DAZ animations WIP

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Re: DAZ animations WIP

Postby Notiusweb » Sun Oct 18, 2015 2:01 am

Notiusweb Sun Oct 18, 2015 2:01 am
Hi itou31, this is purely artistic commentary, so feel free to dismiss. The one with the girl and gun on the bed, due to her pose, you could get away with no underwear on her bottom for added intensity. The one with the Danse Liu Yan, that blue background sticks out a little to me. Maybe try a dark green to go with the color scheme of the backdrop. Just my opinions and ideas, a lot of fun to watch, really cool!!! Great work, the animations look very nice :)
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Re: DAZ animations WIP

Postby itou31 » Sun Oct 18, 2015 9:59 pm

itou31 Sun Oct 18, 2015 9:59 pm
Hi Notiusweb,
Thanks for your comments.
Oh yes, for the girl on bed, that a good idea.
And for Liu Yan danse, here is a compositing I made this WE :

[ Play Quicktime file ] LiuYan_danse_composite_720p.mp4 [ 28.7 MiB | Viewed 6124 times ]



It seems not so well integrated. Perhaps it needs some motion blur.
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Re: DAZ animations WIP

Postby bepeg4d » Mon Oct 19, 2015 8:00 am

bepeg4d Mon Oct 19, 2015 8:00 am
Hi itou31,
great test, with a bit of improvement in materials and lighting it should become perfect ;)
Does is this Direct Light kernel?

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Re: DAZ animations WIP

Postby itou31 » Mon Oct 19, 2015 3:08 pm

itou31 Mon Oct 19, 2015 3:08 pm
Hi bepeg4d,

The skin is from Redspec TGX, I have put fabric material of the dress from octane database.
Rendering with path tracing + daylight environment with HDRI on the sky mapping (to get a harder shadow, because HDRI only make very soft shadow). The HDR map is done with hdrlight studio to simulate some light on the ceiling and light come from the side windows). On the 3d scene, I only have a large light (emissive) plane in front of the model to light her a bit. Perhaps I should place in 3d scene some lights on the ceiling to realing simulate the light in the vidéo clip ?
Need some advice to get more realistic intégration.
Thanks
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Re: DAZ animations WIP

Postby Notiusweb » Mon Oct 19, 2015 3:13 pm

Notiusweb Mon Oct 19, 2015 3:13 pm
Wow, awesome! :D :D :D :D
I would agree with your last thoughts, it was what I was thinking while watching, that as opposed to a single light there could be some more light coming from the windows onto her, especially by the door to the parking lot, which is bright.
But I love it! Great work!!!
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Re: DAZ animations WIP

Postby itou31 » Mon Oct 19, 2015 8:56 pm

itou31 Mon Oct 19, 2015 8:56 pm
Hi,

Just test some image render with no environment, but with 4 planes with blackbody emmision and place them at the windows, door, and ceiling. I try to set power to get the brightness of the clip. Not easy, but it seems more natural when she goes near the door, the shadow change direction.
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Re: DAZ animations WIP

Postby bepeg4d » Tue Oct 20, 2015 1:03 pm

bepeg4d Tue Oct 20, 2015 1:03 pm
Yes, the key is surely in the correct simulation of the light in the footage, can't wait to see your improvements :)
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Re: DAZ animations WIP

Postby itou31 » Wed Oct 21, 2015 9:40 am

itou31 Wed Oct 21, 2015 9:40 am
Hi !

Can't wait either to see if it goes better, so I launched the render during the night after checking several composition frames at key position into the footage.
I have to correct the SSS of redpec tgx as I get too redish hand when using light panel.

quick and dirty placement of light panels :
Capture.JPG


And here is the result:

[ Play Quicktime file ] LiuYan_danse_composite_light.mp4 [ 28.48 MiB | Viewed 5473 times ]



AS the footage is a little dark, the contrast is not bad at her back when she turn around the entry door.
This is better than previous composition.
Need now some light on the hair and fabric. Need to work on the hair material a bit more.
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Re: DAZ animations WIP

Postby bepeg4d » Fri Oct 23, 2015 4:30 am

bepeg4d Fri Oct 23, 2015 4:30 am
Great improvement, she is there now ;)
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Re: DAZ animations WIP

Postby itou31 » Thu Oct 29, 2015 10:31 pm

itou31 Thu Oct 29, 2015 10:31 pm
Hi, thanks,

I took some time to add some breast movements , earrings and modify the dress and material to enhance the colors.
It seems better now and I have posted the final result here.
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