Interior with blender plugin

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enricocerica
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Hi,

I had a second serious try with the Blender to Octane plugin, this time in an interior environment.
For this exercise I mainly focused on the lighting, playing with emitter planes behind the windows to increase the light entering in the room. I also avoid the usual mix of hdr and sun renders to get the result in one single pass.
I mainly used direct lighting diffuse and a bit of pathtracing, render time was relatively fast, about 30min to 1h in a quite small res of 1200x900 on two gtx580.
All the images were post processed mainly to get a better contrast.

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Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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smicha
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Impressive works!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Bendbox
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I agree, I like your lighting approach too. These images look great, and you've got the perfect amount of bloom as well. Nice texturing job and I really like how a couple of the vertical white wall boards are slightly misplaced on the 7th image down -- little variances like this really add to the realism of the image. These are a pleasure to look at!

I wonder if this lighting approach (emitter planes behind the windows) will yield faster convergence that HDR alone? It would probably depend on the HDR I guess. I've got an interior to do this week, maybe I'll try both lighting approaches and see.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
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Obizzz
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Nice work!

I just got Octane (standalone, waiting for modo plugin) and will be start testing some interior renders soon, thanks for the inspiration.
twinchad
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Joined: Mon Jan 13, 2014 5:41 pm

These are wonderful, my only gripe is about the sliding glass door, it looks like one of the panels is about to fall forward into the room and because of it my eye just keeps getting drawn to it in all the images that have it.
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enricocerica
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Thanks to everyone,
Bendbox wrote:I wonder if this lighting approach (emitter planes behind the windows) will yield faster convergence that HDR alone? It would probably depend on the HDR I guess. I've got an interior to do this week, maybe I'll try both lighting approaches and see.
Indeed it depends on the HDR but by the way it's very hard to control the lighting entering in a room and coming from an HDR map, increasing the power does not help and using portals doesn't help much. Using such emitter planes helps to control incoming light but may generate some more noisy results.
twinchad wrote:These are wonderful, my only gripe is about the sliding glass door, it looks like one of the panels is about to fall forward into the room and because of it my eye just keeps getting drawn to it in all the images that have it.
Such windows are common maybe it should be less high, 2 meters is ok, this one is maybe a bit higher and probably a bit too open ;)
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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steveps3
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Location: England

Excellent work. Perhaps the Blender plugin is worth giving another shot.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
Amara_09
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Joined: Fri Mar 14, 2014 3:03 pm

I really enjoyed reading this forum discussion.
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Silverwing
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Great realistic result!
I really like the lighting.
Keep up the good work!

Cheers,
Silverwing
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
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