for some personal projects related to automotive design I need believable carbon fiber material, so yesterday tried to play a bit.


haven't played with details too much, just trying to get overall shader of this material right. However even with high enough UVW map I couldn't get enough details on single strand, that causes lack of definition in reflective side..rendering material not exactly what I was expected.
I've already though a way to solve that, but that will be for second try..
c&c are always welcome.
cheers
p.s. scale is way of for this item..