Trying to get octane renders into VR environments. Currently throwing arrows in the dark since I don't have vr goggles yet, at first glance the "Eye Distance" look like it's more than .065. Anyone with goggles?
updated with correct ipd and vr samples are now here:
http://www.gigavr.com/
Stereoscopic Renders (GearVR, Rift, Cardboard)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- r-username
- Posts: 217
- Joined: Thu Nov 24, 2011 3:39 pm
Last edited by r-username on Fri Mar 06, 2015 2:02 pm, edited 2 times in total.
In your rendering your scene is imported way too small and with that the eye distance is way too big for your scene. Fix the scene scale and it should be alright.r-username wrote:Trying to get octane renders into VR environments. Currently throwing arrows in the dark since I don't have vr goggles yet, at first glance the "Eye Distance" look like it's more than .065. Anyone with goggles?
http://www.profileme.com/pano/stereo/index.html
Pano camera, stereoscopic Left/Right Renders. .065 IPD
For correct rendering you need http://mozvr.com/downloads/ or Chromium WebVR Builds but it works in any html5 browser.
http://www.profileme.com/pano/mono/index.html
Just the pano camera and a html5 browser
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
This is a cube map rendering of the kitchen scene we sent to John Carmack:
This would be a spherical panorama of the same scene and render settings:
(The kitchen scene was created by Enrico Cerica and tweaked by Hayssam Keilany)
That's how things should look like and you can see, that there is some parallax but it's by far not as large as in your image. And your scene should have even less parallax since the distances are larger.
This would be a spherical panorama of the same scene and render settings:
(The kitchen scene was created by Enrico Cerica and tweaked by Hayssam Keilany)
That's how things should look like and you can see, that there is some parallax but it's by far not as large as in your image. And your scene should have even less parallax since the distances are larger.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- r-username
- Posts: 217
- Joined: Thu Nov 24, 2011 3:39 pm
updated
http://gigavr.com/pano/subway-01/index.html
ipd 0.065
thanks for the response, you were correct the model was the wrong scale.
Edit Note:
for now i dropped using cube map renders until the gear vr / otoy app is available
http://gigavr.com/pano/subway-01/index.html
ipd 0.065
thanks for the response, you were correct the model was the wrong scale.
Edit Note:
for now i dropped using cube map renders until the gear vr / otoy app is available