fuzzybro wrote:glimpse wrote:hi, Fuzzy.
is it possible to export scene from SketchUp so it could be opened in Standalone? =)
Yes indeed. But it will be exported preserving Sketchup component mapping, i.e. not as a single mesh but as a groups of objects.
If you want to export SU scene as a single mesh you'll have to explode all the geometry to a single mesh and export it to .ocs.
Export is very fast
This option its really great. You just need to be careful for now.
In SU if you need to export as .OCS just hit export and you are done, but you will have a many many many...nodes because of the way Octane handles the geometry that comes from SU(inside the pluggin)
So you can use the Bomb.rb to explode all before export.
http://www.smustard.com/script/BombBe carefull with some things:
- if you have hidden geometry it explodes too. The best way is to use layers.
- If you are using proxys and scattered components put them on separated layer too and export it after. or they will explode.
Octane 4 SU uses components as scatter so if you have 1 component x 100 places , octane only loads 1 and scatter the rest
....don't explode it...or you will lose this.
The SU 32bits limitation is a pain...but fuzzy made a really great job optimizing the way geometry is imported to Octane (inside SU limitation), so this is the rice to pay for the 32bits problem, for now we just need to export all before we save as .OCS... For now its ok by me
I know he will with is magical powers get this explode feuture inside the "save as .ocs" option....something like
"exploe and save
as .ocs" thing
Here is a example of the optimizations
A big 3D project with more then 20 buidings, all modeled inside SU, and exported/grouped/scattered one by one to Octane StandAlone.
The project is all in StandAlone, and is almost 2700000 triangles, a lot of scatter to trees, some buildings, and cars.
2.600.000 triangles
300mb inside gpus
200 meshes
Without the tress and cars it has
850.000 triangles
200mb
180 meshes
Now the same project exported from the plugin
stats
150.000 triangles (5 times less)
75 mb (3 times less)
28.000 meshes - ok for me
Its really great, the way it is exporting saves a lot of memory
Thank Fuzzy for an amazing work.
cheers
resmas