Octane Dirt
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Nope, those things are released after 1.10pixelrush wrote:OK so that will be in 1.06 on Monday will it?![]()
Can't keep up with this stuff.....

In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Yeah OK so about Wednesday 
Edit: no hold on Weds is a holiday in NZ, ought to be Thursday then. Looking forward to it


Edit: no hold on Weds is a holiday in NZ, ought to be Thursday then. Looking forward to it


Last edited by pixelrush on Fri Feb 01, 2013 6:27 am, edited 1 time in total.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
Is there any way that we can have a render target support multiple kernels so we can have Z-Depth, Dirt, Material ID and other outputs on one target? Possibly have the save image button detect those deep channel outputs and automatically save them in a layered file format?
Also, will we be seeing more deep channel outputs? Reflection Direct/Indirect etc.
AO/Dirt shader is wonderful news.
Mikel
Also, will we be seeing more deep channel outputs? Reflection Direct/Indirect etc.
AO/Dirt shader is wonderful news.
Mikel
Windows 8.1 | OctaneRender® v2.0 | Intel Core i7 4770K | 32GB RAM | x2 GeForce GTX 780 Ti SC (3GB/ea.)
Twitter: MikelMNJ
Twitter: MikelMNJ
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
very nice!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Great features popping up.
A "save all render target images" would be indeed a great timesaver.
A "save all render target images" would be indeed a great timesaver.