Aks for help with Blinds material in Ambient occlusion

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
FamilyGuy
Licensed Customer
Posts: 147
Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

Hi,

I'm working on a projekt and the final part of this projekt is visualization. I'm doing it in Direct Light mode because I like speed. Each render in 1600x1200 took me 15min. But as you see I avoid window shoots because I can't make good blinds material like in this reference:

Image

Could someone prepare for me this kind of fake SSS material fo AO mode? BIG PLEASE!!!

Regards
Attachments
3.jpg
2.jpg
1.jpg
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Looking very nice! :geek:
What are your hardware specs?
Have you tested other kernels for this project? If so, how long did that take to get a clean render?


Rob
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
manos
Licensed Customer
Posts: 226
Joined: Mon Oct 11, 2010 6:28 pm

Nice work...can you tell how exactly did you place the 2d picture of people ?
They look very Natural
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
User avatar
FamilyGuy
Licensed Customer
Posts: 147
Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

RobSteady. I'm using GTX 580 3GB. I did not try other kernels because from beginning everything was prepared to direct Light. Sometimes I use Pathtrace but it's harder to get equal light in whole scene.

Manos. I'm always putting people directly to render scene because I get nice colors, reflections and a little shadows. It's also important to find the nice people files prepared for rendering.

So no answer to my question? :(
A2Zen
Licensed Customer
Posts: 59
Joined: Mon Jul 16, 2012 6:38 am

Normally I will use a translucent SSS material for your blinds thing... but the SSS doesn't work with Directlight AO kernel.

I recommend you try it with a very dense of fabric texture putting it in the opacity slot of the blinds material....make it look like they are many and very small holes on the fabric....
Post Reply

Return to “Works In Progress”