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natalievfx
Licensed Customer
Posts: 43
Joined: Fri Jul 27, 2012 11:57 pm
Location: Los Angeles
Contact:

http://youtu.be/QUR_EWM8xwQ

Just playing around with some interior lighting. I have read some tips from the forums and will be trying to decrease the noise. They are as follows:

01 tiny geometry/light emitters generate too much noise. Try to enlarge them or balance them increasing samples.
02 Sky portals are useless, you can't power them. Use planar lights balancing warm and cold temperature. Make them transparent.
03 Put a planar light on the back of the camera, make it transparent. Play with rotation facing the light to the ceiling.
04 Create fake apertures/windows/holes to fill dark areas.
05 Don't use glass within the windows, hide them (layer off)
06 Reduce GI bounces to 8 except you have many glass objects all of them facing the camera.
07 Create an image larger than the final result, 30% more. Shrink it in PS
08 Use a denoiser Nik filtering PS and apply it with the area tool.

Thanks,

-Natalie
JackMcRip
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Posts: 96
Joined: Thu Jun 03, 2010 1:33 pm
Contact:

Thanks :!: :!: :!:
:D
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
pixamant
Licensed Customer
Posts: 3
Joined: Tue Feb 05, 2013 9:38 pm
Location: Berlin
Contact:

Thank you, looking forward.
Mackraft
Licensed Customer
Posts: 85
Joined: Sat Sep 25, 2010 1:24 pm

natalievfx wrote:http://youtu.be/QUR_EWM8xwQ

Just playing around with some interior lighting. I have read some tips from the forums and will be trying to decrease the noise. They are as follows:

01 tiny geometry/light emitters generate too much noise. Try to enlarge them or balance them increasing samples.
02 Sky portals are useless, you can't power them. Use planar lights balancing warm and cold temperature. Make them transparent.
03 Put a planar light on the back of the camera, make it transparent. Play with rotation facing the light to the ceiling.
04 Create fake apertures/windows/holes to fill dark areas.
05 Don't use glass within the windows, hide them (layer off)
06 Reduce GI bounces to 8 except you have many glass objects all of them facing the camera.
07 Create an image larger than the final result, 30% more. Shrink it in PS
08 Use a denoiser Nik filtering PS and apply it with the area tool.

Thanks,

-Natalie
The author of these tricks is called gabrielefx, one of the greatest artists here. Thank you to mention him. ;)
http://render.otoy.com/forum/viewtopic. ... 0&start=10
natalievfx
Licensed Customer
Posts: 43
Joined: Fri Jul 27, 2012 11:57 pm
Location: Los Angeles
Contact:

Thank you I was wondering who it was. He has some great tips on making it easier to light interiors. They should put gabrielefx tips in the manual someday:)
lassinger
Licensed Customer
Posts: 125
Joined: Tue Jun 01, 2010 5:34 pm
Contact:

can´t watch in germany... :(
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http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks

Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
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