Octane Dirt

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Octane Dirt

Postby Karba » Fri Feb 01, 2013 5:04 am

Karba Fri Feb 01, 2013 5:04 am
We are working on octane dirt
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Screws_Dirt.jpg
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Re: Octane Dirt

Postby pixelrush » Fri Feb 01, 2013 6:20 am

pixelrush Fri Feb 01, 2013 6:20 am
OK so that will be in 1.06 on Monday will it? :P
Can't keep up with this stuff..... :roll:
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Re: Octane Dirt

Postby Teknogon » Fri Feb 01, 2013 6:20 am

Teknogon Fri Feb 01, 2013 6:20 am
That's good, thank you Karba
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Re: Octane Dirt

Postby abstrax » Fri Feb 01, 2013 6:23 am

abstrax Fri Feb 01, 2013 6:23 am
pixelrush wrote:OK so that will be in 1.06 on Monday will it? :P
Can't keep up with this stuff..... :roll:


Nope, those things are released after 1.10 ;)
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Re: Octane Dirt

Postby pixelrush » Fri Feb 01, 2013 6:24 am

pixelrush Fri Feb 01, 2013 6:24 am
Yeah OK so about Wednesday 8-)

Edit: no hold on Weds is a holiday in NZ, ought to be Thursday then. Looking forward to it :arrow: :geek:
Last edited by pixelrush on Fri Feb 01, 2013 6:27 am, edited 1 time in total.
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Re: Octane Dirt

Postby abstrax » Fri Feb 01, 2013 6:27 am

abstrax Fri Feb 01, 2013 6:27 am
pixelrush wrote:Yeah OK so about Wednesday 8-)


Maybe :)
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Re: Octane Dirt

Postby mikelmnj » Fri Feb 01, 2013 7:05 am

mikelmnj Fri Feb 01, 2013 7:05 am
Is there any way that we can have a render target support multiple kernels so we can have Z-Depth, Dirt, Material ID and other outputs on one target? Possibly have the save image button detect those deep channel outputs and automatically save them in a layered file format?

Also, will we be seeing more deep channel outputs? Reflection Direct/Indirect etc.

AO/Dirt shader is wonderful news.

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Re: Octane Dirt

Postby gabrielefx » Fri Feb 01, 2013 8:53 am

gabrielefx Fri Feb 01, 2013 8:53 am
very nice!
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Re: Octane Dirt

Postby Refracty » Fri Feb 01, 2013 9:00 am

Refracty Fri Feb 01, 2013 9:00 am
Great features popping up.
A "save all render target images" would be indeed a great timesaver.
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Re: Octane Dirt

Postby PeterCGS » Fri Feb 01, 2013 10:10 am

PeterCGS Fri Feb 01, 2013 10:10 am
Yehaa!! Awesome awesome!
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