Night render ! tips for rendering at night ? (update 10-5)

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visuall
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t2
t2
better ?



Who would have a night sky in HDRI format ? and tips for rendering at night?

In advance thank you
raw raw raw
raw raw raw
AO3, DL, Diffuse 4 , 45 min in ???? (halzeimer is back) passes..

Cedric

Ps: do not rely on environment textures, it is just set speed for the test. no adjustments.
Last edited by visuall on Fri May 10, 2013 1:52 pm, edited 1 time in total.
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glimpse
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vertical lines! =p /make them parael adjusting camera position or..
offsetting target (You can find this in camera settings, if I rem good =p

other idea: well, I'd probably go for blue & yellow coloring,
'cos that's what You end up with if the night is not completelly blacked out
check this for inspiration - http://pinterest.com/glimps/blue-yellow/

cheers
Leonardo
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That water is amazing! is it modelled?
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Leonardo
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I'd probably go for blue & yellow coloring,
'cos that's what You end up with if the night is not completelly blacked out
check this for inspiration - http://pinterest.com/glimps/blue-yellow/
That is a very good comment, I take note for my own work
Z77 - i7 2600K - 16Gb | iGPU HD3000 | GTX580 + GTX590
Win7 HP 64 | Sketchup 8 - Octane standalone v1.16
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visuall
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glimpse wrote:vertical lines! =p /make them parael adjusting camera position or..
offsetting target (You can find this in camera settings, if I rem good =p

other idea: well, I'd probably go for blue & yellow coloring,
'cos that's what You end up with if the night is not completelly blacked out
check this for inspiration - http://pinterest.com/glimps/blue-yellow/

cheers
Thank you for suggest!!! i see now!!!!
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visuall
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Leonardo wrote:That water is amazing! is it modelled?
hi, no this is material water weavy (db octane) on a simple plan.
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