5:09 am

Are UV maps already supported? Displacements? Any roadmap or feature list?
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