by mikelmnj » Fri Feb 01, 2013 7:05 am
mikelmnj
Fri Feb 01, 2013 7:05 am
Is there any way that we can have a render target support multiple kernels so we can have Z-Depth, Dirt, Material ID and other outputs on one target? Possibly have the save image button detect those deep channel outputs and automatically save them in a layered file format?
Also, will we be seeing more deep channel outputs? Reflection Direct/Indirect etc.
AO/Dirt shader is wonderful news.
Mikel
Windows 8.1 | OctaneRender® v2.0 | Intel Core i7 4770K | 32GB RAM | x2 GeForce GTX 780 Ti SC (3GB/ea.)
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